BS F-Zero Grand Prix 2
|BS F-Zero Grand Prix 2|
BS F-Zero Grand Prix 2 looks and sounds very familiar... except it has new tracks and vehicles!
Note: This page covers the non-SoundLink "Practice" version.
Check thoroughly via a less glitchy method.
While the game has only five playable race tracks, there are some remnants of White Land I and White Land II. By using Action Replay codes 7E005308 (White Land I) and 7E005309 (White Land II) in Grand Prix mode, the levels name, graphics, music, and minimap will appear. Their track layout itself loads corrupted Mute City IV data, however. They also have an unused entry in the records menu (see below).
Remnants of Mute City II and III can be seen in Grand Prix mode by using Action Replay codes on the league selection screen, making the game think you've chosen the removed Queen League (7E005A01) or King League (7E005A02).
Even more remnants consisting of Red Canyon I, Red Canyon II, and Death Wind II also exist. Like the other remnants, these still retain their level name, graphics, music and minimap, and loads corrupted Mute City IV data. They also have an unused entry in the records menu. These remnants can be seen by using Action Replay codes 7E005307 for Red Canyon I, 7E00530D for Red Canyon II, and 7E00530B for Death Wind II in Grand Prix mode.
The code 7E00F2xx can be used to access the records for the unused tracks as well.
07: Red Canyon I 08: White Land I 09: White Land II 0B: Death Wind II 0D: Red Canyon II
How to access the rest of the music.
The game uses SPC music from the original F-Zero, but as mentioned above not every song is heard in normal gameplay.
There's a screen that congratulates the player and tells them to send their results by FAX.
The codes 7E005404 and 7E005500 can be used simultaneously to change the "game state" to show this screen. If the graphics appear glitched, disable the cheats and press Start. After that, the records menu will appear. Then, just select the invisible option available above the "EXIT" option.
The screen consists of 4 pages:
Currently there's no known way to access this by normal means of gameplay.
The Blue Thunder and Luna Bomber acceleration graphs appear to have been swapped. In-game, Luna Bomber reaches its top speed much quicker than Blue Thunder.
|The F-Zero series|
|SNES||F-Zero • BS F-Zero Grand Prix 2|
|Nintendo 64||F-Zero X (Expansion Kit)|
|Game Boy Advance||F-Zero Maximum Velocity • F-Zero GP Legend • F-Zero Climax|