Alice: Madness Returns
|Alice: Madness Returns|
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There are unused models and sounds.
Alice: Madness Returns chronicles what happens when Alice goes mad once, and has the madness return.
Early Alice Liddell
Surprisingly, this unused early model of Alice contains quite a few animations.
Alice_Idle: Idle animation.
Alice_Jump_Fall: Landing animation.
Alice_Jump_Fall01: Falling animation.
Alice_Jump_Run_Fall: Falling after running.
Alice_Jump_Run_Land: Landing after running.
Alice_Jump_Run_Start: Starting to run.
Alice_Jump_Start: Starting to jump.
Alice_Run: Running animation.
Alice_RunBreak_L: Stop running, left.
Alice_RunBreak_R: Stop running, right.
Alice_Turn90Left_NoRotaion: Turning 90 degrees to the left.
Alice_Turn90Right_NoRotaion: Turning 90 degrees to the right.
Alice_Walk: Walking animation.
Named PH_Person, this model was used as an actor placeholder but was left in the game files.
Early Alice Liddell
Named Alice_New, this is the second-earliest model made for Alice. It was scrapped fairly early in development, but was later used by the developers for particle testing and ended up left unused within the game files.
Early Vorpal Blade
An early Vorpal Blade model. Beside having a slightly curved blade, darker and greenish detailing, it contains less blood than the used model.
Tailed Siren Alice Dress
With the swimming ability being scrapped late in development, the tailed version of the Siren dress ended up still being present within the game files.
Some debug menu texts can be found within the game's executable.
Alice CheckPoint... Alice Cloth Global Configuration... Alice Hair Menu... Alice Log Controller... Alice Logic Debug Menu... Alice Smoke Menu... Alice Weapon Debug Menu... Alice2 AI DEBUG MENU : LTrig=Close Menu RTrig=Keep on Screen, ref time is %f Debug HUD Debug Info Footprint Debug Info Used Space Debug Load CheckPoint Debug Load Config Debug Load PlayerList Debug Memory Debug Save CheckPoint Debug Save Config Debug Save PlayerList Debug Tracker DebugBeginDestroyed DebugFinishDestroyed Debugging component %s DebugInfo DebugPostLoad DebugSerialize DebugState DebugWindows DebugWindowState FightFlag 0x%x,ShuffleDelayTime =%f shield = %d shield = %d shield = %d sphinx sequence run history Log stack.: SphinxNPC Unreal Info: SphinxObj Show Debug Info