If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

A Hat in Time (Windows, Mac OS X)/Version Differences/Changed or Removed Graphics/2018 Texture Resolution Reduction/Character Textures

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences/Changed or Removed Graphics/2018 Texture Resolution Reduction.

Multiple characters across the game had their textures reduced to attempt to improve game performance. Presumably, only characters in levels that had performance issues were hit by this reduction sweep.

Bow Kid Textures

DLC 1 Release Texture Resolutions October/November 2018
AHatIntime CoopCharacter Diffuse(Original).png 2048x2048 --> 1024x1024 AHatIntime CoopCharacter Diffuse(Current).png
AHatIntime CoopCharacter Hair Diffuse(Original).png 2048x2048 --> 512x512 AHatIntime CoopCharacter Hair Diffuse(Current).png
AHatIntime CoopCharacter Hair WitchSnow Diffuse(Original).png 2048x2048 --> 512x512 AHatIntime CoopCharacter Hair WitchSnow Diffuse(Current).png
AHatIntime CoopCharacter Shadow(Original).png 2048x2048 --> 512x512 AHatIntime CoopCharacter Shadow(Current).png
AHatIntime CoopCharacter Roughness(Original).png 2048x2048 --> 256x256 AHatIntime CoopCharacter Roughness(Current).png
AHatIntime CoopCharacter Normal(Original).png 2048x2048 --> 512x512 AHatIntime CoopCharacter Normal(Current).png
AHatIntime CoopCharacter Metal(Original).png 2048x2048 --> 128x128 AHatIntime CoopCharacter Metal(Current).png
AHatIntime CoopCharacter Hair WitchSnow Normal(Original).png 2048x2048 --> 512x512 AHatIntime CoopCharacter Hair WitchSnow Normal(Current).png
AHatIntime CoopCharacter Hair Normal(Original).png 2048x2048 --> 512x512 AHatIntime CoopCharacter Hair Normal(Current).png

Bow Kid was originally very high quality in terms of textures. All of her textures were 2K in resolution, but now, not a single one is above 512x512, except her main diffuse texture. Ouch.


Cooking Cat Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime CatCook-ColorMap-2048px(Original).png 2048x2048 --> 512x512 AHatIntime CatCook-ColorMap-2048px(Current).png
AHatIntime CatCookEyesClosed-ColorMap-2048px(Original).png 2048x1024 --> 256x128 AHatIntime CatCookEyesClosed-ColorMap-2048px(Current).png
AHatIntime CatCookEyes-ColorMap-2048px(Original).png 2048x1024 --> 512x256 AHatIntime CatCookEyes-ColorMap-2048px(Current).png
AHatIntime CatCook-FaceMap-2048px(Original).png 2048x2048 --> 512x512 AHatIntime CatCook-FaceMap-2048px(Current).png

Like Bow Kid, Cooking Cat was originally all 2K textures. Even Cooking Cat's unused closed eyes texture was hit, for some reason.


Rat Texture

Initial Release Texture Resolutions October/November 2018
AHatIntime Rat 2048px(Original).png 2048x2048 --> 256x256 AHatIntime Rat 2048px(Current).png

The Rats in Mafia HQ went from 2K to 256x256. Yikes.


Express Owl Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime ExpressOwl1 LUT(Original).png 1024x1024 --> 512x512 AHatIntime ExpressOwl1 LUT(Current).png
AHatIntime ExpressOwl2 LUT(Original).png 1024x1024 --> 512x512 AHatIntime ExpressOwl2 LUT(Current).png

These textures are color textures for the Express Owls that handle changing the color of their clothes. Their resolution was cut clean in half.


Science Owl Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime ScienceOwl Diffuse01(Original).png 1024x1024 --> 512x512 AHatIntime ScienceOwl Diffuse01(Current).png
AHatIntime ScienceOwl Diffuse02(Original).png 1024x1024 --> 512x512 AHatIntime ScienceOwl Diffuse02(Current).png
AHatIntime ScienceOwl Diffuse03(Original).png 1024x1024 --> 512x512 AHatIntime ScienceOwl Diffuse03(Current).png
AHatIntime owl groovy(Original).png 1024x1024 --> 512x512 AHatIntime owl groovy(Current).png

The Science Owl texture is loaded in the final game, and was reduced in resolution to preserve more memory. Even the unused alternate colors that only exist in the Modding Tools were reduced.


Moon Penguin Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime MoonPenguins(Original).png 2048x2048 --> 512x512 AHatIntime MoonPenguins(Current).png
AHatIntime MoonPenguins Brown(Original).png 2048x2048 --> 512x512 AHatIntime MoonPenguins Brown(Current).png
AHatIntime Headset1024px(Original).png 1024x1024 --> 512x512 AHatIntime Headset1024px(Current).png

The Pegnuins all took a pretty big hit, even the unused brown Penguins.


Snatcher Minion Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime Body ColorMap2048px(Original).png 2048x2048 --> 256x256 AHatIntime Body ColorMap2048px(Current).png
AHatIntime HangMinion ClrMap(Original).png 2048x2048 --> 256x256 AHatIntime HangMinion ClrMap(Current).png
AHatIntime Eye ColorMap2048px(Original).png 2048x2048 --> 128x128 AHatIntime Eye ColorMap2048px(Current).png
AHatIntime EyeBlink ClrMap2048px(Original).png 2048x2048 --> 128x128 AHatIntime EyeBlink ClrMap2048px(Current).png
AHatIntime EyeAngry ClrMap2048px(Original).png 2048x2048 --> 128x128 AHatIntime EyeAngry ClrMap2048px(Current).png

Snatcher's Minions were all originally 2K in resolution, but got booted all the way down to 256x256. Even its unused angry eye texture couldn't escape. Wow.


Fire Spirit Texture

Initial Release Texture Resolutions October/November 2018
AHatIntime Forest-Spirit-Color-Map 2048px(Original).png 2048x2048 --> 256x256 AHatIntime Forest-Spirit-Color-Map 2048px(Current).png

The Fire Spirits suffered the same fate as the Snatcher Minions.


Toilet of Doom Texture

Initial Release Texture Resolutions October/November 2018
AHatIntime ToiletOfDoom Color2048px(Original).png 2048x2048 --> 1024x1024 AHatIntime ToiletOfDoom Color2048px(Current).png

Toilet of Doom's texture got cut in half.


Subcon Eye Texture

Initial Release Texture Resolutions October/November 2018
AHatIntime SubconEyeClrMat(Original).png 2048x2048 --> 512x512 AHatIntime SubconEyeClrMat(Current).png

A big resolution drop, here. This is one of the more noticeable ones, with the cracks on its head now visibly blurry compared to the original texture.


Goat Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime Goat Cloth Mask(Original).png 2048x2048 --> 512x512 AHatIntime Goat Cloth Mask(Current).png

A masking texture for the Goats was reduced pretty far down.


Sunburnt/Nomad Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime SunBurnt A(Original).png 2048x2048 --> 512x512 AHatIntime SunBurnt A(Current).png
AHatIntime Sunburnt B(Original).png 1024x1024 --> 512x512 AHatIntime Sunburnt B(Current).png

All of the 'Nomads' in Alpine Skyline got hit pretty hard, especially the bigger variant. The smaller texture on the bigger variant is one of the more noticeable drops in quality.


Lazy Paw Gang Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime CatKid-Texture-2048px(Original).png 2048x2048 --> 512x512 AHatIntime CatKid-Texture-2048px(Current).png
AHatIntime CK-Eyes-Texture(Original).png 2048x1024 --> 512x256 AHatIntime CK-Eyes-Texture(Current).png

The Lazy Paw Gang residing in Alpine Skyline got their textures chopped in half twice.


Fatty Bird Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime FattyBird2048px(Original).png 2048x2048 --> 512x512 AHatIntime FattyBird2048px(Current).png
AHatIntime FattyBirdEyes(Original).png 4096x2048 --> 512x256 AHatIntime FattyBirdEyes(Current).png
AHatIntime FattyBirdEyesClosed(Original).png 4096x2048 --> 512x256 AHatIntime FattyBirdEyesClosed(Current).png

Poor Fatty Bird had a significant drop in quality, but also had his eye textures seemingly redrawn. Even his unused closed eyes texture was redone.


Seal Textures

DLC 1 Release Texture Resolutions October/November 2018
AHatIntime animal cloth dif(Original).png 2048x2048 --> 512x512 AHatIntime animal cloth dif(Current).png
AHatIntime animal cloth spc(Original).png 2048x2048 --> 512x512 AHatIntime animal cloth spc(Current).png
AHatIntime animal cloth nrm(Original).png 2048x2048 --> 512x512 AHatIntime animal cloth nrm(Current).png
AHatIntime collar dif(Original).png 2048x2048 --> 512x512 AHatIntime collar dif(Current).png
AHatIntime collar nrm(Original).png 2048x2048 --> 512x512 AHatIntime collar nrm(Current).png
AHatIntime animal cloth nrm(Original).png 2048x2048 --> 512x512 AHatIntime animal cloth nrm(Current).png
AHatIntime Seal Dif Test(Original).png 2048x2048 --> 512x512 AHatIntime Seal Dif Test(Current).png
AHatIntime Seal Nrm Test(Original).png 2048x2048 --> 512x512 AHatIntime Seal Nrm Test(Current).png
AHatIntime Seal PRM Test(Original).png 2048x2048 --> 256x256 AHatIntime Seal PRM Test(Current).png
AHatIntime suit dif(Original).png 4096x4096 -> 512x512 AHatIntime suit dif(Current).png
AHatIntime suit nrm(Original).png 4096x4096 -> 512x512 AHatIntime suit nrm(Current).png
AHatIntime suit spc(Original).png 4096x4096 -> 512x512 AHatIntime suit spc(Current).png
AHatIntime sweater nrm(Original).png 2048x2048 --> 512x512 AHatIntime sweater nrm(Current).png
AHatIntime sweater dif(Original).png 2048x2048 --> 512x512 AHatIntime sweater dif(Current).png
AHatIntime towel dif(Original).png 2048x2048 --> 256x256 AHatIntime towel dif(Current).png
AHatIntime towel nrm(Original).png 2048x2048 --> 256x256 AHatIntime towel nrm(Current).png

Each Seal texture was either 2K or a whopping 4K in resolution. Due to the number of Seals present in The Arctic Cruise, it's no surprise that their textures got hit hard.


Cruise Captain Texture

DLC 1 Release Texture Resolutions October/November 2018
AHatIntime Walrus Normal(Original).png 2048x2048 --> 512x512 AHatIntime Walrus Normal(Current).png

The Captain's normal map had its resolution changed to match his specular map texture's resolution.