We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Baby Boom
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| Baby Boom |
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Developer:
Sega Interactive
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| This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves. |
Baby Boom was intended to be released for the 1994 holiday season. From the prototypes leaked in 2008, we can gather it was a game where the player would have moved a crane around and try to gather back a lot of babies. It's unknown why such a compelling game was cancelled.
This page covers the latest of the three available builds, dated August 11, 1994.
Sub-Page
| Prototype Info |
Debug Menu Text
Starting at 0x118986, there is a lot of text intended for debugging menus. It's unknown how to access any of these options.
Debug Index Debug Test 1 Debug Page 2 Next Page Part 2 WTemp0 WTemp1 WTemp2 WTemp3 WTemp4 WTemp5 LTemp0 LTemp1 Items Part 1 Items Part 2 Items Part 3 Memory Manager State Processor Color Records Colors ItemRecord ItemNext ItemPrev ItemPriority ItemSprNext ItemSprPrev ItemSprPriority ItemSprSAT ItemSprSATSize ItemSprSet ItemSprID ItemSprOldSet ItemSprOldID ItemSprOldAttr ItemSprAttr ItemSprMode ItemSprParm ItemSprEffect ItemSprTimer ItemSprFlags ItemSprLinkPtr ItemSprDynamic ItemSprDynamicLen ItemLeft ItemTop ItemRight ItemBottom ItemObsLeft ItemObsTop ItemObsRight ItemObsBottom ItemObsXLastTop ItemObsXLastLeft ItemObsYLastTop ItemObsYLastLeft ItemObsXType ItemObsYType ItemID ItemType ItemX ItemY ItemRealX ItemRealY ItemPane ItemXSpeed ItemYSpeed ItemXAccel ItemYAccel ItemXMaxSpeed ItemYMaxSpeed ItemHealth ItemDamage ItemDefBits ItemCollideBits ItemHurtBits ItemCareBits ItemFlags ItemHandler ItemState ItemParent ItemChild ItemTarget MMRecord mmAddress mmLength mmAttributes mmOwnerID mmNext State Record stateNext statePC stateTimer stateStack stateLoopPC stateLoopCounter colMode colTimer colTimerMax colParmA colParmB colParmC colParmD Palette Color 0 Color 1 Color 2 Color 3 Color 4 Color 5 Color 6 Color 7 Color 8 Color 9 Color A Color B Color C Color D Color E Color F Player 1 Player 2 PlyrRestartX PlyrRestartY PlyrStatusFlags PlyrLives PlyrScore PlyrContinues PlyrCenterXMode PlyrCenterYMode PlyrScrollX PlyrScrollY PlyrMode PlyrOldMode PlyrFlags PlyrXAccel PlyrYAccel PlyrJumpYSpeed PlyrJumpYCount PlyrForce PlyrInvincibility PlyrCauseOfDeath PlyrCauseOfDamage PlyrPushX PlyrPushY PlyrDying
