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Air Walkers

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Title Screen

Air Walkers

Developer: Data East
Platform: Arcade (Sega Model 2)


DevTextIcon.png This game has hidden development-related text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

A basketball game by Data East which was never put into full production.
A build dated December 1996 was later added to the MAME database on March 2020.

Development Text

Present at 0x55D10 in the main CPU.

SAVE MODE NO : %0d
SAVE ACT  NO : %0d
SAVE ACTS NO : %0d
Bal Dim Con
Team-A : 
Team-B : 
PLAYER
CPU   
%0d 
JUMP_BALL     
JUMP_BALL_WAT0
JUMP_BALL_MOVE
JUMP_BALL_WAT1
JUMP_BALL_STAR
JUMP_BALL_TOUC
JUMP_BALL_WAT2
--------------
LOSE_BALL     
OFFENSE       
THROW_IN      
THROW_IN_INIT 
THROW_IN_MOVE0
THROW_IN_WAIT 
THROW_IN_START
THROW_IN_MOVE1
BALL_CARRY : 
A
B
C
SYNCHRO %02x    
SYNCHRO %02d %0d  
NO_SYNC %02d %0d  
FAST_BREAK    
FORMATION_PLAY
TRIANGLE      
BASIC %0d %02x    
SET_PLAY %02x %0d 
ONE_MAN_PLAY  
THROW_IN2     
FORMATION_P2  
DEFENCE       
INIT          
MAN_TO_MAN    
ZONE          
ZONE_122      
ZONE_212      
ZONE_PRESS    
INIT2         
REBOUND       
POS_INIT      
JUMP_GET      
ETC_ACT       

Present at 0xD2090 in the main CPU.

Point Guard
Small Forward
Center
Shooting Guard
Power Forward
OFFEN_RUN
OFFEN_DASH
DRIB_SPEED
DRIB_DASH
DEF_RUN
DEF_DASH
DEF_STEP
SHOOT_JUMP
DUNK_JUMP
BLOCK_JUMP
REB_JUMP
PASS
ATTACK
REB_POS
PASS_CUT
STEAL
BLOCK_SHOT
BALL_KEEP
HEIGHT
BUILD
JUMP_SHOOT
UNDERGOAL_SHT
FADEAWAY_SHT
LONG_SHOOT
SIDEJUMP_SHT
FUK_SHOOT
LAYUP_SHOOT
LAYUP_FAKE
BACK_SHOOT
NOMOVE_D_FAKE
DUNK_FAKE
SAVE
RESET
EXIT
[PARAMETER EDIT MODE]
NAME:%s
POSITION : %s

Present at 0xD33C0 in the main CPU.

V_XPOS:%7.2f
V_YPOS:%7.2f
V_ZPOS:%7.2f
W_XPOS:%7.2f
W_YPOS:%7.2f
W_ZPOS:%7.2f
V_XANG:%04X
V_YANG:%04X
V_ZANG:%04X
FOCUS :%7.2f
VX_SPD:%7.3f
VY_SPD:%7.3f
VZ_SPD:%7.3f
WX_SPD:%7.3f
WY_SPD:%7.3f
WZ_SPD:%7.3f
B_XPOS:%7.2f
B_YPOS:%7.2f
B_ZPOS:%7.2f
K_TEAM:%d
K_PLAY:%d
NO_KEP:%d
B_BSTA:%d
B_BARE:%d
N_XPOS:%7.2f
N_YPOS:%7.2f
N_ZPOS:%7.2f
N_BSTA:%d
N_BARE:%d

Present at 0xD3F0C in the main CPU.

OFF
ON 
A_TEAM 
B_TEAM 
NO_KEEP
UNDER_OFF
ON
UNDER_ON
WRITE_CHANGE
FLAME_ON
FLAME_OFF
moji  :%02d
selBAN:%02d
player:%02d
grared:%02d
grablu:%02d
map01 :%02d
THIMEI:%02d
cursor:%02d
UStitl:%02d
JPtitl:%02d
tona  :%02d
FBI   :%02d
CONF  :%02d
ra_ban:%02d
ra_ita:%02d
ra_num:%02d
selB02:%02d
win   :%02d
datban:%02d
keikok:%02d
messag:%02d
kinzok:%02d
score :%02d
gscore:%02d
time  :%02d
shot  :%02d
kinmoj:%02d
smatit:%02d
replt1:%02d
replt2:%02d
VStime:%02d
VSteam:%02d
next  :%02d
setume:%02d
(Source: Original TCRF research)