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A Hat in Time (Windows, Mac OS X)/Version Differences/Changed or Removed Graphics/2018 Texture Resolution Reduction/HUD Textures

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This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences/Changed or Removed Graphics/2018 Texture Resolution Reduction.

The two HUD elements to get hit by the texture reduction process were the Act Select and the Death Wish menus.

Act Select Textures

General

Initial Release Texture Resolutions October/November 2018
AHatIntime Item Act(Original).png 512x512 --> 256x256 AHatIntime Item Act(Current).png
AHatIntime Item Act Complete(Original).png 512x512 --> 256x256 AHatIntime Item Act Complete(Current).png
AHatIntime Item Act Finale(Original).png 2048x2048 --> 1024x1024 AHatIntime Item Act Finale(Current).png
AHatIntime Item Act Finale Alpha(Original).png 2048x2048 --> 1024x1024 AHatIntime Item Act Finale Alpha(Current).png
AHatIntime Item Act Finale Clear(Original).png 2048x2048 --> 1024x1024 AHatIntime Item Act Finale Clear(Current).png
AHatIntime Item Bonus(Original).png 512x512 --> 256x256 AHatIntime Item Bonus(Current).png
AHatIntime Item Bonus Cave(Original).png 512x512 --> 256x256 AHatIntime Item Bonus Cave(Current).png
AHatIntime Item Bonus Complete(Original).png 512x512 --> 256x256 AHatIntime Item Bonus Complete(Current).png
AHatIntime Item Bonus Cave Complete(Original).png 512x512 --> 256x256 AHatIntime Item Bonus Cave Complete(Current).png
AHatIntime Item Boss(Original).png 512x512 --> 256x256 AHatIntime Item Boss(Current).png
AHatIntime Item Boss Complete(Original).png 512x512 --> 256x256 AHatIntime Item Boss Complete(Current).png
AHatIntime Item FreeRoam(Original).png 512x512 --> 256x256 AHatIntime Item FreeRoam(Current).png
AHatIntime TimeRiftDetected Blue0.png 2048x1024 --> 1024x512 AHatIntime TimeRiftDetected Blue0(Current).png
AHatIntime TimeRiftDetected Blue1.png 2048x1024 --> 1024x512 AHatIntime TimeRiftDetected Blue1(Current).png
AHatIntime TimeRiftDetected0.png 2048x1024 --> 1024x512 AHatIntime TimeRiftDetected0(Current).png
AHatIntime TimeRiftDetected1.png 2048x1024 --> 1024x512 AHatIntime TimeRiftDetected1(Current).png

Everything got chopped in half. Ooof.

Chapter 2 Act Select

Initial Release Texture Resolutions October/November 2018
AHatIntime conductor support back(Original).png 1024x1024 --> 512x512 AHatIntime conductor support back(Current).png
AHatIntime conductor support front(Original).png 1024x1024 --> 512x512 AHatIntime conductor support front(Current).png
AHatIntime grooves support back(Original).png 1024x1024 --> 512x512 AHatIntime grooves support back(Current).png
AHatIntime grooves upport front(Original).png 1024x1024 --> 512x512 AHatIntime grooves upport front(Current).png
AHatIntime numbers left(Original).png 2048x2048 --> 512x512 AHatIntime numbers left(Current).png
AHatIntime numbers right(Original).png 2048x2048 --> 512x512 AHatIntime numbers right(Current).png
AHatIntime split circle(Original).png 1024x1024 --> 512x512 AHatIntime split circle(Current).png
AHatIntime standoff conductor(Original).png 2048x2048 --> 512x512 AHatIntime standoff conductor(Current).png
AHatIntime standoff grooves(Original).png 2048x2048 --> 512x512 AHatIntime standoff grooves(Current).png
AHatIntime zoom pattern bg(Original).png 2048x1024 --> 512x256 AHatIntime zoom pattern bg(Current).png

Some graphics here got hit far worse. Conductor and Grooves both got chopped in half twice, and the numbers used to display the points each director has got hit really badly.


Death Wish Textures

Map UI

DLC 1 Release Texture Resolutions October/November 2018
AHatIntime DW Complete flipbook(Original).png 2048x2048 --> 512x512 AHatIntime DW Complete flipbook(Current).png
AHatIntime DW Passive Complete(Original).png 1024x1024 --> 256x256 AHatIntime DW Passive Complete(Current).png
AHatIntime DW Passive Empty(Original).png 1024x1024 --> 256x256 AHatIntime DW Passive Empty(Current).png
AHatIntime DW Passive flame1(Original).png 512x512 --> 256x256 AHatIntime DW Passive flame1(Current).png
AHatIntime DW Passive flame2(Original).png 512x512 --> 256x256 AHatIntime DW Passive flame2(Current).png
AHatIntime DW Passive flame3(Original).png 512x512 --> 256x256 AHatIntime DW Passive flame3(Current).png
AHatIntime DW Passive flame4(Original).png 512x512 --> 256x256 AHatIntime DW Passive flame4(Current).png
AHatIntime DW Passive gold(Original).png 1024x1024 --> 256x256 AHatInTime DW Passive gold.png
AHatIntime DW Passive gold 2(Original).png 1024x1024 --> 256x256 AHatIntime DW Passive gold 2(Current).png
AHatIntime DW Passive RibbonA(Original).png 1024x1024 --> 256x256 AHatIntime DW Passive RibbonA(Current).png
AHatIntime DW Passive RibbonB(Original).png 1024x1024 --> 256x256 AHatIntime DW Passive RibbonB(Current).png
AHatIntime stamper(Original).png 512x512 --> 256x256 AHatIntime stamper(Current).png
AHatIntime UI Deathwish Attempted(Original).png 1024x1024 --> 256x256 AHatIntime UI Deathwish Attempted(Current).png
AHatIntime UI Deathwish BestScore(Original).png 1024x1024 --> 256x256 AHatIntime UI Deathwish BestScore(Current).png
AHatIntime UI Deathwish BestTime(Original).png 1024x1024 --> 256x256 AHatIntime UI Deathwish BestTime(Current).png
AHatIntime UI Deathwish Completed2(Original).png 1024x1024 --> 256x256 AHatInTime UI Deathwish Completed2.png
AHatIntime UI Deathwish Empty(Original).png 1024x1024 --> 256x256 AHatIntime UI Deathwish Empty(Current).png
AHatIntime UI Deathwish Full2(Original).png 1024x1024 --> 256x256 AHatIntime UI Deathwish Full2(Current).png
AHatIntime UI Deathwish lock(Original).png 1024x1024 --> 256x256 AHatIntime UI Deathwish lock(Current).png
AHatIntime UI Deathwish Gold(Original).png 1024x1024 --> 256x256 AHatIntime UI Deathwish Gold(Current).png
AHatIntime UI Deathwish locked(Original).png 1024x1024 --> 256x256 AHatIntime UI Deathwish locked(Current).png
AHatIntime UI Deathwish Ribbon1(Original).png 512x512 --> 256x256 AHatInTime UI Deathwish Ribbon1(Current).png
AHatIntime UI Deathwish Ribbon2(Original).png 512x512 --> 256x256 AHatInTime UI Deathwish Ribbon2.png
AHatIntime UI Deathwish Ribbon3(Original).png 512x512 --> 256x256 AHatInTime UI Deathwish Ribbon3.png
AHatIntime UI Deathwish RibbonA(Original).png 512x512 --> 256x256 AHatIntime UI Deathwish RibbonA(Current).png
AHatIntime UI Deathwish RibbonB(Original).png 512x512 --> 256x256 AHatIntime UI Deathwish RibbonB(Current).png

Just about all of the graphics used on the map menu got hit pretty bad. Even the unused ribbons, golden candle, and checkmark stamp graphics were reduced for some strange reason. Interestingly, the graphic used by the empty Death Wishes lost its gradient inside, and instead seemingly became an earlier version of its texture found in a minor asset leak in the Modding Tools from winter of 2017. The stamper graphic is also different, with it gaining markings on its side that weren't present in the original graphic.


Level UI

DLC 1 Release Texture Resolutions October/November 2018
AHatIntime DW Last(Original).png 1024x512 --> 512x256 AHatIntime DW Last(Current).png
AHatIntime DWCounter(Original).png 1024x512 --> 512x256 AHatIntime DWCounter(Current).png
AHatIntime DWGameOver(Original).png 1024x1024 --> 512x512 AHatIntime DWGameOver(Current).png
AHatIntime DWTimer(Original).png 1024x1024 --> 512x512 AHatIntime DWTimer(Current).png

Some of the graphics used in levels were chopped in half in terms of resolution.


Main Map

DLC 1 Release Texture Resolutions October/November 2018
AHatIntime Deathwish map(Original).png 4096x2048 --> 1024x1024 AHatIntime Deathwish map(Current).png

The original map graphic was partially 4K and a rectangular texture. The current version is a perfect square that now gets stretched when used in-game.