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Aquaman: Battle for Atlantis

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Title Screen

Aquaman: Battle for Atlantis

Developer: Lucky Chicken Games
Publisher: TDK Mediactive
Platforms: GameCube, Xbox
Released in US: July 23, 2003 (GCN), July 30, 2003 (Xbox)


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Aquaman: Battle for Atlantis is basically the Nintendo 64 Superman, but underwater and full of invisible walls. It's bad.

Hmmm...
To do:
Check the ART folder for more unused content.

Unused Graphics

Old Menu Files

Quite a few leftover graphics from an older version of the game can be found inside of ART\OLD MENU FILES.

Controller Configuration

The player was able to pick four different controller configurations at one point during development. There's also controller configuration graphics from the cancelled PlayStation 2 port.

Memory Card

Graphics of the PS2 Memory Card.

AquamanBFA PS2MC1.PNG AquamanBFA PS2MC1B.PNG AquamanBFA PS2MC2.PNG AquamanBFA PS2MC2B.PNG

An alternate subtitle of "Guardian of Atlantis".

AquamanBFA GOALOGO.PNG

Unused Code

MNU_MAIN.DAT

Hmmm...
To do:
Add a screenshot of the main menu after removing the comments.

The main menu script from the Xbox release has a commented-out version number for a beta version, which was last updated to be beta 1.02. If the comments are removed, the string will be displayed on the bottom-left corner of the main menu.

//MENUITEM_BEGIN: "static text" "beta 1.02"
//MENUITEM_PROP: "selectable" "no"
//MENUITEM_DATA: 60  420 255 255 255 255 0.5 0.5
//MENUITEM_END:

Unused Text

README.TXT

A readme that references numbers and descriptions for each mission in the game.

Levels Descriptions and numbers for reference
=============================================
 1 "new/inner city"
 2 "science facility"
 3 "hydroponic farm"
 4 "armory/military base"
 5 "ruins/old town"
 6 "royal palace"
 7 "black manta sub battle/gateway to atlantis"
 8 "black manta base exterior"
 9 "black manta base interior"
 10 "throne room"
 11 "lava cave"
 12 "ruins/old town"
 13 "armory/military base"
 14 "sea dragon/gateway to atlantis"
 15 "royal palace"
 16 "throne room"
 17 "ocean master sub battle/gateway to atlantis"
 18 "ocean master base exterior"
 19 "ocean master base interior"


*VERY OLD*
 1 "military base"
 2 "palace"
 3 "innercity"
 4 "lava tunnel"
 5 "ampitheatre *"
 6 "manta base *"
 7 "M.base inside *"
 8 "Gate.Atlantis"
 9 "hydroplant *"
 10 "O.master base *"
 11 "O.M base inside *"
 12 "Old Town *"
 13 "Science tower *"
 14 "Sci.towr inside *"
 15 "Throne room *"
 16 "Tunl to b.manta *"

TEXT.DAT

The beginning of each TEXT.DAT file contains several comments about how to use it.

// the name following begin_dialog: must be the name that follows the comma in the .tom file
// i.e. good_knight, bob	bob is the name you'll use here

// anim_script: is the sequence of animation numbers that plays while the character talks
// must be from 1-20 numbers

// label_name: is the label in the .act file that is played for each animation

// speech_index : is the index of speech sound stored in SPU RAM (Gunawan'll put this, other ppl just put -1 please)

// speech_length : is the length of speech sound in frame (Gunawan'll put this, other ppl just put 0 please)

// next_speaker: is the name of the character that is speaking next followed by
// the number of the script that they're going to do
// if there is no next speaker but the npc in this dialog will still talk to you with the triangle button
// then put the current speakers name followed by the script number that the npc will say when spoken to again

MEMCARD.DAT

A bunch of leftover text related to Memory Cards from the canned PS2 version.

"Checking memory card (8MB) (for PlayStation^2). Do not remove memory card (8MB) (for PlayStation^2) in memory card slot %i, reset or switch off the console.:"
"Memory Card (8MB) (for PlayStation^2) is not inserted. At least 170KB is needed to save Aquaman data. Press the + button to continue.:"
"No Memory Card (8MB) (for PlayStation^2). Please insert memory card (8MB) (for PlayStation^2) into Memory Card slot %i.:"
"No Aquaman save data present on Memory Card (8MB) (for PlayStation^2) in Memory Card slot %i.:"
"There is insufficient space on Memory Card (8MB) (for PlayStation^2). At least 170KB is needed to save Aquaman data. Press the + button to continue.:"
"There is insufficient space on Memory Card (8MB) (for PlayStation^2) in Memory Card slot %i. At least 170KB is needed to save Aquaman data. Press the + button to continue.:"
"Insufficient space on Memory Card (8MB) (for PlayStation^2) in Memory Card slot %i. Aquaman requires 170KB of free space to save data.:"
"Memory card (8MB) (for PlayStation^2) in MEMORY CARD slot %i is unformatted. Format memory card (8MB) (for PlayStation^2)?:"
"Memory Card (8MB) (for PlayStation^2) in memory card slot %i is unformatted. retry?:"
"Failed to create Aquaman file. Check memory card (8MB) (for PlayStation^2) in memory card slot %i, and please try again.:"
"Failed to save Aquaman file. Check memory card (8MB) (for PlayStation^2) in memory card slot %i, and please try again.:"
"Failed to overwrite Aquaman file. Check memory card (8MB) (for PlayStation^2) in memory card slot %i, and please try again.:"
"Failed to load Aquaman file. Check memory card (8MB) (for PlayStation^2) in memory card slot %i, and please try again.:"
"Failed to read Aquaman file. Check memory card (8MB) (for PlayStation^2) in memory card slot %i. Data may be corrupt.:"
"Format failed. Check memory card (8MB) (for PlayStation^2) in memory card slot %i, and please try again.:"
"Creating a new Aquaman file. Do not remove memory card (8MB) (for PlayStation^2) in memory card slot %i, reset or switch off the console.:"
"Saving data. Do not remove memory card (8MB) (for PlayStation^2) in memory card slot %i, reset or switch off the console.:"
"Loading data. Do not remove memory card (8MB) (for PlayStation^2) in memory card slot %i, reset or switch off the console.:"
"Formatting memory card (8MB) (for PlayStation^2). Do not remove memory card (8MB) (for PlayStation^2) in memory card slot %i, reset or switch off the console.:"
"Create a new Aquaman file?:"
"Save data?:"
"Overwrite data?:"
"Load data?:"
"Aquaman file created.:"
"Save complete.:"
"Load complete.:"
"Format complete. Press the + button to continue.:"
"Load game:"
"Save game:"
"Memory card slot %i:"
"Choose block:"
"Format failed. Retry?:"