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A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Other Graphics/Nyakuza Metro

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This is a sub-page of A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Other Graphics.


Contents

Escalator Signs

AHatIntime EscalatorSignUp.pngAHatIntime EscalatorSignDown.png
Unused escalator signs. Probably could've appeared on walls near where escalators appear.

Unused Manhole Textures

AHatIntime SewerGratesFrost Texture.pngAHatIntime SewerGratesFrost Emissive.pngAHatIntime SewerGratesFrost Transparant.png
Unused textures and maps for the manhole lids.

Unused Wall Mural

AHatIntime VineMural.png
An unused wall mural, with it apparently being designed for Vincesauce, a popular Youtube and Twitch steamer. This was actually used in the leaked build of DLC 2 from April of 2019, but was removed from the final game for unknown reasons.

Unused Graffiti

AHatIntime metrodecal b12.pngAHatIntime metrodecal b16.pngAHatIntime metrodecal b18.png
Three more unused graffiti designs.

Unused Name Decal Texture

AHatIntime metro namedecal.pngAHatIntime metro namedecal nrm.png
An unused decal texture that says "Lazy Paw Metro", which is the early name for the Chapter.

Unused Advertisements

AHatIntime Advertisement L1.png
An advertisement with a desert theme. Some have speculated that it was related to Sand 'n Sails somehow, although there is no basis for this other than the two sharing a desert theme.

AHatIntime poster horizontal 1.png
Another unused advertisement. A variant of this ad in a different color is used in the level, however.

Basic Normal and PRM Maps

AHatIntime basic nrm(Metro).pngAHatIntime basic prm(Metro).png
A normal map and PRM map that are labeled as 'basic' in their filenames, which may indicate that they were placeholders.

Early Metro Card Textures

AHatIntime MetroCard.pngAHatIntime MetroCard Alpha.png
Unused texture for an older version of the model for Metro Cards. Incompatible with the final's model.

Unused Underground Sign

AHatIntime Underground(Metro).png
A sign most likely meant for the manholes. It says exactly what you'd expect it to say.

Unused Ticket Advertisements

AHatIntime Adv Ticket1.pngAHatIntime Adv Ticket2.pngAHatIntime Adv Ticket3.png
Unused advertisements that advertise the Metro Ticket items.

Solo Metro ATM Texture

AHatIntime mat abd(MetroSign).png
A solo version of a graphic used within a different texture that is used as a floor mat in front of ATM machines in the level. This solo version of the graphic is never used anywhere.

Unused Departure Sign

AHatIntime departure sign(TextureUnused).png
An unused sign with apparent information on the different areas. ...Actually, the text at the top translates to "Departure", while the rest of the text is just gibberish.

Early Circle Sign Textures

AHatIntime sign circle diffuse.pngAHatIntime sign circle normal.png
Two texture for an early version of the giant, yellow circle signs in the metro. Incompatible with the final model.

Unused Wall

AHatIntime eaeef abd.pngAHatIntime eaeef nrm.pngAHatIntime eaeef prm.png
A noisy unused wall design with interesting color choices.

Unused Red Floor

AHatIntime floor2.pngAHatIntime floor2 normal.png
An unused floor design used in (unused) test materials for tunnels.

Unused Parquet Floor

AHatIntime parquet abd.pngAHatIntime parquet prm.png
An unused parquet floor design.

Unused Stone Floor

AHatIntime metro stone floor.pngAHatIntime metro stone floor nrm.png
An unused stone floor design.

Tiled Floor

AHatIntime floor tile abd.pngAHatIntime floor tile nrm.pngAHatIntime floor tile prm.png
An unused brown floor design used in an unused material.

Unused Checkerboard Texture

AHatIntime hl3(Metro).png
A checkerboard texture used in a couple unused materials.

Steel Textures

AHatIntime steel scratched abd.png
AHatIntime steel stained abd.pngAHatIntime steel stained prm.png
Steel textures. Could've been used in quite a lot places, really.

Hexagon Floor

AHatIntime tiled.png
A simple hexagon floor pattern.

Diagonal Scanline

AHatIntime scanline diagonal(Metro).png
A diagonal scanline masking texture. Likely meant for use in materials for the hologram advertisements, as a blurry version of this texture is used in them.

Placeholder Wood Floor

AHatIntime temp woodfloor.png
A very basic wood floor texture that is marked as, appropriately, placeholder, in its filename.

Unused Blue Trim Textures

Textures for a trim in Bluefin Tunnels somewhere. An early version of it also exists, and is compared below.


Early Unused Unused
AHatIntime blue trim.pngAHatIntime blue trim normal.png AHatIntime blue trim 2.pngAHatIntime blue trim nrm.png

Unused Bluefin Pipes

AHatIntime blue pipes.pngAHatIntime blue pipes normal.png
An unused graphic for flat pipes in Bluefin Tunnels. Most likely meant for minor background detail somewhere.

Unused Hologram Pattern

AHatIntime hologram stopline.png
An unused hologram texture used in two unused materials, the names of which indicate it was for some kind of hologram arrow.

Concept Guidelines

AHatIntime concept2.png
A texture that actually serves the role of guidelines for designing a section of Metro!

Concept Ceiling

AHatIntime concept3.png
Another texture with "concept" in its filename, this one seeming to be an actual texture for use within the metro. It appears to have been intended for a ceiling of some kind.

Cat Paws Mask Texture

AHatIntime rails catpaws.png
A mask texture for large cat paws. Filename indicates it was to be used with the hologram rails somehow. Perhaps the Cat Trains were going to leave paw print marks on the hologram rails at one point?

Departure Sign Fan Mask

AHatIntime metro departure sign fan.png
A masking texture for a tiny fan graphic for the floating departure signs. Unknown purpose.

Empress Store Backroom Texture

AHatIntime nyan back room textures.png
A texture that, according to its filename, was meant to be used in the backroom of Empress's store. In the final game, the backroom has a separate texture for each surface(walls, ceiling, floor) of the room, instead of having all of them in one.

Early Emissive Information Desk Map

AHatIntime info desk ems.png
A very rough, unused emissive map for the information desk. This design can be seen in use in the background image on the title screen when Empress appears.

Early Cat Text Decal

AHatIntime sign decal(EarlyMetro).png
A decal of text meant to appear in the metro somewhere. The text says nothing. At least, nothing that can be translated. This either uses an early version of the cat language in the level, or is just random symbols. This was imported in September of 2018, making it one of the earliest Nyakuza Metro assets still in the Modding Tools.

Unused Generic Shop Designs

AHatIntime generic shop diffuse 02.pngAHatIntime generic shop diffuse 03.png
Two unused designs for generic shops in the metro that the player can't enter. In-game, only the green variant is used.

Unused Bluefin Ticket Booth Normal Map

AHatIntime glass diamond nrm.png
A normal map for a diamond glass design meant for the ticket booths the player buys Metro Tickets from. This went unused because the one in Bluefin Tunnels that was meant to use this accidentally had the glass material for Pink Paw Station applied by default instead of the unique material made for Bluefin's booth. Oops.

Large Wall Textures

AHatIntime outerwall.png
AHatIntime placeholder(MetroWallTexture).png
Two textures that depict a large wall of Metro, having posters and other details as part of the texture rather than being separate models. The second texture here is called "Placeholder" in its filename.

Unused Wall Texture

AHatIntime wall mod(Metro).png
An unused wall design that looks fairly different from areas in the metro. The lights along the top of the texture look somewhat poorly implemented into the texture, not blending well with the wall behind them.

Test Wall Textures

AHatIntime wall trim.pngAHatIntime wall trim normal.png
A plain white wall texture used in unused tunnel test materials.

Test Tunnel Textures

AHatIntime metro tunnel test(texture).pngAHatIntime metro tunnel test normal.png
Two more test textures meant for tunnels. For some reason, the first one here is 4K in resolution. Its normal map is only 1024x1024.

Jonas Test Texture

AHatIntime jonas test.png
A large, 4K resolution texture that is called 'jonas_test'. Appears to be a copy of an early version of a wall in Bluefin Tunnels, albeit with an alpha channel applied. Unknown purpose.

Plastic Texture Maps

AHatIntime plastic dirty prm.png
AHatIntime plastic matte nrm.pngAHatIntime plastic matte prm.png
AHatIntime plastic rubber nrm.pngAHatIntime plastic rubber prm.png
A whole bunch of texture maps for plastic, according to their filenames. Purposes unknown.

Unused Star And Diamond Textures

AHatIntime thedestroy.pngAHatIntime thediamond.png
Two odd graphics, called "The Destroy" and "The Diamond". Unknown purpose.

Round Decal Texture

AHatIntime RoundDecalAlpha.png
A circular masking texture that appears to depict dirt. Used in an unused decal material for the 'diamond' texture above.

Station Decal Texture

AHatIntime Number Industrial.png
The two large symbols say "2" and "8", while the text underneath both of them say "station". Unknown purpose, but maybe meant to be used near Cat Trains.

Unused Travel Ad

AHatIntime travel decal(Metro).png
An unused advertisement, appearing to depict the Conductor's train.

Unused Station Listings Graphic

AHatIntime StationPlatforms(SignMetro).png
A texture with the symbols for each of the different areas. The texts reads, from top to bottom: "SPHYINX CALICO SPHINX MUNCHKIN".

Unused ATM PRM Map

AHatIntime atm prm.png
An unused PRM map texture for the ATMs in the level.

Blue Wall Masking Texture

AHatIntime bluewall pattern(Unused).png
An unused masking texture for some walls in Bluefin Tunnels.

Placeholder Sign Graphics

AHatIntime temp barrier.png
AHatIntime Temp.png
Placeholder graphics for the hologram warning signs and a poster that tells the player to avoid jumping on trains. In the final game, the poster instead warns the player of not being able to stand on the hologram tracks.

Placeholder Advertisement Texture

AHatIntime board abd.png
A placeholder texture for some of the hologram advertisements that can be seen in the final game.

Unused Rail Lookup Textures

AHatIntime RailLookup.png
AHatIntime RailLookup1.png
AHatIntime RailLookup3.png
These textures are used to influence the appearance of certain details on the hologram tracks. Four of these exist in the Modding Tools, but only one is used in the final game.

Barrier Mask Texture

AHatIntime metro barrierhologram symbol.png
An unused masking texture for Cat Train barriers.

Emissive Food Truck Texture

AHatIntime food truck 02 ems.png
An emissive map texture for the yellow food truck.

Early Metro Intro Room Normal Map

AHatIntime metrolowerwall nrm.png
A normal map for a texture used in the early version of the intro room leftover in the Modding Tools.

Tunnel Sign Normal Map

AHatIntime metro large sign normal.png
A normal map for a texture for signs used in tunnels.


Early Graphics

A handful of early graphics for various objects exist in the Modding Tools, some of which are placeholders, while others are just different designs. Each of these early graphics have their own dedicated material unless otherwise noted.

Metro Departure Sign Texture

AHatIntime metro departure sign diffuse.png

Early Final
AHatIntime EarlyMetroDepartureSign.png AHatIntime MetroDepartureSign(Final).png

The sign is much brighter and has a sickly green color, while the final's is more clear and bare. The information graphics are also completely different. This is the version of the texture being used for the signs in the early leak of Nyakuza Metro.

Metro Sign Texture

AHatIntime sign floor diffuse.pngAHatIntime sign floor glow.pngAHatIntime sign floor normal(Metro).png

Early Final
AHatIntime EarlyMetroFloorSign.png AHatIntime MetroFloorSign(Final).png

The location of each color on the top part was changed, and the graphics are much more basic. The bottom part just has basic lines and shapes instead of actual information.


Pink Glass Texture

AHatIntime pink glass.png

Early Final
AHatIntime EarlyPinkGlass.png AHatIntime PinkGlass(Final).png

The pattern is completely different in the material, and its appearance is overall darker than the final game's. The texture's own pattern, however, is similar to the final's, with the final mostly adding more triangles and getting rid of the two chevrons and circle.


Pink Hologram Texture

AHatIntime hologram pink.png

Early Final
AHatIntime EarlyPinkHolorgramDesign.png AHatIntime PinkHologram(Final).png

The images for the holograms on the sides of the walls is slightly different, and the text is larger and has a gradient applied to it. The text also doesn't scroll in the early material.


Green Glass Texture

AHatIntime green glass.png

Early Final
AHatIntime EarlyGreenGlassDesign.png AHatIntime GreenGlass(Final).png

The pattern, overall, is completely different, with the only similarity being that they both use squares in the design. The early material is slightly darker than the final game's.


Green Floor Texture

AHatIntime green area floor.png

Early Final
AHatIntime EarlyGreenFloorDesign.png AHatIntime GreenFloor(Final).png

The older version is way brighter, there are less squares in the pattern, which are bigger, and the material is not animated.


Yellow Cat Hologram Texture

There is no specific model in-game that actually has this applied by default (meaning that in Nyakuza Metro, a simple plane model is used instead), so the textures are compared directly here:

Early Final
AHatIntime cat holo placeholder.png AHatIntime cat holo(Final).png

The early version lacks a gradient and is looking straight forward. This version can actually be seen in the background on the file select menu when Empress appears on it.


Pink Cat Hologram Texture

AHatIntime cat pink hologram.png

Early Final
AHatIntime EarlyPinkCatHologramDesign.png AHatIntime PinkCatHolorgram(Final).png

The early version has its eyes more open, the eyebrows are thinner and are longer lines, and it lacks the whisker details that the final version has.

Cat Tracks

Early Final
AHatIntime cat track metal(Early).png AHatIntime metal track(Final).png

The earlier version is darker, the lights lining the inside segment are bluer, and it has a light rim and additional horizontal segment at the top. It's also higher resolution than the final's. The design of the bottom horizontal segment is slightly different.

Cat Clock Normal Map

Early Final
AHatIntime clock normal(Early).png AHatIntime clock diffuse nrm(Final).png

The hands were added to the design of the normal map in the final, and additional detail was also added to the circle on the right.

Generic Shop

Early Final
AHatIntime generic shop diffuse(Early).png AHatIntime generic shop diffuse 01(Final).png

The color of the yellow on the right side of the top banner was slightly adjusted, the green to the left of that yellow part was made darker, and the signs below were made to use the cat language instead of English. Some additional details were altered below the main sign as well.

Green Machine

The early version has two versions of its diffuse texture provided here. One with its alpha channel, and one without.


Early Final
AHatIntime green machine diffuse(Early).pngAHatIntime green machine diffuse(NoAlpha).pngAHatIntime green machine normals(Early).png AHatIntime green machine diffuse(Final).pngAHatIntime green machine nrm(Final).png

There differences here are....pretty much night and day. The only similarities the two share are the shapes on the right side of the textures.

Ice Cream Shop

Did not have its own material, so a copy of the final's was used with the early version swapped in.


AHatIntime ice cream shop diffuse(Early).pngAHatIntime ice cream shop normal(Early).png

Early Final
AHatIntime EarlyMetroIceCreamShopDesign.png AHatIntime MetroIceCreamShopFinal.png

Oooh, yeah. The differences here should be very obvious. It's possible that the early version was made for an earlier version of the ice cream shop model.

Hologram Pillar

Early Final
AHatIntime pillar hologram diffuse(Early).png AHatIntime pillar hologram diffuse(Final).png

Extra detail was added to the bottom right part of the texture in the final, as well as a gradient to the horizontal light. The early version appeared to have some kind of pattern going on at the top, while the final's does away with it in favor of its own pattern, albeit far more blurry.

Tunnel Roof

Early Final
AHatIntime underground tunnel roof(Early).png AHatIntime underground tunnel roof(Final).png

The early version is twice the resolution of the final's. The holes in the grating were made bigger, and the lights were made an oval shape with circular lights in them instead of just circular lights.

Tunnel Floor

Early Final
AHatIntime underground tunnel floor(Early).png AHatIntime underground tunnel floor(Final).png

The resolution is, again, twice as big as the final's. The only other noticeable difference is the lack of lights in the final version.

Track Floor

Early Final
AHatIntime metro tunnel floor(Early).png AHatIntime metro tunnel floor(Final).png

The resolution is, once again, twice as big as the final's. The lighting in the center is darker in the early version, and the blue lights at both sides of the center metal are much bluer. They also cut off at the bottom of the early texture, for some reason. The horizontal chunk of metal in the center part of the texture is at the top of the early version, while it is present at the bottom in the final version. Finally, like the previous above texture, there are yellow lights along the sides that were removed in the final version.

Tunnel Sign

Early Final
AHatIntime tunnel sign diffuse(Early).pngAHatIntime tunnel sign normal(Early).png AHatIntime tunnel sign diffuse(Final).pngAHatIntime tunnel sign nrm(Final).png

The diffuse texture for a tunnel sign was completely recolored for the ability to appear as multiple different colors instead of just pink. The cat symbol in the top left is missing in the early version's normal map.

Tunnel Pillar

Early Final
AHatIntime tunnel white pillar 02(Early).png AHatIntime tunnel white pillar 02(Final).png

The bricks in the early design are brighter, and there are minor detail tweaks between the two.

Bluefin Wall

Early Final
AHatIntime blue wall fix(Early).png AHatIntime blue wall fix(Final).png

The early version's bottom pattern is much darker, and the light in the middle isn't as bright. The early design is also 4K in resolution, while the final's is 1024x1024.

Plant Pots

Early Final
AHatIntime metro plant pot(Early).png AHatIntime metro plant pot(Final).png

The early version is white, lacks extra details that the final version has, and the wood texture is much simpler.

Early Final
AHatIntime plant box diffuse 2(Early).png AHatIntime plant box diffuse 2(Final).png

The final version has a higher resolution and the colors are slightly more saturated on the upper half of the texture.

Hanging Platform

Early Final
AHatIntime platform diffuse(Early).png AHatIntime hangingplatform(Final).png

The early version lacks several details and has bigger holes on the grate.

Sushi Tower Desk

Unused Used
AHatIntime sushi tower desk 1 abd(Unused).png AHatIntime sushi tower desk 1 abd(Used).png

An alternate version of the sushi table detail with much more detailed green food.

Sushi Tower

Unused Used
AHatIntime sushi tower signs abd(Unused).png AHatIntime sushi tower signs abd(Used).png

Lots of tiny details for each food, but the biggest and most noticeable difference in the texture is the lack of alpha on the upper pieces of food in the unused version. The final version is also twice the resolution.

Train Glow Texture

Early Final
AHatIntime train glow(Early).png AHatIntime train glow alpha(Final).png

The final version is higher resolution and has an additional mask defined on the left side. These two textures were imported about 20 minutes apart from each other.

Empress Room Design

Did not have their own materials, so a copy of the final's was made with the early versions swapped in.


AHatIntime nyan display diffuse.pngAHatIntime nyan display normal.png

Early Final
AHatIntime EarlyNyanDisplayDesign.pngAHatIntime EarlyNyanDisplayEmblem.png AHatIntime NyanDisplayFinal.pngAHatIntime NyanDisplayEmblemFinal.png

An earlier design for the walls, displays, and main desk of Empress's store. The biggest difference is the emblem at her desk, which is much rougher than the final version.


AHatIntime nyan inside.pngAHatIntime nyan inside normal.png

Early Final
AHatIntime EarlyNyanInsideDesign.png AHatIntime NyanInsideFinal.png

The rest of the interior, with the walls being significantly less detailed than the final's. The ceiling and floors both use completely different designs.

Store Floor Pattern

Early Final
AHatIntime nyankuza store pattern diffuse(Early).pngAHatIntime nyankuza store pattern normal(Early).png AHatIntime nyankuza store pattern diffuse(Final).png
AHatIntime nyankuza store pattern nrm(Final).png

The floor pattern for the store was not only much more tiled than the final game's, but also much higher resolution, too.

Ticket Booth

Did not have its own material, so a copy of the final's was made with the early version swapped in. The scrolling text was disabled in the material due to it not fitting on the texture appropriately.


AHatIntime ticket booth diffuse.png

Early Final
AHatInTime EarlyTicketBoothDesign.png AHatInTime TicketBoothFinal.png

Quite a few differences, here. The most major differences are: the early version sports a blue color, lacks scrolling text at the top, and features a different symbol in the middle of the glass.

Ticket Gate

Did not have its own material, so a copy of the final's was made with the early versions swapped in.


AHatIntime ticket gate diffuse.pngAHatIntime ticket gate nrm.pngAHatIntime gate glow.png

Early Final
AHatIntime EarlyTicketGateDesign.png AHatIntime TicketGateFinal.png

The lights are green instead of yellow, the white parts of the bottom machine have less shading, the top machine has a different picture and random gibberish instead of actual cat language text. The top part is also not illuminated in the early version.

Easter Egg Textures

Strange textures almost certainly made by Habboi that weren't included in the level.

AHatIntime banan.png
AHatIntime SammyEyes.png

AHatIntime dear dataminers.png
A texture just for us, according to its filename. When translated, the text reads: "Nobody likes to eat spoiled eggs! Please try to find them before they go rotten"