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BS F-Zero Grand Prix 2

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Title Screen

BS F-Zero Grand Prix 2

Developer: Nintendo
Publisher: Nintendo
Platform: SNES
Released in JP: June 1, 1997

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.

BS F-Zero Grand Prix 2 looks and sounds very familiar... except it has new tracks and vehicles!

Note: This page covers the non-SoundLink "Practice" version.

F-Zero Leftovers

To do:
Check thoroughly via a less glitchy method.

While the game has only five playable race tracks, there are some remnants of White Land I and White Land II. By using Pro Action Replay (PAR) codes 7E005308 (White Land I) and 7E005309 (White Land II) in Grand Prix mode, the levels name, graphics, music, and minimap will appear. Their track layout itself loads corrupted Mute City IV data, however. They also have an unused entry in the records menu (see below).

Remnants of Mute City II and III can be seen in Grand Prix mode by using Pro Action Replay (PAR) codes on the league selection screen, making the game think you've chosen the removed Queen League (7E005A01) or King League (7E005A02).

BS F-Zero Grand Prix 2 - Mute City II remnants.png BS F-Zero Grand Prix 2 - Mute City III remnants.png

Even more remnants consisting of Red Canyon I, Red Canyon II, and Death Wind II also exist. Like the other remnants, these still retain their level name, graphics, music and minimap, and loads corrupted Mute City IV data. They also have an unused entry in the records menu. These remnants can be seen by using Pro Action Replay (PAR) codes 7E005307 for Red Canyon I, 7E00530D for Red Canyon II, and 7E00530B for Death Wind II in Grand Prix mode.

BSF-Zero-RedCanyonRemnants.png BSF-Zero-DeathWindIIRemnants.png

The Pro Action Replay (PAR) code 7E00F2xx can be used to access the records for the unused tracks as well.

07: Red Canyon I
08: White Land I
09: White Land II
0B: Death Wind II
0D: Red Canyon II

BS F-Zero Grand Prix 2 - red canyon 1 remnants.png BS F-Zero Grand Prix 2 - red canyon 2 remnants.png

BS F-Zero Grand Prix 2 - white land 1 remnants.png BS F-Zero Grand Prix 2 - death wind 2 remnants.png

Unused Music

To do:
How to access the rest of the music.

The game uses SPC music from the original F-Zero, but as mentioned above not every song is heard in normal gameplay.

Congratulations Screen

To do:
  • This is weird... Why is there no known way to access this, if Nintendo wanted the players to see this screen?
  • An accurate translation would be nice.

There's a screen that congratulates the player and tells them to send their results by FAX.

The Pro Action Replay (PAR) codes 7E005404 and 7E005500 can be used simultaneously to change the "game state" to show this screen. If the graphics appear glitched, disable the cheats and press Start. After that, the records menu will appear. Then, just select the invisible option available above the "EXIT" option.

The screen consists of 4 pages:

Image Text Translation
Page 1
サウンドリンクゲーム「BS F-ZE
Please apply your grades by postcard or FAX. Contents that you submitted
may be introduced by audio broadcast of the sound link game "BS F-ZERO 
Grand Prix 2" (scheduled to be broadcast in August).
Page 2
Please do not forget the following contents when applying, grade score,
password, address, name (phonetic), age, occupation, sex, phone number,
impression, candidate for audio broadcast (YES / NO)
Page 3
〒111 東京都台東区浅草橋5-21-4
「BS F-ZERO2 予選」係

FAX 03(3863)1744
Asakusabashi 5 - 21 - 4 Taito Ward Tokyo Prefecture 111 St.GIGA "BS FZERO 2
qualifiers" staff FAX 03 (3863) 1744 Valid through July 2 (Wed) arrival.
Page 4
グランプリモードでの ご応募も
We are also waiting for entry in Grand Prix mode.

Currently there's no known way to access this by normal means of gameplay.


The Blue Thunder and Luna Bomber acceleration graphs appear to have been swapped. In-game, Luna Bomber reaches its top speed much quicker than Blue Thunder.