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A Hat in Time (Windows, Mac OS X)/Version Differences/Changed or Removed Graphics/2018 Texture Resolution Reduction/Level Textures

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This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences/Changed or Removed Graphics/2018 Texture Resolution Reduction.

Some levels had a few of their textures reduced in resolution to improve performance, but the primary two were definitely the Hub and Alpine Skyline.


AHatIntime 4(Current).png
Spaceship Hub
High-quality drawings mean nothing
AHatIntime stone circle bell(Current).png
Alpine Skyline
Crusty Skyline


General

Bird Feather Texture

Initial Release Texture Resolutions October/November 2018
AHatIntime feather d(Original).png 1024x512 --> 256x128 AHatIntime feather d(Current).png

The texture for the common bird feather got shrunk really far down.


Bird Nest Texture

Initial Release Texture Resolutions October/November 2018
AHatIntime hay decal(Original).png 1024x1024 --> 512x512 AHatIntime hay decal(Current).png

The nest texture was chopped in half.


Mafia Doll Texture

Initial Release Texture Resolutions October/November 2018
AHatIntime Mafia Color Map 1024px.png 1024x1024 --> 256x256 AHatIntime Mafia Color Map 1024px(Current).png

Owl Doll Texture

Initial Release Texture Resolutions October/November 2018
AHatIntime Owl Color Map 1024px.png 1024x1024 --> 256x256 AHatIntime Owl Color Map 1024px(Current).png

The dolls Hat Kid plays with were drastically reduced in resolution. Probably for the best, given that they're rather small details.


Death Wish Tokens

Initial Release Texture Resolutions October/November 2018
AHatIntime coin snatcher(Original).png 1024x1024 --> 256x256 AHatIntime coin snatcher(Current).png
AHatIntime coin snatcher normal(Orignial).png 1024x1024 --> 256x256 AHatIntime coin snatcher normal(Current).png

The textures for Snatcher's tokens in Death Wish got knocked down a few pegs.


Wood Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime walkway wood lighter 1024(Original).png 1024x1024 --> 512x512 AHatIntime walkway wood lighter 1024(Current).png
AHatIntime walkway wood(Original).png 1024x1024 --> 512x512 AHatIntime walkway wood(Current).png
AHatIntime wood 01(Original).png 1024x1024 --> 512x512 AHatIntime wood 01(Current).png
AHatIntime wood brown(Original).png 1024x1024 --> 128x128 AHatIntime wood brown(Current).png

Several general wood textures get reduced a little.

Mother Maiden

Initial Release Texture Resolutions October/November 2018
AHatIntime MotherMaidenPaint(Original).png 2048x2048 --> 512x512 AHatIntime MotherMaidenPaint(Current).png

Mother Maiden from Murder on the Owl Express got a lot smaller.

Subcon Well Textures

Initial Release Texture Resolutions October/November 2018
AHatIntime cave floor01(Original).png 4096x4096 --> 1024x1024 AHatIntime cave floor01(Current).png
AHatIntime cave hookchest diffuse(Original).png 4096x4096 --> 1024x1024 AHatIntime cave hookchest diffuse(Current).png
AHatIntime cave leaf floor01(Original).png 2048x4096 --> 512x1024 AHatIntime cave leaf floor01(Current).png
AHatIntime cave path overlay01(Original).png 512x512 --> 128x128 AHatIntime cave path overlay01(Current).png
AHatIntime cave rockwall01(Original).png 4096x4096 --> 256x256 AHatIntime cave rockwall01(Current).png
AHatIntime cave root overlay01(Original).png 512x512 --> 128x128 AHatIntime cave root overlay01(Current).png
AHatIntime cave walls main texture(Original).png 4096x4096 --> 1024x1024 AHatIntime cave walls main texture(Current).png
AHatIntime cave webs01(Original).png 4096x4096 --> 1024x1024 AHatIntime cave webs01(Current).png

Some of these textures were originally 4K! Although 4K textures aren't generally needed for basic-looking graphics like these, it's hard to imagine Subcon Well having performance issues...