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A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Models/Sand 'n Sails, Alpine Skyline, and Time's End

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This is a sub-page of A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Models.

Sand 'n Sails

Quite a few models for Sand 'n Sails are present, many of which were never seen outside of the Modding Tools.

Pumping Pumpkin Factory

AHatIntime sand cage elevator top.png AHatIntime sand cage elevator.png
The caged elevator seen in both Aruki's playthrough of Pumping Pumpkin Factory, as well as Habboi's. The top piece was meant to plug the hole in the top of the model, and open up when the player reached the top of the factory.

AHatIntime sand elevator.png
An updated version of the elevator for Pumping Pumpkin Factory, seen in concept art.
AHatIntime sand elevator(Closer).png
AHatIntime elevator pipe.png
The model is exceptionally more detailed than the previous cage model. It has two metal rods that extend very far up, has bars that allow the player to see outside, and has a more mechanical appearance than the cage above, which had a metallic appearance in the footage of the factory.

AHatIntime sand elevator vines.png
AHatIntime vine.png
These vines were, according to concept art and their filename, meant to be on top of the elevator above, and do indeed match up perfectly when placed on top of the model.

AHatIntime sand elevator door.png
The doors for the updated elevator, also seen in concept art.

AHatIntime sand elevator stairs.png
These stairs would lead up to the elevator at the entrance to the factory, as seen in concept art.

AHatIntime sand elevator tunnel.png
A large model meant for the very top of Pumping Pumpkin Factory, as can be seen in footage and screenshots of the level.

Pumpkin

AHatIntime sand pumpkin.png
AHatIntime pumpkin.png
A pumpkin! An unused actor class exists for this, which can be carried by Hat Kid. Most likely meant for Pumping Pumpkin Factory.

Chocolate Birdhouse

AHatIntime sand choc chicken.png
AHatIntime chocolate bird.png
A chocolate chicken, meant for the Birdhouse in Sand 'n Sails.

AHatIntime Egg Leaking Egg Spill 1.png
AHatIntime Egg Peeled Egg Peel 1.png
AHatIntime chocolate egg Spilled.pngAHatIntime Unwrapped egg Difuse.png
Chocolate eggs meant for the Birdhouse in Sand 'n Sails.

Villages

AHatIntime sand house 01.png AHatIntime sand house 02.png
AHatIntime sand house 03.png AHatIntime sand house 04.png AHatIntime sand house 04 balcony.pngAHatIntime sand tower.png
AHatIntime sand house 05.png AHatIntime sand house 06.png
AHatIntime calk plaster yellow 2.pngAHatIntime calk plaster yellow dark.png
The houses for the villages of Sand 'n Sails, which can be seen in nearly all footage and screenshots of the level. Only the first house had materials applied, while the rest use default textures.

AHatIntime sand door plank.png
The piece of wood meant to be stuck above each door of the houses in the Starting Village.

AHatIntime sand house door.png
AHatIntime door main.png
The door meant to be placed in the doorway of each of the houses.

AHatIntime sand gate.png AHatIntime sand gate door.png
AHatIntime wood damaged.png
The gate that was used in the Starting Village, as well as the door models for it. The door is two separate models. The design of the gate was reused for some archways in the Twilight Bell in the final game.

Well

AHatIntime sand well placeholder.png
AHatIntime Well Diffuse 1.png
The wells that the player could refill their water flasks at, according to unused localization. The material used by the base of the well is not in the Modding Tools, but the texture used by it still is.

Twilight Oasis

(Note that the main geometry for the Oasis, the actual grass and such, is used, as the "Stonehenge" area of Subcon Forest.)


AHatIntime sand oasis rocks 01.png AHatIntime sand oasis rocks 02.png

AHatIntime sand oasis rocks 03.png
Rocks meant to decorate the Oasis. The models are cutoff on their backsides, as they were made to fit the terrain of the sand in the level.

AHatIntime sand oasis rocks waterfall.png
Rocks that are meant to adorn the small waterfall from the top pond to the lower one.

AHatIntime sand oasis waterfall.png
The model for the waterfall mentioned above.


AHatIntime sand oasis hole.png
The very deep hole meant to be under the Oasis. Diving down here would lead to the Twilight Dungeon.

AHatIntime sand oasis door.png
Two models that make up the door that was to be found at the bottom of the Oasis.

AHatIntime sand oasis tunnel.png
AHatIntime sand oasis tunnel door frame.png
The tunnel for the bottom of the Oasis, along with a frame for the door.

Twilight Dungeon

All of the models seen in the Twilight Dungeon developer video by Habboi are present in the Modding Tools, along with many more models for it that didn't appear in the footage.


AHatIntime twilight room 01 path.png
The path for the first room of the level.


AHatIntime twilight room 01 path 01.png AHatIntime twilight room 01 path 02.png AHatIntime twilight room 01 path 03.png
For some reason, however, each part of the path in the first room is split into its own individual model.


AHatIntime twilight room 02 path.png
The path for the 2nd room of the level.


AHatIntime twilight room 03 tower.png
The tall tower that would rise up after a certain point in the level.


AHatIntime twilight room 05 path.png
AHatIntime twilight room 05 path 02.png AHatIntime twilight room 05 path 03.png
AHatIntime twilight room 05 path 04.png AHatIntime twilight room 05 path 05.png
AHatIntime twilight room 05 path 06.png AHatIntime twilight room 05 path 07.png
The paths for the switch puzzle room are present too, although these models are the revised versions seen at the very end of Habboi's developer video on the level.


AHatIntime twilight room 05 wire 01.png AHatIntime twilight room 05 wire 02.png
AHatIntime twilight room 05 wire 03.png AHatIntime twilight room 05 wire 04.png AHatIntime twilight room 05 wire 05.png
The wire models seen in the revised version of the switch puzzle room are also present.


AHatIntime twilight room 05 spiral wall.png
An unknown tower model, apparently also made for the switch puzzle room.


AHatIntime twilight spiral room 05.png AHatIntime twilight spiral room 05 02.png AHatIntime twilight spiral room 05 03.png
Model paths for the room where the player had to carry a starcore to the top of the spirals to reach a button.


AHatIntime twilight room 07 path 01.png AHatIntime twilight room 07 path 01 02.png
AHatIntime twilight room 07 path 02.png AHatIntime twilight room 07 path 03.png
AHatIntime twilight room 07 path 04.png AHatIntime twilight room 07 path 05.png
Models for the room with the large wall with two holes in it.


AHatIntime twilight room 07 path exit.png AHatIntime twilight room 07 shard path.png
AHatIntime twilight room 07 shard path 02.png AHatIntime twilight room 07 shard path fall.png
AHatIntime twilight room 07 shard path fall 02.png AHatIntime twilight room 07 wall(Both).png AHatIntime twilight room 07 wall2(Both).png
More path models for the aforementioned room.


AHatIntime twilight room 07 02 stairs.png
Stairs. Very exciting.


AHatIntime twilight 01 shard wall.png
A cube. Filename states that it was intended for a wall of some kind.


AHatIntime twilight black.png
A room that uses a pitch-black material. It has been highlighted in the image to allow its shape to be seen.


AHatIntime twilight bridge.png
A bridge made up of three parts.


AHatIntime twilight golden path.png
A curving path.


AHatIntime twilight main door.png
A door. Can be seen briefly in Habboi's video.


AHatIntime twilight main exit.png
The door frame for the above door.


AHatIntime twilight main exit black.png
A dead-end room.


AHatIntime twilight main exit platform.png
A large and tall pillar. Filename indicates it was meant for some kind of exit for the level.


AHatIntime twilight main exit white.png
A slanted passageway. Filename indicates it was meant for some kind of exit for the level.


AHatIntime twilight main exit white fake.png
According to the filename, this might've been used for some kind of fake exit for the level, perhaps as a kind of trap for the player.


AHatIntime twilight podium.png
AHatIntime twilight main keyhole.png AHatIntime twilight main keyhole slots.png AHatIntime twilight main keyhole slots mod.png
AHatIntime twilight key podium.png
Podiums and odd structures. The first model among these is one of the few Twilight Dungeon models to have textures applied by default.


AHatIntime twilight main placeholder.png
Two towers.


AHatIntime twilight main stairs 01.png
Even more stairs! Woohoo!


AHatIntime twilight platform.png
A simple cube that acted as a modular platform for the level.


AHatIntime twilight shard spiral.png AHatIntime twilight spiral 01.png AHatIntime twilight spiral room 03.png
Three different spirals, with the last one being the complex platform arrangement for a tower that would rise up after a certain point in the level.


AHatIntime twilight wall glass.png
A model that would have a glass window in it. Used in one of the new areas shown at the end of Habboi's developer video.


AHatIntime twilight door 01.png
AHatIntime twilight doors placeholder.png
Doors. The group of doors is labelled as placeholder in its filename.

Sandmobile

AHatIntime Sandmobile.png
The Sandmobile, an invention by Thor to aid Hat Kid in her travels across the sands in Sand 'n Sails. ...Or, at least, it would've been if the chapter wasn't scrapped.


Progress Sign

AHatIntime progress sign.png
A sign that was seen in two locations in Sand 'n Sails: one at the Starting Village, on top of a building, and the other at the entrance to Pumping Pumpkin Factory. It's not clear what the sign was meant for, but given its filename, it might've been used to inform the player if they've obtained at Time Piece at the current Sand Island or not. In Aruki's footage of Pumping Pumpkin Factory, a little graphic with red and green stars appears on it, with Hat Kid's head showing up on one of the stars. This material still exists in the Modding Tools, but the Hat Kid head is not present in it. The graphic is also strangely placed relative to the sign, being off-center and floating above it slightly. It's possible the sign, along with this material, were meant to convey some sort of map to the player, and completion status of the current Sand Island. In Habboi's footage of the level, however, both signs are gone (but the shadows of the signs were still present), suggesting the version Habboi played is later than the one Aruki played, and had been scrapped by that point in time. Other materials using these red and green stars, along with the Hat Kid head graphic do appear in the Modding Tools.

Sand Tower

AHatIntime Tower Main Only(AndPieces).png
AHatIntime Tower Bricks 2.pngAHatIntime Tower Stone 2.pngAHatIntime Sand and Sails Tower Main.pngAHatIntime Tower Door.png
Two models that make up the sand tower seen in some prerelease footage of Sand 'n Sails, as well as being visible on the planet in the Beta build. The tower has a strange design, twisting and turning in unnatural ways. It's covered in unknown green symbols. The complete model, overall, is a bit low poly for how big it was in the actual Sand 'n Sails map. The models normally are very small.


Alpine Skyline

Placeholder Windmill Blades

AHatIntime WindmillBlades PH.pngAHatIntime WindmillBlades Placeholder.png
Placeholder blades for the Windmill in Alpine Skyline. Can be seen in some prerelease footage and screenshots.

Sand Travel Switch Flag

AHatIntime zipline direction.png
The model used by the scrapped Sand Travel Switch actor. Its material uses a shader to make the cloth sway back and forth.

Refinery Wheel Guide Model

AHatIntime RefineryWheelGUIDE.png
A model that was apparently used as a guide for constructing the insides of The Windmill, according to its filename. This is all one model, so it cannot function as actual gears. There's rope that wraps around parts of the model, which is untextured.

Gravestone Models

AHatIntime alp gravestone basedirt.png AHatIntime alp gravestone toppart.png
Two models that are labelled as "alp_gravstone" internally. These models are UV mapped, but no textures for them are present in the Modding Tools. The main model for the gravestone was used on the final floor of Twilight Travels.

Intro Area Mountains

AHatIntime alp intro mountains.png
According to Habboi, this model was meant to surround the intro area to Alpine Skyline, but was cut for "dumb reasons". The mountains were apparently meant to be green.

Unused Mountain

AHatIntime alp mountain 7.png
An unused mountain meant for Alpine Skyline. Given its shape, it was likely intended to be background detail only.

Round About Horn Merged Meshes

AHatIntime AroundAboutHorn Hay1.png
Merged hay meshes that were supposed to be used in Round About Horn, but weren't for some reason.

AHatIntime RoundAboutHorn Eggs.png
A merged mesh intended for Round About Horn in Alpine Skyline, this time merging eggs on some peaks.

Mountain Test Models

AHatIntime mountain test.png
AHatIntime mountain test 02.png
Two test models for mountains for Alpine Skyline, which are among the earliest assets in the Modding Tools for the chapter.


Time's End

Arches

AHatIntime castle door frame gate.png
An arch made for Mustache Girl's castle.

AHatIntime castle door frame 02.png
A golden, metal arch with a Time Piece icon on top, also meant for Mustache Girl's castle.

Hookshot Cap Model

AHatIntime castle hookshot cap.png
AHatIntime mu castle hooshot cap dif.pngAHatIntime mu castle hooshot cap nrm.png
A small cap model apparently meant for hookshots in Mustcahe Girl's castle in some way, according to its filename. Speaking of filenames, the ones for the textures have a humorous typo that refers to the textures as the "hooshot cap" instead of the "hookshot cap".

Placeholder Lava Model

AHatIntime lava placeholder 02.png
A placeholder mesh for lava in Mustache Girl's castle.

Castle Cage Base

AHatIntime MuCasCageBASE.png
According to the filename, this was meant to be the base that the cages in Mustache Girl's castle dangle from.

Placeholder Floor Model

AHatIntime placeholder(MuCastle).png
A flat piece of geometry for a floor in Mustache Girl's castle. Marked as a placeholder in its filename.