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Angry Birds Rio (Android)

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Title Screen

Angry Birds Rio

Developers: Rovio, Fox Digital Entertainment, Blue Sky Studios
Publisher: Rovio
Platform: Android
Released internationally: September 13, 2012


DebugIcon.png This game has debugging material.


Angry Birds Rio is the third game in the Angry Birds saga, featuring characters and environments from the 2011 Fox Animation/Blue Sky Studios movie Rio, and later Rio 2.

Debugging Functions

Just like other Angry Birds games built with Lua, debugging functions are mentioned in certain Lua files and named certain Lua files.

FPS+Memory+Stack(?) Display

If the game is not a release build, on every bootup, the game will show a display for those status on the bottom corner.

Debugging Info in Credits

If the game is not a release build, the game will show the customerString in the credits menu.

Developer Cheats

After enabling developer cheats, in build settings, an empty circle button will appear in the top right corner of the screen. There are also key-based cheats, but they cannot be done on mobile releases.

Main Menu:

The button loads a list of 9 functions that can be done:

  • Clear Level Progress = Wipes level progress for a save.
  • Clear Achievements = Wipes achievements for a save.
  • Clear Powerups = Wipes all powerups for a save.
  • Add 20 Powerups = Adds 20 of each powerup for a save.
  • Special Offer Timer to 1.5H/ 1 Min = Changes special offer duration, defaulted to 1 min.
  • Always show PUPUs = Always show Product Update Pop-Ups?
  • Clear Coins = Wipes all coins for a save.
  • Add 100 Coins = Adds 100 coins to a save.
  • Find Hidden Harbor = Unlocks "Hidden Harbour".

In-Game:

  • Lose = Makes the game act like you lost the level.
  • 1xStar = Makes the game act like you beat the level but rigs the score to approximately one star.
  • 2xStar = Makes the game act like you beat the level but rigs the score to approximately two stars.
  • 3xStar = Makes the game act like you beat the level but rigs the score to approximately three stars.
  • Feather = Makes the game act like you beat the level with the Mighty Eagle and rigs the score to approximately a 100% feather.
  • Gift = Spawns a powerup box in the current level, you can use this an indefinite amount of times.
  • Starter Gift = Spawns the "Starter Gift" in the current level (1x or every powerup), you can use this an indefinite amount of times.
  • Collect Golden Fruits = Collects "Golden Fruits" in the level automatically, can only be used if golden fruits are present in the current level.

Level Editor

A level editor is present in the game files and is shown at the main menu if the value to show it is enabled in the build settings. Unfortunately, it lacks support for touch controls, meaning you can only look at levels. Unlike Angry Birds where its editor uses right-click to test levels (which mobiles call double-finger click), this game zooms in/out on levels, and it's similar to the computer version's editor.