If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Amazing Island

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Amazing Island

Also known as: Kaijuu no Shima: Amazing Island (JP)
Developers: Ancient, Hitmaker
Publisher: Sega
Platform: GameCube
Released in JP: January 15, 2004
Released in US: August 25, 2004


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


In Amazing Island, you can create your very own monster and make it compete in various minigames.

Hmmm...
To do:
Is the reprint a new revision?

Debug Menu

Amazing Island-Debug Menu First Page.png

The codes listed will allow you to toggle a debug menu by pressing L + R + Start.

Gecko (NTSC-U)

042F2AA0 00000001

Action Replay (NTSC-U)

ECFG-UVNO-VNFV7
J4WN-3YJH-KYMK4

(Activation Code: Ralf of Wiird)

Koya Debug Mode

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
  • Buildmonsview - A test area to check how the skeletons load in-game, though the unused ones cannot be found here. Most of the menus are in Japanese, some activate the creator to go to a certain Skeleton and load its model in the builder. Sometimes a monster you load will appear here for no reason besides maybe lighting and debug reasons.
  • Buildmons - Goes to a bugged-out version of the creator with Japanese text. Maybe a test version?
  • Japanese Text? Option 3 - Seemingly an element test for lighting, textures, models, and sounds that will load in the engine used for this game. There's hundreds of debug graphics here, including from Godzilla, Star Trek, Contra, Nintendo, Gundam Wing, and several Sega games.
  • Japanese Text? Option 4
    • NPCview - Lets you view the various NPCs and their animations.
    • skeltonview - Lets you view the Skeletons you can use in the monster creator.
    • Monsterview - Lets you view all the monsters you can get as cards, plus another 80-100 unused and untextured monsters.

Unused Monsters

Thanks to the debug code and help from third-party tools by CosmoCourtney, you can view three unused Monster Skeletons. They can be loaded in the creator, but due to them missing several important animations the game will freeze or crash after selecting them.

Unused NPCS

Present in debug mode are a few unused NPCs: a boy, and a reskinned female protagonist model located next to the scoreboard in the data (possibly was going to be a "talk to her for high-score!" but removed). She even has a leftover blue eyebrows texture for her blonde hair.

Unused Animations

When using the debugger you can view animations of the "evilings" and all of their unused animations as well as the cut NPCs.

Boy with glasses animations (he has a weird glitch maybe because of the debug view of him but his mouth keeps changing textures each frame):