Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (DOS)
|Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon|
Eye of the Beholder II: The Legend of Darkmoon is a sequel to its predecessor. In the second game, the party must go to Temple Darkmoon and rid the source of its evil.
There are three music jingles that aren't used but found throughout the various .ADL files in the game. One is the 'Success' music played in the key of C rather than A. The second one sounds like it was to be used for the same purpose, if your party completed something. The third song is a modified version of the song when you face Dran Draggore. There were some instrumental and note changes made to the song.
Unused Dran Draggore Transformation Music
An ominous jingle plays when Dran transforms into his final form. While the song is used, only the first few seconds of the song are heard, as the cutscene for his transformation ends after a few seconds.
Frost Giant King Suicide
In the game's file SOUT4.CPS (using SILVER.PAL) there is a picture of the Frost Giant King stabbing himself with the Talon's Tongue, with blood coming out of his stomach and mouth. However, the final image of the suicide is not used; instead, the game tells you after his speech that he "mysteriously turns to dust". The two images are also in the file SUICIDE.CPS (with the same palette), but the used version of the Frost Giant King image is the SOUT4.CPS one, which differs slightly in that there is a visible shine added to the knife's point, and the image seems to be a lot lower in colour quality than the SUICIDE.CPS version. The other two images in SOUT4.CPS (both showing a Beholder), and the third image in SUICIDE.CPS (a pedestal with a hand-shaped depression at the top), are all used.
The Amiga version of SOUT4.CPS shows the image of the king holding the knife (without shine on the point), but the suicide image itself is missing, and SUICIDE.CPS has both images of the king blacked out, showing only the image with the pedestal.
The way the scene was changed indicates that it was probably censored on request of the publisher after the game was already finished.
The game contains an unused Westwood logo in CREDITS2.CPS, as well as the game's release year in Roman numerals (MCMXCI = 1991). These were intended for the game's ending credits, but the game instead just uses the "Westwood Associates" graphic instead. There was, however, a demo for this game which may have used this graphic. FINALE_7.PAL was used as the palette file.
After talking to the Dying Servant in the Crimson Tower, shortly before the final boss battle, he will drop a stone cross. The stone items are to be used in the teleportation systems inscribed on some walls. However, the Crimson Tower doesn't contain any of these, and there is no way to backtrack at this point, rendering the stone cross useless. If you cheat to have the stone cross in an earlier area, it turns out that it does work: using it on a teleportation gate will warp you to a specific place in the Crimson Tower, that likely had a return gate in an earlier build.
The Dungeons & Dragons series
|DOS||Pool of Radiance • Curse of the Azure Bonds • Secret of the Silver Blades • Pools of Darkness • Eye of the Beholder • Eye of the Beholder II - The Legend of Darkmoon • Eye of the Beholder III - Assault on Myth Drannor • Stronghold • Al-Qadim: The Genie's Curse • Blood & Magic • Descent to Undermountain|
|PC-98||Pool of Radiance|
|NES||Heroes of the Lance • Hillsfar • Pool of Radiance • DragonStrike|
|SNES||Eye of the Beholder|
|Genesis||Warriors of the Eternal Sun|
|Sega CD||Eye of the Beholder|
|Windows||Planescape: Torment • Neverwinter Nights • The Temple of Elemental Evil|
|PlayStation 2||Baldur's Gate: Dark Alliance|
|Xbox||Baldur's Gate: Dark Alliance|
|GameCube||Baldur's Gate: Dark Alliance|
|Game Boy Advance||Baldur's Gate: Dark Alliance|