We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Baby Boom

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Baby Boom

Developer: Sega Interactive
Platform: Genesis


DevTextIcon.png This game has hidden development-related text.


ProtoIcon.png This game has a prototype article

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.

Baby Boom has the player moving a crane around to try and gather back a lot of babies. It was intended to be released for the 1994 holiday season, but it's unknown why such a compelling game was cancelled.

Three prototypes were dumped in 2008. This page covers the latest build, dated August 11, 1994.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info


Debug Menu Text

Starting at 0x118986 is a lot of text intended for debugging menus. It is not currently known whether any of these options can be accessed.

Debug Index
Debug Test 1
Debug Page 2
Next Page
Part 2
WTemp0
WTemp1
WTemp2
WTemp3
WTemp4
WTemp5
LTemp0
LTemp1
Items Part 1
Items Part 2
Items Part 3
Memory Manager
State Processor
Color Records
Colors
ItemRecord
ItemNext
ItemPrev
ItemPriority
ItemSprNext
ItemSprPrev
ItemSprPriority
ItemSprSAT
ItemSprSATSize
ItemSprSet
ItemSprID
ItemSprOldSet
ItemSprOldID
ItemSprOldAttr
ItemSprAttr
ItemSprMode
ItemSprParm
ItemSprEffect
ItemSprTimer
ItemSprFlags
ItemSprLinkPtr
ItemSprDynamic
ItemSprDynamicLen
ItemLeft
ItemTop
ItemRight
ItemBottom
ItemObsLeft
ItemObsTop
ItemObsRight
ItemObsBottom
ItemObsXLastTop
ItemObsXLastLeft
ItemObsYLastTop
ItemObsYLastLeft
ItemObsXType
ItemObsYType
ItemID
ItemType
ItemX
ItemY
ItemRealX
ItemRealY
ItemPane
ItemXSpeed
ItemYSpeed
ItemXAccel
ItemYAccel
ItemXMaxSpeed
ItemYMaxSpeed
ItemHealth
ItemDamage
ItemDefBits
ItemCollideBits
ItemHurtBits
ItemCareBits
ItemFlags
ItemHandler
ItemState
ItemParent
ItemChild
ItemTarget
MMRecord
mmAddress
mmLength
mmAttributes
mmOwnerID
mmNext
State Record
stateNext
statePC
stateTimer
stateStack
stateLoopPC
stateLoopCounter
colMode
colTimer
colTimerMax
colParmA
colParmB
colParmC
colParmD
Palette
Color 0
Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color A
Color B
Color C
Color D
Color E
Color F
Player 1
Player 2
PlyrRestartX
PlyrRestartY
PlyrStatusFlags
PlyrLives
PlyrScore
PlyrContinues
PlyrCenterXMode
PlyrCenterYMode
PlyrScrollX
PlyrScrollY
PlyrMode
PlyrOldMode
PlyrFlags
PlyrXAccel
PlyrYAccel
PlyrJumpYSpeed
PlyrJumpYCount
PlyrForce
PlyrInvincibility
PlyrCauseOfDeath
PlyrCauseOfDamage
PlyrPushX
PlyrPushY
PlyrDying