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Asteroids (PlayStation)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Climax Group > Games developed by Syrox Developments
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision
Games > Games by publisher > Games published by Success
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in December
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 31
Games > Games by series > Asteroids series
Asteroids |
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Developer: Syrox Developments This game has hidden developer credits. |
The classic arcade game returns with 3D graphics, more ships to play as, a versus mode, and a new line of terrible rock puns.
Debug Text
tty debug console
The tty debug console displays a lot of chatter when loading and throughout gameplay. This is not visible to the user.
Starting Asteroids Programmed By: Mark Gordon and a funny little chap called Phong :) Level Design by: Derek Poon Developed By: Syrox Developments CD File System OK File \DATA\TEXTURES\BOX.TIM- Len 536 - Addr 0x800c8268 - Finished File \DATA\TEXTURES\LTEXT.TIM- Len 2874 - Addr 0x800c8668 - Finished init_menus... init_menus...doneFile \DATA\SOUND\SHELL\ASSFX_SH.VH- Len 3616 - Addr 0x800bff18 - Finished File \DATA\SOUND\SHELL\ASSFX_SH.VB- Len 291600 - Addr 0x80127900 - Finished File \DATA\SOUND\SHELL\ASSFX_SH.SAT- Len 1464 - Addr 0x800f9fdc - Finished File \DATA\SOUND\SHELL\ASSFX_SH.SLT- Len 366 - Addr 0x800fa594 - Finished do_menus...Loading g_menu_font texture data File \MENUDATA\TIMS\NEWFONT.TIM- Len 4160 - Addr 0x80127900 - Finished File \MENUDATA\TIMS\ICONS.TIM- Len 864 - Addr 0x80127900 - Finished Loading other font data File \MENUDATA\FONTDATA\TESTFONT.FDT- Len 4163 - Addr 0x80127900 - Finished Loading g_menu_Sfont texture data File \MENUDATA\TIMS\FONT.TIM- Len 8256 - Addr 0x80127900 - Finished File \MENUDATA\FONTDATA\F3BIG.FDT- Len 3324 - Addr 0x80127900 - Finished Loading g_menu_tfont font data File \MENUDATA\FONTDATA\TFONT.FDT- Len 4159 - Addr 0x80127900 - Finished File \DATA\TEXTURES\LOADING.TIM- Len 307224 - Addr 0x80127900 - Finished CdRead: retry... File \MENUDATA\TIMS\ICON2.TIM- Len 192 - Addr 0x80127900 - Finished MMS menu CdRead: retry... File \MENUDATA\TIMS\DISP.TIM- Len 307224 - Addr 0x80127900 - Finished sps SSS menu CdRead: retry... File \MENUDATA\TIMS\SSS.TIM- Len 307224 - Addr 0x80127900 - Finished 0 10648 File \DATA\MESHES\FRSHIP0.PSD- Len 10549 - Addr 0x80159310 - Finished File \DATA\TEXTURES\SHIP3TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 10648 5480 File \DATA\MESHES\FRSHIP1.PSD- Len 5381 - Addr 0x8015bca8 - Finished File \DATA\TEXTURES\SHIP1TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 16128 7288 File \DATA\MESHES\FRSHIP2.PSD- Len 7189 - Addr 0x8015d210 - Finished File \DATA\TEXTURES\SHIP2TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 23416 5928 File \DATA\MESHES\FRSHIP3.PSD- Len 5829 - Addr 0x8015ee88 - Finished File \DATA\TEXTURES\SHIP4TEX.TIM- Len 16928 - Addr 0x80139310 - Finished GES menu CdRead: retry... File \MENUDATA\TIMS\DISP.TIM- Len 307224 - Addr 0x80127900 - Finished CD_init:addr=8010e040 CD_init:addr=8010e040 CdRead: retry... File \DATA\TEXTURES\BOX.TIM- Len 536 - Addr 0x800c8268 - Finished File \DATA\TEXTURES\LTEXT.TIM- Len 2874 - Addr 0x800c8668 - Finished do_menus...done to game...Starting Main Menu Loop File \DATA\TEXTURES\LOADING1.TIM- Len 307224 - Addr 0x80127240 - Finished CD_init:addr=8010e040 CdRead: retry... File \DATA\SOUND\ZONE1\ASSFX_Z1.VH- Len 5152 - Addr 0x800bff18 - Finished File \DATA\SOUND\ZONE1\ASSFX_Z1.VB- Len 240160 - Addr 0x80127240 - Finished File \DATA\SOUND\ZONE1\ASSFX_Z1.SAT- Len 440 - Addr 0x800f9fdc - Finished File \DATA\SOUND\ZONE1\ASSFX_Z1.SLT- Len 366 - Addr 0x800fa594 - Finished File \DATA\SOUND\ZONE1\ASMUS_Z1.VH- Len 11296 - Addr 0x800c1f18 - Finished File \DATA\SOUND\ZONE1\ASMUS_Z1.VB- Len 194752 - Addr 0x80127240 - Finished File \DATA\SOUND\ZONE1\ASMUS_Z1.MST- Len 400 - Addr 0x80105b04 - Finished File \DATA\SOUND\ZONE1\SEPZ1M01.SEP- Len 14794 - Addr 0x800fa704 - Finished File \DATA\TEXTURES\TEX1.TIM- Len 393238 - Addr 0x80127240 - Finished File \DATA\TEXTURES\PAL1.TIM- Len 40982 - Addr 0x80127240 - Finished ---------------------------------- Base Memory 0x8012f240 2 ---------------------------------- File \DATA\INFOS1.PSX- Len 72208 - Addr 0x8012f240 - Finished oldbase 0x8015b560 newbase 0x80140c50 relocsize -108816 File \DATA\MODELS1.PSX- Len 484748 - Addr 0x80140c50 - Finished Loaded Meshes Cleared objects Setup objects Setup lights Loading game_font texture data File \MENUDATA\TIMS\GAMEFONT.TIM- Len 1984 - Addr 0x801b71dc - Finished Loading other font data File \MENUDATA\FONTDATA\GAMEFONT.FDT- Len 3403 - Addr 0x801b71dc - Finished File \DATA\FIELD1.STF- Len 584 - Addr 0x801b71dc - Finished ... ... ...
SLU-007.73
The file SLU-007.73 contains a lot of text from the game including debug and developer-related text.
... ... ... \DATA\SOUND\SHELL\ASSFX_SH.VHASSFX_SH.VBASSFX_SH.SATASSFX_SH.SLT Starting Asteroids Programmed By: Mark Gordon and a funny little chap called Phong :) Level Design by: Derek Poon Developed By: Syrox Developments to game...CD File System OK DANGER! - Primitive Heap Exceeded By %d bytes File %s- Len %d - Addr 0x%x - File Read Error Finished File %s Not Found \DATA\TEXTURES\LTEXT.TIMSCARINESS FACTOR %d PLAYER 1 SCORE PLAYER 2 SCORE SURVIVAL BONUS DEATH PENALTY SHIPS REMAINING TOTAL SCORE PRESS ANY BUTTON TO EXIT PLAYER 1 WINS PLAYER 2 WINS GAMEOVER.STR COMPLETE.STR LEVEL1.STR;1 BLACK.STR WORM.STR SEARTH.STR \MENUDATA\MSTREAM\%s;1 HISCORES PLAYER 1 ENTER YOUR INITIALS PLAYER 2 ENTER YOUR INITIALS CONTINUES %d PRESS X TO CONTINUE HSBLUR.TIM HSTABLE.TIM \DATA\MESHES\BULLET.TIM BANG0001.TIM BANG0002.TIM BANG0003.TIM BANG0004.TIM BANG0005.TIM BANG0006.TIM BANG0007.TIM BANG0008.TIM BANG0009.TIM BANG0010.TIM BANG0011.TIM BANG0012.TIM BANG0013.TIM BANG0014.TIM BANG0015.TIM BANG0016.TIM PUFF0001.TIM PUFF0002.TIM PUFF0003.TIM PUFF0004.TIM PUFF0005.TIM PUFF0006.TIM PUFF0007.TIM PUFF0008.TIM PUFF0009.TIM PUFF0010.TIM PUFF0011.TIM PUFF0012.TIM PUFF0013.TIM PUFF0014.TIM PUFF0015.TIM PUFF0016.TIM SMOK0001.TIM SMOK0002.TIM SMOK0003.TIM SMOK0004.TIM SMOK0005.TIM SMOK0006.TIM SMOK0007.TIM SMOK0008.TIM SMOK0009.TIM SMOK0010.TIM SMOK0011.TIM SMOK0012.TIM SMOK0013.TIM SMOK0014.TIM SMOK0015.TIM SMOK0016.TIM Z:\DATA\INFOS%d.PSX Z:\DATA\MINFOS%d.PSX Z:\DATA\MODELS%d.PSX Z:\DATA\MMODELS%d.PSX INFOS%d.PSX MINFOS%d.PSX MODELS%d.PSX MMODELS%d.PSX oldbase 0x%x newbase 0x%x relocsize %d Loaded Meshes \DATA\SOUND\ZONE%d\ASSFX_Z%d.VHASSFX_Z%d.VBASSFX_Z%d.SATASSFX_Z%d.SLTASMUS_Z%d.VHASMUS_Z%d.VB Music Not OK ASMUS_Z%d.MSTSEPZ%dM01.SEP ---------------------------------- Base Memory 0x%x %d ---------------------------------- Cleared objects Setup objects Setup lights TEX%d.TIM PAL%d.TIM Starting Main Menu Loop DLOAD%d.TIM LOADING%d.TIM DEMO.DAT Base Memory 0x%x m= {%d %d %d %d %d %d %d %d %d } t= %d %d %d SHIP REGENERATING \DATA\MESHES\\DATA\TEXTURES\ LEVEL %d PLAYER %d LEADS ARMAGEDDON HOMING MISSILE SMARTBOMB MSLE ARMAGEDDON PLASMA SWORD PLASMA DRILL RAMMING SHIELD TRIGGER BOMBS ROBO WALL WIDESHOT EARTH DAMAGE CRITICAL %d HITS UNTIL DESTRUCTION 0 HITS UNTIL DESTRUCTION %s%d.TIM\DATA\TEXTURES\PLANET.TIM %s%d.PSD\DATA\MESHES\ LEV%d%d.AST \DATA\BEGINNER\AST%d\ \DATA\EXPERT\AST%d\ \DATA\MAST%d\ \DATA\SOUND\ZONE%d \SEPZ%dM%02d.SEP AUTO SHIELD PLAYER %d PAUSE LEVEL %d COLLISION OFF COLLISION ON CONTINUE PLAYER 1 NO CONTROLLER PLAYER 2 NO CONTROLLER ARE YOU SURE EXCALIBUR SHIP UNLOCKEDD Loading g_menu_font texture data \MENUDATA\TIMS\NEWFONT.TIMICONS.TIMLoading other font data \MENUDATA\FONTDATA\TESTFONT.FDTLoading g_menu_Sfont texture data FONT.TIMF3BIG.FDTLoading g_menu_tfont font data TFONT.FDTLoading game_font texture data GAMEFONT.TIMGAMEFONT.FDT init_menus... init_menus...done do_menus...\MENUDATA\MSTREAM\ACTIV.STR;1\MENUDATA\MSTREAM\SYROX.STR;1\MENUDATA \MSTREAM\BOATD.STR;1\MENUDATA\MSTREAM\NEWINTRO.STR;1\DATA\TEXTURES\LOADING.TIM do_menus...done MMS menu \MENUDATA\TIMS\DISP.TIM\MENUDATA\MSTREAM\COMPLETE.STR;1 SPS menu GES menu \DATA\SOUND\XA\ASTVOSH.XAP;1 cannot run stream, skipping RCS menu rcs_menu RCS_LOAD_PENDING dnwtof1 Not done RCS_LOAD_CONFIRM_NO_PENDING RCS_CANCEL_PENDING RCS_LOAD_CHOSEN crf%d cep%d lc%d load failed RCS_LOAD_PENDING card not ready RCS_CANCEL_PENDING continue without saving confirmed continue without saving rejected. RCS_SAVEMODE_CANCEL_PENDING cancelled %s chosen OPS menu SSS menu CCS menu CCS_3.TIMCCS_2.TIMplyr %d , conf %d MAX_G_char_buffer_SIZE exceeded, quittingAssertion failed: file "%s", line %d textpars.cpp –file not found time out in strNext()time out in strNext() %d quit streaming. rewind_switch==0time out in decoding ! Assertion failed: file "%s", line %d memcard.cpp\MENUDATA\TIMS\ICON2.TIMBASLUS-00773 mem card delete file error loading icons format, key pressed, formatting format, key pressed, quitting mem card formatted mem card format error cf card not exist cf com err cf already exists cf block full wf ok key pressed, continuing wf com err/not connected, key pressed, continuing file exists, key pressed, overwriting file exists, key pressed, no overwrite mem card delete file ok delete file confirmed delete file rejected writefile ok writefile errornot yet supported most recent file restored CLASSIC ASTEROIDS UNLOCKED ... ... ... WILDCARD DEFAULT SETUP ALTERNATIVE SETUP WING USERS SETUP SMALL HANDS SETUP EXPERT CONTROLS SETUP CUSTOMIZED SETUP FIELD%d.STF Assertion failed: file "%s", line %d pad2.cppbad sound *** %d *** lgalien%ssmalien%slgast%li%smdast%li%ssmast%li%s REPLACE CONTROLLER PLAYER 2 PLAYER 1 PRESS START GAME OVER NUMBER OF PLAYERS? EXIT TO NEW ASTEROIDS EXIT TO CLASSIC ASTEROIDS CONTINUE HIGH SCORES ENTER YOUR INITIALS WELL DONE PLAYER font.lti%2i %5lu %c%c%c %s%2.2li%sASTEROID.PKR\RESOURCE\trig.costrig.sin \DATA\SOUND\ASSFX_AR.VHASSF AX_AR.VBASSFX_AR.SATASSFX_AR.SLT0123456789abcdef(null)0123456789ABCDEF 0123456789ABCDEF0123456789abcdef %dDRAWMINEGUNSATLASER%s%s %dÿÿÿÿ%d %d NEBABLAKSUNWORMEARTHEART!$)ROCKCRYST-BGROCKBLAKRKCB_0DEBRISUNROCKKN0AWROCK GUNS3MORP0REGN0SPLAERINGLIVT0BLINEBLEFBURSTWHOLSSUNBACRY0FR0BWORMEGGSMARTWO 0CAGEWMOUTHTHRUSTSWORDDRILLRAMMINGTRIGWALLCYSS0SAT0GAMMA0SUNEFFMSHRATUGSHA LPHA0LF0ENDSAUCHEXAMOTHERMORPREGNKAMINUKELIVTFUELCYSSTRACWOZONE %dQUITYESNO done%dSSS.TIMLOADINGFRSHIPCCS.TIM %d BLOCKBLOCKS%d %d cf ok*YESNOCANCELBACK|}~DAGGERRAPIERTHRUSTSHIELDLOADINGOPTIONSGALLERYNORMALEXPERTDBDCSAVEDELETEFORMAT!BB!BCCREDITSEXITCDS123IN-GAMEMENUFAILEDDONE LEFTRIGHTFLIPLASERPAUSE\DATA\ .tim.timPAUSEDTWOONEship3%s.tim%5li%5.5li___%s%li%sexpl_.timpexpl_;1 shot%s.tim ship1%s.timship2%
The Asteroids series
| |
---|---|
Atari 2600 | Asteroids |
Atari 7800 | Asteroids |
Game Boy (Color) | Asteroids |
Nintendo 64 | Asteroids Hyper 64 |
PlayStation | Asteroids |
Game Boy Advance | Pong, Asteroids, Yars' Revenge |
Categories:
- Pages missing developer references
- Games developed by Syrox Developments
- Pages missing publisher references
- Games published by Activision
- Games published by Success
- PlayStation games
- Pages missing date references
- Games released in 1998
- Games released in October
- Games released on October 31
- Games released in December
- Games with hidden developer credits
- Games with hidden development-related text
- Games with debugging functions
- Asteroids series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Climax Group > Games developed by Syrox Developments
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision
Games > Games by publisher > Games published by Success
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in December
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 31
Games > Games by series > Asteroids series