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Assault Suits Valken (PlayStation 2)

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Title Screen

Assault Suits Valken

Developers: NCS Psikyo
Publishers: Masaya (JP), X-Nauts (KR), 505 GameStreet (EU)
Platform: PlayStation 2
Released in JP: August 26, 2004
Released in EU: June 2005
Released in KR: September 23, 2004


DebugIcon.png This game has debugging material.


The only game in the Assault Suit series to be released on the PlayStation 2. Strangely, this game got a release in Europe and Korea but not North America.

Debug Logging

Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs various memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code for the US version of the game:

SLPM-62501 Code:

Re-enable printf Messages
20179D50 080813F0
20179D54 00000000

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

Begin Draw Start
m_iVramStartAddr : 8960
 Free: 1246, Need: 80
AllSoundOffTrack( 0 ) / ret value : 0
AllSoundOffTrack( 0 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 0 ) / ret value : 0
AllSoundOffTrack( 0 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 0 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 0 ) / ret value : 0
saSound.cpp( 1784 ) status_track->hdbd_id value : 0
saSound.cpp( 1795 ) ret value : 0
saSound.cpp( 1695 ) status_track->sq_id value : 0
saSound.cpp( 1705 ) ret value : 0
Sprite file : memory_msg.sprite is added. 
Sprite file : op_deco.sprite is added. 
Sprite file : title_anivalken.sprite is added. 
Sprite file : title_text.sprite is added. 
AllSoundOffTrack( 1 ) / ret value : 0
AllSoundOffTrack( 1 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 1 ) / ret value : 0
AllSoundOffTrack( 1 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 1 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 1 ) / ret value : 0
saSound.cpp( 1784 ) status_track->hdbd_id value : 1
saSound.cpp( 1795 ) ret value : 1
saSound.cpp( 1719 ) status_track->sq_size value : 336
saSound.cpp( 1729 ) ret value : 1
libpad: pad port is already open [0][0]
GetKeyState 3: error connect controller by slot[ 0 ]
start game‾!
saSoundDelteData
AllSoundOffTrack( 0 ) / ret value : 0
saSound.cpp( 1846 ) ret value : 0
saSoundDelteData
AllSoundOffTrack( 1 ) / ret value : 0
saSound.cpp( 1851 ) ret value : 0
GameIndex Destroy Complete‾‾!!!!!!!!!!!!!!!!
File Is None : msg.sprite
File Is None : cursor.sprite
AllSoundOffTrack( 0 ) / ret value : 0
AllSoundOffTrack( 0 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 0 ) / ret value : 0
AllSoundOffTrack( 0 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 0 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 0 ) / ret value : 0
saSound.cpp( 1784 ) status_track->hdbd_id value : 0
saSound.cpp( 1795 ) ret value : 0
saSound.cpp( 1695 ) status_track->sq_id value : 0
saSound.cpp( 1705 ) ret value : 0
Sprite file : valken.sprite is added. 
Sprite file : valken_b.sprite is added. 
Sprite file : battleship1.sprite is added. 
Sprite file : intro_batsbomb.sprite is added. 
Sprite file : intro_batsbomb2.sprite is added. 
Sprite file : obM2stone1.sprite is added. 
Sprite file : fxexplosion1.sprite is added. 
Sprite file : fxenespark.sprite is added. 
Sprite file : obM2stone2.sprite is added. 
Sprite file : obM2stone3.sprite is added. 
Sprite file : M0bs1.sprite is added. 
Sprite file : M0bs2.sprite is added. 
Sprite file : M3bs3.sprite is added. 
Sprite file : wpPlazma.sprite is added. 
Sprite file : fxwallspark.sprite is added. 
Sprite file : M0piece0.sprite is added. 
Sprite file : M0piece1.sprite is added. 
Sprite file : M0stone1.sprite is added. 
Sprite file : M0stone2.sprite is added. 
Sprite file : M0stone3.sprite is added. 
Sprite file : M0stone4.sprite is added. 
Sprite file : M0stone5.sprite is added. 
Sprite file : wpPunch.sprite is added. 
Sprite file : wplaser.sprite is added. 
Sprite file : WpNapalm.sprite is added. 
Sprite file : wpmissile.sprite is added. 
Sprite file : fxdust1.sprite is added. 
Sprite file : fxPunchfrag.sprite is added. 
Sprite file : fxLasercalling.sprite is added. 
Sprite file : fxbooster1.sprite is added. 
Sprite file : comment.sprite is added. 
Sprite file : op_deco.sprite is added. 
Sprite file : fxbooster2.sprite is added. 
Sprite file : M0mine.sprite is added. 
AllSoundOffTrack( 1 ) / ret value : 0
AllSoundOffTrack( 1 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 1 ) / ret value : 0
AllSoundOffTrack( 1 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 1 ) / ret value : 0
saSoundDelteData
AllSoundOffTrack( 1 ) / ret value : 0
saSound.cpp( 1784 ) status_track->hdbd_id value : 1
saSound.cpp( 1795 ) ret value : 1
saSound.cpp( 1719 ) status_track->sq_size value : 800
saSound.cpp( 1729 ) ret value : 1
LoadMapData1
 FileName : m0.map
LoadMapData2
str : M0t0.tm2
loading M0t0.tm2
loading complete
str : M0t1.tm2
loading M0t1.tm2
loading complete
Sprite file : cursor.sprite is added. 
Sprite file : stframe.sprite is added. 
Sprite file : intro_bigfire.sprite is added. 
libpad: pad port is already open [0][0]
(Source: Punk7890)