If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Arkanoid II: Revenge of DOH (Atari ST)
Jump to navigation
Jump to search
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Bandai Namco > Games developed by Ocean > Games developed by Imagine
Games > Games by platform > Atari ST games
Games > Games by publisher > Games published by Bandai Namco > Games published by Ocean > Games published by Imagine
Games > Games by release date > Games released in 1988
Games > Games by series > Arkanoid series
Arkanoid: Revenge of DOH |
---|
Developer: Imagine This game has uncompiled source code. |
Uncompiled Code
Several source code fragments throughout the game, resulting in loads of code to dig through. These can be seen at the hex addresses seen below in the .stx dump.
23770:
YDRCT-X(A1) BONST: BSR RANDSUB AND #2,D0 SUBQ #1,D0 MOVE D0,XDRCT-X(A1) NBONST: MOVE BADTYPE,D1 ASL #2,D1 MOVE L #BADADD,A4 ADD D1,A4 MOVE.L BADRST-BADADD(A4),D0 MOVE.L D0,(A2) ADD.L BADMSK-BADADD(A4),D0 MOVE.L D0,MASK-SRCE(A2) MOVE.L BADHEI-BADADD(A4),HEI-SRCE(A2) TCLOSE: ADDQ.W #1,Y+18 SUBQ.L #2,HEI+140 BGT.S NPART CLR.B TADIRN MOVE #-1,C+18 BRA.S NPART NPART: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; BREKKER:TST.B BREK BEQ NBREKR MOVE.L #-1,BACKS+768+52 MOVE.L #-1,BACKS+768+32 LEA SRCE+116,A0 MOVE.L (A0),D0 ADD.L #$B40,D0 CMP.L #$6AA38,D0 BCS.S BRKJN MOVE.L #$68878,D0 BRKJN: MOVE.L D0,(A0) NBREKR: MLOOPEND: ;****************************************************** BSR.L REPCOPY MOVE #1,CNTR BREPLP: MOVE CNTR,D0 BSR.L replace ADDQ.W #1,CNTR CMP.W #64,CNTR BCS.S BREPLP MOVE #15,D1 MOVE #48,D0 PRNLP: BSR DIRECT ADDQ #1,D0 DBRA D1,PRNLP MOVE #22,D1 MOVE #1,D0 EPRLP: BSR.L prnt ADDQ #1,D0 DBRA D1,EPRLP TST SYNC BEQ NS1 BSR SETSCRN NS1: MOVE #23,D1 MOVE #24
23F6F:
BALLS BEQ CAPSET CMP #1,D0 BEQ GSNAK CMP #2,D0 BEQ B16 MULTIMEG: MOVE #1,MEGA MOVE.L #$5A950,BALLTYPE BRA DISPJN BADMULT: MOVE #8,BADMAX BRA CAPSET B16: MOVE.B #16,BALLS MOVE.L #ESHOT,D7 BSR SON MOVE BALLINPLAY,D0 BSR TRNSCLC BSR TRNSIN MOVE #48,D0 BSR TRNSCLC MOVE SPEED,D0 ASL #4,D0 MOVE.L #DIRTABX,A0 ADD D0,A0 MOVE #7,d1 B16ER: MOVE DIRTABY-DIRTABX(A0),YDRCT MOVE (A0)+,XDRCT TST 256(A5) BPL B162 BSR TRNSOUT B162: NEG YDRCT ADDQ.L #2,A5 TST 256(A5) BPL B163 BSR TRNSOUT B163: ADDQ.L #2,A5 DBRA D1,B16ER BRA CAPSET GLAS: MOVE.B #LAS,BATTYPE MOVE.L #X+48,MAXSHOTS BRA CAPSET GSNAK: MOVE BALLINPLAY,D0 BSR TRNSCLC BSR TRNSIN MOVE X,SNAKX MOVE Y,SNAKY MOVE XDRCT,SNAKXD MOVE YDRCT,SNAKYD MOVE ANGLE,SNAKANG MOVE #11,D0 SUB.B BALLS,D0 MOVE D0,SNAKCNTR MOVE.B #20,SPEEDUP BRA CAPSET NGOL: CAPSET: MOVE.B OLDBT,D7 BEQ.L STRNS CMP.B #ext,D7 BEQ.S EXRET CMP.B #SHRINK,D7 BEQ SHRKRET CMP.B #TWIN,D7 BEQ CAPFIN CMP.B #GHOST,D7 BEQ GHOSTRET CMP.B #las,D7 BNE.L STRNS MOVE.L #$6E340,SRCE+4 MOVE.L #$6E350,MASK+4 MOVE.B #24,GLOCNT RETNGLO: MOVE.L #-$820,GLODRN MOVE.B #2,TRANS BRA.S CAPFIN EXRET: MOVE.L #$6D2D0,SRCE+4 MOVE.L #$6D2E8,MASK+4 MOVE.B #16,GLOCNT MOVE #1,XCHNGE MOVE.L #E5,D7 BSR.L son BRA.S RETNGLO SHRKRET: MOVE.L #$6D470,SRCE+4 MOVE.L #$6D488,MASK+4 MOVE.B #16,GLOCNT MOVE #-1,XCHNGE MOVE.L #E42,D7 BSR son BRA.S RETNGLO GHOSTRET: MOVE #-1,C+4 MOVE #-1,C+6 STRNS: BSR.L STRANS CAPFIN: MOVE.L #player1 +2,A0 BSR.L score CAPEND: MOVE #$FFFF,C+10 NOCAP: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SPARKLE SPARKLER: SUBQ.W #1,SKCNTR BNE.S NSPARKLER MOVE #2,SKCNTR MOVE.L #X,A0 MOVE.L #30,D1 ADD.L D1,A0 SPKLFLP: TST 256(A0) BMI.S SPKLNFND MOVEQ #0,D0 MOVE 256(A0),D0 ADDQ #1,D0 CMP.W #24,D0 BCS.S SPKOK MOVE.W #$FFFF,D0 SPKOK: MOVE D0,256(A0) SPKLNFND: SUBQ.W #2,A0 SUBQ.W #2,D1 CMP.W #28,D1 BCC.S SPKLFLP NSPARKLER: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PARTER PARTER: CMP.W #1,SKCNTR BNE.L NPART TST DOH BNE PUSTULE TST.B TADIRN BEQ.L NPART BMI.L TCLOSE ADDQ.L #2,HEI+140 SUBQ.W #1,Y+18 BPL.L NPART MOVE.B #-1,TADIRN CLR XDRCT MOVE #1,YDRCT MOVE #7,Y BRA BADGEN PUSTULE: MOVEQ #0,D0 MOVE.B TADIRN,D0 TST.B D0 BEQ NPART ADD.B D0,SRCE+260+3 ADDQ.B #1,TACNTR CMP.B #3,TACNTR BEQ PUSBAD CMP.B #6,TACNTR BNE NPART MOVE #-1,C+18 CLR.B TADIRN BRA NPART PUSBAD: NEG.B TADIRN MOVE BADMAX,D0 CMP BADNO,D0 BLE NPART MOVE PXD,XDRCT MOVE PYD,YDRCT MOVE X+18,D0 ADD PXD,D0 ADD PXD,D0 MOVE D0,X+18 MOVE Y+18,D0 ADD PYD,D0 ADD PYD,D0 MOVE D0,Y BADGEN: MOVE.L #X+64,A1 MOVE.L #SRCE+224,A2 MOVE.B #8,CNTR BADSLP: CMP.W #0,256(A1) BMI.S BADST ADDQ.L #2,A1 ADDQ.L #4,A2 SUBQ.B #1,CNTR BNE.S BADSLP BRA.L TCLOSE BADST: MOVE #64,D0 SUB.B CNTR,D0 MOVE X+18,(A1) MOVE D0,C-X(A1) MOVE Y,Y-X(A1) MOVE XDRCT,XDRCT-X(A1) MOVE YDRCT,YDRCT-X(A1) MOVE #-1,ANGLE-X(A1) ADDQ #1,BADNO BSR RANDSUB AND BADAND,D0 ADD BADPLUS,D0 MOVE D0,BADTYPE MOVE D0,XCALC-X(A1) CMP #7,D0 BNE NBONST
27C35:
BEQ.S INPT CMP.B #13,D0 BEQ.S NHENT MOVE
28108:
BSR.L prnt MOVE
28AC0:
IVES,D0 MOVE
28D30:
,A0 LEA OGRID,A1 GDT HB
29206:
DBRA D1,COPLP2 MOVE.B round+6,11(A0,D0.W) MOVE.B round+7,12(A0,D0.W) ADD #17,D0 MOVE.B #32,(A0,D0.W) MOVE.B #32,1(A0,D0.W) MOVE.B #32,2(A0,D0.W) MOVE.L #hiscore,A1 MOVE #4,D1 HISCLP: MOVE.B (A0,D1.W),(A1,D1.W) DBRA D1,HISCLP BSR.L HISCPRNT HIPAST: MOVE D0,D3 MOVE.L A0,A3 MOVE.L #records,A4 MOVE #0,X MOVE #25,Y BSR.L ymes MOVE.L #hitable,A4 BSR.L pmes TST.B CNTR BMI.L NHENT MOVE CNTR,D0 LSL #4,D0 ADD #105,D0 MOVE D0,Y MOVE #192,X MOVE #2,D2 INPT: BSR.L twvbl BSR.L inkey TST.B D0 BEQ.S INPT CMP.B #13,D0 BEQ.S NHENT MOVE.L D0,D1 SWAP D1 CMP.B #$0E,D1 BNE.S NDELETE CMP #2,D2 BEQ.S INPT SUBQ #8,X MOVE #32,D0 BSR.L textprnt SUBQ #8,X ADDQ #1,D2 SUBQ #1,D3 BRA.S INPT NDELETE: TST.B D2 BMI.S INPT CMP.B #32,D0 BEQ.S INPOK AND.L #223,D0 CMP.B #65,D0 BCS.S INPT CMP.B #91,D0 BCC.S INPT INPOK: MOVE.B D0,(A3,D3.W) BSR.L textprnt ADDQ.B #1,D3 SUBQ #1,D2 BRA.S INPT NHENT: LEA gotune,A1 LEA gotune,A0 LEA gotune+2,A2 BSR.L tunest MOVE.B #24,TRANS2 MOVE.B #24,TRANS3 MOVE #80,D0 BSR.L twayter TST.B PLAYERMAX BEQ.S mbwt TST.B OLIVES BPL.L SWPLAYERS mbwt: MOVE #400,CNTR mbwait: BSR.L wvbl SUBQ #1,CNTR BEQ.S RESTART TST.B mbut BEQ.S mbwait RESTART: BRA.L NUGAME BROUT: MOVE.L #E13,D7 BSR son CLR.B PRIORITY BSR.L INITPHYS BSR.L ALLOUT MOVE.L #$7F2D0,BACKS+4 MOVE.L #19,BACKW+4 MOVE.L #12,BACKH+4 MOVE.B #40,CNTR BRLP: MOVE X+8,D0 ADD.W BATMOV,D0 MOVE D0,X+8 BSR.L wvbl MOVE #4,D0 BSR.L replace MOVE #8,D0 BSR.L prnt MOVE #13,D0 BSR prnt MOVE #4,D0 BSR.L prnt MOVE #1,D0 BSR.L replace CMP #-30,X+8 BLT BRFIN CMP #220,X+8 BLT.S BRLP BRFIN: MOVE #100,CNTR BRSC: MOVE.L #player1 +3,A0 BSR.L score BSR.L SCOREPRNT SUBQ #1,CNTR BNE.S BRSC BSR.L wvbl NUSC: BSR.L INITPHYS MOVE.L #round+7,A0 BSR.L score MOVE SCREEN,D1 AND #254,D1 MOVEQ #5,D0 SUB BATMOV,D0 LSR #1,D0 ADD D0,D1 MOVE D1,SCREEN BRA.L NUSCREEN LAST: TST.B LASTHIT BPL NTOUT CMP #2,DOH BEQ ATLAST BPL ENDSTORY TST.W C+2 BMI B1OUT BRA NTOUT B1OUT: BSR ALLOUT MOVE.L #EFADE,D7,D0 EPRLP2: BSR.L prnt ADDQ #1,D0 DBRA D1,EPRLP2 NSPKPRT: BSR KEYS BOTWAIT: TST SYNC BEQ BOTWAIT BSR SETSCRN BSR.L wvbl2 BSR SWAPSCRN TST.B SCORFLG BEQ.S NSCPR BSR.L SCOREPRNT NSCPR: TST.B BREK BEQ.S NTOUT2 MOVE.W #1,BATMOV MOVE XMAX,D0 ADDQ #8,D0 CMP X+8,D0 BCS.L BROUT NEG BATMOV CMP #12,X+8 BCS BROUT NTOUT2: TST DOH BNE LAST NTOUT: TST DECIDE BEQ NDECIDE SUBQ #1,DECIDE BNE NDECIDE MOVE #1,BATMOV CMP #90,X+8 BCC BROUT NEG BATMOV BRA BROUT NDECIDE: TST FIN BNE END TST.B BALLS BGT.L MLOOP MOVE.L #-1,BACKS+208 MOVE.L #-1,BACKCOP+208 MOVE.L #E7,D7 BSR.L son BSR.L ALLOUT BSR.L INITPHYS TST DOH BEQ NLASTDEED MOVE PURPLE,PALREG+20 NLASTDEED:BSR.L NORMBAT MOVE.L #$68880,SRCE+4 MOVE.L #$68890,MASK+4 SUBQ #2,Y+8 MOVE.L #14,HEI+4 MOVE.L #4,D1 DISAPPEAR:MOVE #4,D0 BSR.L prnt MOVE.W #5,D0 BSR.L wayter MOVE.L SRCE+4,D0 ADD.L #$8C0,D0 MOVE.L D0,SRCE+4 ADD.L #$10,D0 MOVE.L D0,MASK+4 MOVE #4,D0 BSR.L replace DBRA D1,DISAPPEAR SUBQ.B #1,LIVES BMI.L DEED LEA REBCNTR,A0 MOVE #31,D0 SREAPLP: TST.W (A0) BMI.S SREAPNXT MOVE.L 128(A0),A6 MOVE.L #-1,128(A0) MOVE.L #-1,(A0) MOVE.B REAPHITS,(A6) MOVEM.L A0-A6/D0-D7,-(SP) BSR REAPRNT MOVEM.L (SP)+,A0-A6/D0-D7 SREAPNXT: ADDQ #4,A0 DBRA D0,SREAPLP LEA X+48,A1 MOVREPLP: MOVE 256(A1),D0 BMI MOVRNXT MOVE D0,C ADD #128,D0 MOVE XCALC-X(A1),X MOVE YCALC-X(A1),Y BSR GRIDDLE MOVE.B D0,(A6) MOVRNXT: ADDQ #2,A1 CMP.L #X+64,A1 BNE MOVREPLP TST.B PLAYERMAX BEQ.L NUMAN SWPLAYERS:TST.B OLIVES BMI.L NUMAN MOVE.B LIVES,D0 MOVE.B OLIVES,LIVES MOVE.B D0,OLIVES MOVE SCREEN,D0 MOVE OSCREEN,SCREEN MOVE D0,OSCREEN MOVE.B round+6,D0 MOVE.B Oround,round+6 MOVE.B D0,Oround MOVE.B round+7,D0 MOVE.B Oround+1,round+7 MOVE.B D0,Oround+1 MOVE.B OXTR,D0 MOVE.B XTR,OXTR MOVE.B D0,XTR MOVE.B LASTHIT,D0 MOVE.B OLASTHIT,LASTHIT MOVE.B D0,OLASTHIT MOVE #4,D1 LEA player1,A0 LEA player2,A1 SCTRNS: MOVE.B (A0),D0 MOVE.B (A1),(A0)+ MOVE.B D0,(A1)+ DBRA D1,SCTRNS BSR INITPHYS EOR.W #31,PLAYERY MOVE #127,D1 LEA GRID,A0 LEA OGRID,A1 GDTRNS: MOVE.L (A0),D0 MOVE.L (A1),(A0)+ MOVE.L D0,(A1)+ DBRA D1,GDTRNS ADDQ.B #1,FIRST BEQ.L NUSCREEN1 CMP #66,SCREEN BPL NUSCREEN1 MOVE.B #1,FIRST BRA.L NUPLAY DEED: MOVE.L #gameover,A4 MOVE #76,X MOVE #152,Y CLR.B TEXTMSK BSR.L pmes MOVE.L #50,D0 BSR.L wayter LEA hituneB,A0 LEA hitune,A1 LEA hitune,A2 BSR.L tunest ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HISCORE LASTJN: BSR.L clrplay MOVE.B #1,TEXTMSK LEA hitable+8,A0 LEA player1,A1 CLR.W CNTR SCPOS: MOVE CNTR,D0 ASL #5,D0 CLR.W D1 SCMP: MOVE.B (A0,D0.W),D2 CMP.B (A1,D1.W),D2 BEQ.S SCMPNXT BCC.S SCPNXT BRA.S COPLP SCMPNXT: ADDQ #1,D0 ADDQ #1,D1 CMP #5,D1 BNE.S SCMP SCPNXT: ADDQ #1,CNTR CMP #5,CNTR BCS.S SCPOS MOVE #-1,CNTR BRA.L HIPAST COPLP: LEA hitable+104,A2 MOVE.W #3,D0 SUB CNTR,D0 BMI.S COPPER COPLP4: MOVE #18,D1 COPLP3: MOVE.B (A2,D1.W),32(A2,D1.W) DBRA D1,COPLP3 SUB.L #32,A2 DBRA D0,COPLP4 COPPER: MOVE CNTR,D0 ASL #5,D0 MOVE #4,D1 ADDQ #4,D0 COPLP2: MOVE.B (A1,D1.W),(A0,D0.W) SUBQ #1,D(-
2D45D:
Q #2,A0 DBRA D0,TENT
2EC96:
Q #2,A0 DBRA D0,TENTSET MOVE.L (SP)+,PHYS MOVE #68,SCREEN BRA NUSCREEN ENDSTORY: BSR TUNOFF BSR ALLOUT MOVE #5,D0 BSR REPLACE BSR SETSCRN CLR PALREG+20 MOVE #81,C+10 ADDQ #6,Y+10 ADDQ #3,X+10 MOVE.L #$3DB80,SRCE+324 MOVE.L #EWAH,D7 BSR SON MOVE #3,D1 SHRINKA: ADD.L #$10,SRCE+324 MOVE #5,D0 BSR PRNT MOVE #10,D0 BSR WAYTER DBRA D1,SHRINKA MOVE #5,D0 BSR REPLACE MOVE #10,D0 BSR WAYTER BSR.L INITPHYS BSR DARK BSR.L transfer BSR.L CZERO MOVE.B #1,SUPERUSER BSR BLUESHIP BSR.L SCOREPRNT BSR.L HISCPRNT LEA hituneB,A0 LEA hitune,A1 LEA hitune,A2 BSR tunest MOVE.L #$78000,A0 MOVE.L #$70000,A1 MOVE #$1F40,D0 SHBK: MOVE.L (A0)+,(A1)+ DBRA D0,SHBK CLR CNTR MOVE.L #$69058,SRCE+328 MOVE #82,C+2 MOVE #98,X+2 MOVE #151,Y+2 MOVE #83,C MOVE #134,X MOVE #60,Y MOVE.L #$6BB98,SRCE+332 LASTALP: BSR WVBL MOVE #0,D0 BSR REPLACE MOVE CNTR,D0 AND #7,D0 BNE NHCLOSE CMP #38,CNTR BMI NHOPEN CMP #58,CNTR BPL NHOPEN ADD.L #$780,SRCE+328 MOVE #1,D
2F898:
BSR SON MOVE #$467,COL5 MOVE #$007,COL12 MOVE #$345,COL13 MOVE #$004,COL14 CLR PALREG+20; RING BLACK MOVE #3,INTON MOVE #$777,D0 BRFADE: MOVE.L #COL5,A0 MOVE #3,D1 BRFADE1: MOVE D0,(A0) BSR WVBL BSR WVBL BSR WVBL ADDQ #2,A0 DBRA D1,BRFADE1 SUB #$111,D0 BPL BRFADE MOVE.L PHYS,-(SP) MOVE #69,C MOVE #54,Y MOVE #70,X BSR PRNT0 BSR SWAPSCRN BSR PRNT0 MOVE.L #$70000,PHYS BSR PRNT0 MOVE.L (SP)+,PHYS MOVE #70,C+2 MOVE #68,Y+2 MOVE #96,X+2 MOVE.B #-1,LASTHIT CLR BADMAX CLR BADNO CLR INTON BSR SETSCRN MOVE #30,D0 LEA C+10,A0 MOVE.L #-1,D1 BSLP: MOVE.L D1,(A0)+ DBRA D0,BSLP BSR BREKSTART MOVE #1,D0 BSR PRNT MOVE #20,D0 BSR WAYTER MOVE PURPLE,PALREG+20 MOVE #20,D0 BSR WAYTER CLR CNTR BSR SWAPSCRN BRAINLP: BSR REPCOPY BSR BAT MOVE #1,D0 BSR REPLACE MOVE #1,D0 BSR PRNT MOVE #4,D0 BSR REPLACE MOVE #4,D0 BSR PRNT BSR WVBL BSR SETSCRN BSR WVBL BSR SWAPSCRN ADDQ #1,CNTR MOVE CNTR,D0 LSR #2,D0 SUB D0,Y+2 BPL BRAINLP MOVE #1,D0 BSR REPLACE BSR REPCOPY MOVE #1,D0 BSR REPLACE MOVE #-1,C+2 CLR DOH BRA NTOUT ATLAST: MOVE.L #$3CBA0,SRCE+184 MOVE.L PHYS,-(SP) BSR.L ALLOUT MOVE.L #$78000,PHYS Bsr setscrn MOVE.L #E12,D7 BSR.L son MOVE #56,CNTR MOVE.L #$38030,SRCE+188 MOVE #47,C MOVE #68,X MOVE #28,Y DERES: BSR.L prnt0 ADD.L #$140,SRCE+188 ADDQ #2,Y BSR.L wvbl SUBQ #1,CNTR BNE.S DERES MOVE #$777,CNTR FADER: MOVE CNTR,D0 MOVE D0,PALREG+20 MOVE #4,D0 BSR.L wayter SUB #$111,CNTR BPL.S FADER MOVE.L #$70000,PHYS BSR SCLR MOVE.L #$78000,PHYS MOVE #79,C MOVE #40,Y MOVE #85,X BSR PRNT0 MOVE #90,X BSR PRNT0 MOVE #$705,PURPLE MOVE #$705,PALREG+20 MOVE.L #$78000,A0 MOVE.L #$70000,A1 MOVE.L #$40000,A2 MOVE #$1F40,D0 DBBLP: MOVE.L (A0),(A1)+ MOVE.L (A0)+,(A2)+ DBRA D0,DBBLP MOVE #3,DOH MOVE.L #gridmap+$4C80,A0 MOVE.L #GRID+16,A1 MOVE.L #71,D0 SCRSLP2: MOVE.L (A0)+,(A1)+ DBRA D0,SCRSLP2 MOVE.L #C+12,A0 MOVE #59,D0 ZERLOP: MOVE #-1,(A0)+ DBRA D0,ZERLOP MOVE.L #X+32,A0 MOVE #19,D0 TENTSET: MOVE #-1,C-X(A0) MOVE #2,YDRCT-X(A0) ADD
5034F:
OR.B #$20,D0 CMP.B #$29,D0 ; TAB TO END ; BEQ.L end CMP.B #$73,D0 BNE
517A1:
CMP.B #32,D0 BNE NPAUSE PAUSEON: BSR inkey MOVE D0,PRESS CMP.B #32,D0 BEQ PAUSEON PAUSEOFF: TST.B MBUT BEQ PAUSEOFF MOVE X+8,D0 SUB #9,D0 MOVE D0,mpos MOVE #2,SYNC BRA NOKEYS NPAUSE: TST.B SUPERUSER BEQ NOKEYS OR.B #$20,D0 CMP.B #$29,D0 ; TAB TO END ; BEQ.L end CMP.B #$73,D0 BNE NOKEYS CMP #2,DOH BGE NOKEYS BSR BREKSTART NOKEYS: RTS T: BSR LOADALL BRA START LOADALL: MOVE.L #F1,A0 BSR.S LOAD MOVE.L #F2,A0 BSR.S LOAD MOVE.L #F3,A0 BSR.S LOAD MOVE.L #F4,A0 BSR.S LOAD MOVE.L #F5,A0 BSR.S LOAD MOVE.L #F6,A0 BSR.S LOAD MOVE.L #F7,A0 BSR.S LOAD MOVE.L #F8,A0 BSR.S LOAD MOVE.L #F9,A0 BSR.S LOAD MOVE.L #F10,A0 BSR.S LOAD BSR BLAKGHOST MOVE.L BLACKG,BLACKGC
(Source: ggn (D-Bug forums), Divingkataetheweirdo)
The Arkanoid series
| |
---|---|
Arcade | Arkanoid • Arkanoid: Revenge of DOH • Arkanoid Returns |
NES | Arkanoid • Arkanoid II |
Amiga | Arkanoid |
Atari ST | Arkanoid II: Revenge of DOH |
Amstrad CPC | Arkanoid II: Revenge of DOH |
DOS | Arkanoid (1988) • Arkanoid II: Revenge of DOH |
SNES | Arkanoid: Doh It Again |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Bandai Namco > Games developed by Ocean > Games developed by Imagine
Games > Games by platform > Atari ST games
Games > Games by publisher > Games published by Bandai Namco > Games published by Ocean > Games published by Imagine
Games > Games by release date > Games released in 1988
Games > Games by series > Arkanoid series