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Arena Crystalis
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Crystal Aura Software
Games > Games by platform > Mac OS Classic games
Games > Games by release date > Games released in 2001
| Arena Crystalis |
|---|
|
Developer:
Crystal Aura Software
|
Arena Crystalis is an energy cage deathmatch between up to eight crystalline spaceships.
Debug Keys
You can enter a debug mode by holding down Shift as the program launches. This enables the following features:
- Hold down
Fto display framerate. - Hold down function keys to alter the game's speed, from
F1(slowest) throughF12(fastest). - Hold down
], which freezes the action, and press\to register a save state. Hold down]again and press[to restore it.
Placeholder
String 76 of STR# 128, at the end of the list of game types, reads:
| !UNUSED |
Error Strings
DATA resource 0 contains text for rejecting excessively complex 3D models.
| The resource data has too many vertices. Increase kMaximumVertices if you want to load this object. |
| The resource data has too many polygons. Increase kMaximumPolys if you want to load this object. |
Unused Model
Obj3 129 is an indented pyramidal frustrum called (unused). Its intended purpose is unknown, but it could have been an alternative ship design, as demonstrated below.
| Used | Unused |
|---|---|
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Crystal Aura Software
Games > Games by platform > Mac OS Classic games
Games > Games by release date > Games released in 2001