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Advance Wars: Days of Ruin

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Title Screen

Advance Wars: Days of Ruin

Also known as: Advance Wars: Dark Conflict (EU), Famicom Wars DS: Ushinawareta Hikari (JP)
Developer: Intelligent Systems
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: October 30, 2013[1] (DSiWare)
Released in US: January 21, 2008[2]
Released in EU: January 25, 2008[3]


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page
DataIcon.png This game has a data page

See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.
Hmmm...
To do:
Document the difference in scripts between the US and UK version. The European logo is different too.

Advance Wars: Days of Ruin is the second Nintendo DS game in the Wars series. It features a much darker storyline, completely disconnected from the prior lighthearted entries, set in a post-apocalyptic world. The character designs this time was provided by Hiroaki of King of Fighters fame.

The Japanese version was shelved numerous times due to various circumstances, despite the fact that it was not only already finished, but was even contained within the code of the American and European versions. It was eventually given an official release as a downloadable DSiware game, less than 6 months before the death of its online functionality.

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes
Notes on the game's internal data.
Data
NotesIcon.png
English Translation Differences
(Contains spoilers!) Nearly completely different English text.

Alternate C15 Ending

Completing "Icy Retreat" or "Escape on Ice" while Brenner/O'Brian's tank is still alive gives additional dialogue from him during the ending. It is unlikely this is possible in normal gameplay.

Unused Music

Some unused music can be found nested in the game's SDAT. Some of it includes midi renditions of what are played as wave streams (.strm) in the final release, while others are just not played in the game.

BGM_RESULT1

Appears to be a victory track. Replaced by a different one of the streaming audio tracks.

BGM_HAPPY2

A remix of the song "For the Sake of Omega Land" from Advance Wars: Dual Strike, not used anywhere in the game.

BGM_SADLV2

An unused track that appears to be two tracks stitched together.

BGM_GMAP4

A MIDI rendition of the streaming track "Final Reckoning" in the game.

BGM_TITLECALL1 to BGM_TITLECALL4





MIDI renditions of all of the Mission Intro music that is never played, due to the tracks existing as streams in-game.

Unused Graphics

Japanese Title Screen

Hmmm...
To do:
Explain how to make the Japanese logo appear. Is this graphic in the European ROM?

The US ROM contains two leftover title screens: the final European version, and the then-unreleased Japanese version. In the 2013 DSiWare release, its outline was darkened.

US ROM DSiWare
AWDoR-unused Japan title.png AWDS DoR (J) - DSiWare Title Screen.png

Test Graphic

The US and EU ROMs also contains a test graphic located in the /ending/ folder as a single graphic "test.cg". The graphic says "title" in hiragana.

Advance Wars - Days of Ruin taitoru.png

Unused Aircraft Carrier

Found in "bmap_fs/taiki3d.tex", graphics for a smaller aircraft carrier with a seaplane on it can be found. This might've been an older version of the aircraft carrier with specific graphics for when carrying a seaplane. The full graphics for the unit can be found in "mu/ship_k", while the used is in "mu/ship_s".

AdvanceWars-DoR-AircraftCarrier.png
Unused Used
AdvanceWars-DoR-AircraftCarrierUnused.png AdvanceWars-DoR-AircraftCarrierUsed.png
Unused Used
AdvanceWars-DoR-AircraftCarrierUnused.gif AdvanceWars-DoR-AircraftCarrierUsed.gif

Unused Weapon

AdvanceWars-DoR-WeaponList.png

The graphic for the list of weapons lists an "AA Artl" weapon, "Anti-Air Artl." in the Dark Conflict version. No unit uses this weapon, the closest being the Missiles unit, which uses "Anti-Air Msl". Though since it's a shortened name of Anti-Air Artillery, it's most likely it might be the Anti-Air Artillery from Super Famicom Wars since it matches the name and most likely acted mostly the same since in Super Famicom Wars, it's basically an artillery version of the Missiles.

AdvanceWars-DoR-WeaponList.png

Unused Terrain Name

AdvanceWars-DoR-TerrainList.png

Both English versions list an unused "Plsm. trace" terrain name. This was likely meant for land tiles where plasma once was but got removed. These tiles instead use the "Plain" name, albeit with unique graphics for the tile.

AdvanceWars-DoR-TerrainList.png

Unused Tile

Tile ID 01C0 is a tile for a neutral HQ. Capturing it allows the player to have an additional HQ, after this, it acts as a normal HQ.

Debug Options

Found in "bmap_fs/e_menu00/e_mapmenu_lose_l" and "bmap_fs/e_menu00/e_mapmenu_win_l" are debug options which say "Debug [Lose!]" and "Debug [Win!]". Duplicates can be found in e_menu01.
AdvanceWars-DoR-DebugLose.png
AdvanceWars-DoR-DebugWin.png

Unused Text

In mission 13, Greyfield Strikes/Rearguard Action, Greyfield/Sigismundo will give orders for the unit you have the most of to be disabled the next day. Text exists for this regarding all units, however, as the war tank/mega tank cannot be produced until mission 16, the text for these units goes unused.

Days of Ruin Dark Conflict
Report on the units in Brenner's group.
Where does their strength lie?
War Tanks? Understood. Ensure
you relay my orders tomorrow!

All war tanks, halt! Don't move an
inch without my leave!
Report on the units in O'Brian's Legion.
In which units does their strength lie?
Mega Tank units? Understood. Ensure
you relay my orders tomorrow...

Mega Tank units remain stationary!
Don't move an inch without my say so!

Unused Japanese Mode

Hmmm...
To do:
How to access the Japanese script in the European ROM.

The American and European versions of the game contain the complete Japanese version, later used in the 2013 DSiWare release, that is functional but dummied out in the game files. The Japanese script most closely resembles the non-English scripts of the European version.

The functionality can be restored by turning your Firmware Language to Japanese and changing the byte of the US ROM at 0xE720F from 05 to E5. While changing this byte does not enable the Japanese title screen, it has an additional effect of restoring German and Italian to the European version's behavior (the US version normally only plays in English, French, or Spanish).

Japanese American Japanese American
AW4 mainmenu japan.png AW4 mainmenu usa.png AW4 tutorial japan.png AW4 tutorial usa.png
AW4 dossier japan.png AW4 dossier usa.png AW4 tactics japan.png AW4 tactics usa.png
AW4 prologue japan.png AW4 prologue usa.png

Unused Maps

nakazawa53.map

Advance Wars - Days of Ruin nakazawa53map.png

This map appears in the filesystem, but is unreferenced anywhere else by the game. It is a versus or Trial style map.

hori2.map

This is a map from the previous games called "Switchback".

TR22.map

This map appears to be an unfinished pre-deployed Trial map.

Map + Pre-Deploy
Advance Wars - Days of Ruin tr22map.png AWDoR-TR22.png

TR35.map

This map also appears to be an unfinished pre-deployed Trial map.

Map + Pre-Deploy
Advance Wars - Days of Ruin tr35map.png AWDoR-TR35.png

yasuhara04.map

Advance Wars - Days of Ruin yasuhara04map.png

This map appears to be a Versus map of some variety.

Extra Unit Lists

Hmmm...
To do:
Transfer all the tables. Add the WIP revision unit lists as well.

Every map with predeployed units has a unit list associated with it that is called on map load or by the in-game scripting engine. Some of these are unused in the filesystem and never loaded.

dispos/cmp01_01

A enemy reinforcement list for the first mission of the Campaign, C1. The one used in the final build (dispos/cmp01_02) only has a Recon and a Tank.

Unit Position
Army Player 2
Mech 15,3
Mech 15,7
Recon 15,4
Tank 15,6

dispos/test

Test map! Belongs to one of the deleted maps in the batch file of the same name.

Unit Position Unit Position Unit Position Unit Position Unit Position Unit Position Unit Position
Army Player 1 Rockets 5,27 Rockets 1,28 Rockets 14,28 Rockets 18,27 Rockets 29,26 Infantry 8,27
Infantry 12,27 Infantry 0,28 Infantry 4,27 Infantry 2,28 Infantry 9,27 Infantry 19,27 Infantry 22,28
Infantry 11,27 Infantry 17,27 Infantry 24,28 Infantry 28,26 Infantry 5,21 Infantry 3,21 Infantry 1,24
Infantry 3,24 Infantry 7,24 Infantry 17,21 Infantry 21,19 Infantry 22,22 Infantry 28,22 Anti-Air 16,22
Anti-Air 21,22 Anti-Air 1,19 Anti-Air 10,29 Anti-Air 4,28 Army Player 2 Lander 3,4 Lander 5,4
Lander 7,4 Lander 20,4 Lander 22,4 Lander 24,4 Lander 13,4 Lander 15,4 Lander 10,3
Lander 11,3 Lander 17,3 Lander 14,4 Lander 4,4 Lander 6,4 Lander 21,4 Lander 23,4
Lander 29,5 Infantry 29,4 Lander 27,5 Infantry 3,2 Mech 3,1 MidTank 6,2 Recon 4,2
Infantry 7,2 Mech 7,1 Mech 11,1 Infantry 11,2 Infantry 15,2 Mech 15,1 Infantry 21,3
Mech 21,2 Infantry 23,3 Mech 23,2 WarTank 22,3 Tank 14,2 Infantry 17,2 WarTank 5,2
Tank 20,3 Tank 10,2 Infantry 13,2 Mech 17,1 Recon 24,3 Bomber 1,7 Bomber 10,7
Bomber 18,7 Bomber 27,7 Mech 29,3 Infantry 27,4 Mech 27,3 Mech 13,1

dispos/reinforcement_test

A test unit list used for the reinforcement function. Note the overlapping position of the Rig and the first Infantry - it appears to be testing that two units on the same tile get loaded correctly.

Unit Position
Army Player 1
Infantry 4,6
Infantry 4,4
Rig 4,6
Army Player 2
Mech 4,5

dispos/Beached

Looks like a beach head defence map, with a large number of indirects and meatwalls to deal with Player 2's many landers, mechs and tanks. Belongs to one of the deleted maps in the batch file of the same name.

dispos/BHD

Appears to be a map about dealing with a huge swarm of infantry. Looks like some kind of Trial or Campaign map. Belongs to one of the deleted maps in the batch file of the same name.

dispos/Bigfoot

A map that appears to be some kind of predeployed Trial map or similar. Belongs to one of the deleted maps in the batch file of the same name.

dispos/daisuke_48

Belongs to one of the deleted maps in the batch file of the same name.

dispos/daisuke_52

Belongs to one of the deleted maps in the batch file of the same name.

dispos/daisuke_57, daisuke_58 and daisuke_59

Belongs to one of the deleted maps in the batch file of the same name.

dispos/Ezload

Belongs to one of the deleted maps in the batch file of the same name.

dispos/G-JET and dispos/G_JET

Two copies of a unit list, with an identical name to one of the deleted maps (see the batch script). Judging by the units, the map would appear to be a similar type of map as the map "T17: Coast Assault" but with a focus on aerial units, rather than a navy/land invasion. The only difference between the two files is the filename.

Unit Position Unit Position Unit Position Unit Position Unit Position Unit Position Unit Position
Army Player 1 Bomber 9,0 Bomber 0,0 Duster 4,0 Duster 5,0 Fighter 2,1 Fighter 7,1
Army Player 2 Anti-Air 5,7 Battle Copter 4,6 Duster 4,8 Duster 5,8 Missiles 4,7 Battle Copter 5,6

dispos/gocircle

Belongs to one of the deleted maps in the batch file of the same name.

dispos/guringurin

Belongs to one of the deleted maps in the batch file of the same name.

dispos/hairpin

Belongs to one of the deleted maps in the batch file of the same name.

dispos/Ezload

Belongs to one of the deleted maps in the batch file of the same name.

dispos/ichihachi

Belongs to one of the deleted maps in the batch file of the same name.

dispos/jisohou

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu25

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu27

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu28

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu29

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu30

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu31

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu53

Belongs to one of the deleted maps in the batch file of the same name.

dispos/muramatu70

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa01

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa02

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa03

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa06

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa08

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa14

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nakazawa18

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nisikawa01

Belongs to one of the deleted maps in the batch file of the same name.

dispos/nisikawa02

Belongs to one of the deleted maps in the batch file of the same name.

dispos/plasmaimpact

Belongs to one of the deleted maps in the batch file of the same name.

dispos/plasmamap

Belongs to one of the deleted maps in the batch file of the same name.

dispos/plasmazuru

Belongs to one of the deleted maps in the batch file of the same name.

dispos/sakuttomap

Belongs to one of the deleted maps in the batch file of the same name.

dispos/Sky4

Belongs to one of the deleted maps in the batch file of the same name.

dispos/T-Star

Duplicate unit list for the deleted T-STAR.map, which is a duplicate of T_STAR.map ("Rotor Battle").

dispos/zzz_maeda09

Belongs to one of the deleted maps in the batch file of the same name.

Cleanup Batch Script

Present in the file system is a batch script called unused_map.bat, a standard batch file with commands to delete a huge amount of maps that are supposedly unused. There appear to be a list of test maps and a maplist by various developers who had a category of maps removed.

Filenames systematically seem to refer to either games or individuals within Intelligent Systems.

AGB = Game Boy Advance (Advance Wars)
SFW = Super Famicom Wars
daisuke = Daisuke Nakajima
muramatu = Toshitaka Muramatsu
nakazawa = Kyouko Nakazawa
hayashi = Hiroyuki Hayashi
cmp = Days of Ruin Campaign (cmp00.map was likely a Campaign test map or tutorial map)

The maps with the w2_ and w3_ prefix appear to refer to Advance Wars 2 maps, and Advance Wars: Dual Strike maps respectively, which can be worked out from the remaining maps in the game that conform to that pattern.

DEL agb00.map
DEL agb04.map
DEL Beached.map
DEL BHD.map
DEL Bigfoot.map
DEL cmp00.map
DEL daisuke01.map
DEL daisuke02.map
DEL daisuke03.map
DEL daisuke04.map
DEL daisuke05.map
DEL daisuke06.map
DEL daisuke08.map
DEL daisuke10.map
DEL daisuke11.map
DEL daisuke13.map
DEL daisuke14.map
DEL daisuke15.map
DEL daisuke18.map
DEL daisuke19.map
DEL daisuke20.map
DEL daisuke21.map
DEL daisuke22.map
DEL daisuke24.map
DEL daisuke25.map
DEL daisuke26.map
DEL daisuke34.map
DEL daisuke36.map
DEL daisuke38.map
DEL daisuke48.map
DEL daisuke52.map
DEL daisuke56.map
DEL daisuke57.map
DEL daisuke58.map
DEL daisuke59.map
DEL daisuke60.map
DEL Ezload.map
DEL G-JET.map
DEL gocircle.map
DEL guringurin.map
DEL G_JET.map
DEL hairpin.map
DEL hayashi05.map
DEL hayashi06.map
DEL hayashi07.map
DEL hayashi08.map
DEL hayashi10.map
DEL hayashi11.map
DEL hayashi12.map
DEL hayashi13.map
DEL hayashi15.map
DEL hayashi16.map
DEL hayashi17.map
DEL hayashi19.map
DEL hayashi21.map
DEL hayashi22.map
DEL hayashi24.map
DEL higuchi_001.map
DEL hori04.map
DEL hori05.map
DEL hori06.map
DEL ichihachimap.map
DEL Jeff_map.map
DEL jisouhou.map
DEL kawasaki001.map
DEL kawasaki002.map
DEL kawasaki003.map
DEL muramatu01.map
DEL muramatu02.map
DEL muramatu03.map
DEL muramatu04.map
DEL muramatu05.map
DEL muramatu06.map
DEL muramatu09.map
DEL muramatu10.map
DEL muramatu100.map
DEL muramatu11.map
DEL muramatu12.map
DEL muramatu13.map
DEL muramatu14.map
DEL muramatu15.map
DEL muramatu16.map
DEL muramatu18.map
DEL muramatu19.map
DEL muramatu20.map
DEL muramatu21.map
DEL muramatu23.map
DEL muramatu24.map
DEL muramatu25.map
DEL muramatu26.map
DEL muramatu27.map
DEL muramatu28.map
DEL muramatu29.map
DEL muramatu30.map
DEL muramatu31.map
DEL muramatu32.map
DEL muramatu34.map
DEL muramatu35.map
DEL muramatu39.map
DEL muramatu40.map
DEL muramatu41.map
DEL muramatu42.map
DEL muramatu43.map
DEL muramatu44.map
DEL muramatu45.map
DEL muramatu46.map
DEL muramatu47.map
DEL muramatu48.map
DEL muramatu49.map
DEL muramatu50.map
DEL muramatu51.map
DEL muramatu53.map
DEL muramatu54.map
DEL muramatu55.map
DEL muramatu56.map
DEL muramatu57.map
DEL muramatu58.map
DEL muramatu59.map
DEL muramatu60.map
DEL muramatu61.map
DEL muramatu62.map
DEL muramatu63.map
DEL muramatu64.map
DEL muramatu65.map
DEL muramatu66.map
DEL muramatu67.map
DEL muramatu68.map
DEL muramatu69.map
DEL muramatu70.map
DEL muramatu71.map
DEL muramatu72.map
DEL muramatu73.map
DEL muramatu74.map
DEL muramatu75.map
DEL muramatu76.map
DEL muramatu77.map
DEL muramatu78.map
DEL muramatu79.map
DEL muramatu80.map
DEL muramatu81.map
DEL muramatu82.map
DEL muramatu83.map
DEL muramatu84.map
DEL muramatu85.map
DEL muramatu86.map
DEL muramatu87.map
DEL muramatu88.map
DEL muramatu89.map
DEL muramatu90.map
DEL muramatu91.map
DEL muramatu92.map
DEL muramatu93.map
DEL muramatu94.map
DEL muramatu95.map
DEL muramatu96.map
DEL muramatu97.map
DEL muramatu98.map
DEL muramatu99.map
DEL nakazawa01.map
DEL nakazawa02.map
DEL nakazawa03.map
DEL nakazawa06.map
DEL nakazawa08.map
DEL nakazawa10.map
DEL nakazawa13.map
DEL nakazawa14.map
DEL nakazawa15.map
DEL nakazawa17.map
DEL nakazawa18.map
DEL nakazawa20.map
DEL nakazawa22.map
DEL nakazawa23.map
DEL nakazawa24.map
DEL nakazawa25.map
DEL nakazawa26.map
DEL nakazawa27.map
DEL nakazawa28.map
DEL nakazawa31.map
DEL nakazawa33.map
DEL nakazawa34.map
DEL nakazawa35.map
DEL nakazawa36.map
DEL nakazawa37.map
DEL nakazawa38.map
DEL nakazawa39.map
DEL nakazawa41.map
DEL nakazawa43.map
DEL nakazawa44.map
DEL nakazawa45.map
DEL nakazawa46.map
DEL nakazawa47.map
DEL nakazawa48.map
DEL nakazawa49.map
DEL nakazawa50.map
DEL nakazawa51.map
DEL nakazawa52.map
DEL nakazawa54.map
DEL nakazawa55.map
DEL nisikawa1.map
DEL nisikawa2.map
DEL nisikawa4.map
DEL nisikawa6.map
DEL ohashi01.map
DEL plasmaimpact.map
DEL plasmamap.map
DEL plasmazuru.map
DEL sakuttomap.map
DEL san04.map
DEL sf2_01.map
DEL sf2_02.map
DEL sf2_03.map
DEL sf2_05.map
DEL sf2_07.map
DEL sf2_09.map
DEL sf2_11.map
DEL sf2_12.map
DEL sf2_13.map
DEL sf2_14.map
DEL sfw05_4.map
DEL sfw06_4.map
DEL sfw08_4.map
DEL sfw09_4.map
DEL sfw10_4.map
DEL Sky4.map
DEL T-STAR.map
DEL tei00.map
DEL test.map
DEL test01.map
DEL test02.map
DEL umi07.map
DEL w2_m3p03.map
DEL w2_m4p01.map
DEL w2_m4p02.map
DEL w2_t2p01.map
DEL w2_t2p02.map
DEL w2_t2p03.map
DEL w2_t2p04.map
DEL w2_t2p05.map
DEL w2_t2p06.map
DEL w2_t3p01.map
DEL w2_t3p02.map
DEL w2_t4p01.map
DEL w2_t4p02.map
DEL w2_test01.map
DEL w2_test03.map
DEL w2_test08.map
DEL w3_2p01.map
DEL w3_2p03.map
DEL w3_2p04.map
DEL w3_2p05.map
DEL w3_2p06.map
DEL w3_4p01.map
DEL w3_4p02.map
DEL w3_4p03.map
DEL w3_4p05.map
DEL w3_e3_01.map
DEL w3_e3_02.map
DEL w3_e3_03.map
DEL w3_s2p01.map
DEL w3_s2p02.map
DEL w3_s2p03.map
DEL w3_s3p01.map
DEL w3_s3p02.map
DEL w3_s3p03.map
DEL w3_s4p01.map
DEL w3_s4p02.map
DEL w3_s4p03.map
DEL w3_s4p04.map
DEL w3_t2p01.map
DEL w3_t2p02.map
DEL w3_t2p03.map
DEL w3_t3p01.map
DEL w3_t3p02.map
DEL w3_t3p03.map
DEL w3_t4p01.map
DEL w3_t4p02.map
DEL w3_trytest02.map
DEL w3_trytest03.map
DEL webbridge.map
DEL zzz_maeda01.map
DEL zzz_maeda02.map
DEL zzz_maeda04.map
DEL zzz_maeda07.map
DEL zzz_maeda08.map
DEL zzz_maeda09.map

References