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Alice: Madness Returns
Alice: Madness Returns |
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Developer: Spicy Horse
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: There are unused models and sounds. |
Alice: Madness Returns chronicles what happens when Alice goes mad once, and has the madness return.
Contents
Sub-Pages
Prototype Info |
Developer Screenshots |
Unused Animations |
Unused Graphics
Localization Test
Color and normal map for testing the localization for model textures.
Shadow Level Particle Sketches
Rough sketches for testing particles in Shadow levels during Chapter 3.
Unused Models
Dummy
Named PH_Person, this model was used as an actor placeholder but was left in the game files.
Early Alice Liddell
Named Alice_New, this is the second-earliest model made for Alice. It was scrapped fairly early in development, but was later used by the developers for particle testing and ended up left unused within the game files.
Early Vorpal Blade
An early Vorpal Blade model. Beside having a slightly curved blade, darker and greenish detailing, it contains less blood than the used model.
Tailed Siren Alice Dress
With the swimming ability being scrapped late in development, the tailed version of the Siren dress ended up still being present within the game files.
Debug Texts
Some debug menu texts can be found within the game's executable.
Alice CheckPoint... Alice Cloth Global Configuration... Alice Hair Menu... Alice Log Controller... Alice Logic Debug Menu... Alice Smoke Menu... Alice Weapon Debug Menu... Alice2 AI DEBUG MENU : LTrig=Close Menu RTrig=Keep on Screen, ref time is %f Debug HUD Debug Info Footprint Debug Info Used Space Debug Load CheckPoint Debug Load Config Debug Load PlayerList Debug Memory Debug Save CheckPoint Debug Save Config Debug Save PlayerList Debug Tracker DebugBeginDestroyed DebugFinishDestroyed Debugging component %s DebugInfo DebugPostLoad DebugSerialize DebugState DebugWindows DebugWindowState FightFlag 0x%x,ShuffleDelayTime =%f shield[0] = %d shield[1] = %d shield[2] = %d sphinx sequence run history Log stack.: SphinxNPC Unreal Info: SphinxObj Show Debug Info
- Pages missing developer references
- Games developed by Spicy Horse
- Pages missing publisher references
- Games published by Electronic Arts
- Windows games
- Pages missing date references
- Games released in 2011
- Games with unused animations
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Works In Progress
- Works In Progress for Over 1 Year
- To do
Cleanup
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Cleanup > Works In Progress > Works In Progress for Over 1 Year
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Spicy Horse
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2011