Angry Birds In Ultrabook Adventure
|Angry Birds In Ultrabook Adventure|
|This game is defunct.|
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
Decompress the PAKs, there's more assets in them.
Angry Birds...brought to you by Ultrabook!
Lauri from Angry Birds Friends made their way here.
Angry Birds Flash Player 11 Leftovers
A placeholder string for the current version of the game for the credits.
Angry Birds Flash Player 11 Demo @Adobe MAX © Rovio Entertainment Ltd.
Unused text related to Angry Birds Flash, an unreleased Angry Birds game.
Unused text related to Mighty Eagle that doesn't appear in the game.
Stuck on a tricky level? Out of levels to play? Bring on the Mighty Eagle! Only $0.99 Pay once. Unlimited use.
Another unused text related to Mighty Eagle that doesn't appear in the game.
Angry Birds Vuela Tazos
Unused text related to Angry Birds Vuela Tazos, an ended Angry Birds promo.
This is just a place holder for the text. Text alignment, font embedding and width. The actual text is loaded from an xml file. text will be scrolled on the "scroll area"
Another placeholder string for the credits of the game.
Angry Birds Chrome Leftovers
A ton of content from Angry Birds Chrome is left over in AngryBirdsIntelUltraBook.swf.
Flash Player 11 animation leftover
The game HAS code to load this (onGraphicsInitialized in AngryBirdsFP11 has a mention for use of a value named DISPLAY_FLASH_GOES_11 to load StateFlashGoes11 which also exists in relation).
The file AngryBirdsGoesTo11.swf is present in external_assets, having no use by the game, it is used as a splash screen before loading the game.
Debug Compilation Mistakes
Does this make sense?
The 10 Level (2012) versions of the game (v0.0.0.11-v0.0.0.13 + Head) and Head server of the 2013 version were compiled with debug compilation info unstripped, providing a large portion of original class/variable names as well as the source directory they were compiled in with the file name while also being able to connect to a debugger on bootup, most likely these builds were meant for QA testers but somehow ended up on some of the public game servers. "*" can be continuous or qa while "*2" can be AngryBirdsFacebookIntel or AngryBirdsFP11. You won't notice anything when playing those versions of the game in your browser.
C:\Program Files (x86)\Jenkins\workspace\ULTRABOOK-FLASH-player-*\*2\src C:\Rovio\AngryBirdsFacebookIntel\workfiles\fla\ C:\flashWorkspace\ABFBINtel\workfiles\fla
Individually rip the changed textures and find code differences if possible.
- The theme background was changed to have lighter textures.
- The game completed cutscene no longers plays the birds_outro sound clip when it begins.
- The theme background was reverted with texture offsets that match the original's.
Internal Project Names
The game went with one as the primary, being IntelUltraBook. When relating to the compilation directory another goes by FacebookIntel and UltraBook is also one due to the canvas function name, all with AngryBirds in the name beforehand.
The Angry Birds series
|iOS||Angry Birds • Epic • Stella • Transformers • Fight! • Angry Birds 2 • Football! • Go! • Friends • Reloaded • Rovio Classics: Angry Birds • Angry Birds POP!|
|Android||Angry Birds • Epic • Seasons • Space • Rio • Star Wars • Star Wars II • Stella • Transformers • Fight! • Angry Birds 2 • Go! • Angry Birds Friends (Android, WebGL) • Football! • Bad Piggies • Rovio Classics: Angry Birds • Angry Birds POP!|
|Windows||Angry Birds • Seasons • Space • Rio • Star Wars • Bad Piggies • Friends|
|HTML5||Chrome • Pistachios • Friends|
|Mac OS X||Seasons • Space • Star Wars • Reloaded|
|Adobe Flash||Breakfast • Ultrabook Adventure • Friends • Vuela Tazos • Heikki • Lotus F1 Team • McDonald's • Social|
|Xbox 360, PlayStation 3||Trilogy|