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Asura Blade: Sword of Dynasty

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Title Screen

Asura Blade: Sword of Dynasty

Developer: Fuuki
Publisher: Fuuki
Platform: Arcade (Fuuki FG-3 System)
Released in JP: 1998


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


Asura Blade: Sword of Dynasty is a 1998 fighting game developed by Fuuki for arcade systems. It was later followed up by a sequel, Asura Buster.

Unused Text

Within the game exists a partial translation of the game's ending sequence, viewable within MAME's tile viewer starting at 0x3190:

Needless to say, S-Geist's plans of reviving the "Superior Dragon"
has been shattered into pieces.
People thanked for the return of long lost peace
that once left the world.
However, even in the presence of S-Geist,
There was no "Sword of Dynasty".
Where could this sword be? and what kind of power is
hidden in this sword? The mystery still continues.

Unused Music

There are a total of 8 unused music tracks in the game, of varying lengths and styles.

  • #7 - Alternate take on the Tower theme
  • #13
  • #15
  • #26
  • #29
  • #31 -Alternate take on the Doppleganger's theme
  • #32
  • #37 - Sad Ending?

Unused Graphics

Several unused lifebar name graphics can be found within the game's graphics:

Asurablade-names.png

"Doppelganger" refers to the "Your Shadow" fight, and is a placeholder for when you lose (as the name displayed for the CPU is changed to allow for "Doppelganger wins"). "Cerberus" refers to an unused bonus stage, while the dragons refer to presumably unused bosses, though only the Gold Dragon remains (see below).

Asura-dopple-huh.png

A grim reaper statue with Japanese text written on it, found in the same area as the select screen static sprites. The text is Yashou's name, for some reason.

Asura-unused-names.png

Unused names that appear in a separate tile group from the regular names. Comparing the order, "Aries" replaces Alice, "Crow" replaces Zam-B, and "Bolt" replaces Talos. While Curfue is listed here, S-Geist and Doppelganger are not.

Asura-bonusgame.png

Unused "Bonus stage" text, possibly for the Cerberus battle.

Asura-beastfight.png

Unused stage name text. "Beast fight" was possibly for the Cerberus battle, however there is no indication as to what stage Dragon Tail was going to be.

Asura-projectzgr.png

An unused pre-introduction graphic for "Project ZGR", who were not actually credited in the finished game.

Asura-subtitle.png

Alternate subtitle "Sword of Doom". Judging from its placement next to the title screen graphics, it was the original subtitle for the game.

There are also several tiles that when assembled form a large dragon with its body presumably off-screen, presumably the "Superior Dragon" in the earlier mentioned text. Unfortunately, no modification to the character select code allows the player to battle said dragon in the game or see it in action. Oddly, the sequel features a dummied character named "Dragon", but no accompanying graphics or programming.

Asuradragonzi6.png
Asura-earlyport.png
From the arcade flyer.

The game also features two very early large portraits for Yashou and Rose Mary. Though no correct palette exists for them within the game, they can be seen in the second screenshot of the arcade flyer for the game, albeit with Rose Mary sporting a long yellow coat and blonde hair. Yashou in addition was called "Dokrou" at this point.

(Source: Arcade Flyer Database (scan))