Alice: Madness Returns/Developer Screenshots
This is a sub-page of Alice: Madness Returns.
Surprisingly enough, there are a lot of developer screenshots in the game files, mostly featuring particles.
Screenshot of particle for events that happen in all chapters.
Vents.Small_Vent: Vent wind particles.
Chapter 1 Screenshots
Screenshots of particles for events that happen in the first chapter.
1-1-7_RoofCrackingDustBurst: Roof bursting with dust.
RoofCrackingDustFalling_P: Dust that appear when the roof cracks under Alice, and she falls in Wonderland.
Debris_PigeonFeed: Corn thrown by Pris to pigeons.
JabberwockSkeleton_Dust_Head: Particle effect when the Jabberwock skeleton turns into dust.
JabberwockSkeleton_Dust: Particle effect when the Jabberwock skeleton turns into dust.
JabberwockSkeleton_Dust_Neck: Particle effect when the Jabberwock skeleton turns into dust.
P_MadCao_Fork_Assault: Wind effect from Mapcap's attack.
P_MadCap_Cup_Break_02: Breaking effects for the Madcap's cup helmet.
P_MadCap_ShieldBreak: Breaking effects for the Madcap's dish shield.
P_Madcap_Whirl: Whirl effect for Madcap’s spin attack.
P_NPC_MadCap_ForkAtk: Wind effect for the Madcap fork attack.
P_NPC_MadCap_ShockGround: Shockwave for the Madcap fork attack.
Chapter 3 Screenshots
Screenshots of particles for events that happen in the third chapter.
GFX_Shadow_Impact: General impact dust for the Shadow levels.
GFX_Shadow_Jumppad_P: Jump pad effects for the Shadow levels.
DoomExude_Small_P: Ambient particles for the Vale of Doom location.
Particles_Shadow_AliceWalking_P: Early particle walking effects for the Shadow levels.
PRE ShadowJumpPad Preview.png: Screenshot of a testing location with a jumppad from the Shadow levels. The switch in the picture is a trigger that likely activated the jump pad and made it pop out from the ground when approached.