Angry Birds Friends (Adobe Flash)/Unused Text
This is a sub-page of Angry Birds Friends (Adobe Flash).
Mostly strings for testing or hidden from normal gameplay are present.
<!-- DONE -->
<!-- DONE Not found in PC game assets, used the same one as in flash project -->
Comments possibly generated from an internal asset map generator.
Anastassia sent you a Mistery Gift!
Catherine
Markowschky
Winnerberger
Jacqueline
Placeholder names of some kind... Anastassia is likely Anastasia Kharlamova, a developer working at Rovio for the time.
This is a power up description placeholder. You use this one and the pigs won't know what hit them.
Insert error text
Halloween week test
Helpful text for login or registration. Lorem ipsum lorem ipsum...
This is just a place holder for the text. Text alignment, font embedding and width. The actual text is loaded from an xml file. text will be scrolled on the "scroll area"
Level Name
Version Number placeholder
Version: 1.1.1.1 revision 100
Tooltip text here
Extends ClassicStateViewsUI by adding Friends specific views like Friends Play, Chapter selection, Green Day views etc.
A note on how to extend the Classic State Views UI.
Text box
Title
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi malesuada nisl vitae est commodo, ullamcorper finibus ipsum interdum. Quisque nec malesuada erat. Sed ornare sem ac venenatis malesuada.
HEADER TEXT GOES HERE
POWERUP SUGGESTION HEADER
Dynamic Popup Title
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas molestie mauris at velit ullamcorper, a lobortis felis imperdiet. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Integer at massa elementum tellus volutpat efficitur in lacinia eros. Fusce nec tellus pulvinar, maximus nisl sed, semper neque. Proin pulvinar at eros id accumsan. Integer nec ipsum dui. Nullam quis magna nisl. Vestibulum ut erat elit.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas molestie mauris at velit ullamcorper, a lobortis felis imperdiet. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Integer at massa elementum tellus volutpat efficitur in lacinia eros
Text
The league name goes here
<Event header>
<Event text>
*dynamic content*
This contains the client-side data for avatar animations and avatar items. The server only knows the sID (server ID) for the items. Item Id is used to match the item with a frame inside a avatars hats for example and its used to search for an icon by searching for: "Inventory_"+itemId from the AvatarCreatorUI.swf Characters Values: id = id of character activeScale: Character scale when character is active. Default = 1.0 inactiveScale: Character scale when character is not active. Default = 0.5 snapshotScale: Avatar scale when user is taking snapshot. Default = 1.0 BACKGROUND("B"), CHARACTER("C"), HAIR("H"), EYES("E"), MOUTH("M"), WEAR("W");
Items for avatar server id: C10001 etc...
Category top server id: T30001 etc...
halloween hat
3 xmas hats
easter hats added
Halloween 2013
Xmas 2013
Wingman 2014
office 2014
Halloween 2014
server id: G40001
2 christmas glasses
Halloween 2013
Wingman 2014
Halloween 2014
server id: M50001
1 christmas beard
Halloween 2013
Xmas 2013
Halloween 2014
Category bottom(PANTS) server id: P60001
2 halloween items
2 christmas items
valentine's
easter worn item added
Halloween 2013
Xmas 2013
office 2014
Halloween 2014
name parameter must be identical(case sensitive) with export name of the main movie clip of this UI view
A note on configuring the avatar creator popup.
<Container name="Container_PurchaceConfirm"> <Button name="Button_Buy" MouseUp="BUY"/> </Container>
A commented line for handling IAPs?
StarplayerX
Player Name
null
-jonas (2013)
Possibly a signature from Jonas Nyman, a Lead Programmer of the game. The signature can internally be found on the Easter Raffle Enter Popup sprite in the branded tournaments asset.
Export Log
In version 1.11.1.7 of the mobile server, an export log of the SoundsNew.swf file is present with info on the source sound files.
SoundsNew.swf Movie Report Metadata Bytes Value 1136 <rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmlns:xmp="http://ns.adobe.com/xap/1.0/"> <xmp:CreatorTool>Adobe Flash Professional CS5.5 - build 325</xmp:CreatorTool> <xmp:CreateDate>2012-01-30T19:24:26+02:00</xmp:CreateDate> <xmp:MetadataDate>2013-03-14T14:37:40+02:00</xmp:MetadataDate> <xmp:ModifyDate>2013-03-14T14:37:40+02:00</xmp:ModifyDate> </rdf:Description> <rdf:Description rdf:about="" xmlns:dc="http://purl.org/dc/elements/1.1/"> <dc:format>application/x-shockwave-flash</dc:format> </rdf:Description> <rdf:Description rdf:about="" xmlns:xmpMM="http://ns.adobe.com/xap/1.0/mm/" xmlns:stRef="http://ns.adobe.com/xap/1.0/sType/ResourceRef#"> <xmpMM:DerivedFrom rdf:parseType="Resource"> <stRef:instanceID>xmp.iid:4344956BA08CE2118DC282D4FC536000</stRef:instanceID> <stRef:documentID>xmp.did:A2A6F0A3634BE111A946BB187EAE90ED</stRef:documentID> <stRef:originalDocumentID>xmp.did:A2A6F0A3634BE111A946BB187EAE90ED</stRef:originalDocumentID> </xmpMM:DerivedFrom> <xmpMM:DocumentID>xmp.did:4944956BA08CE2118DC282D4FC536000</xmpMM:DocumentID> <xmpMM:InstanceID>xmp.iid:4944956BA08CE2118DC282D4FC536000</xmpMM:InstanceID> <xmpMM:OriginalDocumentID>xmp.did:A2A6F0A3634BE111A946BB187EAE90ED</xmpMM:OriginalDocumentID> </rdf:Description> </rdf:RDF> Frame # Frame Bytes Total Bytes Scene 1 1296840 1296840 Scene 1 (AS 3.0 Classes Export Frame) Scene Shape Bytes Text Bytes ActionScript Bytes Scene 1 0 0 25168 Symbol Shape Bytes Text Bytes ActionScript Bytes ActionScript Bytes Location 25168 Scene 1:Frame 1 Event Sounds: 22KHz Stereo 24 kbps MP3 Sound name Bytes Format wood rolling.wav 6130 22KHz Mono 24 kbps MP3 wood destroyed a3.wav 3275 22KHz Mono 24 kbps MP3 wood destroyed a2.wav 3139 22KHz Mono 24 kbps MP3 wood destroyed a1.wav 2935 22KHz Mono 24 kbps MP3 wood damage a3.wav 1916 22KHz Mono 24 kbps MP3 wood damage a2.wav 2052 22KHz Mono 24 kbps MP3 wood damage a1.wav 2324 22KHz Mono 24 kbps MP3 wood collision a6.wav 1916 22KHz Mono 24 kbps MP3 wood collision a5.wav 1372 22KHz Mono 24 kbps MP3 wood collision a4.wav 1712 22KHz Mono 24 kbps MP3 wood collision a3.wav 1576 22KHz Mono 24 kbps MP3 wood collision a2.wav 1168 22KHz Mono 24 kbps MP3 wood collision a1.wav 1916 22KHz Mono 24 kbps MP3 wingman_select.wav 1372 11KHz Mono 24 kbps MP3 wingman_idle.wav 1372 11KHz Mono 24 kbps MP3 wingman_flying.wav 4317 11KHz Mono 24 kbps MP3 wingman_appears_slingshot.wav 1825 11KHz Mono 24 kbps MP3 wingman_animation.wav 4544 11KHz Mono 24 kbps MP3 tnt box explodes.wav 4703 22KHz Mono 24 kbps MP3 title_theme.wav 296819 22KHz Mono 48 kbps MP3 super_slingshot.wav 8305 22KHz Mono 24 kbps MP3 super_seed.wav 5994 22KHz Mono 24 kbps MP3 star_3_coins.wav 16326 22KHz Stereo 64 kbps MP3 star_3.wav 6266 22KHz Mono 24 kbps MP3 star_2_coins.wav 15419 22KHz Stereo 64 kbps MP3 star_2.wav 5790 22KHz Mono 24 kbps MP3 star_1_coins.wav 15057 22KHz Stereo 64 kbps MP3 star_1.wav 5654 22KHz Mono 24 kbps MP3 special group.wav 1984 22KHz Mono 24 kbps MP3 special egg.wav 1440 22KHz Mono 24 kbps MP3 special egg explosion.wav 3275 22KHz Mono 24 kbps MP3 special boost.wav 3071 22KHz Mono 24 kbps MP3 slingshot streched.wav 3071 22KHz Mono 24 kbps MP3 shop_selection.wav 3094 22KHz Stereo 64 kbps MP3 shop_buy.wav 5450 22KHz Stereo 64 kbps MP3 sardine_can_shot.wav 4635 22KHz Mono 24 kbps MP3 sardine_can_physics_a2.wav 2324 22KHz Mono 24 kbps MP3 sardine_can_physics_a2.wav 2324 22KHz Mono 24 kbps MP3 rock rolling.wav 5246 22KHz Mono 24 kbps MP3 rock destroyed a3.wav 3003 22KHz Mono 24 kbps MP3 rock destroyed a2.wav 4091 22KHz Mono 24 kbps MP3 rock destroyed a1.wav 3887 22KHz Mono 24 kbps MP3 rock damage a3.wav 1916 22KHz Mono 24 kbps MP3 rock damage a2.wav 2188 22KHz Mono 24 kbps MP3 rock damage a1.wav 1712 22KHz Mono 24 kbps MP3 rock collision a5.wav 4159 22KHz Mono 24 kbps MP3 rock collision a4.wav 3955 22KHz Mono 24 kbps MP3 rock collision a3.wav 4091 22KHz Mono 24 kbps MP3 rock collision a2.wav 3479 22KHz Mono 24 kbps MP3 rock collision a1.wav 3071 22KHz Mono 24 kbps MP3 redbird_yell03.wav 4703 22KHz Mono 24 kbps MP3 redbird_yell02.wav 4703 22KHz Mono 24 kbps MP3 redbird_yell01.wav 4703 22KHz Mono 24 kbps MP3 powerup_intro.wav copy 6878 22KHz Mono 24 kbps MP3 powerup_intro.wav 5246 22KHz Mono 24 kbps MP3 piglette oink story.wav 1644 22KHz Mono 24 kbps MP3 piglette oink a9.wav 2935 22KHz Mono 24 kbps MP3 piglette oink a8.wav 4023 22KHz Mono 24 kbps MP3 piglette oink a7.wav 3683 22KHz Mono 24 kbps MP3 piglette oink a6.wav 4159 22KHz Mono 24 kbps MP3 piglette oink a5.wav 2731 22KHz Mono 24 kbps MP3 piglette oink a4.wav 3139 22KHz Mono 24 kbps MP3 piglette oink a3.wav 1848 22KHz Mono 24 kbps MP3 piglette oink a2.wav 1236 22KHz Mono 24 kbps MP3 piglette oink a2.wav 1236 22KHz Mono 24 kbps MP3 piglette oink a12.wav 2460 22KHz Mono 24 kbps MP3 piglette oink a12.wav 2460 22KHz Mono 24 kbps MP3 piglette oink a11.wav 3207 22KHz Mono 24 kbps MP3 piglette oink a10.wav 2052 22KHz Mono 24 kbps MP3 piglette oink a1.wav 2188 22KHz Mono 24 kbps MP3 piglette destroyed.wav 4295 22KHz Mono 24 kbps MP3 piglette damage a8.wav 1304 22KHz Mono 24 kbps MP3 piglette damage a7.wav 1780 22KHz Mono 24 kbps MP3 piglette damage a6.wav 1916 22KHz Mono 24 kbps MP3 piglette damage a5.wav 2188 22KHz Mono 24 kbps MP3 piglette damage a4.wav 1848 22KHz Mono 24 kbps MP3 piglette damage a3.wav 1508 22KHz Mono 24 kbps MP3 piglette damage a2.wav 1508 22KHz Mono 24 kbps MP3 piglette damage a1.wav 1644 22KHz Mono 24 kbps MP3 piglette collision a8.wav 1916 22KHz Mono 24 kbps MP3 piglette collision a7.wav 1916 22KHz Mono 24 kbps MP3 piglette collision a5.wav 1916 22KHz Mono 24 kbps MP3 pig_snare_4.wav 1304 22KHz Mono 24 kbps MP3 pig_snare_4.wav 1304 22KHz Mono 24 kbps MP3 pig_snare_3.wav 1440 22KHz Mono 24 kbps MP3 pig_snare_3.wav 1440 22KHz Mono 24 kbps MP3 pig_snare_2.wav 1372 22KHz Mono 24 kbps MP3 pig_snare_2.wav 1372 22KHz Mono 24 kbps MP3 pig_snare_1.wav 1508 22KHz Mono 24 kbps MP3 pig_snare_1.wav 1508 22KHz Mono 24 kbps MP3 pig_singing_6.wav 1168 22KHz Mono 24 kbps MP3 pig_hi-hat_2.wav 964 22KHz Mono 24 kbps MP3 mushroom_pignic_amb_melodic.wav 156482 22KHz Mono 24 kbps MP3 mushroom_grow.wav 8169 22KHz Mono 24 kbps MP3 mushroom_disappear_03.wav 1644 22KHz Mono 24 kbps MP3 mushroom_disappear_02.wav 1644 22KHz Mono 24 kbps MP3 mushroom_disappear_01.wav 1644 22KHz Mono 24 kbps MP3 mushroom_damage_03.wav 964 22KHz Mono 24 kbps MP3 mushroom_damage_02.wav 964 22KHz Mono 24 kbps MP3 mushroom_damage_01.wav 964 22KHz Mono 24 kbps MP3 mushroom_collision_03.wav 556 22KHz Mono 24 kbps MP3 mushroom_collision_02.wav 556 22KHz Mono 24 kbps MP3 mushroom_collision_01.wav 556 22KHz Mono 24 kbps MP3 mightyeagle.wav 7014 22KHz Mono 24 kbps MP3 mighty_eagle_fly.wav 10888 22KHz Mono 24 kbps MP3 mighty_eagle_bounce.wav 8849 22KHz Mono 24 kbps MP3 menu confirm.wav 1236 22KHz Mono 24 kbps MP3 menu back.wav 964 22KHz Mono 24 kbps MP3 light rolling.wav 6334 22KHz Mono 24 kbps MP3 light destroyed a3.wav 2935 22KHz Mono 24 kbps MP3 light destroyed a2.wav 3275 22KHz Mono 24 kbps MP3 light destroyed a1.wav 3411 22KHz Mono 24 kbps MP3 light damage a3.wav 2731 22KHz Mono 24 kbps MP3 light damage a2.wav 2460 22KHz Mono 24 kbps MP3 light damage a1.wav 2799 22KHz Mono 24 kbps MP3 level_complete.wav 7897 22KHz Mono 24 kbps MP3 level start military a2.wav 10140 22KHz Mono 24 kbps MP3 level start military a1.wav 9596 22KHz Mono 24 kbps MP3 level failed piglets a2.wav 17073 22KHz Mono 24 kbps MP3 level failed piglets a1.wav 12451 22KHz Mono 24 kbps MP3 level clear military a2.wav 14354 22KHz Mono 24 kbps MP3 level clear military a1.wav 13471 22KHz Mono 24 kbps MP3 ice light collision a8.wav 1440 22KHz Mono 24 kbps MP3 ice light collision a7.wav 2120 22KHz Mono 24 kbps MP3 ice light collision a6.wav 1984 22KHz Mono 24 kbps MP3 ice light collision a5.wav 1168 22KHz Mono 24 kbps MP3 ice light collision a4.wav 1576 22KHz Mono 24 kbps MP3 ice light collision a3.wav 1780 22KHz Mono 24 kbps MP3 ice light collision a2.wav 1100 22KHz Mono 24 kbps MP3 ice light collision a1.wav 1304 22KHz Mono 24 kbps MP3 highscore.wav 7082 22KHz Mono 24 kbps MP3 Globe_Bird_Special_Activation_3.wav 4635 22KHz Mono 24 kbps MP3 Globe_Bird_Special_Activation_2.wav 3887 22KHz Mono 24 kbps MP3 Globe_Bird_Special_Activation_1.wav 3683 22KHz Mono 24 kbps MP3 Globe_Bird_Selection_1.wav 1916 22KHz Mono 24 kbps MP3 Globe_Bird_Launch_1 4363 22KHz Mono 24 kbps MP3 Globe_Bird_idle_03.wav 896 22KHz Mono 24 kbps MP3 Globe_Bird_idle_02.wav 1712 22KHz Mono 24 kbps MP3 Globe_Bird_idle_01.wav 2324 22KHz Mono 24 kbps MP3 Globe_Bird_Hit_4.wav 1168 22KHz Mono 24 kbps MP3 Globe_Bird_Hit_3.wav 1032 22KHz Mono 24 kbps MP3 Globe_Bird_Hit_2.wav 1100 22KHz Mono 24 kbps MP3 Globe_Bird_Hit_1.wav 1032 22KHz Mono 24 kbps MP3 Globe_Bird_Death_remove_1.wav 5926 22KHz Mono 24 kbps MP3 get_coins.wav 1780 22KHz Mono 24 kbps MP3 gamescorescreen_score_count_loop.wav 1236 22KHz Mono 24 kbps MP3 fairydust_particle_05.wav 3887 22KHz Mono 24 kbps MP3 fairydust_particle_04.wav 3887 22KHz Mono 24 kbps MP3 fairydust_particle_03.wav 3887 22KHz Mono 24 kbps MP3 fairydust_particle_02.wav 3887 22KHz Mono 24 kbps MP3 fairydust_particle_01.wav 3887 22KHz Mono 24 kbps MP3 fairydust_ball_explosion_03.wav 2256 22KHz Mono 24 kbps MP3 fairydust_ball_explosion_02.wav 2256 22KHz Mono 24 kbps MP3 fairydust_ball_explosion_01.wav 2256 22KHz Mono 24 kbps MP3 egg_collection_bar_03.wav 1644 22KHz Mono 24 kbps MP3 egg_collection_bar_02.wav 1644 22KHz Mono 24 kbps MP3 egg_collection_bar_01.wav 1644 22KHz Mono 24 kbps MP3 camera_shot_v01.wav 2935 22KHz Mono 24 kbps MP3 boomerang_swish.wav 1032 22KHz Mono 24 kbps MP3 boomerang_select.wav 2052 22KHz Mono 24 kbps MP3 boomerang_activate.wav 1576 22KHz Mono 24 kbps MP3 birds_outro.wav 32707 22KHz Mono 24 kbps MP3 birds_intro.wav 39980 22KHz Mono 24 kbps MP3 birds_boss.wav 16597 22KHz Mono 24 kbps MP3 Bird_White_Ready1.wav 3479 22KHz Mono 24 kbps MP3 Bird_Red_Unselected1.wav 1304 22KHz Mono 24 kbps MP3 Bird_Blue_Unselected1.wav 2324 22KHz Mono 24 kbps MP3 Bird_Blue_Talk2.wav 3207 22KHz Mono 24 kbps MP3 Bird_Blue_Ready1.wav 1440 22KHz Mono 24 kbps MP3 Bird_Black_Unselected1.wav 2663 22KHz Mono 24 kbps MP3 Bird_Black_Ready1.wav 1032 22KHz Mono 24 kbps MP3 Bird_Black_Flying2.wav 4159 22KHz Mono 24 kbps MP3 bird shot-a3.wav 1508 22KHz Mono 24 kbps MP3 bird shot-a2.wav 2120 22KHz Mono 24 kbps MP3 bird shot-a1.wav 2188 22KHz Mono 24 kbps MP3 bird misc a9.wav 2935 22KHz Mono 24 kbps MP3 bird misc a7.wav 2392 22KHz Mono 24 kbps MP3 bird misc a6.wav 1780 22KHz Mono 24 kbps MP3 bird misc a5.wav 1712 22KHz Mono 24 kbps MP3 bird misc a4.wav 1440 22KHz Mono 24 kbps MP3 bird misc a4.wav 1440 22KHz Mono 24 kbps MP3 bird misc a4.wav 1440 22KHz Mono 24 kbps MP3 bird misc a3.wav 1984 22KHz Mono 24 kbps MP3 bird misc a2.wav 1440 22KHz Mono 24 kbps MP3 bird misc a12.wav 2663 22KHz Mono 24 kbps MP3 bird misc a11.wav 2392 22KHz Mono 24 kbps MP3 bird misc a10_misc a8.wav 2935 22KHz Mono 24 kbps MP3 bird misc a10.wav 2188 22KHz Mono 24 kbps MP3 bird destroyed.wav 2120 22KHz Mono 24 kbps MP3 bird destroyed.wav 2120 22KHz Mono 24 kbps MP3 bird destroyed.wav 2120 22KHz Mono 24 kbps MP3 bird destroyed.wav 2120 22KHz Mono 24 kbps MP3 bird destroyed.wav 2120 22KHz Mono 24 kbps MP3 bird destroyed.wav 2120 22KHz Mono 24 kbps MP3 bird destroyed.wav 2120 22KHz Mono 24 kbps MP3 bird 05 select.wav 2663 22KHz Mono 24 kbps MP3 bird 05 flying.wav 3819 22KHz Mono 24 kbps MP3 bird 05 collision a5.wav 1372 22KHz Mono 24 kbps MP3 bird 05 collision a4.wav 1576 22KHz Mono 24 kbps MP3 bird 05 collision a3.wav 1712 22KHz Mono 24 kbps MP3 bird 05 collision a2.wav 1644 22KHz Mono 24 kbps MP3 bird 05 collision a1.wav 1780 22KHz Mono 24 kbps MP3 bird 04 select.wav 3411 22KHz Mono 24 kbps MP3 bird 04 flying.wav 3955 22KHz Mono 24 kbps MP3 bird 04 collision a4.wav 1780 22KHz Mono 24 kbps MP3 bird 04 collision a3.wav 1168 22KHz Mono 24 kbps MP3 bird 04 collision a2.wav 1304 22KHz Mono 24 kbps MP3 bird 04 collision a1.wav 1032 22KHz Mono 24 kbps MP3 bird 03 select.wav 1644 22KHz Mono 24 kbps MP3 bird 03 flying.wav 4974 22KHz Mono 24 kbps MP3 bird 03 collision a5.wav 1304 22KHz Mono 24 kbps MP3 bird 03 collision a5.wav 1304 22KHz Mono 24 kbps MP3 bird 03 collision a4.wav 1100 22KHz Mono 24 kbps MP3 bird 03 collision a3.wav 1236 22KHz Mono 24 kbps MP3 bird 03 collision a3.wav 1236 22KHz Mono 24 kbps MP3 bird 03 collision a2.wav 1372 22KHz Mono 24 kbps MP3 bird 03 collision a2.wav 1372 22KHz Mono 24 kbps MP3 bird 03 collision a2.wav 1372 22KHz Mono 24 kbps MP3 bird 03 collision a1.wav 1508 22KHz Mono 24 kbps MP3 bird 02 select.wav 2527 22KHz Mono 24 kbps MP3 bird 02 flying.wav 3071 22KHz Mono 24 kbps MP3 bird 02 collision a5.wav 1100 22KHz Mono 24 kbps MP3 bird 02 collision a4.wav 1848 22KHz Mono 24 kbps MP3 bird 02 collision a3.wav 1712 22KHz Mono 24 kbps MP3 bird 02 collision a2.wav 1576 22KHz Mono 24 kbps MP3 bird 02 collision a1.wav 1848 22KHz Mono 24 kbps MP3 bird 01 select.wav 3275 22KHz Mono 24 kbps MP3 bird 01 flying.wav 4635 22KHz Mono 24 kbps MP3 bird 01 collision a4.wav 2324 22KHz Mono 24 kbps MP3 bird 01 collision a4.wav 2324 22KHz Mono 24 kbps MP3 bird 01 collision a3.wav 1576 22KHz Mono 24 kbps MP3 bird 01 collision a3.wav 1576 22KHz Mono 24 kbps MP3 bird 01 collision a2.wav 1984 22KHz Mono 24 kbps MP3 bird 01 collision a2.wav 1984 22KHz Mono 24 kbps MP3 bird 01 collision a1.wav 1780 22KHz Mono 24 kbps MP3 bird 01 collision a1.wav 1780 22KHz Mono 24 kbps MP3 bigbrother_yell.wav 2120 22KHz Mono 24 kbps MP3 bigbrother_yell.wav 2120 22KHz Mono 24 kbps MP3 bigbrother_select.wav 2256 22KHz Mono 24 kbps MP3 bigbrother_select.wav 2256 22KHz Mono 24 kbps MP3 bigbrother_fly.wav 2595 22KHz Mono 24 kbps MP3 bigbrother_awakens.wav 4227 22KHz Mono 24 kbps MP3 beatnext2.wav 3615 22KHz Mono 24 kbps MP3 balloon_pop.wav 964 22KHz Mono 24 kbps MP3 ball_bounce.wav 964 22KHz Mono 24 kbps MP3
Leftover Mighty Eagle Tutorial Popup File
An XML file for the Mighty Eagle is present in all releases of the game before 2014. A definition for it is also present in com.angrybirds.popups:TutorialPopupManager, the class to load tutorial popup files, however, it has no references, most likely this was yet another leftover from the Flash Player 11 prototype to likely display a popup to purchase the Mighty Eagle, like the mobile game.
<Popup name="Popup_MightyEagle" visible="False" fromLibrary="True" overlay="True" alignH="CENTER" alignV="CENTER" width="1024" height="768"> <Container name="Container_Popup" visible="False"> <Button name="Button_MEBuy" MouseDown="ME_POPUP_BUY" scaleOnMouseOver="TRUE"/> <Button name="Button_MEVideo" MouseDown="ME_POPUP_VIDEO" scaleOnMouseOver="TRUE"/> <Button name="Button_MEClose" MouseDown="ME_POPUP_CLOSE" scaleOnMouseOver="TRUE"/> <MovieClip name="MovieClip_YouTubeArea" visible="False"/> </Container> </Popup>