An Elder Scrolls Legend: Battlespire/Buglist
This is a sub-page of An Elder Scrolls Legend: Battlespire.
The following files can be found in TXT.BSA and seem to be how bugs were tracked prior to release.
Some lines and whitespace removed for easier reading.
DATE ALIAS NEEDS REPAIRS *********************************************************** 8/18 ken When two monsters die in same spot, treasure bags overlap, and block access to one of two bags. Vital inventory can be lost that way. Fix? 1. Reposition monster markers in maps to spread them more widely. 2. Place monsters with critical inventory in isolated terrains. 3. Julian clever idea. 8/20 ken Create character, Start Game, End Scenario, Create character, Start Game, and Crash -- either on Load Game, or when enter game, then crash on End Scenario with "invalid memopry pointer" error message. 9/22 ken L1: Automaps not reliable on restore saved games. 10/9 ken Don reports TWO pieces of the voidguide in the sack near Sumeer [not one, as would be correct]. No one else has reported this, and the structures are correct in BsEdit.
LEVEL 1 BUGS TO BE CHECKED: DATE NAME DESCRIP BUGS TO BE FIXED: DATE NAME DESCRIP 8/22 gary teleport to wiz 3 is bad 8/22 gary teleport to wiz 4 is bad 8/22 gary bad link on power up #3 8/22 gary fell through turtle lair floor 8/23 ken Remove all monster flats from Weir Gate Central. New players will be figuring out the interface [see Starting Walkthrough section in Manual], and will go mad trying to stay alive and learn how to move and equip weapons and fight. 8/23 ken All existing Character Classes should be rewritten: 1. add lanterns. 2. delete olds spells [to wipe old spell costs] and add new spells with current costs, 3. increase magic school skills for efficient spell point use in casting. 8/23 ken Check all levels for match of North-South orientation between: 1. automap, 2. game view, and 3. bsedit files.
LEVEL 2 BUGS TO BE CHECKED: DATE NAME DESCRIP 8/18 Ken Delete amulet of entry from Dremora in West Study [Lair1]; ken THINKS he fixed it, but best check 8/19 Ken Gary: Did you set up two-way teleport between L3_1 & L3_2? Has it been tested? BUGS TO BE FIXED: DATE NAME DESCRIP 8/18 Ken Update bk2_001.txt and bk2_008.txt to gamedata; revision of earlier placeholder text 8/18 Ken Find Book 011: Answers to Riddles; I moved it and didn't note where I put it in my docs; if someone finds a scroll or book with the answers to the four riddles on this level, let ken know 8/21 gary man, this thing is choppier than stormy seas 8/23 ken Check all levels for match of North-South orientation between: 1. automap, 2. game view, and 3. bsedit files.
LEVEL 3 BUGS TO BE CHECKED: DATE NAME DESCRIP BUGS TO BE FIXED: DATE NAME DESCRIP 8/18 Ken Need Talker art asset for Gem Vampires [aka Ideal Masters; Mark is on the case] 8/20 Lan Mace in 2nd room has no structure...can't get it. 8/20 Lan Baddies pop up to platforms when you ride elevators up. If you jump off they pop down too, which makes sense (more at least) but they will pop up on you if you ride an elevator up and stand still. 8/20 Lan Morphoid Daedra dialouge...a response from player (I AM a daedra...how could anoyne not make it here so fresh?) is missing the word one. 8/20 Lan Still pop through elevators on ascent 8/20 Lan The lowercase 'g' is too big in the new player dialouge response font 8/20 Lan Pain on baddies from hand to hand punch occurs on the last frame of the pullback of the hand. Feels odd...can we put the 'cause blood spurt' trigger for a hit on the apex of the swing? 8/20 Lan GENERAL - assigning a key to backwards locks game 8/20 Lan Sigil pain effect can be felt in corridors above where they exist...is this on purpose? 8/20 Lan What's with the [[ on the text ending and beginings? is this to indicate narative? 8/20 Lan Scrolls in coffins with gem vampires crash game 8/20 Lan L2rod.3d is being represented by key.3d in Soul Cairn now. 8/23 Ken Can't recall first elevators you encounter in the game [in left and right symmetrical hallways near trap doors]. 8/23 Ken Can't swim forward until page down to bottom and move; thereafter, swim normally. 8/23 Ken Boat missing from west dock. Coffer of Restroation and Chest of Water Breathing missing from crosstunnel. 8/23 ken Check all levels for match of North-South orientation between: 1. automap, 2. game view, and 3. bsedit files.
LEVEL 4 BUGS TO BE CHECKED: DATE NAME DESCRIP 8/18 Ken Fixed riddle on door near deep well. BUGS TO BE FIXED: DATE NAME DESCRIP 8/18 Ken Deyanira flat moves around and floats off floor. 8/23 ken Fall through wall of east wall of Deyanira's cell. 8/23 ken Bad collision of quayside walls intersectingwith water. No collision when moving forward, but collide with them moving backward. 8/23 ken No Dark [flying] Seducers belong on L4. 8/23 ken Check all levels for match of North-South orientation between: 1. automap, 2. game view, and 3. bsedit files.
LEVEL 5 BUGS TO BE CHECKED: DATE NAME DESCRIP BUGS TO BE FIXED: DATE NAME DESCRIP 8/21 Lan Waterfall texture...need one! 8/21 Lan Step up distance on elevators in courtyard is too high...make em shallower 8/21 Lan Jump pointer won't show up in inlust.bs6 8/21 Lan Water level in inlust.bs6 is wrong 8/21 Lan Rocks are floating...kill em 8/21 Lan Textures on broken trebuchet are fucked...replace with draw*.bsi 8/21 Lan Remove rotation from the handle that lowers the drawbridge 8/21 Lan Sail texture is funky on ship (quading) 8/21 Lan Frame rate drops to 2fps average near ship 8/21 Lan The door to the inship does not work 8/21 Lan There's a fire daedra under water on the dark side of the mountains 8/21 Lan Signs are fucked...colors are funky
LEVEL 6 BUGS TO BE CHECKED: DATE NAME DESCRIP BUGS TO BE FIXED: DATE NAME DESCRIP 8/23 Ken Teleportals don't work. Submap to Imago's Keep doesn't work. 8/23 Ken Absurdly low frame rate in Vaults [near Teleport to Xivilai's Chambers] 8/23 Ken No way to recall elevator in observatory. 8/23 Ken No Sirran Angada flat in Observatory area. 8/23 Ken Hit rock near three telephone poles, and all three poles fall down and open gate. Hit any pole, and knocks over poles to open gate.
LEVEL 7 BUGS TO BE CHECKED: DATE NAME DESCRIP BUGS TO BE FIXED: DATE NAME DESCRIP 8/18 Ken Mark: if you get a chance: talking chair
It is currently unknown if Mark did get a chance
Multiplay BUGS TO BE CHECKED: DATE NAME DESCRIP 8/18 Ken Add magic item structures to objects in maps [ie, Longsword "of the Monkey's Apprehension" 2 6203] BUGS TO BE FIXED: DATE NAME DESCRIP 8/19 Ken SUGGESTION: Handicap mode: when a player is killed and respawned, he comes back with a few more hit points each time. This gives beginning players a chance to have more and more success as the game progresses, and the experienced player increasing challenges as the game progresses. [Of course, this is but one of many optional modes. It fits the roleplaying style of gameplay better than action-shooter [a la Quake], since the model for paper-and pencil RPGs is cooperative play, not competitive, and making sure EVERYONE has fun in social play is more instinctively acceptable to RPGers. 8/20 gary when a character dies, his figure can still be seen standing in the world. 8/20 gary when a monster overlaps your character, hard crash occurs. <pre> ==BIG_BUGS.TXT== <pre> 9/12 ken L5: Boat disappears from game. PC stands in boat in saved game. On restore saved game, no boat. 9/16 ken User gets stuck on monsters when the monster gets too close to the user. 9/16 ken BALANCE BUG: Pushback [special key and mouse forward] kills EVERYTHING wihtout fail and without risk. 9/18 ken L5: Near Temple of Dust, Fire & Frost Daedra march out from land across the water about 30 feet in the air for a distance of about 100 feet. They then stand there a long time. 9/18 ken Cause Damage Spell disappeared from spell list after use. Second occurrence of this bug. Possibly associated with zero or close-to-zero spell points condition. 9/18 ken BALANCE BUG: Melee and Spell attacks permitted and effective while Etherial. This contradicts the manual ["cannot affect [monsters] in any way], and makes Etherialness a Gross Spell. 9/22 ken BALANCE BUG: Spell Absorption: Regain your own spell points by casting ground zero magic. [Isn't this a Daggerfall bug, too?] 9/22 ken REmove color-coding for racial skill bonuses and replace with text references in race-selection during character creation. 9/22 ken L5: Trap doors on roof of Barracks in Granvellusa. Both work from inside barracks to roof, but one crashes game when traveling from roof back inside barracks. [Don't recall which is the bad trapdoor; Structures checked in BSEdit.] 9/22 ken L1: Automaps not reliable on restore saved games. 9/22 ken L1 & L2: Double Scamp and Vermai hit points. Scamps are not going to do significant harm even with twice as many attacks, and Vermai, though they can harm the player, cannot kill them in less than a couple of whacks, giving the player a chance to flee and heal. At present, Scamps and Vermai are more buttons than monsters, and level has no dramatic tension at all. 9/29 ken "Modify Miscellaneous Skills" helptext appears where old scroll for Miscellaneous skills used to be. 9/29 ken Select the "No Regenerate Spell Points" Disadvantage and it COSTS 1000 points rather than provides a BONUS 1000 points. [Because of this bug, none of the current Existing Characters were created using this feature.] 9/29 ken I cannot be sure that any of the Existing Characters will start with pants and top. Garments are apprently randomized each time you create a character. This is either stupid or offensive, depending on your sense of humor -- and unintentional humor blows. Please LOCK the specific clothing items in the Existing Characters. 9/29 ken Four out of approximately 25 entries into level 1 from character creation produced death animations. Character point of view moves out towards bridge; character either begins too close to bridge, or crashes [though there is no movement of the POV into the pit preceding the death animation]. Plenty of room on the walkway; can we move the startup marker? 9/29 ken Repeated crashes to "Invalid Object Data" or Causeway error when using "Endgame" and creating a new character. Crashes typically on selecting an Existing Class or Advantages/Disadvantages. 9/29 ken L5: No Boots of the Savior's Hide in the chest in inspire. Broken Level. [[KEN: Checked inspire in BSEdit; structure is intact and fine.]] Kate also reports empty sacks appearing after kill monsters. 9/29 ken Booty Hall has SERIOUS issues. Corners don't connect (ie, you can see into a room from outside of it by peeking through the cracks. Also, if you kill a creature, and then click on its stuff, you fall into the water. [[KEN: Checked in BSedit. Nothing obvious wrong. Need a save game.]] HOWEVER, if you use the mouse to click on the stuff, it's fine. This is true for all monsters in this section of the game. [[also reported in artBugs]] 9/29 ken Sound still doesn't load from a load game (while playing a game, haven't checked all other options) [[KATE: UNCLEAR! If you mean Sound Level [as set in Options Bar] is not restored properly when you load a restored saved game, I also frequently encounter this bug.]] 9/29 ken The Automap in level three has stripes in it, but always shows entire map, even if you've just started the level. 9/29 ken L1: Received a Yoodt Amulet of Entry as random treasure. Amulet Table lists ONLY the Doht amulet, therefore YOU, Julian, are letting the game do wonky things. Stop it immediately. 9/29 ken L1: Crashed to Causeway error while approaching lower vestibule of healing gem area [where two Vermai are locked on Commad 13 and often initiate dialog]. Could not reproduce crash, but suspect dialog initiation.
DATE ALIAS DOES IT WORK??? DATE ALIAS NEEDS REPAIRS 8/1 Gary Earthquakes on L1 till all gates are closed. 8/7 Marvin World jitters badly in certain places ( see me for demo ) 8/7 Marvin Moving forwards/backwards slides char to left ( -n >> m is never zero! ) 8/7 Lan Dialog history doesn't work yet 8/7 ken SUGGESTION: Give sound and/or visual feedback when reach top or bottom of scrolled items in inventory. 8/11 ken treasure bags sit in mid air on maze elevator when elevator goes down 8/11 Lan Need sounds for sword/axe/mace swing and nock/shoot for longbow & crossbow 8/11 Gary Sound effects need looping. 8/11 ken wraparound graphics in inventory 8/11 Lan Saved game names can be longer than the text box below the thumbnail 8/11 Gary Female head is not centered in the menu bar window. 8/12 ken When scrolling through lists, sometimes scroll smoothly on keydown; sometiems require new keystroke for each advance. In particular, when choosing spells in charmaker, initially is scroll-one-item-per-keystroke; after first spell is chosen, arrows scroll down list when arrow keys are held down. 8/12 ken In general, click, and double-click are not as responsive as they should be. Often click, then click again in inventory, save and load, and all other interface areas. 8/12 ken Can't just press return or double-click to select items in lists [ie, scrolling lists of spells to choose in charmaker]. 8/12 ken No spell decriptions yet in spell selection in charmaker. 8/13 ken Disappearing Scamp [see sequential saves LEVROOM and LEVROOM2 IN XFER]: Push button to open door, then backpedal to let Scamp emerge; Scamp runs out, cuts left, then DISAPPEARS always at same spot. Move over that spot, and get caught on top of Scamp. Swing weapon a lot, and kill. [LEVROOM2 save shows treasure bag when Scamp was killed.] Restoring games Saved while Scamp has disappeared, but not yet killed, causes crashes. 8/13 ken Item Title in Inventory Truncated: What IS the limit to number of cahracters to be displayed? Must check items for too-long names. 8/13 ken no noticable effect when Run key held down 8/15 Lan Baddies should be further away from the player to avoid weapons clipping them...just a tad. Also gives a better view of the cool sprites. Sword tips should just reach them. 8/21 Judy There needs to be a way to disable the mouse as a form of looking as it will give some people motion sickness. The default look method, i.e. using the mouse to "look around", is just abominable, and for me makes the game almost totally unplayable. ... It would be nice, as in Daggerfall, if you could choose between the classic Arena style of moving and the one that is being used now. 8/21 Judy There is no armor class, There is no way to determine if a piece of armor is better than the one you have on. 8/21 Judy Overall mouse-sensitivity is not working correctly - even at the lowest possible setting, the mouse is overly sensitive, at times causing the game to be unplayable. 8/21 Judy Spellsword is missing from stock character list 8/21 JJS When you choose create new class, you can't back out of it. Hitting ESC or the Exit icon has no effect. Had to reboot the game to get out of the screen. 8/21 TOSH Neither the PageUp/PageDown keys (control panel) nor the Ins/Del keys (manual) work at all to allow you to look up/down. 8/21 TOSH The L-shift and R-shift keys to turn in place (manual) don't work; in fact, INS is turn left and HOME is turn right (matching the control settings) 8/21 TOSH I eventually found out that one must hit Enter to toggle between "cursor mode" and "view mode"; I do not recall seeing this mentioned anywhere. It caused my first characters to be immediately killed in the dungeon because they couldn't move or fight back. 8/21 OKU When trying to jump over or onto a stool, high step, etc, if I catch the edge of it on the way up, I get stuck. Movement control is apparently temporarily disabled while jumping, and never returned if the jump doesn't successfully complete. 8/21 TOSH No info in the manual or in the intro video as to what this game is about. Excepting some gamer mag articles and adverts, I've seen zero info as to what the plot is, where I am, how I got there, and what I'm supposed to do about it. 8/21 TOSH The "rate of turn" using a key is much too slow, but the lowest setting for using the mouse is still much too fast. 8/21 TOSH Tab key toggles between full screen and menu mode, but I don't think that is mentioned anywhere. 8/21 JJS In the boat, I constantly get stuck in a wall if I even get near one. I always have to restore to a save game. 8/21 Charity When I try to use a custom class I created previously for a new character, it adds the custom class name to the class list again. 8/21 Judy While picking spells, you cannot use the arrow icons to scroll. You must use the arrow keys on the keyboard. 8/21 Judy Miscellaneous skills don't show up. 8/21 Judy Gamma correction needed. All games have it these days. 8/21 Judy If you select a Cure Health potion during Char Gen, it becomes a Cure Poison potion in your inventory. 8/21 JJS When picking a race, the description of the races do not appear in the scroll at the bottom of the screen. 8/21 Charity Armor in char gen states the metal type, armor in inventory within the game does not. 8/21 Judy Inventory armor and potions do not look like items. 8/21 All The automap is not being retained between gaming sessions (When restarting game) 8/21 KO No monsters on L6 8/21 Judy Character advantage of Auto Regen Health Points and Spell Points were chosen. Neither is working. 8/21 TOSH I keep shutting the music off, using the control screen slider. Often when I restart the game, it's on, though the slider still shows off. This is not perfectly repeatable. A workaround is to run the slider up and then back down again. 8/21 TOSH Loading a game, there is no highlighting of a selected Save, to allow use of the Okay button. Dbl-clicking works though. 8/21 TOSH onversations are supposed to be recorded in the scroll on the "talk" screen, but nothing ever appears there. 8/21 JJS When trying to customize controls, it seriously needs a pop-up box telling you to hit a key that you would like that action to be linked to. When I clicked on an action to change the keyboard associated with it, I thought it was locked up. Only later I found out you need to hit the key. 8/21 MB Falling inflicts no damage. 8/21 MB The Save dialog box could use some up and down scroll bars. 8/21 OKU Too many steps need to be jumped over. The player should be able to walk up a flight of steps without having to use the jump ability. 8/22 gary monsters in dragon room and in the fork room on L1 are unresponsive to player. is a code 13 a good suggestion? 8/22 OKU L6 - In several narrow corridors, I have gotten totally stuck and have had to reload the game. 8/22 Mara L1 - In corridor leading to gizmo that needs the cogs my sys twice froze up as a monster approached. 8/22 MB Restarting in DOS mode, moust doesn't work. Cursor stays in upper left corner. Mouse driver is already loaded. If you type "mouse" it says it's already loaded, but when you then start the game, the mouse works fine. This is repeatable. 8/22 AMA In Char gen, no description of spells, spells are listed below the scroll box, there is not description of the different class types. No Misc skills are available. 8/22 AMA When scrolling spells in char gen, you must use the arrow keys. The arrow icons won't work for scrolling the list. Additionally, if you hold down the key to continue scrolling, the next time you press the down arrow key just once, you scroll anywhere from 1 to 5 or 6 spells down (or up). Occasionally, I've also lost the ability to click on a selectied item in char gen after scrolling and must highlight it and press enter. 8/22 Judy Not all spells seem to work. I have cast both Shield and Vampiric Drain - nothing happens. The user needs some indication if the spell works or not. 8/22 OKU Items picked up over the course of playing return to their original locations after the game is reloaded. 8/22 OKU The music is playing back so low that I have to turn my speakers all the way up to even hear it. This is with the music bar all the way to the right. The sound effects work fine at normal speaker levels. I have tested this on my AudioPCI with both the Ensoniq and SBPro drivers selected in setsound. (Ensoniq Audio PCI sound card) 8/22 Tins Selection of my sound chipset driver is not available in sound setup (ESS1688). The one available ESS688, which worked for Daggerfall, gives an error sound card not found. I am using SB16 Pro in the meantime. 8/22 Mara, Judy It is really difficult to scroll the inventory. The arrows do not work very well. 8/22 RS You can buy multiple copies of the same spell. 8/22 RS Bonus point reallocation broken: made male dark elf knight. Bought some of the spells including at least 3 copies of Resistance. Deleted one of them and ended up with more than 13.1 million bonus points. 8/22 RS Selecting OKAY more than once in char gen/equipment gives free additional items. 8/22 RS No way of telling where clothing goes. All clothing looks the same in inventory. 8/22 RS Need possibiliity to look at items to determine properties such as damage potential or AC or enchantment. 8/22 RKD No way to tell whether a given list requires up/down key or mouse to scroll. Sometimes one, sometimes the other. 8/22 Mara Char Gen: Nightblade and Spellsword missing from class list. 8/22 Mara Char Gen: Burglar misspelled "burgular" in class list. 8/22 Mara L1 - After getting the boustro-whatever password scroll from the mage with my first PC, I genned a new PC and picked up two scrolls with that password from the first two monsters I killed when starting the game. 8/22 OKU L6 - All of the scrolls seem to be lists of descriptions of what the various magic weapons do. Nothing here seems to be terribly plot related. 8/22 OKU The automap only sometimes retains info from the previous gaming session. This happens incrementally, you never lose everything, but sometimes the new areas I explore in the previous session aren't there when I reload the game. Also, the little + sign which marks your place is often sort of inaccurate. I'll be standing in a corridor, and the + will be about 10 picels from where I obviously am. 8/22 Sage After selecting your race, the program goes to choosing your face, which is not the order in the manual. 8/22 Sage Not all screens act the same. Some screens have a done button, or your can double-click. Others have no done button and you *must* double-click. 8/22 MB L4 - At start, an NPC somes toward you and starts fighting. Going into convesation, and picking the right responses creates a "friendly" conversation. You leave conversation on good terms, but after leaving, he continues to fight you. 8/22 MB L4 - Within the first few rooms, you will encounter 2 NPCs. They will approach you, and when they get close you will look around and they have vanished. Doesn't always happen, but repeatable if patient. 8/22 MB L4 - Room where the vertical sides of the ramp you're facing have no textures. Also, if you move left and down stairs, all vertical areas within the area after stairs are black and without wall textures. 8/22 PG L1 - Wandering around in level, got into a fight with a monster I coudn't see. He was completely invisible. It was a low level monster and I was able to kill him by randomly swinging my sword. I couldn't move or run away in any direction at this time. Only killing him freed me. I did see the treasure bag after the fight. 8/22 Sage In the skill screen, both end. and per. should have beginning capital letters.
8/18 ken When two monsters die in same spot, treasure bags overlap, and block access to one of two bags. Vital inventory can be lost that way. Fix? 1. Reposition monster markers in maps to spread them more widely. 2. Place monsters with critical inventory in isolated terrains. 3. Julian clever idea. 8/20 TOSH Install locked after files were copied when I agreed to configure my sound next. A portion of the opening sound config screen appeared and then the PC froze. Running setsound after a reboot worked fine. 8/23 ken Forgets sound level when restoring a game, even though it recalls the length of the Sound Level red bar graphic. [Plays TOO LOUD!] 8/23 ken Correct stats for Egahirn, Mastema, and Clannfear still not entered into game code [by ken; did you do this, Julian, from my hard copy?]. Need also to check Daedra Lord and Daedra Count stats. 8/23 ken STOP changing all objects with book file index into scrolls. [Now book and corpse objects with this structure are displaying as scrolls.] Change structure if necessary. 8/11 ken wraparound graphics in inventory 8/21 TOSH Neither the PageUp/PageDown keys (control panel) nor the Ins/Del keys (manual) work at all to allow you to look up/down. 8/21 JJS When picking a race, the description of the races do not appear in the scroll at the bottom of the screen. 8/22 RS Selecting OKAY more than once in char gen/equipment gives free additional items. 9/11/97 JW While manipulating my inventory (right side - sack), the sack showed up not only in the top of the column but also among the items. When I tried to move the sack back to the top, the game locked up. 9/11/97 AMA While generating a character on my AMD system, I left the system sitting on the first screen where you pick your skills. After about ten minutes, the screen started flashing and displayed the middle of the screen in an interesting pattern. The mouse was totally locked up. Keyboard commands didn't work, except escape. Got the blue WIN error screen with the error in "VSD VMOUSE" 9/10 ken Highlights on modified skill names and scores in PC Sheet [F9] are STILL cocked up. Mark says he can't find anything wrong at his end. So it's YOU, Julian. 9/10 ken L5: Crash on long idle when in the water, swimming or in boat. 9/11 KEN Spells that may be cast from a readied item [in hand or worn] should be added to the spell casting list for easy casting. Permits user to assign hot keys to these spells. Otherwise, the hassle of the interface makes using magic items no fun and not effective. 9/12 ken L5: Boat disappears from game. PC stands in boat in saved game. On restore saved game, no boat. 9/12 ken L2: Crash while moving through room near Sumeer. 0e 0004; EIP 83410b4F; adr.tx = 833d6010. 8/7 Marvin World jitters badly in certain places ( see me for demo ) 8/11 ken wraparound graphics in inventory 8/12 ken In general, click, and double-click are not as responsive as they should be. Often click, then click again in inventory, save and load, and all other interface areas. 8/26 Body slams heavily saturates network because body slam operation is performed many times when doing one slam. This is starting on line 350 of movement.c... To test, start up a multiplayer level (but play by yourself). Choose level 3 to play on. Start game. Go up to any monster, and body slam it. Network games will report body slams via a GameMessage call... you'll be bombarded by them. Each one sends out a critical message that all networked computers must respond to. This can destroy network integrity. Suggestion: After a successful body slam, move userObject backwards opposite movement vector a few units to break contact with victim object. 8/27 Need astar information on the 4 deathmatch levels. They are called l9 through l12... also need to fix redbook playback routine so that l9 through l12 plays back music for l1 thru l4. 9/4 PlaceMonsterNearUser call creates a brand new monster. Needs to be so that it actually summons a monster (moves an existing monster to a new position) instead of creating a new one, which is bad for networking.
Mg0_gen.txt = generic magic items [added sigils] Mg2_spc.txt = special magic items [added more magic crap] Revtalk texts are updated! Hoorah. MAP IS IN XFER so. What is this text.rsc? Is this a tragically complied version of the Spire.txt? You're welcome.
Menu polish Menu fixes Menu speed up