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BS F-Zero Grand Prix 2

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Title Screen

BS F-Zero Grand Prix 2

Developer: Nintendo
Publisher: Nintendo
Platform: SNES
Released in JP: June 1, 1997


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


BS F-Zero Grand Prix 2 looks and sounds very familiar... except it has new tracks and vehicles!

Note: This page covers the non-SoundLink "Practice" version.

F-Zero Leftovers

Hmmm...
To do:
Check thoroughly via a less glitchy method.
BSF-Zero-WhiteLandIandIIRemnants.png

While the game has only five playable race tracks, there are some remnants of White Land I and White Land II. By using Action Replay codes 7E005308 (White Land I) and 7E005309 (White Land II) in Grand Prix mode, the levels name, graphics, music, and minimap will appear. Their track layout itself loads corrupted Mute City IV data, however. They also has an unused entry in the records menu (see below).

Remnants of Mute City II and III can be seen in Grand Prix mode by using Action Replay codes on the league selection screen, making the game think you've chosen the removed Queen League (7E005A01) or King League (7E005A02).

BS F-Zero Grand Prix 2 - Mute City II remnants.png BS F-Zero Grand Prix 2 - Mute City III remnants.png

Even more remnants consisting of Red Canyon I, Red Canyon II, and Death Wind II also exists. Like the another remnants, these still retains their level name, graphics, music and minimap, and loads corrupted Mute City IV data. They also has an unused entry in the records menu. These remnants can be seen by using Action Replay codes 7E005307 for Red Canyon I, 7E00530D for Red Canyon II, and 7E00530B for Death Wind II in Grand Prix mode.

BSF-Zero-RedCanyonRemnants.png BSF-Zero-DeathWindIIRemnants.png

The code 7E00F2xx can be used to access the records for the unused tracks as well.

07: Red Canyon I
08: White Land I
09: White Land II
0B: Death Wind II
0D: Red Canyon II

BS F-Zero Grand Prix 2 - red canyon 1 remnants.png BS F-Zero Grand Prix 2 - red canyon 2 remnants.png

BS F-Zero Grand Prix 2 - white land 1 remnants.png BS F-Zero Grand Prix 2 - death wind 2 remnants.png

Congratulations screen

Hmmm...
To do:
This is weird... Why is there no known way to access this, if Nintendo wanted the players to see this screen?
Hmmm...
To do:
An accurate translation would be nice

There's a screen that congratulates the player and tells them to send their results by FAX.

The codes 7E005404 and 7E005500 can be used simultaneously to change the "game state" to show this screen. If the graphics appear glitched, disable the cheats and press start. After that, the records menu will appear. Then, just select the invisible option available above the "EXIT" option.

The screen consists of 4 pages:

Image Text Translation
Page 1
おめでとうございます!
あなたの成績をハガキまたはFAXで、
ご応募ください。応募して下さった内容は
サウンドリンクゲーム「BS F-ZE
ROグランプリ2」(8月放送予定)の
音声放送でご紹介させていただく場合が
あります。
Congratulations!
Please apply your grades by postcard or FAX. Contents that you submitted
may be introduced by audio broadcast of the sound link game "BS F-ZERO 
Grand Prix 2" (scheduled to be broadcast in August).
Page 2
応募の際は、以下の内容を忘れずに
ご記入下さい。
成績、パスワード、住所、氏名(ふりがな)、
年齢、職業、性別、電話番号、感想
音声放送への出演希望(YES/NO)
Please do not forget the following contents when applying, grade score,
password, address, name (phonetic), age, occupation, sex, phone number,
impression, candidate for audio broadcast (YES / NO)
Page 3
〒111 東京都台東区浅草橋5-21-4
               セント・ギガ
「BS F-ZERO2 予選」係

FAX 03(3863)1744
7月2日(水)到着分まで有効です。
Asakusabashi 5 - 21 - 4 Taito Ward Tokyo Prefecture 111 St.GIGA "BS FZERO 2
qualifiers" staff FAX 03 (3863) 1744 Valid through July 2 (Wed) arrival.
Page 4
グランプリモードでの ご応募も
お待ちしております。
We are also waiting for entry in Grand Prix mode.

Currently there's no known way to access by normal means of gameplay.

Unused Music

Hmmm...
To do:
List the specific songs.

The game uses SPC music from the original F-Zero, but not every song is heard in normal gameplay.

Oddities

The Blue Thunder and Luna Bomber acceleration graphs appear to have been swapped. In-game, Luna Bomber reaches its top speed much quicker than Blue Thunder.