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Action Girlz Racing

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Title Screen

Action Girlz Racing

Developer: Data Design Interactive
Publishers: Metro 3D (PS2/PC, EU/AU), Data Design Interactive (Wii, EU/AU), Conspiracy Entertainment (US)
Platforms: Windows, PlayStation 2, Wii
Released in US: January 29, 2008 (Wii)
Released in EU: July 23, 2005 (Win), September 15, 2005 (PS2), October 26, 2007 (Wii)
Released in AU: January 1, 2008 (Wii)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Action Girlz Racing is one of many, many shovelware kart racers produced by Data Design using their own set of boilerplate game engines, dubbed "GODS".

Oh, and the Wii version is even more broken and unpolished than the other releases.

Unused Graphics

Phoenix Games

The logo for the infamous budget publisher can be found along with the rest of the initial screens. Since Phoenix Games distributed a handful of titles from Data Design, this may simply be a leftover from one of them.

AGRps2 Phoenix logo.png

Myth Makers: Super Kart GP Leftovers

Given that Action Girlz Racing is not the only game running on the GODS engine, it's no surprise that several resources are labeled after another game's characters.

Characters

AGRps2 f65278b8-1.png Two textures of different size exist for Trixie, one of the playable characters.

AGRps2 Mumbra 64.png A thumbnail intended for the racing grid and the results screen. The character depicted is Mumbra, the opponent in Time Trial.

Powerups

Every single "special" powerup from the game is present.

Windows Leftovers

Save Folders

A handful of generic save icons which reuse artwork from the character select screen.

Font Sheets

Xbox Leftovers

Present are pictures of the console itself and the memory card.

Font Sheets

Dummy OK

Actiongirlzracing dummyok.png

A dummy selection screen icon found in the Wii version.

Miscellaneous

Graphic Filename Description
AGRps2 alphaSquare3.png alphaSquare3.bmp Exactly what it says on the tin.
AGRps2 4d960aa9.png 4d960aa9.bmp A small black and white gradient.
AGRps2 a84cc814.png a84cc814.bmp A more colourful gradient.

Unused Model

Xbox Controller

A model of an Xbox Duke controller is present.

Unused Sounds

PlayStation 2

Two audio files intended for use in the main menu are never played.

ui_back.vag

ui_screen_change.vag

Wii

sound_data.brsar has a Yoshi voice clip.

Unused Music

Wii Version

Streams\Music\nectarm22k.dsp is a copy of "Nectar" by BT that isn't used anywhere in the game.

The Sound folder also has two leftover MIDI files from the Wii SDK.

Unused Videos

At least two clips meant for the start-up sequence go unseen in favor of static pictures. These are the logos for the developer, the Havok physics engine, and the RenderWare 3D engine.

Data Design Interactive

Unused Used
AGRps2 ddi.png

Havok

Unused Used
AGRps2 havok.png

RenderWare

Additionally, two .PSS files exist for the logo (one fading in, one fading out), but they are redundant since the static version has the exact same animation when it's loaded.

Unused Text

Nickelodeon Party Blast

The second copy of English.txt is an entire leftover itself from the Nicktoons-themed minigame collection. All of these strings were translated to French, German and Spanish. A copy for the Xbox version is present as well.

0002-English
LS_ALERT_DVD_TITLE=Disc Error
LS_ALERT_DVD_COVEROPEN=The Disc Cover is open. If you want to continue the game, please close the Disc Cover.
LS_ALERT_DVD_NODISK=Please insert the 'Nickelodeonā„¢ Party Blast' Game Disc.
LS_ALERT_DVD_WRONGDISK=This is not the 'Nickelodeonā„¢ Party Blast' Game Disc. Please insert the 'Nickelodeonā„¢ Party Blast' Game Disc.
LS_ALERT_DVD_RETRY=The Game Disc could not be read. Please read the Nintendo GameCubeā„¢ Instruction Booklet for more information.
LS_ALERT_DVD_FATALERROR=An error has occurred. Turn the power off and refer to the Nintendo GameCubeā„¢ Instruction Booklet for further instructions.
LS_ALERT_PAD_TITLE=Controller Error
LS_ALERT_PAD_PAD1OUT=Please reinsert a Nintendo GameCubeā„¢ Controller into Controller Socket 1.
LS_ALERT_PAD_PAD2OUT=Please reinsert a Nintendo GameCubeā„¢ Controller into Controller Socket 2.
LS_ALERT_PAD_PAD3OUT=Please reinsert a Nintendo GameCubeā„¢ Controller into Controller Socket 3.
LS_ALERT_PAD_PAD4OUT=Please reinsert a Nintendo GameCubeā„¢ Controller into Controller Socket 4.
LS_ALERT_INFOTEXT1=<ACTION1> Continue
LS_ALERT_INFOTEXT2=Turn the power off!
LS_MEMCARD_BOOTTITLE=AutoSave Information
LS_MEMCARD_BOOTNOCARD=Caution! If you wish to save your game data, insert a Memory Card with at least 1 free file and 2 blocks or press <ACTION1> to continue without saving.
LS_MEMCARD_BOOTNOFILE='Nickelodeonā„¢ Party Blast' uses an AutoSave feature. Press <ACTION1> to select a Memory Card to AutoSave to, or <ACTION2> to cancel.
LS_MEMCARD_BOOTREPAIR=Load failed! Unable to read AutoSave data. Press <ACTION1> to overwrite AutoSave data on the Memory Card in <SLOT>, or <ACTION2> to cancel.
LS_MEMCARD_BOOTNOSPACE=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost).
LS_MEMCARD_BOOTNOSPACE2=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost).
LS_MEMCARD_SAVEGAME0=Save Game 0
LS_MEMCARD_SAVEGAME1=Save Game 1
LS_MEMCARD_SAVEGAME2=Save Game 2
LS_MEMCARD_SAVEGAME3=Save Game 3
LS_MEMCARD_SAVEGAME4=Save Game 4
LS_MEMCARD_SELECTCARDTITLE=Select Memory Card
LS_MEMCARD_SELECTCARD=Please choose a Memory Card.
LS_MEMCARD_SELECTCARDUNUSABLE=The device in <SLOT> is not supported. Please insert a Memory Card.
LS_MEMCARD_SELECTCARDUNUSABLETAG=Invalid Device
LS_MEMCARD_SELECTCARDCARDFULLTAG=Memory Card Full
LS_MEMCARD_SELECTCARDINCOMPATIBLE=The Memory Card in <SLOT> is incompatible with the 'Nickelodeon Party Blast' save-file. Press <ACTION1> to retry, or <ACTION2> to cancel.
LS_MEMCARD_SELECTREADINFOTITLE=Checking Memory Card
LS_MEMCARD_SELECTREADINFO=Accessing. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_SELECTFILETITLE=Select File
LS_MEMCARD_SELECTFILE=Select a file.
LS_MEMCARD_SELECTFILEEMPTY=(Empty Slot)
LS_MEMCARD_SELECTFILECORRUPT=(Unusable File)
LS_MEMCARD_SELECTFILELEVELSOPEN=Levels Opened:
LS_MEMCARD_SELECTFILEGOLDTOKENS=Gold Tokens:
LS_MEMCARD_SELECTFILESILVERTOKENS=Silver Tokens:
LS_MEMCARD_SELECTFILEBRONZETOKENS=Bronze Tokens:
LS_MEMCARD_SELECTFILETOTALSIZE=Free Blocks:
LS_MEMCARD_SELECTFILEAVAILABLESIZE=Free Files:
LS_MEMCARD_FORMATTITLE=Memory Card
LS_MEMCARD_FORMATASK=The Memory Card in <SLOT> is corrupted and needs to be formatted. Press <ACTION1> to format the Memory Card, or press <ACTION2> to cancel.
LS_MEMCARD_FORMATMARKETASK=The Memory Card in <SLOT> is formatted for another market. Press <ACTION1> to format the Memory Card, or press <ACTION2> to cancel.
LS_MEMCARD_FORMATREQUEST=Formatting the Memory Card in <SLOT>. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_FORMATINPROGRESS=Formatting the Memory Card in <SLOT>. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_FORMATSUCCESS=Format Successful.
LS_MEMCARD_FORMATFAILED=The Memory Card in <SLOT> is damaged and cannot be used.
LS_MEMCARD_FORMATCARDREMOVED=Format Failed. The Memory Card in <SLOT> was removed. Please replace the Memory Card. Press <ACTION1> to retry format, or <ACTION2> to cancel.
LS_MEMCARD_FORMATNOCARDSFOUND=Format Failed. The Memory Card in <SLOT> was removed. Please replace the Memory Card. Press <ACTION1> to retry format, or <ACTION2> to cancel.
LS_MEMCARD_FORMATDAMAGED=The Memory Card in <SLOT> is damaged and cannot be used. Press <ACTION1> Button to continue.
LS_MEMCARD_DELETETITLE=Delete a File
LS_MEMCARD_DELETEASK=To manage the contents of your Memory Card, you must go to the Memory Card Screen. This will lose your current game data. Press <ACTION1> to continue, or <ACTION2> to cancel.
LS_MEMCARD_DELETENOCARD=Caution! To manage the contents of a Memory Card, you must insert a Memory Card into Memory Card Slot A or B. Press <ACTION2> to cancel.
LS_MEMCARD_DELETEINFORM=The 'Nickelodeonā„¢ Party Blast' file in <SLOT> is corrupt and must be deleted. Press <ACTION1> Button to continue.
LS_MEMCARD_DELETEREQUEST=Deleting. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_DELETEINPROGRESS=Deleting. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_DELETESUCCESS=Delete Successful
LS_MEMCARD_DELETEFAILED=Delete failed! Memory Card in <SLOT> error!
LS_MEMCARD_DELETECARDREMOVED=Delete failed! No Memory Card in <SLOT>.
LS_MEMCARD_DELETENOCARDSFOUND=Delete failed! No Memory Card in <SLOT>.
LS_MEMCARD_SAVETITLE=Save current game
LS_MEMCARD_SAVEERRORTITLE=Save Error
LS_MEMCARD_SAVEREQUEST=Saving. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_SAVEINPROGRESS=Saving. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_SAVESUCCESS=Save Successful
LS_MEMCARD_SAVEFAILED=Save failed! Memory Card in <SLOT> error!
LS_MEMCARD_SAVECANNOTCREATE=Save failed! The Memory Card in <SLOT> is damaged and cannot be used. Press <ACTION1> to select a new location to save to, or <ACTION2> to cancel the save.
LS_MEMCARD_SAVEINSUFFICIENTSPACE=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost).
LS_MEMCARD_SAVECARDREMOVED=Save failed! No Memory Card in <SLOT>.
LS_MEMCARD_SAVENOCARDSFOUND=Save failed! No Memory Card in <SLOT>.
LS_MEMCARD_AUTOSAVETITLE=AutoSave Information
LS_MEMCARD_AUTOSAVEERRORTITLE=AutoSave Error
LS_MEMCARD_AUTOSAVEREQUEST=Saving. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_AUTOSAVEINPROGRESS=Saving. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_AUTOSAVESUCCESS=AutoSave Successful
LS_MEMCARD_AUTOSAVEFAILED=AutoSave failed! Memory Card in <SLOT> error! Press <ACTION1> to select a new location to AutoSave to, or <ACTION2> to cancel the AutoSave.
LS_MEMCARD_AUTOSAVECANNOTCREATE=AutoSave failed! Unable to create file. Press <ACTION1> to select a new location to AutoSave to, or <ACTION2> to cancel the AutoSave.
LS_MEMCARD_AUTOSAVEINSUFFICIENTSPACE=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost).
LS_MEMCARD_AUTOSAVECARDREMOVED=AutoSave failed! The Memory Card in <SLOT> was removed. Please replace the Memory Card. Press <ACTION1> to select a new location to AutoSave to, or <ACTION2> to cancel the AutoSave.
LS_MEMCARD_AUTOSAVENOCARDSFOUND=AutoSave failed! The Memory Card in <SLOT> was removed. Please replace the Memory Card. Press <ACTION1> to select a new location to AutoSave to, or <ACTION2> to cancel the AutoSave.
LS_MEMCARD_AUTOSAVECARDREMOVEDWARNING=Warning! The Memory Card in <SLOT> was removed or replaced. Press <ACTION1> to select a Memory Card to AutoSave to, or <ACTION2> to cancel.
LS_MEMCARD_LOADTITLE=Load a save file
LS_MEMCARD_LOADERRORTITLE=Load Error
LS_MEMCARD_LOADREQUEST=Loading. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_LOADINPROGRESS=Loading. Do not touch the Memory Card or the POWER Button."
LS_MEMCARD_LOADSUCCESS=Load Successful
LS_MEMCARD_LOADFAILED=Load failed! Memory Card in <SLOT> error!
LS_MEMCARD_LOADWRONGSIZE=The 'Nickelodeonā„¢ Party Blast' file in <SLOT> is corrupt and must be deleted. Press <ACTION1> Button to continue.
LS_MEMCARD_LOADCANNOTOPEN=Load failed! The Memory Card in <SLOT> is damaged and cannot be used. Press <ACTION1> to select a new location to load from, or <ACTION2> to cancel the load.
LS_MEMCARD_LOADFILENOTFOUND=There is no save-file present on the Memory Card in <SLOT>.
LS_MEMCARD_LOADCARDREMOVED=Load failed! No Memory Card in <SLOT>.
LS_MEMCARD_LOADNOCARDSFOUND=Load failed! No Memory Card in <SLOT>.
LS_MEMCARD_OVERWRITETITLE=Overwrite game
LS_MEMCARD_OVERWRITEERRORTITLE=Overwrite Error
LS_MEMCARD_OVERWRITEASK=Overwrite save file?
LS_MEMCARD_OVERWRITEREQUEST=Saving. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_OVERWRITEINPROGRESS=Saving. Do not touch the Memory Card or the POWER Button.
LS_MEMCARD_OVERWRITESUCCESS=Overwrite successful
LS_MEMCARD_OVERWRITEFAILED=Overwriting failed! Memory Card in <SLOT> error!
LS_MEMCARD_OVERWRITECANNOTCREATE=Overwriting failed! The Memory Card in <SLOT> is damaged and cannot be used. Press <ACTION1> to select a new location to save to, or <ACTION2> to cancel the load.
LS_MEMCARD_OVERWRITEINSUFFICIENTSPACE=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost).
LS_MEMCARD_OVERWRITECARDREMOVED=Overwriting failed! No Memory Card in <SLOT>.
LS_MEMCARD_OVERWRITENOCARDSFOUND=Overwriting failed! No Memory Card in <SLOT>.
LS_MEMCARD_INFOTEXT_DEFAULT=<ACTION1> Continue
LS_MEMCARD_INFOTEXT_CANCEL=<ACTION2> Cancel
LS_MEMCARD_INFOTEXT_BOOTNOFILE=<ACTION1> Save  <ACTION2> Cancel
LS_MEMCARD_INFOTEXT_BOOTREPAIR=<ACTION1> Overwrite  <ACTION2> Cancel
LS_MEMCARD_INFOTEXT_SELECTCARD=<MOVE> Move  <ACTION1> Select  <ACTION2> Cancel
LS_MEMCARD_INFOTEXT_SELECTFILE=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_MEMCARD_INFOTEXT_OVERWRITE=<ACTION1> Overwrite  <ACTION2> Cancel
LS_MEMCARD_INFOTEXT_DELETE=<ACTION1> Continue  <ACTION2> Cancel
LS_MEMCARD_INFOTEXT_CARDREMOVED=<ACTION1> Select  <ACTION2> Cancel
LS_MEMCARD_INFOTEXT_FORMAT=<ACTION1> Format  <ACTION2> Cancel
LS_MEMCARD_INFOTEXT_RETRY=<ACTION1> Retry  <ACTION2> Cancel
LS_MEMCARD_INFOTEXT_MANAGE=<ACTION1> Continue  <ACTION2> Cancel  <ACTION4> Manage
LS_MEMCARD_MISCTEXT_NOCARD=No Memory Card(s) Inserted
LS_TERRITORY_SELECTLANGUAGE=Select Language
LS_TERRITORY_INFOTEXT=<MOVE> Move  <ACTION1> Select
LS_FRONTEND_INFOTEXT_TITLE=<START> Press START
LS_FRONTEND_INFOTEXT_CHARSELECT=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_FRONTEND_INFOTEXT_GAMESELECT=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_FRONTEND_INFOTEXT_SUMMARY=<ACTION1> Continue
LS_FRONTEND_INFOTEXT_SUMMARY2=<ACTION1> Continue
LS_FRONTEND_INFOTEXT_START=<MOVE> Move  <ACTION1> Select
LS_FRONTEND_INFOTEXT_OPTIONS=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_FRONTEND_INFOTEXT_ONEPLAYER=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_FRONTEND_INFOTEXT_MULTIPLAYER=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_FRONTEND_INFOTEXT_CUPSELECT=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_FRONTEND_INFOTEXT_VARIANTSELECT=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_FRONTEND_INFOTEXT_MEMORYCARD=<MOVE> Move  <ACTION1> Select  <ACTION2> Back
LS_FRONTEND_INFOTEXT_INTRODUCTION=<ACTION1> Start Game  <ACTION2> Back
LS_FRONTEND_INFOTEXT_SOUNDOPTIONS=<MOVE> Adjust  <ACTION1> Confirm  <ACTION2> Back
LS_FRONTEND_INFOTEXT_PADOPTIONS=<MOVE> Change  <ACTION1> Confirm  <ACTION2> Back
LS_FRONTEND_INFOTEXT_SCREENOPTIONS=<MOVE> Adjust  <ACTION1> Confirm  <ACTION2> Back
LS_FRONTEND_INFOTEXT_CREDITS=<ACTION2> Back
LS_FRONTEND_TITLE_TITLE=TITLE
LS_FRONTEND_TITLE_CHARSELECT=SELECT PLAYER
LS_FRONTEND_TITLE_GAMESELECT=SELECT LEVEL
LS_FRONTEND_TITLE_SUMMARY=AWARDS
LS_FRONTEND_TITLE_START=MAIN MENU
LS_FRONTEND_TITLE_OPTIONS=OPTIONS
LS_FRONTEND_TITLE_ONEPLAYER=ONE PLAYER
LS_FRONTEND_TITLE_MULTIPLAYER=MULTI PLAYER
LS_FRONTEND_TITLE_CUPSELECT=SELECT CUP
LS_FRONTEND_TITLE_VARIANTSELECT=SELECT MODE
LS_FRONTEND_TITLE_MEMORYCARD=LOAD/SAVE
LS_FRONTEND_TITLE_INTRODUCTION=INTRODUCTION
LS_FRONTEND_TITLE_SOUNDOPTIONS=ADJUST VOLUME
LS_FRONTEND_TITLE_PADOPTIONS=REDEFINE CONTROLLER
LS_FRONTEND_TITLE_SCREENOPTIONS=ADJUST SCREEN
LS_FRONTEND_TITLE_CREDITS=CREDITS
LS_FRONTEND_TITLE_SOUNDOPTIONS=SOUND OPTIONS
LS_FRONTEND_GAMESELECT_SILVERSTAR=Silver Star Game
LS_FRONTEND_STARTMENU_ITEM1=START GAME
LS_FRONTEND_STARTMENU_ITEM2=OPTIONS
LS_FRONTEND_STARTMENU_ITEM3=LOAD/SAVE
LS_FRONTEND_STARTMENU_ITEM4=CREDITS
LS_FRONTEND_STARTMENU_ITEM5=QUIT THE GAME
LS_FRONTEND_OPTIONSMENU_ITEM1=SOUND OPTIONS
LS_FRONTEND_OPTIONSMENU_ITEM2=CONTROLLER
LS_FRONTEND_OPTIONSMENU_ITEM3=SELECT LANGUAGE
LS_FRONTEND_ONEPLAYERMENU_ITEM1=BLAST
LS_FRONTEND_ONEPLAYERMENU_ITEM2=REPLAY
LS_FRONTEND_ONEPLAYERMENU_ITEM3=CUP CHALLENGE
LS_FRONTEND_MULTIPLAYERMENU_ITEM1=PARTY PLAY
LS_FRONTEND_MULTIPLAYERMENU_ITEM2=CUP CHALLENGE
LS_FRONTEND_CUPSELECT_CUP1=Lightning Cup
LS_FRONTEND_CUPSELECT_CUP2=Random Cup
LS_FRONTEND_CUPSELECT_CUP3=Rugrats Cup
LS_FRONTEND_CUPSELECT_CUP4=RocketPower Cup
LS_FRONTEND_CUPSELECT_CUP5=SpongeBob Cup
LS_FRONTEND_CUPSELECT_CUP6=Darwin Award
LS_FRONTEND_CUPSELECT_CUP7=Invader ZIM Cup
LS_FRONTEND_CUPSELECT_CUP8=Jimmy Neutron Cup
LS_FRONTEND_MEMORYCARD_ACTION1=Load Game
LS_FRONTEND_MEMORYCARD_ACTION2=Save Game
LS_FRONTEND_MEMORYCARD_ACTION3=Delete a File
LS_FRONTEND_SOUNDOPTIONSMENU_ITEM1=SFX
LS_FRONTEND_SOUNDOPTIONSMENU_ITEM2=MUSIC
LS_FRONTEND_PADOPTIONS_ITEM1=Move
LS_FRONTEND_PADOPTIONS_ITEM2=...
LS_FRONTEND_PADOPTIONS_ITEM3=...
LS_FRONTEND_PADOPTIONS_ITEM4=...
LS_FRONTEND_PADOPTIONS_ITEM5=Fire
LS_FRONTEND_PADOPTIONS_ITEM6=Drop
LS_FRONTEND_PADOPTIONS_ITEM7=Duck
LS_FRONTEND_PADOPTIONS_ITEM8=Jump
LS_FRONTEND_PADOPTIONS_ITEM9=Power-Up
LS_FRONTEND_PADOPTIONS_ITEM10=Power-Up
LS_FRONTEND_PADOPTIONS_ITEM11=Pause
LS_FRONTEND_PADOPTIONS_ITEM12=...
LS_INSTRUCTION_INFOTEXT=<ACTION1> Next  <ACTION2> Cancel
LS_LEVEL_FOODFIGHT_LEVEL1=Mr Krabs Patty Blast
LS_LEVEL_FOODFIGHT_LEVEL2=McMeaty Mayhem
LS_LEVEL_FOODFIGHT_LEVEL3=A Bit of a Pickle
LS_LEVEL_FOODFIGHT_LEVEL4=Robo Juicer Rampage
LS_LEVEL_FOODFIGHT_LEVEL5=Rumble in the Jungle
LS_LEVEL_FOODFIGHT_LEVEL8=Welcome to the Goooze-a-dome
LS_LEVEL_FOODFIGHT_VARIANT0=Standard Mode
LS_LEVEL_FOODFIGHT_VARIANT1=Last Man Standing
LS_LEVEL_FOODFIGHT_VARIANT2=Highest Score
LS_LEVEL_FOODFIGHT_VARIANT3=5 Minute Mode
LS_LEVEL_FOODFIGHT_VARIANT4=Mega Food
LS_LEVEL_FOODFIGHT_VARIANT5=Instant Splat
LS_LEVEL_NEWPIPES_LEVEL1=Rockets and Sockets
LS_LEVEL_NEWPIPES_LEVEL2=Bikini Bottom Clam Attack
LS_LEVEL_NEWPIPES_LEVEL3=Invader ZIM: Attack of the Gnomes
LS_LEVEL_NEWPIPES_LEVEL4=Sponge Bob: The Plankton Menace
LS_LEVEL_NEWPIPES_LEVEL5=Loony Balloony
LS_LEVEL_NEWPIPES_VARIANT0=Standard Mode
LS_LEVEL_NEWPIPES_VARIANT1=5 Minute Mode
LS_LEVEL_NEWPIPES_VARIANT2=Longest Pipe
LS_LEVEL_NEWPIPES_VARIANT3=Fill The Floor
LS_LEVEL_NEWPIPES_VARIANT4=First To Finish
LS_LEVEL_NEWPIPES_VARIANT5=Whack a Clam
LS_LEVEL_BASKETBALL_LEVEL1=A Shot In The Park
LS_LEVEL_BASKETBALL_LEVEL2=Jimmy Neutron: A New Hoop
LS_LEVEL_BASKETBALL_LEVEL3=Raiders of the Lost Goooze
LS_LEVEL_BASKETBALL_LEVEL4=Jimmy Neutron: Goddard Strikes Back
LS_LEVEL_BASKETBALL_LEVEL5=Luau-Loop
LS_LEVEL_BASKETBALL_VARIANT0=Standard Mode 3
LS_LEVEL_BASKETBALL_VARIANT1=Standard Mode 5
LS_LEVEL_BASKETBALL_VARIANT2=It's A Steal
LS_LEVEL_BASKETBALL_VARIANT3=First To ..
LS_LEVEL_BASKETBALL_VARIANT4=FreeForm
LS_LEVEL_BASKETBALL_VARIANT5=King Of The Hill
LS_LEVEL_WATER_LEVEL1=Water Lot Of Fun
LS_LEVEL_WATER_LEVEL2=Rock the Boat
LS_LEVEL_WATER_LEVEL3=Can You Feel a Raft?
LS_LEVEL_WATER_LEVEL4=Dib'n'Gaz's Last Stand
LS_LEVEL_WATER_LEVEL5=Rugrats: Return of the Reptar
LS_LEVEL_WATER_VARIANT0=Standard
LS_LEVEL_WATER_VARIANT1=5 Minute Mode
LS_LEVEL_WATER_VARIANT2=Last Man Standing
LS_LEVEL_WATER_VARIANT3=Bath Night
LS_LEVEL_WATER_VARIANT4=First To Score
LS_LEVEL_WATER_VARIANT5=Capture Flag
LS_LEVEL_WATER_VARIANT6=Hot Potato
LS_LEVEL_RACING_LEVEL1=Darwin's Tube Challenge
LS_LEVEL_RACING_LEVEL2=Jimmy's Box-Car Battle
LS_LEVEL_RACING_LEVEL3=Snow Other Way Down
LS_LEVEL_RACING_LEVEL4=Ray'n'Tito: Gettin' Air, Baby!
LS_LEVEL_RACING_LEVEL5=Never Tyre of This One
LS_LEVEL_RACING_VARIANT0=Standard
LS_LEVEL_RACING_VARIANT1=Survival
LS_LEVEL_BUNGEE_LEVEL1=Bonus Level 1
LS_LEVEL_BUNGEE_LEVEL2=Bonus Level 2
LS_LEVEL_BUNGEE_LEVEL3=Bonus Level 3
LS_LEVEL_BUNGEE_LEVEL4=Bonus Level 4
LS_PAUSE_TITLE=Paused
LS_PAUSE_INFOTEXT=<MOVE> Move  <ACTION1> Select
LS_PAUSE_CONTINUE=Continue
LS_PAUSE_QUITGAME=Quit Game
LS_PAUSE_INSTRUCTION=Instructions
LS_PAUSE_TOCONTINUE=<START> Continue
LS_START_TITLE=Start Game
LS_START_PLAYGAME=Play The Game
LS_START_INSTRUCTION=Read Instructions
LS_START_INFOTEXT=<MOVE> Move  <ACTION1> Select
LS_QUIT_TITLE=Are You Sure?
LS_QUIT_QUITTHEGAME=Quit The Game
LS_QUIT_CANCEL=Cancel
LS_QUIT_INFOTEXT=<MOVE> Move  <ACTION1> Select
LS_DEMOMODE_TITLE=Demo Mode
LS_DAYNAME_SUNDAY=Sun
LS_DAYNAME_MONDAY=Mon
LS_DAYNAME_TUESDAY=Tue
LS_DAYNAME_WEDNESDAY=Wed
LS_DAYNAME_THURSDAY=Thu
LS_DAYNAME_FRIDAY=Fri
LS_DAYNAME_SATURDAY=Sat
LS_MONTHNAME_JANUARY=Jan
LS_MONTHNAME_FEBUARY=Feb
LS_MONTHNAME_MARCH=Mar
LS_MONTHNAME_APRIL=Apr
LS_MONTHNAME_MAY=May
LS_MONTHNAME_JUNE=Jun
LS_MONTHNAME_JULY=Jul
LS_MONTHNAME_AUGUST=Aug
LS_MONTHNAME_SEPTEMBER=Sep
LS_MONTHNAME_OCTOBER=Oct
LS_MONTHNAME_NOVEMBER=Nov
LS_MONTHNAME_DECEMBER=Dec
LS_CONTROLLER_1=Controller One
LS_CONTROLLER_2=Controller Two
LS_CONTROLLER_3=Controller Three
LS_CONTROLLER_4=Controller Four

LS_CardNameXBOXHD=hard disk
LS_CardNameXBOX1A=MU 1A
LS_CardNameXBOX1B=MU 1B
LS_CardNameXBOX2A=MU 2A
LS_CardNameXBOX2B=MU 2B
LS_CardNameXBOX3A=MU 3A
LS_CardNameXBOX3B=MU 3B
LS_CardNameXBOX4A=MU 4A
LS_CardNameXBOX4B=MU 4B
LS_CardNamePC=Save Area
LS_CardNameNGCA=Memory Card Slot A
LS_CardNameNGCB=Memory Card Slot B
LS_CardNameNGCAB=Memory Card Slots A and B
LS_CardNamePS2Port1=Memory Card slot 1
LS_CardNamePS2Port2=Memory Card slot 2
LS_CardNamePS2Port1A=Memory Card slot 1-A
LS_CardNamePS2Port1B=Memory Card slot 1-B
LS_CardNamePS2Port1C=Memory Card slot 1-C
LS_CardNamePS2Port1D=Memory Card slot 1-D
LS_CardNamePS2Port2A=Memory Card slot 2-A
LS_CardNamePS2Port2B=Memory Card slot 2-B
LS_CardNamePS2Port2C=Memory Card slot 2-C
LS_CardNamePS2Port2D=Memory Card slot 2-D

LS_NFFTEXT_QUICKEXIT= Press <ACTION1> to Fast Finish

Developer Instructions

At the end of almost every .cfg file are some instructions for handling collision values within the Havok engine.

; COLLISION GROUPS
; in order to minimise havok processing different type of opjects can go into collision groups these are
; 0 - Havok default - Intacts with everything, very very slow DO NOT USE!!!
; 1 - Landscape - Immovable objects, things which you hit and bounce off of OR objects which have their collision under code control (i.e. cleopatras needle)
; 2 - Truck body
; 4 - Truck Wheels
; 8- Objects - Movable objects - tanks, busses, crates etc.
; 16 - Weapons - missiles, flame particles etc.
; 32 - Inactive - items in this group are present in the simulation but do not interact with any other objects i.e. initially the fallen collision model for cleo's needle)
;
; if you really need to put an object into 2 collision groups you can add the groups together i.e. 1 + 2 = 3 so group 3 will put it into 
; the landscape and the truck body. why you'd want to do this is another matter but you can (but don't)
;


; At present there is little or no checking this will change