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Arena Crystalis

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Title Screen

Arena Crystalis

Developer: Crystal Aura Software
Platform: Mac OS Classic
Released internationally: 2001


DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.


Arena Crystalis is an energy cage deathmatch between up to eight crystalline spaceships.

Debug Keys

You can enter a debug mode by holding down Shift as the program launches. This enables the following features:

  • Hold down F to display framerate.
  • Hold down function keys to alter the game's speed, from F1 (slowest) through F12 (fastest).
  • Hold down ], which freezes the action, and press \ to register a save state. Hold down ] again and press [ to restore it.

Placeholder

String 76 of STR# 128, at the end of the list of game types, reads:

!UNUSED

Error Strings

DATA resource 0 contains text for rejecting excessively complex 3D models.

The resource data has too many vertices. Increase kMaximumVertices if you want to load this object.
The resource data has too many polygons. Increase kMaximumPolys if you want to load this object.

Unused Model

Obj3 129 is an indented pyramidal frustrum called (unused). Its intended purpose is unknown, but it could have been an alternative ship design, as demonstrated below.

Used Unused
Arena Crystalis (Mac OS Classic) - Used.png Arena Crystalis (Mac OS Classic) - Unused.png