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Angry Birds 2

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Title Screen

Angry Birds 2

Also known as: Angry Birds: Under Pigstruction
Developer: Rovio
Publisher: Rovio
Platforms: iOS, Android, Windows
Released internationally: July 30, 2015


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Angry Birds 2 is a freemium sequel to the popular hit Angry Birds. It appeared on iOS first as Angry Birds: Under Pigstruction, but the game's Android release revealed its true name.

Developer Notes

Base Game

Notes in the base game.

Localization.txt

The localization file which is used like a CSV file has tags noting which things have made it into a public release of the game: either Active Ingame,Final (Loca) or Not in game yet.

Developer Game Configuration

Hmmm...
To do:
Load and showcase these.

In the game's unnamed asset directory, there's an unused GameMasterData configuration going by Group GachaTest.

Group GachaTest

(Source: Pastebin - https://pastebin.com/raw/Qa8iM3LH)

A test configuration for Gacha, watching ads for Gacha and using it for that is possible.

Debugging Functions

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: Unfortunately, in 2.15.0 ban has been completely implemented you can't use forever without offline. Functions for the game in the Unity editor. Maybe rework this later and get it working in-game.

Many names for a small number debugging functions are mentioned in the cooked game assets, but their classes seem to be stripped from the game assembly after every public release. There is still some stuff to look at however.

DrawCollision
IngameConsole
DebugMenu

AI Debug Info

Relating to AIController, setting m_showDebugInfo to true in an associated scene makes the game draw lines over the object. Doing the same for AIPointOfInterest in the Unity editor draws wire spheres over objects.

Unknown AutoResizedClickArea Debug Function

Relating to AutoResizedClickArea, setting m_debugInfo to true in an associated scene does ?

Unknown PhysicsSettings Debug Function

Relating to PhysicsSettings, setting m_debugShowCenterOfMass to true in an associated scene draws wireframes?

Removed Debug Code

The following code is present in the said classes but no related code from having their flags on.

m_isShowingDebugInfo is present in Run. m_showDebugInfo is present in VisualEffectSpawner.

Filesystem Oddities

The boss/VS theme is named boss_part_X, oddly starting with 2 without any mention of part one. Some other files have name typos like gatcha.

Developer Leftovers

Symbols

The Android release has left a folder with symbols for all assemblies in the expansion file.

assets/bin/Data/Managed/Assembly-CSharp-firstpass.pdb
assets/bin/Data/Managed/Assembly-CSharp.pdb
assets/bin/Data/Managed/FluentAssertions.pdb
assets/bin/Data/Managed/NewtonSoft.Json.pdb
assets/bin/Data/Managed/Rovio.Abba.Arena.Common.pdb
assets/bin/Data/Managed/Rovio.Abba.Arena.FakeOpponents.pdb
assets/bin/Data/Managed/Rovio.Abba.DailyDeals.Common.pdb
(Source: LolHacksRule)

Build Script

The iOS version left over a build script named response.rsp in the compiled assembly directory.

-out="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/tempStrip" -x="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/var/folders/86/mjt6twk52vj9_945xqb520s80000gq/T/tmp905eb7a.tmp" -x="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Assets/link.xml" -x="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Assets/AppCenter/link.xml" -x="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Assets/FacebookSDK/link.xml" -x="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Assets/JsonDotNet/link.xml" -d="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/SignInWithApple.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/Fabric.Core.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/Facebook.Unity.Settings.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/DOTween.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/UnityDLL.dll" --include-unity-root-assembly="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/UDP.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="/Users/jenkins/agent/workspace/ABBA_iOS/ABBA/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=iOS --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="/Applications/Unity2019.4.28f1/PlaybackEngines/iOSSupport/Whitelists/../modules.asset"

Linker Metadata

A few metadata files for the linker in the same dir are left over in the iOS version.

TypesInScenes.xml:

<linker>
	<assembly fullname="Assembly-CSharp-firstpass">
		<type fullname="AndroidPermissionsPlugin" preserve="nothing"/>
	</assembly>
	<assembly fullname="Assembly-CSharp">
		<type fullname="AIControllerPig" preserve="nothing"/>
		<type fullname="AIPointOfInterest" preserve="nothing"/>
		<type fullname="AIPointOfInterestManager" preserve="nothing"/>
		<type fullname="AIPointOfInterestVelocityControl" preserve="nothing"/>
		<type fullname="Abba.Run.Hud.PigCounter.PigCounterView" preserve="nothing"/>
		<type fullname="AdSearchApi" preserve="nothing"/>
		<type fullname="AimingTriggerThrower" preserve="nothing"/>
		<type fullname="AlphaBasedOnWidget" preserve="nothing"/>
		<type fullname="AmbienceRoomParticles" preserve="nothing"/>
		<type fullname="AndroidPermissionsController" preserve="nothing"/>
		<type fullname="AndroidPermissionsPopupController" preserve="nothing"/>
		<type fullname="AnimatedAlpha" preserve="nothing"/>
		<type fullname="AnimatedAlphaRecursive" preserve="nothing"/>
		<type fullname="AnimatedAnchor" preserve="nothing"/>
		<type fullname="AnimatedButton" preserve="nothing"/>
		<type fullname="AnimatedColor" preserve="nothing"/>
		<type fullname="AnimatedColorRecursive" preserve="nothing"/>
		<type fullname="AnimatedCounterLabel" preserve="nothing"/>
		<type fullname="AnimatedGachaAudioTrigger" preserve="nothing"/>
		<type fullname="AnimatedLabelSpacing" preserve="nothing"/>
		<type fullname="AnimatedPanelClip" preserve="nothing"/>
		<type fullname="AnimatedProgressBar" preserve="nothing"/>
		<type fullname="AnimationCallbacks" preserve="nothing"/>
		<type fullname="AnimationEventAudio" preserve="nothing"/>
		<type fullname="AnimationHandler" preserve="nothing"/>
		<type fullname="AnimationPoser" preserve="nothing"/>
		<type fullname="AnimatorStateReporter" preserve="nothing"/>
		<type fullname="AppCenterBehavior" preserve="nothing"/>
		<type fullname="AppCenterSettings" preserve="nothing"/>
		<type fullname="AppTracking.Presentation.Views.InGameAppTrackingView" preserve="nothing"/>
		<type fullname="ArrowBoard" preserve="nothing"/>
		<type fullname="AssetDownloadPermissionPopup" preserve="nothing"/>
		<type fullname="AssetDownloadPermissionPopupAlt" preserve="nothing"/>
		<type fullname="AudioClanChestCardSequence" preserve="nothing"/>
		<type fullname="AudioClipCleanup" preserve="nothing"/>
		<type fullname="AutoBalancer" preserve="nothing"/>
		<type fullname="AutoDestroy" preserve="nothing"/>
		<type fullname="AutoDestroyParticles" preserve="nothing"/>
		<type fullname="AutoResizedClickArea" preserve="nothing"/>
		<type fullname="BackgroundFlyer" preserve="nothing"/>
		<type fullname="BackgroundFlyerSpawner" preserve="nothing"/>
		<type fullname="BalloonInflater" preserve="nothing"/>
		<type fullname="Battlecry" preserve="nothing"/>
		<type fullname="BeamerGunVisual" preserve="nothing"/>
		<type fullname="Bird" preserve="nothing"/>
		<type fullname="BirdCageAudioEventListener" preserve="nothing"/>
		<type fullname="BirdIdentifierColorChanger" preserve="nothing"/>
		<type fullname="BirdPOIBehaviour" preserve="nothing"/>
		<type fullname="BirdTokenSprite" preserve="nothing"/>
		<type fullname="BirdUnlockSequence" preserve="nothing"/>
		<type fullname="Blizzard" preserve="nothing"/>
		<type fullname="Block" preserve="nothing"/>
		<type fullname="Bomb" preserve="nothing"/>
		<type fullname="BonusLevelRunFailedScreen" preserve="nothing"/>
		<type fullname="BonusRunCompletedScreen" preserve="nothing"/>
		<type fullname="Boost" preserve="nothing"/>
		<type fullname="BorrowCardFromOtherPanel" preserve="nothing"/>
		<type fullname="Boss" preserve="nothing"/>
		<type fullname="BossMetadataCollection" preserve="nothing"/>
		<type fullname="BossPig" preserve="nothing"/>
		<type fullname="BossSwitcher" preserve="nothing"/>
		<type fullname="BracketTournamentAnimationAudio" preserve="nothing"/>
		<type fullname="BracketTournamentAvatar" preserve="nothing"/>
		<type fullname="BracketTournamentAvatarInBracket" preserve="nothing"/>
		<type fullname="BracketTournamentBracketTab" preserve="nothing"/>
		<type fullname="BracketTournamentDuelTab" preserve="nothing"/>
		<type fullname="BringTheAngerPigsPopAudio" preserve="nothing"/>
		<type fullname="Bumper" preserve="nothing"/>
		<type fullname="BundleShopItem" preserve="nothing"/>
		<type fullname="CameraRotation" preserve="nothing"/>
		<type fullname="CameraShake" preserve="nothing"/>
		<type fullname="CameraShakeEventListener" preserve="nothing"/>
		<type fullname="CameraSortingMode" preserve="nothing"/>
		<type fullname="CardButton" preserve="nothing"/>
		<type fullname="CardColorScriptableObject" preserve="nothing"/>
		<type fullname="CardLevellingUp" preserve="nothing"/>
		<type fullname="CardPanel" preserve="nothing"/>
		<type fullname="CardPanelHolder" preserve="nothing"/>
		<type fullname="CardShaderEffect" preserve="nothing"/>
		<type fullname="CardSlot" preserve="nothing"/>
		<type fullname="CardVisual" preserve="nothing"/>
		<type fullname="CardVisualAnimator" preserve="nothing"/>
		<type fullname="CardVisualConfigurationData" preserve="nothing"/>
		<type fullname="CelebrateEffect" preserve="nothing"/>
		<type fullname="ChallengePopupAnimationEventListener" preserve="nothing"/>
		<type fullname="ChapterCameraController" preserve="nothing"/>
		<type fullname="ChapterPointLoader" preserve="nothing"/>
		<type fullname="ChapterScreenLevelPoint" preserve="nothing"/>
		<type fullname="ChapterScreenLighting" preserve="nothing"/>
		<type fullname="ChapterScreenPickupPoint" preserve="nothing"/>
		<type fullname="CharacterProp" preserve="nothing"/>
		<type fullname="Chili" preserve="nothing"/>
		<type fullname="ClanDailyScoreChallengeLeaderboard" preserve="nothing"/>
		<type fullname="Clans.ClanCreation.CreateClanConfirmationView" preserve="nothing"/>
		<type fullname="ClassicGameCamera" preserve="nothing"/>
		<type fullname="ClusterBomb" preserve="nothing"/>
		<type fullname="Code.Behaviours.Mechanicals.CapsuleBounceZone" preserve="nothing"/>
		<type fullname="Code.Behaviours.Triggers.TriggerFilter" preserve="nothing"/>
		<type fullname="Code.GUI.Cards.RecommendedBirdLabel" preserve="nothing"/>
		<type fullname="Code.GUI.Costumes.GUILevelPickupMannequinLoader" preserve="nothing"/>
		<type fullname="Code.GUI.PlayerInfoBar.GUIEnergyBarAnimationHandler" preserve="nothing"/>
		<type fullname="Code.GUI.Reporting.GUIPlayerReportingMessagePopup" preserve="nothing"/>
		<type fullname="CollisionDetectionControl" preserve="nothing"/>
		<type fullname="ConstantPushForce" preserve="nothing"/>
		<type fullname="Content.DailyScoreChallenge.GUIPlayerInfo.GUIClanPlayerInfo" preserve="nothing"/>
		<type fullname="Content.DailyScoreChallenge.GUIPlayerInfo.GUIGenericPlayerInfo" preserve="nothing"/>
		<type fullname="Content.DailyScoreChallenge.GUIPlayerInfo.GUIGlobalSeasonalPlayerInfo" preserve="nothing"/>
		<type fullname="Content.DailyScoreChallenge.GUIPlayerInfo.GUIPlayerInfoHandler" preserve="nothing"/>
		<type fullname="Content.Rewards.Costumes.CostumeRewardDisplaySetter" preserve="nothing"/>
		<type fullname="Content.Rewards.Costumes.MannequinRewardOverrideProvider" preserve="nothing"/>
		<type fullname="Content.Rewards.RewardHandoutVisualizationCode.GUIExtraCardRewardVisualization" preserve="nothing"/>
		<type fullname="Content.Rewards.RewardHandoutVisualizationCode.GUIInfiniteHeartRewardVisualization" preserve="nothing"/>
		<type fullname="ContinuousBeamShooter" preserve="nothing"/>
		<type fullname="ConvertibleBlock" preserve="nothing"/>
		<type fullname="CostumeEventInfoContent" preserve="nothing"/>
		<type fullname="CostumeEventWithDuplicatesInfoContent" preserve="nothing"/>
		<type fullname="CostumeEvolution.DirectPurchase.EvolutionDirectPurchaseView" preserve="nothing"/>
		<type fullname="CostumeEvolutionEventInfoContent" preserve="nothing"/>
		<type fullname="CostumeStars" preserve="nothing"/>
		<type fullname="Countdown" preserve="nothing"/>
		<type fullname="CrashMetadataApplicationEventsProxy" preserve="nothing"/>
		<type fullname="CreditsLinePool" preserve="nothing"/>
		<type fullname="CreditsScreen" preserve="nothing"/>
		<type fullname="CreditsScrollingInput" preserve="nothing"/>
		<type fullname="CustomMagicDuckSpawnerPosition" preserve="nothing"/>
		<type fullname="CutsceneVisual" preserve="nothing"/>
		<type fullname="DailyDeals.DailyDealShopFactoryComponent" preserve="nothing"/>
		<type fullname="DailyDeals.Mock.MockDailyDealsData" preserve="nothing"/>
		<type fullname="DailyDeals.View.DailyDealConfirmationView" preserve="nothing"/>
		<type fullname="DailyDeals.View.DailyDealItemView" preserve="nothing"/>
		<type fullname="DailyDeals.View.DailyDealShopView" preserve="nothing"/>
		<type fullname="DailyDeals.View.DealOfferTagView" preserve="nothing"/>
		<type fullname="DebugCompactRecordViewer" preserve="nothing"/>
		<type fullname="DebugGameDirector" preserve="nothing"/>
		<type fullname="DebugHttpServer" preserve="nothing"/>
		<type fullname="DebugInput" preserve="nothing"/>
		<type fullname="DebugMenu" preserve="nothing"/>
		<type fullname="DebugMenuNew" preserve="nothing"/>
		<type fullname="DelayedPurchaseDelivery.View.DelayedPurchasePopupView" preserve="nothing"/>
		<type fullname="DestroyNotify" preserve="nothing"/>
		<type fullname="Destructible" preserve="nothing"/>
		<type fullname="DestructibleMaterialDamageZone" preserve="nothing"/>
		<type fullname="DestructibleProp" preserve="nothing"/>
		<type fullname="DestructionMeter" preserve="nothing"/>
		<type fullname="DestructionMeterAnimator" preserve="nothing"/>
		<type fullname="DestructionMeterScoreParticle" preserve="nothing"/>
		<type fullname="DestructionSoundManager" preserve="nothing"/>
		<type fullname="DieAtAltitude" preserve="nothing"/>
		<type fullname="DisplayFrametime" preserve="nothing"/>
		<type fullname="Dive" preserve="nothing"/>
		<type fullname="DoorPanel" preserve="nothing"/>
		<type fullname="DrawCollision" preserve="nothing"/>
		<type fullname="DrawJoints" preserve="nothing"/>
		<type fullname="DuplicateCostumeBonusPage" preserve="nothing"/>
		<type fullname="DuplicateCostumeEventEndPage" preserve="nothing"/>
		<type fullname="DuplicateCostumeToFPage" preserve="nothing"/>
		<type fullname="ElevatorFloorIndicator" preserve="nothing"/>
		<type fullname="EndOfWorldMapMessage" preserve="nothing"/>
		<type fullname="EnvironmentSway" preserve="nothing"/>
		<type fullname="EventGlowHandler" preserve="nothing"/>
		<type fullname="EventNotificationDataMap" preserve="nothing"/>
		<type fullname="EventPopupContentMap" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventCurrencyParticleReplacer" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventCurrencySpriteReplacer" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventShop.ConfirmationPopup.EventShopConfirmationMannequin" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventShop.ConfirmationPopup.EventShopConfirmationPopupView" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventShop.ConfirmationPopup.EventShopEvolutionConfirmationView" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventShop.EventShopInfoView" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventShop.EventShopItemView" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventShop.EventShopPage" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.EventShop.EventShopView" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.GUICurrencyEventConversionView" preserve="nothing"/>
		<type fullname="Events.CurrencyEvent.InfoBar.EventCurrencyInfoBarView" preserve="nothing"/>
		<type fullname="Events.EvolutionEvent.EvolutionEventInfoView" preserve="nothing"/>
		<type fullname="Explosion" preserve="nothing"/>
		<type fullname="ExtraCardAudio" preserve="nothing"/>
		<type fullname="ExtraCardDisplaySetter" preserve="nothing"/>
		<type fullname="ExtraCards.MEB.UI.ExtraCardPanelView" preserve="nothing"/>
		<type fullname="ExtraCards.MEB.UI.ExtraCardView" preserve="nothing"/>
		<type fullname="FabricAudioManager" preserve="nothing"/>
		<type fullname="FabricComponentCallback" preserve="nothing"/>
		<type fullname="FallingDuckBranchPatcher" preserve="nothing"/>
		<type fullname="Fan" preserve="nothing"/>
		<type fullname="FeatherFrenzyRewardAudio" preserve="nothing"/>
		<type fullname="FeatherFrenzyVisualContent" preserve="nothing"/>
		<type fullname="FeatureUnlockVisual" preserve="nothing"/>
		<type fullname="FireRing" preserve="nothing"/>
		<type fullname="FireRingExplosive" preserve="nothing"/>
		<type fullname="Fireball" preserve="nothing"/>
		<type fullname="FireworksBlock" preserve="nothing"/>
		<type fullname="FirstLevelScenario" preserve="nothing"/>
		<type fullname="Floater" preserve="nothing"/>
		<type fullname="FlyTowardsCamera" preserve="nothing"/>
		<type fullname="FollowCamera" preserve="nothing"/>
		<type fullname="FollowCameraDuringTransition" preserve="nothing"/>
		<type fullname="FontController" preserve="nothing"/>
		<type fullname="FontSetting" preserve="nothing"/>
		<type fullname="GUIActionsPanel" preserve="nothing"/>
		<type fullname="GUIAdConcentPopup" preserve="nothing"/>
		<type fullname="GUIAdvisorAnimator" preserve="nothing"/>
		<type fullname="GUIAdvisorCharacter" preserve="nothing"/>
		<type fullname="GUIAnchorHandler" preserve="nothing"/>
		<type fullname="GUIAnniversaryPreRunPopup" preserve="nothing"/>
		<type fullname="GUIAppleOnCard" preserve="nothing"/>
		<type fullname="GUIArenaButton" preserve="nothing"/>
		<type fullname="GUIArenaUnlockedPopup" preserve="nothing"/>
		<type fullname="GUIAssetDownloadPopup" preserve="nothing"/>
		<type fullname="GUIAvatarButton" preserve="nothing"/>
		<type fullname="GUIAvatarSelectionPopup" preserve="nothing"/>
		<type fullname="GUIAvatarVisualization" preserve="nothing"/>
		<type fullname="GUIBackgroundVignette" preserve="nothing"/>
		<type fullname="GUIBanPopup" preserve="nothing"/>
		<type fullname="GUIBigDayEventContent" preserve="nothing"/>
		<type fullname="GUIBirdAvatar" preserve="nothing"/>
		<type fullname="GUIBirdCage" preserve="nothing"/>
		<type fullname="GUIBirdSelectLayout" preserve="nothing"/>
		<type fullname="GUIBlackPearlEventRewardVisualization" preserve="nothing"/>
		<type fullname="GUIBlackPearlPartyEventContent" preserve="nothing"/>
		<type fullname="GUIBlackPearlRewardVisualization" preserve="nothing"/>
		<type fullname="GUIBonusRewardPopup" preserve="nothing"/>
		<type fullname="GUIBootcampRoomRewardCounter" preserve="nothing"/>
		<type fullname="GUIBootcampRoomRewardHud" preserve="nothing"/>
		<type fullname="GUIBootcampRoomRewardPopup" preserve="nothing"/>
		<type fullname="GUIBootcampRoomRewardSlot" preserve="nothing"/>
		<type fullname="GUIBossHealthBar" preserve="nothing"/>
		<type fullname="GUIBracketRewardProgressBar" preserve="nothing"/>
		<type fullname="GUIBracketTournamentOverlay" preserve="nothing"/>
		<type fullname="GUIBracketTournamentSignUpEventPopup" preserve="nothing"/>
		<type fullname="GUIBracketTournamentTabsEventPopup" preserve="nothing"/>
		<type fullname="GUIBracketTree" preserve="nothing"/>
		<type fullname="GUIBrandedEventPopup" preserve="nothing"/>
		<type fullname="GUIBrandedPayOffPopup" preserve="nothing"/>
		<type fullname="GUIBrandedShopFocus" preserve="nothing"/>
		<type fullname="GUIBrandedSpellInfoPopup" preserve="nothing"/>
		<type fullname="GUIBrandedSpellPayOffPopup" preserve="nothing"/>
		<type fullname="GUIBringTheAngerEventPopup" preserve="nothing"/>
		<type fullname="GUIButtonLayout" preserve="nothing"/>
		<type fullname="GUIButtonLock" preserve="nothing"/>
		<type fullname="GUICardBackground" preserve="nothing"/>
		<type fullname="GUICardInfoPopupCardVisualHandler" preserve="nothing"/>
		<type fullname="GUICardMultiplierInfoPopup" preserve="nothing"/>
		<type fullname="GUICardProgressBar" preserve="nothing"/>
		<type fullname="GUICardUpgradePopup" preserve="nothing"/>
		<type fullname="GUICasinoBadCardPopup" preserve="nothing"/>
		<type fullname="GUICasinoIntroPopup" preserve="nothing"/>
		<type fullname="GUICenterAfterMomentum" preserve="nothing"/>
		<type fullname="GUIChapterIconsRow" preserve="nothing"/>
		<type fullname="GUIChapterScreen" preserve="nothing"/>
		<type fullname="GUIChapterScreenNameLabel" preserve="nothing"/>
		<type fullname="GUICharacterVisuals" preserve="nothing"/>
		<type fullname="GUICharactersOnPanel" preserve="nothing"/>
		<type fullname="GUIChineseAppleSignInTab" preserve="nothing"/>
		<type fullname="GUIChinesePlayerProfileSetupPopup" preserve="nothing"/>
		<type fullname="GUIClanAccountLocked" preserve="nothing"/>
		<type fullname="GUIClanAgeElement" preserve="nothing"/>
		<type fullname="GUIClanAgeSelectionPopup" preserve="nothing"/>
		<type fullname="GUIClanAvatar" preserve="nothing"/>
		<type fullname="GUIClanBackButton" preserve="nothing"/>
		<type fullname="GUIClanBadgeButton" preserve="nothing"/>
		<type fullname="GUIClanBadgeIconsRow" preserve="nothing"/>
		<type fullname="GUIClanBadgeWidget" preserve="nothing"/>
		<type fullname="GUIClanBattleAlreadyStartedPopup" preserve="nothing"/>
		<type fullname="GUIClanBattleEventLobby" preserve="nothing"/>
		<type fullname="GUIClanBattleLeaderboardElement" preserve="nothing"/>
		<type fullname="GUIClanBattleLoseScreen" preserve="nothing"/>
		<type fullname="GUIClanBattleNonRegisteredScoreScreen" preserve="nothing"/>
		<type fullname="GUIClanBattlePreviewScreen" preserve="nothing"/>
		<type fullname="GUIClanBattleRegistrationScreen" preserve="nothing"/>
		<type fullname="GUIClanBattleResultScreen" preserve="nothing"/>
		<type fullname="GUIClanBattleWinScreen" preserve="nothing"/>
		<type fullname="GUIClanBrowser" preserve="nothing"/>
		<type fullname="GUIClanButton" preserve="nothing"/>
		<type fullname="GUIClanChat" preserve="nothing"/>
		<type fullname="GUIClanChestButton" preserve="nothing"/>
		<type fullname="GUIClanChestCard" preserve="nothing"/>
		<type fullname="GUIClanChestEventInfo" preserve="nothing"/>
		<type fullname="GUIClanChestPage" preserve="nothing"/>
		<type fullname="GUIClanChestRewardsGrid" preserve="nothing"/>
		<type fullname="GUIClanChestScreen" preserve="nothing"/>
		<type fullname="GUIClanChestShopCard" preserve="nothing"/>
		<type fullname="GUIClanChestShopPopup" preserve="nothing"/>
		<type fullname="GUIClanChooseName" preserve="nothing"/>
		<type fullname="GUIClanCreation" preserve="nothing"/>
		<type fullname="GUIClanErrorPopup" preserve="nothing"/>
		<type fullname="GUIClanEventBattleInfo" preserve="nothing"/>
		<type fullname="GUIClanEventButton" preserve="nothing"/>
		<type fullname="GUIClanEventElement" preserve="nothing"/>
		<type fullname="GUIClanEventLoseScreen" preserve="nothing"/>
		<type fullname="GUIClanEventReward" preserve="nothing"/>
		<type fullname="GUIClanEventWinScreen" preserve="nothing"/>
		<type fullname="GUIClanGenericYesNoPopup" preserve="nothing"/>
		<type fullname="GUIClanInfoElement" preserve="nothing"/>
		<type fullname="GUIClanInfoScreen" preserve="nothing"/>
		<type fullname="GUIClanInputClearer" preserve="nothing"/>
		<type fullname="GUIClanJoinAndCreateScreen" preserve="nothing"/>
		<type fullname="GUIClanKickedOutPopup" preserve="nothing"/>
		<type fullname="GUIClanLeaveClanPopup" preserve="nothing"/>
		<type fullname="GUIClanLobby" preserve="nothing"/>
		<type fullname="GUIClanMemberActivityHeader" preserve="nothing"/>
		<type fullname="GUIClanMemberActivityIndicator" preserve="nothing"/>
		<type fullname="GUIClanMemberChatMessage" preserve="nothing"/>
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		<type fullname="GUIClanMembersOverview" preserve="nothing"/>
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		<type fullname="JetpackRun.ObstacleSwayAndBobBehaviour" preserve="nothing"/>
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		<type fullname="JumpingFish" preserve="nothing"/>
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		<type fullname="Lantern" preserve="nothing"/>
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		<type fullname="LeaderboardBase" preserve="nothing"/>
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		<type fullname="NewArena.ArenaLeaguePopupView" preserve="nothing"/>
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		<type fullname="NewArena.Leaderboard.UI.ArenaTopLeaderboardPopupView" preserve="nothing"/>
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		<type fullname="NewArena.ResultScreen.UI.ArenaResultScreenView" preserve="nothing"/>
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		<type fullname="NewArena.SharedUIElements.LeagueTrophyView" preserve="nothing"/>
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		<type fullname="PlayClaimButtonSound" preserve="nothing"/>
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		<type fullname="PlayerProfileFlock" preserve="nothing"/>
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		<type fullname="PopThePigs" preserve="nothing"/>
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		<type fullname="Prop" preserve="nothing"/>
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		<type fullname="RainSpawner" preserve="nothing"/>
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		<type fullname="RocketEngine" preserve="nothing"/>
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		<type fullname="RovioZendesk" preserve="nothing"/>
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		<type fullname="Zendesk.UI.ZendeskAnswerBotTicketResponse" preserve="nothing"/>
		<type fullname="Zendesk.UI.ZendeskArticleListOverview" preserve="nothing"/>
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		<type fullname="Zendesk.UI.ZendeskMain" preserve="nothing"/>
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		<type fullname="Zendesk.UI.ZendeskTextContentScript" preserve="nothing"/>
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		<type fullname="Zendesk.UI.ZendeskTicketConfirmationMessage" preserve="nothing"/>
		<type fullname="Zendesk.UI.ZendeskTicketContentOverview" preserve="nothing"/>
		<type fullname="Zendesk.UI.ZendeskTicketResponse" preserve="nothing"/>
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		<type fullname="Zendesk.UI.ZendeskUI" preserve="nothing"/>
		<type fullname="ZendeskArticleRender" preserve="nothing"/>
		<type fullname="ZendeskHtmlHandler" preserve="nothing"/>
	</assembly>
	<assembly fullname="UnityDLL">
		<type fullname="Zendesk.Common.ZendeskCore" preserve="nothing"/>
	</assembly>
</linker>

Unity Asset Bundle Manifests

The Windows Store version of the game left over a few manifest files from internally cooking assets in the Unity Editor.

AssetBundles_WSAPlayer.manifest:

ManifestFileVersion: 0
CRC: 1109816854
AssetBundleManifest:
  AssetBundleInfos:
    Info_0:
      Name: assetbundle_wsaplayer_frameatlas
      Dependencies: {}
    Info_1:
      Name: assetbundle_wsaplayer_frames
      Dependencies:
        Dependency_0: assetbundle_wsaplayer_frameatlas

assetbundle_wsaplayer_frameatlas.manifest:

ManifestFileVersion: 0
CRC: 1160600439
Hashes:
  AssetFileHash:
    serializedVersion: 2
    Hash: dd0fcdccf35946eecab4d7bed70881e2
  TypeTreeHash:
    serializedVersion: 2
    Hash: 52aca65a7b2b6440cf27e3828985e705
HashAppended: 0
ClassTypes:
- Class: 1
  Script: {instanceID: 0}
- Class: 4
  Script: {instanceID: 0}
- Class: 21
  Script: {instanceID: 0}
- Class: 28
  Script: {instanceID: 0}
- Class: 48
  Script: {instanceID: 0}
- Class: 114
  Script: {fileID: 11500000, guid: 4d0c51bb0b6e93049af5e88f93826e3b, type: 3}
- Class: 115
  Script: {instanceID: 0}
- Class: 213
  Script: {instanceID: 0}
Assets:
- Assets/Content/AssetBundleAssets/FrameAtlas/FramesAtlas.mat
- Assets/Content/AssetBundleAssets/FrameAtlas/FramesAtlas.png
- Assets/Content/AssetBundleAssets/FrameAtlas/FramesAtlas.prefab
Dependencies: []

assetbundle_wsaplayer_frames.manifest:

ManifestFileVersion: 0
CRC: 3838703494
Hashes:
  AssetFileHash:
    serializedVersion: 2
    Hash: b58372dd0d0d3dc27ac9feba512b0f2f
  TypeTreeHash:
    serializedVersion: 2
    Hash: 8a3c37879b9b95e5dba3258a01ec6d39
HashAppended: 0
ClassTypes:
- Class: 1
  Script: {instanceID: 0}
- Class: 4
  Script: {instanceID: 0}
- Class: 114
  Script: {fileID: 11500000, guid: 9e2747e3775af504da1a4d5a46c5a1ce, type: 3}
- Class: 114
  Script: {fileID: 11500000, guid: 4d0c51bb0b6e93049af5e88f93826e3b, type: 3}
- Class: 114
  Script: {fileID: 11500000, guid: 4b39019c864c18b43a576752526adc24, type: 3}
- Class: 114
  Script: {fileID: 11500000, guid: 1b3dc54f924693f41b5cbecb267e647a, type: 3}
- Class: 115
  Script: {instanceID: 0}
Assets:
- Assets/Content/AssetBundleAssets/Frames/FrameTier11.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier6.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier8.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier5.prefab
- Assets/Content/AssetBundleAssets/Frames/FramesConfig.asset
- Assets/Content/AssetBundleAssets/Frames/FrameTier3.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier10.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier13.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier1.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier12.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier9.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier7.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier14.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier4.prefab
- Assets/Content/AssetBundleAssets/Frames/FrameTier2.prefab
Dependencies:
- D:/Unity/ab2/ABBA/Assets/../AssetBundles_WSAPlayer/assetbundle_wsaplayer_frameatlas

Unused Sounds

An asset called dummy.wav saying debug is present in the package of CDN assets.

Internal Project Name

The game commonly mentions ABBA in the game's files and assembly, this likely stands for Angry Birds: Big Adventure and also is part of the game server address.