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BONEWORKS

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Title Screen

BONEWORKS

Developer: Stress Level Zero
Publisher: Stress Level Zero
Platforms: Windows, Oculus Rift
Released internationally: December 10, 2019


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.


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Originally meant to be a tech-demo for the engine used in upcoming titles, Boneworks is a VR-Only sandbox/story game that is sometimes compared to Half-Life for it's revolution of physics based VR gameplay.

Hmmm...
To do:
All images are currently in JPEG format, and should be replaced with appropriate images.

Unused Weapons

Hmmm...
To do:
Upload BETTER pictures, and more pictures in general.

Flip knife

A pocket knife that can be flipped open with the press of the trigger.

The Flip Knife when opened.

Balloon "Bazooka"

A pump-action balloon launcher, When firing, it spawns a plain white balloon, and has unique 40mm Grenade shells. It can be pumped freely, which will eject said rounds unspent, with a 'B' stenciled on the grenade itself.

The cylinder is from the old spawn/balloon revolver. BazookaAim.jpg High yield party favors.

HoiPoi Capsule

(Technically used in the arenas, though there exists a spawnable variant that can be picked up, toggled on and thrown, spawning a crowbar instead of an enemy.)

Area Debugger

A device that displays all entities in an area in a green box, it's made of an Eder 22 pistol frame, and a target. While it's used in the first few versions of the Museum Basement sandbox map, it was deactivated and no longer appears, though unityexplorer can easily re-enable it.

The Area Debugger

Unused Textures

Hmmm...
To do:
Upload the textures.

In the game's files, there's quite a few unused textures, relating to weapons, geometry and other things that never saw the light of day.

Unused Areas

Hmmm...
To do:
Upload images PER level that showcase said re-enabled level geometry.

A lot of the levels in Boneworks (Especially ones that were showcased in videos before the game's release), Contained cut geometry for both optimization and from changes during development.

Most notable is the fact that they can be re-enabled rather easily using UnityExplorer, though this requires modding your game.

Throne Room

An area can be re-enabled. You can enter through going around the level loader.

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Redacted Chamber

A cloud of fog can be re-enabled, surrounds the starting chamber.

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The level selection device seen in an older build of the game, Nonfunctional in this level, either due to the code for it to function, or the levels for it being axed.

Old Level selection device from back when the game was more of a tech-demo.

A Lever on the main desk, aswell as a lever to the side of the desk.

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