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Alice: Madness Returns

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Title Screen

Alice: Madness Returns

Developer: Spicy Horse
Publisher: Electronic Arts
Platforms: Windows, PlayStation 3, Xbox 360
Released in JP: July 21, 2011
Released in US: June 14, 2011
Released in EU: June 16, 2011

AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.

ProtoIcon.png This game has a prototype article

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
  • There are unused models and sounds.
  • Document everything from the game's art book.

Alice: Madness Returns continues the story of the previous game, chronicling what happens when Alice goes mad once, and has the madness return.

American McGee had convinced Alice as a trilogy, but the chances of that happening seems to have all but died after EA shot down a proposal for a third game in 2023, causing McGee to retire from game development.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
AliceMadnessReturns Thumbnail PRE ShadowJumpPad Preview.png
Developer Screenshots
AliceMadnessReturns Anim Alice Run.gif
Unused Animations

Unused Graphics

Localization Test

AliceMadnessReturns LocalizationTest DM.png

AliceMadnessReturns LocalizationTest NM.png

Color and normal map for testing the localization for model textures.

Shadow Level Particle Sketches

AliceMadnessReturns ShadowFireTex.png AliceMadnessReturns ShadowRubbleTex.png AliceMadnessReturns ShadowSmokeCloudTex.png

Rough sketches for testing particles in Shadow levels during Chapter 3.

Unused Models


AliceMadnessReturns Ph Person.png

Named PH_Person, this model was used as an actor placeholder but was left in the game files.

Early Alice Liddell


Named Alice_New, this is the second-earliest model made for Alice. It was scrapped fairly early in development, but was later used by the developers for particle testing and ended up left unused within the game files.

Early Vorpal Blade


An early Vorpal Blade model. Beside having a slightly curved blade, darker and greenish detailing, it contains less blood than the used model.

Tailed Siren Alice Dress

AliceMadnessReturns SirenAlice1.png

With the swimming ability being scrapped late in development, the tailed version of the Siren dress ended up still being present within the game files.

Debug Texts

Some debug menu texts can be found within the game's executable.

Alice CheckPoint...
Alice Cloth Global Configuration...
Alice Hair Menu...
Alice Log Controller...
Alice Logic Debug Menu...
Alice Smoke Menu...
Alice Weapon Debug Menu...
Alice2 AI DEBUG MENU : LTrig=Close Menu RTrig=Keep on Screen, ref time is %f
Debug HUD
Debug Info Footprint
Debug Info Used Space
Debug Load CheckPoint
Debug Load Config
Debug Load PlayerList
Debug Memory
Debug Save CheckPoint
Debug Save Config
Debug Save PlayerList
Debug Tracker
Debugging component %s
FightFlag 0x%x,ShuffleDelayTime =%f shield[0] = %d shield[1] = %d shield[2] = %d
sphinx sequence run history Log stack.:
SphinxNPC Unreal Info:
SphinxObj Show Debug Info