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Asteroids (PlayStation)

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Title Screen

Asteroids

Developer: Activision
Publisher: Syrox Developments
Platform: PlayStation
Released in US: October 31, 1998
Released in EU: December 1998


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Asteroids is an arcade space shooter released in November 1979 by Atari, Inc. and designed by Lyle Rains, Ed Logg, and Dominic Walsh. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy asteroids and saucers while not colliding with either or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

Debug Text

tty debug console

The tty debug console displays a lot of chatter when loading and throughout gameplay. This is not visible to the user.

Starting Asteroids

Programmed By: Mark Gordon and a funny little chap called Phong :)
Level Design by: Derek Poon
Developed By: Syrox Developments

CD File System OK
File \DATA\TEXTURES\BOX.TIM- Len 536 - Addr 0x800c8268 - Finished 
File \DATA\TEXTURES\LTEXT.TIM- Len 2874 - Addr 0x800c8668 - Finished 

 init_menus...
 init_menus...doneFile \DATA\SOUND\SHELL\ASSFX_SH.VH- Len 3616 - Addr 0x800bff18 - Finished 
File \DATA\SOUND\SHELL\ASSFX_SH.VB- Len 291600 - Addr 0x80127900 - Finished 
File \DATA\SOUND\SHELL\ASSFX_SH.SAT- Len 1464 - Addr 0x800f9fdc - Finished 
File \DATA\SOUND\SHELL\ASSFX_SH.SLT- Len 366 - Addr 0x800fa594 - Finished 

 do_menus...Loading g_menu_font texture data
File \MENUDATA\TIMS\NEWFONT.TIM- Len 4160 - Addr 0x80127900 - Finished 
File \MENUDATA\TIMS\ICONS.TIM- Len 864 - Addr 0x80127900 - Finished 
Loading other font data
File \MENUDATA\FONTDATA\TESTFONT.FDT- Len 4163 - Addr 0x80127900 - Finished 
Loading g_menu_Sfont texture data
File \MENUDATA\TIMS\FONT.TIM- Len 8256 - Addr 0x80127900 - Finished 
File \MENUDATA\FONTDATA\F3BIG.FDT- Len 3324 - Addr 0x80127900 - Finished 
Loading g_menu_tfont font data
File \MENUDATA\FONTDATA\TFONT.FDT- Len 4159 - Addr 0x80127900 - Finished 
File \DATA\TEXTURES\LOADING.TIM- Len 307224 - Addr 0x80127900 - Finished 
CdRead: retry...
File \MENUDATA\TIMS\ICON2.TIM- Len 192 - Addr 0x80127900 - Finished 

 MMS menu 
CdRead: retry...
File \MENUDATA\TIMS\DISP.TIM- Len 307224 - Addr 0x80127900 - Finished 

sps
 SSS menu 
CdRead: retry...
File \MENUDATA\TIMS\SSS.TIM- Len 307224 - Addr 0x80127900 - Finished 
0 10648
File \DATA\MESHES\FRSHIP0.PSD- Len 10549 - Addr 0x80159310 - Finished 
File \DATA\TEXTURES\SHIP3TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 
10648 5480
File \DATA\MESHES\FRSHIP1.PSD- Len 5381 - Addr 0x8015bca8 - Finished 
File \DATA\TEXTURES\SHIP1TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 
16128 7288
File \DATA\MESHES\FRSHIP2.PSD- Len 7189 - Addr 0x8015d210 - Finished 
File \DATA\TEXTURES\SHIP2TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 
23416 5928
File \DATA\MESHES\FRSHIP3.PSD- Len 5829 - Addr 0x8015ee88 - Finished 
File \DATA\TEXTURES\SHIP4TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 

 GES menu 
CdRead: retry...
File \MENUDATA\TIMS\DISP.TIM- Len 307224 - Addr 0x80127900 - Finished 
CD_init:addr=8010e040
CD_init:addr=8010e040
CdRead: retry...
File \DATA\TEXTURES\BOX.TIM- Len 536 - Addr 0x800c8268 - Finished 
File \DATA\TEXTURES\LTEXT.TIM- Len 2874 - Addr 0x800c8668 - Finished 

 do_menus...done
 to game...Starting Main Menu Loop
File \DATA\TEXTURES\LOADING1.TIM- Len 307224 - Addr 0x80127240 - Finished 
CD_init:addr=8010e040
CdRead: retry...
File \DATA\SOUND\ZONE1\ASSFX_Z1.VH- Len 5152 - Addr 0x800bff18 - Finished 
File \DATA\SOUND\ZONE1\ASSFX_Z1.VB- Len 240160 - Addr 0x80127240 - Finished 
File \DATA\SOUND\ZONE1\ASSFX_Z1.SAT- Len 440 - Addr 0x800f9fdc - Finished 
File \DATA\SOUND\ZONE1\ASSFX_Z1.SLT- Len 366 - Addr 0x800fa594 - Finished 
File \DATA\SOUND\ZONE1\ASMUS_Z1.VH- Len 11296 - Addr 0x800c1f18 - Finished 
File \DATA\SOUND\ZONE1\ASMUS_Z1.VB- Len 194752 - Addr 0x80127240 - Finished 
File \DATA\SOUND\ZONE1\ASMUS_Z1.MST- Len 400 - Addr 0x80105b04 - Finished 
File \DATA\SOUND\ZONE1\SEPZ1M01.SEP- Len 14794 - Addr 0x800fa704 - Finished 
File \DATA\TEXTURES\TEX1.TIM- Len 393238 - Addr 0x80127240 - Finished 
File \DATA\TEXTURES\PAL1.TIM- Len 40982 - Addr 0x80127240 - Finished 

----------------------------------
Base Memory 0x8012f240 2
----------------------------------

File \DATA\INFOS1.PSX- Len 72208 - Addr 0x8012f240 - Finished 
oldbase 0x8015b560
newbase 0x80140c50
relocsize -108816
File \DATA\MODELS1.PSX- Len 484748 - Addr 0x80140c50 - Finished 
Loaded Meshes
Cleared objects
Setup objects
Setup lights
Loading game_font texture data
File \MENUDATA\TIMS\GAMEFONT.TIM- Len 1984 - Addr 0x801b71dc - Finished 
Loading other font data
File \MENUDATA\FONTDATA\GAMEFONT.FDT- Len 3403 - Addr 0x801b71dc - Finished 
File \DATA\FIELD1.STF- Len 584 - Addr 0x801b71dc - Finished 
...
...
...

SLU-007.73

The file SLU-007.73 contains a lot of text from the game including debug and developer related text.

...
...
...

\DATA\SOUND\SHELL\ASSFX_SH.VHASSFX_SH.VBASSFX_SH.SATASSFX_SH.SLT
Starting Asteroids

Programmed By: Mark Gordon and a funny little chap called Phong :)
Level Design by: Derek Poon
Developed By: Syrox Developments

 to game...CD File System OK
 
DANGER! - Primitive Heap Exceeded By %d bytes
File %s- Len %d - Addr 0x%x - File Read Error
Finished 
File %s Not Found
\DATA\TEXTURES\LTEXT.TIMSCARINESS FACTOR %d

PLAYER 1 SCORE
PLAYER 2 SCORE
SURVIVAL BONUS
DEATH PENALTY
SHIPS REMAINING
TOTAL SCORE

PRESS ANY BUTTON TO EXIT
PLAYER 1 WINS
PLAYER 2 WINS
GAMEOVER.STR
COMPLETE.STR
LEVEL1.STR;1
BLACK.STR
WORM.STR
SEARTH.STR

\MENUDATA\MSTREAM\%s;1
HISCORES
PLAYER 1 ENTER YOUR INITIALS
PLAYER 2 ENTER YOUR INITIALS
CONTINUES %d
PRESS X TO CONTINUE
HSBLUR.TIM
HSTABLE.TIM
\DATA\MESHES\BULLET.TIM
BANG0001.TIM
BANG0002.TIM
BANG0003.TIM
BANG0004.TIM
BANG0005.TIM
BANG0006.TIM
BANG0007.TIM
BANG0008.TIM
BANG0009.TIM
BANG0010.TIM
BANG0011.TIM
BANG0012.TIM
BANG0013.TIM
BANG0014.TIM
BANG0015.TIM
BANG0016.TIM
PUFF0001.TIM
PUFF0002.TIM
PUFF0003.TIM
PUFF0004.TIM
PUFF0005.TIM
PUFF0006.TIM
PUFF0007.TIM
PUFF0008.TIM
PUFF0009.TIM
PUFF0010.TIM
PUFF0011.TIM
PUFF0012.TIM
PUFF0013.TIM
PUFF0014.TIM
PUFF0015.TIM
PUFF0016.TIM
SMOK0001.TIM
SMOK0002.TIM
SMOK0003.TIM
SMOK0004.TIM
SMOK0005.TIM
SMOK0006.TIM
SMOK0007.TIM
SMOK0008.TIM
SMOK0009.TIM
SMOK0010.TIM
SMOK0011.TIM
SMOK0012.TIM
SMOK0013.TIM
SMOK0014.TIM
SMOK0015.TIM
SMOK0016.TIM

Z:\DATA\INFOS%d.PSX
Z:\DATA\MINFOS%d.PSX
Z:\DATA\MODELS%d.PSX
Z:\DATA\MMODELS%d.PSX
INFOS%d.PSX
MINFOS%d.PSX
MODELS%d.PSX
MMODELS%d.PSX
oldbase 0x%x
newbase 0x%x
relocsize %d
Loaded Meshes
\DATA\SOUND\ZONE%d\ASSFX_Z%d.VHASSFX_Z%d.VBASSFX_Z%d.SATASSFX_Z%d.SLTASMUS_Z%d.VHASMUS_Z%d.VB
Music Not OK
ASMUS_Z%d.MSTSEPZ%dM01.SEP

----------------------------------
Base Memory 0x%x %d
----------------------------------

Cleared objects
Setup objects
Setup lights
TEX%d.TIM
PAL%d.TIM
Starting Main Menu Loop
DLOAD%d.TIM
LOADING%d.TIM
DEMO.DAT
Base Memory 0x%x

m= {%d %d %d 
    %d %d %d 
    %d %d %d } t=  %d %d %d SHIP REGENERATING


\DATA\MESHES\\DATA\TEXTURES\

LEVEL %d
PLAYER %d

LEADS
ARMAGEDDON
HOMING MISSILE
SMARTBOMB
MSLE ARMAGEDDON
PLASMA SWORD
PLASMA DRILL
RAMMING SHIELD
TRIGGER BOMBS
ROBO WALL
WIDESHOT

EARTH DAMAGE CRITICAL
%d HITS UNTIL DESTRUCTION
0 HITS UNTIL DESTRUCTION

%s%d.TIM\DATA\TEXTURES\PLANET.TIM

%s%d.PSD\DATA\MESHES\

LEV%d%d.AST
\DATA\BEGINNER\AST%d\
\DATA\EXPERT\AST%d\
\DATA\MAST%d\
\DATA\SOUND\ZONE%d
\SEPZ%dM%02d.SEP
AUTO SHIELD
PLAYER %d 
PAUSE
LEVEL %d
COLLISION OFF
COLLISION ON
CONTINUE
PLAYER 1 NO CONTROLLER
PLAYER 2 NO CONTROLLER
ARE YOU SURE
EXCALIBUR SHIP UNLOCKEDD

Loading g_menu_font texture data
\MENUDATA\TIMS\NEWFONT.TIMICONS.TIMLoading other font data
\MENUDATA\FONTDATA\TESTFONT.FDTLoading g_menu_Sfont texture data
FONT.TIMF3BIG.FDTLoading g_menu_tfont font data
TFONT.FDTLoading game_font texture data
GAMEFONT.TIMGAMEFONT.FDT
 init_menus...
 init_menus...done
 do_menus...\MENUDATA\MSTREAM\ACTIV.STR;1\MENUDATA\MSTREAM\SYROX.STR;1\MENUDATA\MSTREAM\BOATD.STR;1\MENUDATA\MSTREAM\NEWINTRO.STR;1\DATA\TEXTURES\LOADING.TIM
 do_menus...done
 MMS menu 
\MENUDATA\TIMS\DISP.TIM\MENUDATA\MSTREAM\COMPLETE.STR;1
 SPS menu 

 GES menu 
\DATA\SOUND\XA\ASTVOSH.XAP;1
 cannot run stream, skipping
 RCS menu 
rcs_menu
 RCS_LOAD_PENDING
 dnwtof1
Not done
 RCS_LOAD_CONFIRM_NO_PENDING
 RCS_CANCEL_PENDING
 RCS_LOAD_CHOSEN   crf%d  cep%d  lc%d
 load failed RCS_LOAD_PENDING
 card not ready RCS_CANCEL_PENDING
 continue without saving confirmed 
 continue without saving rejected. 
 RCS_SAVEMODE_CANCEL_PENDING
cancelled
%s chosen
 OPS menu 

 SSS menu 

 CCS menu 
CCS_3.TIMCCS_2.TIMplyr %d , conf %d 

MAX_G_char_buffer_SIZE exceeded, quittingAssertion failed: file "%s", line %d
textpars.cpp

–file not found
time out in strNext()time out in strNext() %d
quit streaming.
 rewind_switch==0time out in decoding !
Assertion failed: file "%s", line %d
memcard.cpp\MENUDATA\TIMS\ICON2.TIMBASLUS-00773
 mem card delete file error 
 loading icons
 format, key pressed, formatting 
 format, key pressed, quitting 
 mem card formatted 
 mem card format error 
 cf card not exist 
 cf com err 
 cf already exists 
 cf block full
 wf ok key pressed, continuing 
 wf com err/not connected, key pressed, continuing 
 file exists, key pressed, overwriting 
 file exists, key pressed, no overwrite 
 mem card delete file ok 
 delete file confirmed
 delete file rejected
 writefile ok
 writefile errornot yet supported
 most recent file restored

CLASSIC ASTEROIDS UNLOCKED

...
...
...

WILDCARD
DEFAULT 
SETUP
ALTERNATIVE 
SETUP
WING 
USERS 
SETUP
SMALL HANDS SETUP
EXPERT CONTROLS SETUP
CUSTOMIZED SETUP
FIELD%d.STF
Assertion failed: file "%s", line %d
pad2.cppbad sound *** %d *** 

lgalien%ssmalien%slgast%li%smdast%li%ssmast%li%s
REPLACE CONTROLLER
PLAYER 2
PLAYER 1
PRESS START
GAME OVER
NUMBER OF PLAYERS?
EXIT TO NEW ASTEROIDS
EXIT TO CLASSIC ASTEROIDS
CONTINUE
HIGH SCORES
ENTER YOUR INITIALS
WELL DONE PLAYER 
font.lti%2i  %5lu  %c%c%c
%s%2.2li%sASTEROID.PKR\RESOURCE\trig.costrig.sin

\DATA\SOUND\ASSFX_AR.VHASSF

AX_AR.VBASSFX_AR.SATASSFX_AR.SLT0123456789abcdef(null)0123456789ABCDEF

0123456789ABCDEF0123456789abcdef

MDEC_rest:bad option(%d)
MDEC_in_syncMDEC_out_sync%s timeout:
$Id: sys.c,v 1.140 1998/01/12 07:52:27 noda Exp yos $ResetGraph:jtb=%08x,env=%08x
ResetGraph(%d)...
SetGraphDebug:level:%d,type:%d reverse:%d
SetGrapQue(%d)...
DrawSyncCallback(%08x)...
SetDispMask(%d)...
DrawSync(%d)...
%s:bad RECT(%d,%d)-(%d,%d)
%s:ClearImageClearImage2LoadImageStoreImageMoveImageClearOTag(%08x,%d)...
ClearOTagR(%08x,%d)...
DrawOTag(%08x)...
PutDrawEnv(%08x)...
DrawOTagEnv(%08x,&08x)...
PutDispEnv(%08x)...
GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x
LoadImage2id  =%08x
mode=%08x
timaddr=%08x
analizing TMD...
id=%08X, flags=%d, nobj=%d, objid=%d
vert=%08X, nvert=%d
norm=%08X, nnorm=%d
prim=%08X, nprim=%d
F3L G3L FT3L GT3L F3 G3 FT3 GT3 F4L G4L FT4L GT4L F4 G4 FT4 GT4 unsupported type (%08x)
CdInit: Init failed
noneCdlReadSCdlSeekPCdlSeekLCdlGetTDCdlGetTNCdlGetlocPCdlGetlocL?CdlSetmodeCdlSetfilterCdlDemuteCdlMuteCdlResetCdlPauseCdlStopCdlStandbyCdlReadNCdlBackwardCdlForwardCdlPlayCdlSetlocCdlNop
CdlSyncDiskErrorDataEndAcknowledgeCompleteDataReadyNoIntrCD timeout: %s:(%s) Sync=%s, Ready=%s
DiskError: com=%s,code=(%02x:%02x)
CDROM: unknown intr(%d)

CD_syncCD_ready%s...
%s: no param
CD_cw$Id: bios.c,v 1.86 1997/03/28 07:42:42 makoto Exp yos $CD_init:addr=%08x
CD_datasync<NULL>%s: path level (%d) error
%s: dir was not found
CdSearchFile: disc error
CdSearchFile: searching %s...
%s:  found
%s: not found
CD_newmedia: Read error in cd_read(PVD)
CD001CD_newmedia: Disc format error in cd_read(PVD)
CD_newmedia: Read error (PT:%08x)
CD_newmedia: sarching dir..
%08x,%04x,%04x,%s
CD_newmedia: %d dir entries found
CD_cachefile: dir not found
CD_cachefile: searching...
...(%02x:%02x:%02x) %8d %s
CD_cachefile: %d files found
CdRead: sector error
CdRead: Shell open...
CdRead: retry...
Command Error: CD001;1DMA STATUS ERROR %x
VSync: timeout
$Id: intr.c,v 1.75 1997/02/07 09:00:36 makoto Exp $unexpected interrupt(%04x)
intr timeout(%04x:%04x)
DMA bus error: code=%08x
MADR[%d]=%08x

Can't Open Sequence data any more

This is not SEP Data.

SPU:T/O [%s]
wait (reset)wait (wrdy H -> L)wait (dmaf clear/W)

Access Denied. : event multiple open
Access Denied. : file already open.
Access Denied. : file not open.
Access Denied. : invalid data size align
Access Denied. : invalid offset value align
Access Denied. : system busy
bu00:libmcrd: event overflow

Library Programs (c) 1993-1997 Sony Computer Entertainment Inc., All Rights Reserved.

%dDRAWMINEGUNSATLASER%s%s %dÿÿÿÿ%d %d
NEBABLAKSUNWORMEARTHEART!$)ROCKCRYST-BGROCKBLAKRKCB_0DEBRISUNROCKKN0AWROCKGUNS3MORP0REGN0SPLAERINGLIVT0BLINEBLEFBURSTWHOLSSUNBACRY0FR0BWORMEGGSMARTWO
0CAGEWMOUTHTHRUSTSWORDDRILLRAMMINGTRIGWALLCYSS0SAT0GAMMA0SUNEFFMSHRATUGSHALPHA0LF0ENDSAUCHEXAMOTHERMORPREGNKAMINUKELIVTFUELCYSSTRACWOZONE %dQUITYESNO

done%dSSS.TIMLOADINGFRSHIPCCS.TIM

%d BLOCKBLOCKS%d
 %d
 cf ok*YESNOCANCELBACK|}~DAGGERRAPIERTHRUSTSHIELDLOADINGOPTIONSGALLERYNORMALEXPERTDBDCSAVEDELETEFORMAT!BB!BCCREDITSEXITCDS123IN-GAMEMENUFAILEDDONE      
 LEFTRIGHTFLIPLASERPAUSE\DATA\

.tim.timPAUSEDTWOONEship3%s.tim%5li%5.5li___%s%li%sexpl_.timpexpl_;1

shot%s.tim

ship1%s.timship2%