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Doubutsu no Mori
|Doubutsu no Mori|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Entering the code 8010FD63 0001 enables a debug display. More info here.
Doubutsu no Mori is a late-era Japan-only Nintendo 64 game that was re-released for the GameCube in Japan, then updated and released in the US as Animal Crossing, and that version was re-re-released in Japan and (finally) released to the rest of the world, except for China, which got the original Nintendo 64 version years after its Japanese release.
Weird sentence, weirder story.
- 1 Map Select
- 1.1 Settings
- 1.2 1: Field Course 1
- 1.3 2: Field Course 2
- 1.4 3: Field Course 3
- 1.5 4: Water Test Course
- 1.6 5: Footprint Test Course
- 1.7 6: NPC Test Course
- 1.8 7: NPC Arrange Room
- 1.9 8: NPC Random Course
- 1.10 9: FG Tool, Field Mode
- 1.11 10: Shop
- 1.12 11: BG Preview Without Rivers
- 1.13 12: BG Preview With Rivers
- 1.14 13: Shady Broker's Shop
- 1.15 14: FG Tool, Room Interior Mode
- 1.16 15: Post Office
- 1.17 16: start demo 1
- 1.18 17: start demo 2
- 1.19 18: Police Station
- 1.20 19: Fortune Telling Tent
- 1.21 20: Player Select
- 1.22 21: My Room size S
- 1.23 22: My Room size M
- 1.24 23: My Room size L
- 1.25 24: Convenience Store
- 1.26 25: Supermarket
- 1.27 26: Department Store 1F
- 1.28 27: Test Course 5
- 1.29 28: Player Select 2
- 1.30 29: Player Select 3
- 1.31 30: Department Store 2F
- 1.32 31: Event Announcements
- 1.33 32: Igloo
- 1.34 33: for field tool
- 1.35 34: Waiting For Visitors Demo
- 1.36 35: Player Select 4
- 2 Build Date
The game contains a map select screen that is very similar in design to those found in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The screen can be accessed using the GameShark codes below. Enter the codes and start the game (make sure you have a save file), and when Totakeke on the screen prompts you to start, hold R and hit the second option of each prompt until he starts to freak out. Hit the second option one last time and he will "erase" you (it won't work). After that, the test menu will come up. The D-pad is used to choose an area, and Start will load it.
D0145B31 0010 81106F14 0073 D0145B31 0010 81106F16 F4D0 D0145B31 0010 81106F18 0074 D0145B31 0010 81106F1A 1A40 D0145B31 0010 81106F1C 8080 D0145B31 0010 81106F1E 0000 D0145B31 0010 81106F20 8080 D0145B31 0010 81106F22 2570 D0145B31 0010 81106F28 8080 D0145B31 0010 81106F2A 1A34 D0145B31 0010 81106F2C 8080 D0145B31 0010 81106F2E 1A28 D0145B31 0010 81106F3E 0240
Having more detail is always a good thing.
Specifically: Lots of stuff to do here...
Document the map select options, document the maps (most, if not all, are for debugging/testing or something?), everything else.
From top to bottom, the labels are Step, Weather, Gender, Face, Bee Sting, Data, Shirt, Event.
1: Field Course 1
Acre 1 has 5 NPCs that have a conversation, then immediately get either angry or depressed. They all disappear if you leave the acre. There is also a bulletin board. Another acre has trees in each stage of growth. There are also fruit trees bearing every kind of fruit. Other highlights include rivers that appear out of nowhere, two lighthouses, a train stuck in midair, another acre of trees (this time with money growing on them), and hills covered in pitfalls.
2: Field Course 2
Features several instances of Nook's Cranny, a few houses intended for the player, many more NPCs, a soccer ball, and two landfills. The complete lack of trees in this map compensates for their overabundance in the previous one. This map is unused in the GameCube version as well. It also includes a giant unused yellow cube-like figure, which other than multiplying and pushing the player around does not do much.
3: Field Course 3
A bunch of apples and pitfalls can be found in one area. Copper is also present. Oddities include a villager walking on water, a rectangle made of tree stumps, and another flying train. Also present in the GameCube version.
4: Water Test Course
Bees spawn at the starting point of the map, so (ahem) be warned. There is also a steep hill and a waterfall. Surprisingly normal compared to the previous maps.
5: Footprint Test Course
Crashes the game.
6: NPC Test Course
A single-acre map with three NPCs and nothing else.
7: NPC Arrange Room
House with many paintings, a chair, a potted plant, and two Gyroids. Going outside takes you to Field Course 1.
8: NPC Random Course
9: FG Tool, Field Mode
Generic four-acre map. Nothing to see here.
Nook's Cranny without anything to buy. Exit leads to Field Course 1.
11: BG Preview Without Rivers
An early map geometry test without proper textures. In other words, it is a glitched cliff.
12: BG Preview With Rivers
A very early river test with primitive textures. The player walks around on the water and cannot get up on dry land. You can also get stuck behind one corner of the dock.
13: Shady Broker's Shop
Also known as the Black Market or Crazy Redd's. Exit leads to Field Course 1.
14: FG Tool, Room Interior Mode
Same as 7, but may be different. No idea what special function it has. Exit leads to Field Course 1.
15: Post Office
The Post Office, obviously. Exit leads to Field Course 1, as usual.
16: start demo 1
The scene where you meet Rover on the train at the beginning of the game. After the questionnaire is completed, the screen fades to black and the train sound effect is played on an endless loop.
17: start demo 2
The meeting with Rover again, only he doesn't ask for the date in this one.
18: Police Station
The Police Station, of course. The exit leads to everybody's favorite test map, Field Course 1.
19: Fortune Telling Tent
The Fortune Telling Tent. Guess where the exit leads. I dare you.
20: Player Select
Presumably used to select player 1. If you have no save file, it replays Totakeke's beginning speech.
21: My Room size S
Drops you in a small house. Oddly enough, you can't exit.
22: My Room size M
Drops you in a medium house. The camera is fixed, and you still can't exit.
23: My Room size L
Same as above, only you're in an even larger house.
24: Convenience Store
Starts you off in Nook 'n' Go, the first upgrade to Nook's store. No items are for sale. Exit leads to Field Course 1.
Starts you off in Nookway, the second upgrade to Nook's store. No items are for sale. Exit leads to Field Course 1.
26: Department Store 1F
Starts you off on the first floor of Nookington's, the third and final upgrade to Nook's store. The stairway to the second floor functions normally. No items are for sale. Exit leads to Field Course 1.
27: Test Course 5
A small map that only has ponds and grass areas.
28: Player Select 2
Brings up the load player screen with some sheep talking to you instead of Totakeke. Presumably used to load player 2.
29: Player Select 3
Brings up the load player screen with Totakeke. Presumably used to load player 3.
30: Department Store 2F
Starts you off on the second floor of Nookington's. The stairway functions normally, and the exit again deposits you at Field Course 1.
31: Event Announcements
A bunch of acres with sign poles in the same place. One acre will crash the game.
Specifically, an igloo made by hollowing out a pile of snow.
33: for field tool
An "almost" normal town, except something is buried in cement, the animals have graphically glitched houses that all lead to NPC arrange room (#7 in the menu), and the post office and dump are missing.
34: Waiting For Visitors Demo
This will load the title screen with a demo of your town, but you are fully playable. Pressing the Start button takes you to Totakeke's speech/player select.
35: Player Select 4
Brings back the sheep to help load your game. Presumably used to select player 4.
Present at 0x19D00 is a build date in the same format as Ocarina of Time and Majora's Mask.
forest@srd038J.srd.nintendo.co.jp 01-02-14 16:37:16
|The Animal Crossing series|
|Nintendo 64||Doubutsu no Mori|
|Nintendo DS||Animal Crossing: Wild World|
|Wii||Animal Crossing: City Folk|
|Nintendo 3DS||Animal Crossing: New Leaf • Animal Crossing: Happy Home Designer|
|Wii U||Animal Crossing: amiibo Festival|