We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Arc the Lad: Kijin Fukkatsu

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Arc the Lad: Kijin Fukkatsu

Developer: Bandai
Publisher: Bandai
Platform: WonderSwan Color
Released in JP: July 4, 2002


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Debugging Context

A jump table is located at F000:0CC9 (0x7F3CF9) and is called at F000:16F0, F000:16FC, and F000:170F.

Debug Menu pointers are located at F000:0CD5 and F000:0CD9 within the jump table.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

Debug Menu

ArcTheLadWS debug menu.png
Event Functions
Init Update
F000:4800 F000:4840
MODES
AREAMAP
MAP & CHARACTER
EFFECT
MESSAGE VIEW
V&P DEMO
SOUND
BATTLE

Only the AREAMAP mode works without any modifications to the ROM, but all modes are present and function.

Hmmm...
To do:
Document procedure to access the Debug Menu and determine if it can be done without the use of a debugger.

Map and Character Debug Mode

ArcTheLadWS map char debug mode.png
Event Functions
Init Update
A000:0000 A000:0093

Effect Debug Mode

ArcTheLadWS effect debug mode.png
Event Functions
Init Update
A000:2BE0 A000:2C57

V&P Demo Debug Mode

ArcTheLadWS demo debug mode.png
Event Functions
Init Update
D000:0000 D000:0080

Battle Debug Mode

ArcTheLadWS battle debug mode.png
Event Functions
Init Update
D000:04ED D000:054E

Sound Debug Mode

ArcTheLadWS sound debug mode.png
Event Functions
Init Update
D000:715C D000:71FE

The sound effect won't play unless the background music is playing...