If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

A Wild Catgirl Appears!

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

A Wild Catgirl Appears!

Developer: NewWestGames
Publisher: NewWestGames
Platforms: Windows, Mac OS X, Linux
Released internationally: October 29, 2015

CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.

A Wild Catgirl Appears! is a visual novel with not one but two catgirls. Though that's not all that impressive in visual novels nowadays...

Unusually for Ren'Py games, which normally pack their images and sound files into .rpa packages, A Wild Catgirl Appears! just has them sitting out in the open.

Unused Code

In script.rpy, sandwiched in between the character declarations and the start of the game is a small section of commented-out code. None of the assets referred to in this code are used in the actual game, although two of the audio files are still in the folder.

#-------------code snippets
# scene bg gym1
# with fade

# show a2smile
# with dissolve

# hide ggrin

# play music "illurock.ogg"
# stop music fadeout 1.0

# play sound "beep.ogg" noloop

# play voice "9.ogg"

Additionally, Ami's sprite expressions are defined in the script despite never actually being used.

image aangry = im.Scale ("ami/Ami-Angry.png", 1000, 1000)
image aconfused = im.Scale ("ami/Ami-Confused.png", 1000, 1000)
image acrying = im.Scale ("ami/Ami-Crying.png", 1000, 1000)
image aemb = im.Scale ("ami/Ami-Embarrassed.png", 1000, 1000)
image alaugh = im.Scale ("ami/Ami-Laughing.png", 1000, 1000)
image asmile = im.Scale ("ami/Ami-Smile.png", 1000, 1000)

Unused Graphics

Ami Sprites

Sprites for Ami. In the game, she's only seen in CGs.

Transition Screens

Screens for transitioning from one part of the day to the next.


AWCA pretzel.png

An image of Starla and a pretzel located in the backgrounds folder.


AWCA lucy blank.png

What looks like a mockup for a textbox label, the sole file in a folder named "side_image". There are no characters in the game named Aya or Lucy, and this doesn't look anything like the final game's GUI.


There are two classroom backgrounds in the images folder, class.jpg and class.png. Only the .jpg is used.

Unused (class.png) Used (class.jpg)
AWCA unused class.png AWCA used class.jpg

Similar to the classroom backgrounds, there are two locker backgrounds, locker.jpg and locker.png, of which only the .jpg is used. In this case, it's obvious why the .png wasn't used: it's smaller than the native resolution of the game (1920x1080).

Unused (locker.png) Used (locker.jpg)
AWCA unused locker.png AWCA used locker.jpg

Rooftop backgrounds:

Unused (roof.png) Used (rooftop.png)
AWCA unused roof.png AWCA used rooftop.png

Note that the used image is actually slightly larger than the game's native resolution.

AWCA school dressing room a.jpg
A background of a school dressing room, too small to be used.

AWCA thatpool.jpg
Identical to the used pool.jpg background, but smaller (1280x720 vs. 1920x1080).

AWCA UndergroundStation.png
Identical to the used train.png background, but much larger (2667x1500 vs. 1920x1080).

Unused Sounds

In the "sfx" folder are three sound files, only one of which (77166__7by7__mobile-phone-ringtone.ogg) is used in the actual game.


Someone knocking on a door a bunch of times.


A pleasant jingle.

There are also two more sound files located in the game folder itself. One, beep.ogg, is empty.


A woman saying "Serious? After all the work we've done?"

Unused Music


The BGM of Ren'Py's demo game, "The Question". It is located in the "game" folder instead of the "ost" folder with the other music.

Revisional Differences

To do:
Get a hold of the older builds, see what other differences there are.

The game has had three major updates since release. The first (January 5, 2016) added a new route (Eiko's); the second (February 24, 2016) ported the game from Unity to TyranoBuilder, updated the CGs, and added new scenes; the third (September 6, 2016) ported the game to Ren'Py.

Additionally, at some point after the Ren'Py port, the game was updated to include a new scene at the end featuring a message from the developer; however, it's uncertain when exactly it was added.