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Austin Powers: Oh, Behave!

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Title Screen

Austin Powers: Oh, Behave!

Developer: Tarantula Studios
Publishers: Rockstar Games (US), Take-Two Interactive (EU)
Platform: Game Boy Color
Released in US: September 17, 2000
Released in EU: November 3, 2000


DevTextIcon.png This game has hidden development-related text.


A bizarre Austin Powers-themed minigame collection/PDA program presented through a parody of Windows 98.

Game Version

Austin Powers Oh, Behave! Version Info.png

A function to display the game version can be accessed by entering VERS in the FAB-DOS prompt. It displays the game's code name and the build date, and can be exited by pressing any button. Upon exit, you will be taken back to the FAB-DOS screen.

Development Text

At 0x00AE0D in the ROM there is a regular "Take 2 Interactive" hidden copyrights message:

(C)2000 Take 2 Interactive Europe Ltd.

Below, at 0x00AE35 there is an internal developer game code:

a1gb2406.gb

Development Structures

At 0x00AE41 follows the specific game initialization structure common for many Tarantula's games. The structure contains a list of RAM addresses of internal game variables, each followed by the list of its bit-flags or values along with its internal ASCII names. These names are just for readability purposes of the game sources and just skipped by the game itself while it runs this list and sets the according variables at the game's initialization.

For this particular game the list of settings is listed below.

  • For RAM address $FFBF (internal game settings)
    • "No key skip" (bit.4 set)
    • "Language select" (bit.5 set)
    • "Copyright scr" (bit.6 set
  • For RAM address" $C227
    • "Sound On/Off" (value $FF set)