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Animal Crossing/Version Differences
This is a sub-page of Animal Crossing.
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See if there are any undocumented differences between Doubutsu no Mori + and other versions. Upload the legato version of Tom Nook's theme. Since the + version is more obscure than others, this will be more difficult.
Animal Crossing has had four different versions, with plenty of differences between them:
- Doubutsu no Mori, a Japan-only game on the Nintendo 64.
- Doubutsu no Mori+, a Japan-only enhanced port of Doubustu no Mori released for the GameCube.
- Animal Crossing, the localized version of Doubutsu no Mori+, released for the GameCube.
- Doubutsu no Mori e+, the Japan-only enhanced re-release of Animal Crossing, released for the GameCube.
- The logo seen upon startup varies. In Doubutsu no Mori, it was a Nintendo 64 logo which would pop up similarly to a piece of furniture being dropped in a house. In succeeding games, it was the Nintendo logo that would simply fade in. The logo is white in Doubutsu no Mori+ and region specific colors in the other two remakes (red in NTSC regions and blue in PAL regions).
- In Doubutsu no Mori and +, a Bell Shrine would appear beside a large tree in a lower acre. In Animal Crossing and e+, the Bell Shrine was replaced with a Wishing Well. Along with this, the interactivity with the large tree on New Year's Day changed: in the N64 and + versions, the player would shake the rope on the face of the shrine, making the bells on the rope ring. In the US and e+ versions, the player would throw a Bell (as in the currency) into the well.
- The Resettis wear a white shirt in the N64 and + versions, and a set of overalls atop the shirt in the US and e+ versions.
- Various articles of clothing, stationery, wallpaper, and carpeting in the N64 version were redesigned in later versions (i.e., the N Logo Shirt becoming the G Logo Shirt).
- Various villagers were redesigned in the GameCube versions:
- Bluebear's pupils are smaller and her muzzle is altered from a Western-styled, semi-trapezoidal design to a triangular, anime-esque one.
- Stella's muzzle is replaced with a curved smile, her skin is changed from pink to beige, and her blush is changed from orange to salmon.
- Nibbles's green fur is changed to teal, and her blush is replaced with freckles.
- Portia's eyes are longer and higher-positioned, making her appear less blissful than in the N64 version.
- Ursala's hair is darkened, her eyebrows are changed from a u-shape to thicker, diagonal lines (making her appear milder in expression), her muzzle is made smaller and recolored from bright pink to cream, and her eye shape is changed from half-almond to full-almond.
- Cleo's nostrils are changed from large circles to small, upside-down almond shapes.
- Murphy is given a dark green patch on his right ear, his eyes are changed from slight curves to straight lines, his eyebrows are changed from curved black triangles to straight green lines, the straight tips of his 3-shaped mouth are removed in compensation for said mouth being made slightly bigger, and his muzzle is slightly smaller.
- One notable redesign was to Jane. In the Japanese versions, she had white fur, brown skin, tired eyes, and large pink lips. Due to this design's rather unfortunate similarity to stereotypical depictions of African-Americans, she was given purple fur, smaller lips, pinkish skin, and irritated-looking eyes in Animal Crossing.
- Tom Nook and Redd have slightly different uniforms in the N64 and + versions. In those versions, their uniforms contain Japanese characters, which were replaced in the US and e+ versions (Nook bearing his signature leaf logo and Redd displaying the letter "B").
- In +, Tortimer wears a red zucchetto and glasses with light-blue lenses. In the US and e+ versions, he wears a top-hat and glasses with clear lenses.
- Katrina wears a white robe and matching headband in the N64 and + versions. In the US and e+ versions, she wears a traditional red Roma outfit.
- Various buildings, such as Tom Nook's Store, the Dump, and the Post Office, have their logos redesigned in the US and e+ versions, removing all Japanese characters.
- Released fish in the N64 version bounce along the ground once before diving into the water. In later versions, they dive straight into the water to conserve time.
- During the Cherry Blossom Festival, villagers have picnics on tatami mats, surrounding the Bell Shrine/Wishing Well in the Japanese versions. In the US version, they simply dance around the Wishing Well. Likewise, the music for the festival is changed in the American version.
- In the Japanese versions, igloos contain woks with slowly bubbling blocks of tofu. In the US version, it is replaced with a cauldron full of chowder.
- The notes on the Town Tune board are represented with "Do Re Mi Fa So La Ti Do" abbreviations in the N64 version, Latin characters in Animal Crossing, and katakana in e+.
- Shadow sizes of certain fish vary between versions.
- Diaries dropped on the floor in the N64, +, and US versions appear as objects stuffed inside a brown paper bag with Tom Nook's symbol printed on it; this symbol is also used for saplings. In e+, diaries appear as envelopes.
- Items that do not act as furniture when placed indoors vary in how they are displayed if present in a building. In the N64 version, they appear as sprites, while in the GameCube versions, they have 3D models.
- In the N64 version, most items dropped on the ground appear as either toolboxes or chests; toolboxes represent tools, and chests represent almost everything else. In the GameCube versions, each category of item is given its own overworld sprite: tools and stationary use their N64 indoors sprites, clothes use a folded-up shirt with white and magenta stripes, and umbrellas use a red umbrella with yellow polka-dots. All categories of items not mentioned have their own overworld sprites in all versions.
- The ink meter (seen when writing letters, diary entries, or bulletin board posts) is absent in e+.
- The font in e+ is reworked to take advantage of the game's better video quality compared to the N64 version (GameCube games typically output video in a display resolution of 640x480, compared to the 320x240 output of most N64 games); the result is crisper and bolder than in previous versions.
- Animalese in all of its variants sounds deeper in Animal Crossing compared to its Japanese counterparts and is better tuned to fit western languages.
- The Japanese versions use a dial-based typing system. The Control Stick selects a letter, A types the letter, and pressing Down on the Control Stick switches the dial to a different set of characters (ABCDE to FGHIJ, etc.). In Animal Crossing, a keyboard system is used instead.
- In the N64 version, insects aren't restricted to Acres yet are restricted from flying out to sea. With the exception of bees, these limits are reversed in the GameCube versions.
- Upon being awoken, Gulliver will give the player a random furniture item in the N64 version. In the GameCube versions, he gives the player a rare furniture item from the "Gulliver's Treasury" set.
- Wendell will only eat fish in the N64 version; in the GameCube versions, he will accept any and all edible items.
- The "Handhelds" section in the catalog is restricted to umbrellas in the N64 version.
- In the N64 version, only one item can be stored in storage compartments and only one song can be stored in a radio. In the GameCube versions, three items can be stored in each storage compartment and all 55 songs in the game can be stored in radios.
- In the N64 version, stationery is bought one sheet at a time instead of in packs of four (as is the case in the GameCube versions).
- House debts are slightly different in e+.
- In Animal Crossing, Gyroids inside a house will begin to move the minute the player enters the room they are in. In e+, Gyroids in a neighbor's house will pause for a moment before they all begin at the same time, while Gyroids in the player's home can be set to be synced with each other or a song playing in the room, and will stay synced even when the player goes out and comes back.
- In the N64 version, travelling between towns required two Controller Paks: one to save travel data, and one to access the town being visited. In the GameCube versions, travelling requires two memory cards for the same purposes. However, in the GameCube versions the player has two options for how to perform this process: they can either travel to a town saved on a memory card in Slot B on the same console as the card in Slot A, or they can travel to a memory card in Slot A on a second GameCube.
- In the GameCube versions, once the player has entered their town, it is possible to eject the game disc without interrupting gameplay. This is because the amount of additional content in +, Animal Crossing, and e+, while plentiful, only takes up a marginal amount of additional data; note that N64 cartridges such as the one for Doubutsu no Mori are 1.436 megabytes smaller than GameCube discs. As a result, the GameCube versions' ROMs are small enough to be loaded into the console's RAM in their entirety.
Features added in Doubutsu no Mori +
Note: The following features are ones not listed in previous sections.
- Tortimer is introduced as the town mayor, and gives out gifts on special occasions.
- The Museum, Able Sisters, and Island are introduced, along with their corresponding characters (Blathers, Mable, Sable, Kappn', and the Islanders).
- More Famicom games are added, the most notable one being the Famicom Disk System version of The Legend of Zelda (despite being inaccessible).
- A second floor and basement are added as available house expansions.
- Using the C-Stick, the player can participate in the Morning Aerobics.
- Eight more fish (Sea Bass, Red Snapper, Barred Knifejaw, Jellyfish, Arapaima, Crawfish, Frog, and Killifish) and eight more bugs (Pill Bug, Mole Cricket, Mosquito, Pondskater, Ant, Bagworm, Spider, and Snail) are added.
- Mushrooming Season is removed.
- e-Reader support is added.
- The guitar riffs used throughout the live version of "DJ K.K." are changed; in Doubutsu no Mori, the riffs sound similar to those in the song "Get Ready for This" by 2 Unlimited, whereas in Doubutsu no Mori + and onwards, the riffs are changed to a new, original melody.
Features added in Animal Crossing
Note: The following features are ones not listed in previous sections.
- American holidays are added (and Japanese ones changed or removed) to compensate for cultural differences.
- Groundhog Day, Valentine's Day, April Fool's Day, Nature Day, Spring Cleaning, the Fireworks Show, Founder's Day, Hometown Day, the Harvest Moon Festival, Explorer's Day, Halloween, Mayor's Day, the Harvest Festival, Sale Day, Snow Day, and Toy Day were added, as well as the reintroduction of Mushrooming Season from Doubutsu no Mori.
- The Herabuna is replaced with the Brook Trout.
- As well as Famicoms being redesigned as Nintendo Entertainment Systems, the Famicom games Gomoku Narabe and Mahjong were replaced with Soccer and Excitebike. Strangely, although it is inaccessible, the FDS version of The Legend of Zelda is replaced with the NES version, indicating that it was once meant to be accessible. Curiously, the NESes are not changed back into Famicoms for the e+ version, despite the NES being an international-exclusive variant of the Famicom.
Features added in Doubutsu no Mori e+
Note: The following features are ones not listed in previous sections.
- The player can adjust their fluency with kanji (Chinese pictographs re-purposed for the Japanese language) in the main menu.
- During the part-time job segment of the game, the player is no longer required to do favors for villagers.
- While Tom Nook's store is closed, if the player hits the shop's door with a shovel or an axe three consecutive times, the shop will open for the player. However, as Tom Nook was sleeping, he moves much slower, prices of his wares are inflated by 17%, prices of your wares are deflated by 30%, and you can only buy or sell what is on display in the shop. There is also a special "after hours" theme that is basically a groggy, legato variation of Tom Nook's theme.
- Tom Nook will sell party poppers at his store in the later half of December to celebrate New Year's Eve. He also offers a greater variety of items during his sales, including holiday knickknacks such as the party poppers, fans, balloons, and pinwheels (the latter of which was previously only available from grab bags on Sale Day).
- The player has the option of hiring Tom Nook to build objects found around town for display for a fee. These include objects such as a water mill, sewer lines, street lamps, and so on. Several of these decorations were reused as Public Works Projects in Animal Crossing: New Leaf, 10 years after the release of e+.
- The island now serves as the product for the player's final loan, which totals in at just under a million bells. Each player will own their own private island, as opposed to all 4 players sharing a single one.
- K.K. Slider will perform for the player's birthday. The song he plays was later accessible in New Leaf as "K.K. Birthday" (itself only obtainable on the player's birthday). Villagers will also acknowledge the player's birthday by congratulating them and sending them gifts, and the player's mother will mail them a birthday cake.
- Medicine is added, which can cure bee stings and help heal villagers, who can now become sick. This feature was later implemented overseas in Animal Crossing: Wild World.
- There are over 60 new neighbors featured in e-Reader cards, and it is possible to choose which neighbors the player wants to move into their town by collecting their corresponding e-Reader card and then swiping them; this feature would later be implemented 13 years later with the Welcome amiibo update for New Leaf. The player can also make neighbors perform a few more actions than usual if one becomes good friends with them, such as waving to the player when they see them. This is not available in Animal Crossing because the e-Reader cards only cause the character on the card to send the player a letter with a gift and further give another gift through a written password on the back of the card. The added friendship actions that neighbors will perform also is not seen until Animal Crossing: Wild World.
- The player can eavesdrop on conversations held between two neighbors in e+. The neighbors in Animal Crossing talk only for a split second, preventing the player from doing the same. This feature appears again in Wild World.
- In Animal Crossing, asking for errands will cause them to either ask for an item from another neighbor or give an item to the player to deliver to a select neighbor. These items, however, are always unusable even if they were the same kind of object that could be normally used (like clothing or tools). In e+, they will do the same, except the items are always those that can be used by the player, and are contained in presents tied up with blue ribbons. If the player chooses to unwrap the present, they are able to use the item inside, but the one who gave the player the errand will be temporarily angered. They also sometimes offer errands involving the player personally giving another neighbor a letter, which they can choose to read. This is another feature added into Animal Crossing: Wild World, except the color of the ribbons on delivery presents is changed to green.
- The player can copy players and towns from + to e+. The player can only take a few things with them, such as their name, birthdate, fishing and insect catching records, their personal patterns, and their item catalog. The duplicated subjects are not deleted from the + version, and are still fully accessible there.
- The Post Office can now hold up to five sections for saved letters, each with 160 slots, either on the same Memory Card or on multiple ones, allowing the player to save up to 800 letters.
- All holidays in Animal Crossing were transferred over to e+ version as well, but additional events were vaguely mentioned, including how certain neighbors will wear hats during Christmas Eve and the Harvest Festival, and how the player's mother will send letters about Tanabata (Festival of the Stars) and Mamemaki (Bean Throwing Festival).
- The Reset Surveillance Center can be accessed after encountering Mr. Resetti twice. After the player smacks every rock every day for up to a week, a rock will smash open and reveal the entrance. Mr. Resetti can be found in here as well as Don. This was not available in Animal Crossing, but the Reset Surveillance Center can be visited in both Animal Crossing: City Folk and Animal Crossing: New Leaf through different means.
- Eight new fish (Horse Mackerel, Puffer Fish, Dab, Olive Flounder, Squid, Octopus, Seahorse, and Blue Marlin) and eight new insects (Birdwing Butterfly, Hercules Beetle, Diving Beetle, Flea, Crab, Hermit Crab, Coconut Crab, and Dung Beetle) are added. Almost all of these fish and insects would reappear in later installments in the series, the only exceptions being the Crab and the Coconut Crab.
- New furniture sets are added.
- The player can play unique minigames on a linked Game Boy Advance.
- New songs are added, twelve of which are available through e-Reader cards. In addition to new songs, looped live versions for play on the radio exist. All songs can be obtained by becoming friends with villagers, each with their own specific song. These new songs would later make their overseas debuts in Wild World.
- Some villagers had their favorite songs changed when you are in their houses. Most of which were retained in subsequent appearances.
- Data can be transferred via a Nintendo Secure Digital Memory Card Adapter that can be used to duplicate and save data on separate SD cards; this data can then be used to upload files to a computer or a compatible photo printer.
- Among other functions, the player can take screenshots of the game and save them to the SD card; this feature would return in City Folk and New Leaf.
- In Animal Crossing, the first player created on the included promotional memory card will receive a special letter from Nintendo, containing a grab bag with two NES games and a song from K.K. Slider inside. In e+, this grab bag arrives as a gift in a letter from Mom.
- After completing a delivery, the sender will ask for the recipient's feedback. This feature was later implemented in Wild World and onward.
- During the Fishing Tourney, Chip will give the player a fishing rod if they don't have one in their inventory. This feature was latter implemented in New Leaf.
- Jacob's Ladders are introduced, and only grow in perfect towns; this feature would become a staple for the series.
- The player can pluck flowers and carry them around as novelty items.
- The main theme is remixed, featuring much more instruments than in previous versions:
|Animal Crossing||Doubutsu no Mori e+|