Advance Wars: Days of Ruin
Advance Wars: Days of Ruin |
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Also known as: Advance Wars: Dark Conflict (EU), Famicom Wars DS: Ushinawareta Hikari (JP) This game has unused areas. This game has a notes page This game has a data page |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
To do: Document the difference in scripts between the US and UK version. The European logo is different too. |
Advance Wars: Days of Ruin is the second Nintendo DS game in the Wars series. It features a much darker storyline, completely disconnected from the prior lighthearted entries, set in a post-apocalyptic world. The character designs this time was provided by Hiroaki of King of Fighters fame.
The Japanese version was shelved numerous times due to various circumstances, despite the fact that it was not only already finished, but was even contained within the code of the American and European versions. It was eventually given an official release as a downloadable DSiware game, less than 6 months before the death of its online functionality.
Contents
- 1 Sub-Pages
- 2 Alternate C15 Ending
- 3 Unused Music
- 4 Unused Graphics
- 5 Unused Text
- 6 Unused Japanese Mode
- 7 Unused Maps
- 8 Extra Unit Lists
- 8.1 dispos/cmp01_01
- 8.2 dispos/test
- 8.3 dispos/reinforcement_test
- 8.4 dispos/Beached
- 8.5 dispos/BHD
- 8.6 dispos/Bigfoot
- 8.7 dispos/daisuke_48
- 8.8 dispos/daisuke_52
- 8.9 dispos/daisuke_57, daisuke_58 and daisuke_59
- 8.10 dispos/Ezload
- 8.11 dispos/G-JET and dispos/G_JET
- 8.12 dispos/gocircle
- 8.13 dispos/guringurin
- 8.14 dispos/hairpin
- 8.15 dispos/Ezload
- 8.16 dispos/ichihachi
- 8.17 dispos/jisohou
- 8.18 dispos/muramatu25
- 8.19 dispos/muramatu27
- 8.20 dispos/muramatu28
- 8.21 dispos/muramatu29
- 8.22 dispos/muramatu30
- 8.23 dispos/muramatu31
- 8.24 dispos/muramatu53
- 8.25 dispos/muramatu70
- 8.26 dispos/nakazawa01
- 8.27 dispos/nakazawa02
- 8.28 dispos/nakazawa03
- 8.29 dispos/nakazawa06
- 8.30 dispos/nakazawa08
- 8.31 dispos/nakazawa14
- 8.32 dispos/nakazawa18
- 8.33 dispos/nisikawa01
- 8.34 dispos/nisikawa02
- 8.35 dispos/plasmaimpact
- 8.36 dispos/plasmamap
- 8.37 dispos/plasmazuru
- 8.38 dispos/sakuttomap
- 8.39 dispos/Sky4
- 8.40 dispos/T-Star
- 8.41 dispos/zzz_maeda09
- 9 Cleanup Batch Script
- 10 References
Sub-Pages
Notes |
Data |
English Translation Differences (Contains spoilers!) Nearly completely different English text. |
Alternate C15 Ending
Completing "Icy Retreat" or "Escape on Ice" while Brenner/O'Brian's tank is still alive gives additional dialogue from him during the ending. It is unlikely this is possible in normal gameplay.
Unused Music
Some unused music can be found nested in the game's SDAT. Some of it includes midi renditions of what are played as wave streams (.strm) in the final release, while others are just not played in the game.
BGM_RESULT1
Appears to be a victory track. Replaced by a different one of the streaming audio tracks.
BGM_HAPPY2
A remix of the song "For the Sake of Omega Land" from Advance Wars: Dual Strike, not used anywhere in the game.
BGM_SADLV2
An unused track that appears to be two tracks stitched together.
BGM_GMAP4
A MIDI rendition of the streaming track "Final Reckoning" in the game.
BGM_TITLECALL1 to BGM_TITLECALL4
MIDI renditions of all of the Mission Intro music that is never played, due to the tracks existing as streams in-game.
Unused Graphics
Japanese Title Screen
To do: Explain how to make the Japanese logo appear. Is this graphic in the European ROM? |
The US ROM contains two leftover title screens: the final European version, and the then-unreleased Japanese version. In the 2013 DSiWare release, its outline was darkened.
US ROM | DSiWare |
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Test Graphic
The US and EU ROMs also contains a test graphic located in the /ending/ folder as a single graphic "test.cg". The graphic says "title" in hiragana.
Unused Aircraft Carrier
Found in "bmap_fs/taiki3d.tex", graphics for a smaller aircraft carrier with a seaplane on it can be found. This might've been an older version of the aircraft carrier with specific graphics for when carrying a seaplane. The full graphics for the unit can be found in "mu/ship_k", while the used is in "mu/ship_s".
Unused | Used |
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Unused | Used |
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Unused Weapon
The graphic for the list of weapons lists an "AA Artl" weapon, "Anti-Air Artl." in the Dark Conflict version. No unit uses this weapon, the closest being the Missiles unit, which uses "Anti-Air Msl". Though since it's a shortened name of Anti-Air Artillery, it's most likely it might be the Anti-Air Artillery from Super Famicom Wars since it matches the name and most likely acted mostly the same since in Super Famicom Wars, it's basically an artillery version of the Missiles.
Unused Terrain Name
Both English versions list an unused "Plsm. trace" terrain name. This was likely meant for land tiles where plasma once was but got removed. These tiles instead use the "Plain" name, albeit with unique graphics for the tile.
Unused Tile
Tile ID 01C0 is a tile for a neutral HQ. Capturing it allows the player to have an additional HQ, after this, it acts as a normal HQ.
Debug Options
Found in "bmap_fs/e_menu00/e_mapmenu_lose_l" and "bmap_fs/e_menu00/e_mapmenu_win_l" are debug options which say "Debug [Lose!]" and "Debug [Win!]". Duplicates can be found in e_menu01.
Unused Text
In mission 13, Greyfield Strikes/Rearguard Action, Greyfield/Sigismundo will give orders for the unit you have the most of to be disabled the next day. Text exists for this regarding all units, however, as the war tank/mega tank cannot be produced until mission 16, the text for these units goes unused.
Days of Ruin | Dark Conflict |
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Report on the units in Brenner's group. Where does their strength lie? War Tanks? Understood. Ensure you relay my orders tomorrow! All war tanks, halt! Don't move an inch without my leave! |
Report on the units in O'Brian's Legion. In which units does their strength lie? Mega Tank units? Understood. Ensure you relay my orders tomorrow... Mega Tank units remain stationary! Don't move an inch without my say so! |
Unused Japanese Mode
To do: How to access the Japanese script in the European ROM. |
The American and European versions of the game contain the complete Japanese version, later used in the 2013 DSiWare release, that is functional but dummied out in the game files. The Japanese script most closely resembles the non-English scripts of the European version.
The functionality can be restored by turning your Firmware Language to Japanese and changing the byte of the US ROM at 0xE720F from 05 to E5. While changing this byte does not enable the Japanese title screen, it has an additional effect of restoring German and Italian to the European version's behavior (the US version normally only plays in English, French, or Spanish).
Japanese | American | Japanese | American | |
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Unused Maps
nakazawa53.map
This map appears in the filesystem, but is unreferenced anywhere else by the game. It is a versus or Trial style map.
hori2.map
This is a map from the previous games called "Switchback".
TR22.map
This map appears to be an unfinished pre-deployed Trial map.
Map | + Pre-Deploy |
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TR35.map
This map also appears to be an unfinished pre-deployed Trial map.
Map | + Pre-Deploy |
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yasuhara04.map
This map appears to be a Versus map of some variety.
Extra Unit Lists
To do: Transfer all the tables. Add the WIP revision unit lists as well. |
Every map with predeployed units has a unit list associated with it that is called on map load or by the in-game scripting engine. Some of these are unused in the filesystem and never loaded.
dispos/cmp01_01
A enemy reinforcement list for the first mission of the Campaign, C1. The one used in the final build (dispos/cmp01_02) only has a Recon and a Tank.
Unit | Position |
---|---|
Army | Player 2 |
Mech | 15,3 |
Mech | 15,7 |
Recon | 15,4 |
Tank | 15,6 |
dispos/test
Test map! Belongs to one of the deleted maps in the batch file of the same name.
Unit | Position | Unit | Position | Unit | Position | Unit | Position | Unit | Position | Unit | Position | Unit | Position | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Army | Player 1 | Rockets | 5,27 | Rockets | 1,28 | Rockets | 14,28 | Rockets | 18,27 | Rockets | 29,26 | Infantry | 8,27 | ||||||
Infantry | 12,27 | Infantry | 0,28 | Infantry | 4,27 | Infantry | 2,28 | Infantry | 9,27 | Infantry | 19,27 | Infantry | 22,28 | ||||||
Infantry | 11,27 | Infantry | 17,27 | Infantry | 24,28 | Infantry | 28,26 | Infantry | 5,21 | Infantry | 3,21 | Infantry | 1,24 | ||||||
Infantry | 3,24 | Infantry | 7,24 | Infantry | 17,21 | Infantry | 21,19 | Infantry | 22,22 | Infantry | 28,22 | Anti-Air | 16,22 | ||||||
Anti-Air | 21,22 | Anti-Air | 1,19 | Anti-Air | 10,29 | Anti-Air | 4,28 | Army | Player 2 | Lander | 3,4 | Lander | 5,4 | ||||||
Lander | 7,4 | Lander | 20,4 | Lander | 22,4 | Lander | 24,4 | Lander | 13,4 | Lander | 15,4 | Lander | 10,3 | ||||||
Lander | 11,3 | Lander | 17,3 | Lander | 14,4 | Lander | 4,4 | Lander | 6,4 | Lander | 21,4 | Lander | 23,4 | ||||||
Lander | 29,5 | Infantry | 29,4 | Lander | 27,5 | Infantry | 3,2 | Mech | 3,1 | MidTank | 6,2 | Recon | 4,2 | ||||||
Infantry | 7,2 | Mech | 7,1 | Mech | 11,1 | Infantry | 11,2 | Infantry | 15,2 | Mech | 15,1 | Infantry | 21,3 | ||||||
Mech | 21,2 | Infantry | 23,3 | Mech | 23,2 | WarTank | 22,3 | Tank | 14,2 | Infantry | 17,2 | WarTank | 5,2 | ||||||
Tank | 20,3 | Tank | 10,2 | Infantry | 13,2 | Mech | 17,1 | Recon | 24,3 | Bomber | 1,7 | Bomber | 10,7 | ||||||
Bomber | 18,7 | Bomber | 27,7 | Mech | 29,3 | Infantry | 27,4 | Mech | 27,3 | Mech | 13,1 |
dispos/reinforcement_test
A test unit list used for the reinforcement function. Note the overlapping position of the Rig and the first Infantry - it appears to be testing that two units on the same tile get loaded correctly.
Unit | Position |
---|---|
Army | Player 1 |
Infantry | 4,6 |
Infantry | 4,4 |
Rig | 4,6 |
Army | Player 2 |
Mech | 4,5 |
dispos/Beached
Looks like a beach head defence map, with a large number of indirects and meatwalls to deal with Player 2's many landers, mechs and tanks. Belongs to one of the deleted maps in the batch file of the same name.
dispos/BHD
Appears to be a map about dealing with a huge swarm of infantry. Looks like some kind of Trial or Campaign map. Belongs to one of the deleted maps in the batch file of the same name.
dispos/Bigfoot
A map that appears to be some kind of predeployed Trial map or similar. Belongs to one of the deleted maps in the batch file of the same name.
dispos/daisuke_48
Belongs to one of the deleted maps in the batch file of the same name.
dispos/daisuke_52
Belongs to one of the deleted maps in the batch file of the same name.
dispos/daisuke_57, daisuke_58 and daisuke_59
Belongs to one of the deleted maps in the batch file of the same name.
dispos/Ezload
Belongs to one of the deleted maps in the batch file of the same name.
dispos/G-JET and dispos/G_JET
Two copies of a unit list, with an identical name to one of the deleted maps (see the batch script). Judging by the units, the map would appear to be a similar type of map as the map "T17: Coast Assault" but with a focus on aerial units, rather than a navy/land invasion. The only difference between the two files is the filename.
Unit | Position | Unit | Position | Unit | Position | Unit | Position | Unit | Position | Unit | Position | Unit | Position | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Army | Player 1 | Bomber | 9,0 | Bomber | 0,0 | Duster | 4,0 | Duster | 5,0 | Fighter | 2,1 | Fighter | 7,1 | ||||||
Army | Player 2 | Anti-Air | 5,7 | Battle Copter | 4,6 | Duster | 4,8 | Duster | 5,8 | Missiles | 4,7 | Battle Copter | 5,6 |
dispos/gocircle
Belongs to one of the deleted maps in the batch file of the same name.
dispos/guringurin
Belongs to one of the deleted maps in the batch file of the same name.
dispos/hairpin
Belongs to one of the deleted maps in the batch file of the same name.
dispos/Ezload
Belongs to one of the deleted maps in the batch file of the same name.
dispos/ichihachi
Belongs to one of the deleted maps in the batch file of the same name.
dispos/jisohou
Belongs to one of the deleted maps in the batch file of the same name.
dispos/muramatu25
Belongs to one of the deleted maps in the batch file of the same name.
dispos/muramatu27
Belongs to one of the deleted maps in the batch file of the same name.
dispos/muramatu28
Belongs to one of the deleted maps in the batch file of the same name.
dispos/muramatu29
Belongs to one of the deleted maps in the batch file of the same name.
dispos/muramatu30
Belongs to one of the deleted maps in the batch file of the same name.
dispos/muramatu31
Belongs to one of the deleted maps in the batch file of the same name.
dispos/muramatu53
Belongs to one of the deleted maps in the batch file of the same name.
dispos/muramatu70
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nakazawa01
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nakazawa02
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nakazawa03
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nakazawa06
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nakazawa08
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nakazawa14
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nakazawa18
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nisikawa01
Belongs to one of the deleted maps in the batch file of the same name.
dispos/nisikawa02
Belongs to one of the deleted maps in the batch file of the same name.
dispos/plasmaimpact
Belongs to one of the deleted maps in the batch file of the same name.
dispos/plasmamap
Belongs to one of the deleted maps in the batch file of the same name.
dispos/plasmazuru
Belongs to one of the deleted maps in the batch file of the same name.
dispos/sakuttomap
Belongs to one of the deleted maps in the batch file of the same name.
dispos/Sky4
Belongs to one of the deleted maps in the batch file of the same name.
dispos/T-Star
Duplicate unit list for the deleted T-STAR.map, which is a duplicate of T_STAR.map ("Rotor Battle").
dispos/zzz_maeda09
Belongs to one of the deleted maps in the batch file of the same name.
Cleanup Batch Script
Present in the file system is a batch script called unused_map.bat, a standard batch file with commands to delete a huge amount of maps that are supposedly unused. There appear to be a list of test maps and a maplist by various developers who had a category of maps removed.
Filenames systematically seem to refer to either games or individuals within Intelligent Systems.
AGB = Game Boy Advance (Advance Wars)
SFW = Super Famicom Wars
daisuke = Daisuke Nakajima
muramatu = Toshitaka Muramatsu
nakazawa = Kyouko Nakazawa
hayashi = Hiroyuki Hayashi
cmp = Days of Ruin Campaign (cmp00.map was likely a Campaign test map or tutorial map)
The maps with the w2_ and w3_ prefix appear to refer to Advance Wars 2 maps, and Advance Wars: Dual Strike maps respectively, which can be worked out from the remaining maps in the game that conform to that pattern.
DEL agb00.map DEL agb04.map DEL Beached.map DEL BHD.map DEL Bigfoot.map DEL cmp00.map DEL daisuke01.map DEL daisuke02.map DEL daisuke03.map DEL daisuke04.map DEL daisuke05.map DEL daisuke06.map DEL daisuke08.map DEL daisuke10.map DEL daisuke11.map DEL daisuke13.map DEL daisuke14.map DEL daisuke15.map DEL daisuke18.map DEL daisuke19.map DEL daisuke20.map DEL daisuke21.map DEL daisuke22.map DEL daisuke24.map DEL daisuke25.map DEL daisuke26.map DEL daisuke34.map DEL daisuke36.map DEL daisuke38.map DEL daisuke48.map DEL daisuke52.map DEL daisuke56.map DEL daisuke57.map DEL daisuke58.map DEL daisuke59.map DEL daisuke60.map DEL Ezload.map DEL G-JET.map DEL gocircle.map DEL guringurin.map DEL G_JET.map DEL hairpin.map DEL hayashi05.map DEL hayashi06.map DEL hayashi07.map DEL hayashi08.map DEL hayashi10.map DEL hayashi11.map DEL hayashi12.map DEL hayashi13.map DEL hayashi15.map DEL hayashi16.map DEL hayashi17.map DEL hayashi19.map DEL hayashi21.map DEL hayashi22.map DEL hayashi24.map
DEL higuchi_001.map DEL hori04.map DEL hori05.map DEL hori06.map DEL ichihachimap.map DEL Jeff_map.map DEL jisouhou.map DEL kawasaki001.map DEL kawasaki002.map DEL kawasaki003.map DEL muramatu01.map DEL muramatu02.map DEL muramatu03.map DEL muramatu04.map DEL muramatu05.map DEL muramatu06.map DEL muramatu09.map DEL muramatu10.map DEL muramatu100.map DEL muramatu11.map DEL muramatu12.map DEL muramatu13.map DEL muramatu14.map DEL muramatu15.map DEL muramatu16.map DEL muramatu18.map DEL muramatu19.map DEL muramatu20.map DEL muramatu21.map DEL muramatu23.map DEL muramatu24.map DEL muramatu25.map DEL muramatu26.map DEL muramatu27.map DEL muramatu28.map DEL muramatu29.map DEL muramatu30.map DEL muramatu31.map DEL muramatu32.map DEL muramatu34.map DEL muramatu35.map DEL muramatu39.map DEL muramatu40.map DEL muramatu41.map DEL muramatu42.map DEL muramatu43.map DEL muramatu44.map DEL muramatu45.map DEL muramatu46.map DEL muramatu47.map DEL muramatu48.map DEL muramatu49.map DEL muramatu50.map DEL muramatu51.map DEL muramatu53.map DEL muramatu54.map DEL muramatu55.map
DEL muramatu56.map DEL muramatu57.map DEL muramatu58.map DEL muramatu59.map DEL muramatu60.map DEL muramatu61.map DEL muramatu62.map DEL muramatu63.map DEL muramatu64.map DEL muramatu65.map DEL muramatu66.map DEL muramatu67.map DEL muramatu68.map DEL muramatu69.map DEL muramatu70.map DEL muramatu71.map DEL muramatu72.map DEL muramatu73.map DEL muramatu74.map DEL muramatu75.map DEL muramatu76.map DEL muramatu77.map DEL muramatu78.map DEL muramatu79.map DEL muramatu80.map DEL muramatu81.map DEL muramatu82.map DEL muramatu83.map DEL muramatu84.map DEL muramatu85.map DEL muramatu86.map DEL muramatu87.map DEL muramatu88.map DEL muramatu89.map DEL muramatu90.map DEL muramatu91.map DEL muramatu92.map DEL muramatu93.map DEL muramatu94.map DEL muramatu95.map DEL muramatu96.map DEL muramatu97.map DEL muramatu98.map DEL muramatu99.map DEL nakazawa01.map DEL nakazawa02.map DEL nakazawa03.map DEL nakazawa06.map DEL nakazawa08.map DEL nakazawa10.map DEL nakazawa13.map DEL nakazawa14.map DEL nakazawa15.map DEL nakazawa17.map DEL nakazawa18.map DEL nakazawa20.map DEL nakazawa22.map
DEL nakazawa23.map DEL nakazawa24.map DEL nakazawa25.map DEL nakazawa26.map DEL nakazawa27.map DEL nakazawa28.map DEL nakazawa31.map DEL nakazawa33.map DEL nakazawa34.map DEL nakazawa35.map DEL nakazawa36.map DEL nakazawa37.map DEL nakazawa38.map DEL nakazawa39.map DEL nakazawa41.map DEL nakazawa43.map DEL nakazawa44.map DEL nakazawa45.map DEL nakazawa46.map DEL nakazawa47.map DEL nakazawa48.map DEL nakazawa49.map DEL nakazawa50.map DEL nakazawa51.map DEL nakazawa52.map DEL nakazawa54.map DEL nakazawa55.map DEL nisikawa1.map DEL nisikawa2.map DEL nisikawa4.map DEL nisikawa6.map DEL ohashi01.map DEL plasmaimpact.map DEL plasmamap.map DEL plasmazuru.map DEL sakuttomap.map DEL san04.map DEL sf2_01.map DEL sf2_02.map DEL sf2_03.map DEL sf2_05.map DEL sf2_07.map DEL sf2_09.map DEL sf2_11.map DEL sf2_12.map DEL sf2_13.map DEL sf2_14.map DEL sfw05_4.map DEL sfw06_4.map DEL sfw08_4.map DEL sfw09_4.map DEL sfw10_4.map DEL Sky4.map DEL T-STAR.map DEL tei00.map DEL test.map DEL test01.map
DEL test02.map DEL umi07.map DEL w2_m3p03.map DEL w2_m4p01.map DEL w2_m4p02.map DEL w2_t2p01.map DEL w2_t2p02.map DEL w2_t2p03.map DEL w2_t2p04.map DEL w2_t2p05.map DEL w2_t2p06.map DEL w2_t3p01.map DEL w2_t3p02.map DEL w2_t4p01.map DEL w2_t4p02.map DEL w2_test01.map DEL w2_test03.map DEL w2_test08.map DEL w3_2p01.map DEL w3_2p03.map DEL w3_2p04.map DEL w3_2p05.map DEL w3_2p06.map DEL w3_4p01.map DEL w3_4p02.map DEL w3_4p03.map DEL w3_4p05.map DEL w3_e3_01.map DEL w3_e3_02.map DEL w3_e3_03.map DEL w3_s2p01.map DEL w3_s2p02.map DEL w3_s2p03.map DEL w3_s3p01.map DEL w3_s3p02.map DEL w3_s3p03.map DEL w3_s4p01.map DEL w3_s4p02.map DEL w3_s4p03.map DEL w3_s4p04.map DEL w3_t2p01.map DEL w3_t2p02.map DEL w3_t2p03.map DEL w3_t3p01.map DEL w3_t3p02.map DEL w3_t3p03.map DEL w3_t4p01.map DEL w3_t4p02.map DEL w3_trytest02.map DEL w3_trytest03.map DEL webbridge.map DEL zzz_maeda01.map DEL zzz_maeda02.map DEL zzz_maeda04.map DEL zzz_maeda07.map DEL zzz_maeda08.map DEL zzz_maeda09.map
References
- ↑ https://web.archive.org/web/20131102090133/http://club.nintendo.jp/rank2013/famicomwars/index.html
- ↑ https://web.archive.org/web/20080104133134/https://www.nintendo.com/games/detail/nLeg9iJkPgq3fWBcqtpDNWUJ4IvmaQBY
- ↑ https://www.nintendo.co.uk/Games/Nintendo-DS/Advance-Wars-Dark-Conflict-269934.html
The Advance Wars series
| |
---|---|
NES | Famicom Wars |
Game Boy (Color) | Game Boy Wars 3 (Prototype) |
SNES | Super Famicom Wars |
Game Boy Advance | Advance Wars • Advance Wars 2: Black Hole Rising |
Nintendo DS | Advance Wars: Dual Strike • Advance Wars: Days of Ruin |
Wii | Battalion Wars 2 |
- Pages missing developer references
- Games developed by Intelligent Systems
- Pages missing publisher references
- Games published by Nintendo
- Nintendo DS games
- Games released in 2008
- Games released in January
- Games released on January 21
- Games released on January 25
- Games with unused areas
- Games with unused graphics
- Games with unused music
- Games with unused text
- Games with regional differences
- Defunct online content
- To do
- Advance Wars series
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct online content
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
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