Back to the Future: The Game/Episode 1: It's About Time
This is a sub-page of Back to the Future: The Game.
| Unused Audio|
"Hey, kid! Wanna buy a car?"
Unused Inventory Icons
A Tommy Gun. It was replaced in the game by Kid Tannen's revolver, which is used in the episode's final puzzle.
Placeholder Textures and Images
A placeholder image for a puzzle from early in the game.
Smaller pictures from Edna Strickland's apartment at the start of the game. Only the upper-left portrait is visible; the other three are replaced by drawings, rather than these early versions based on actual photos, and are not used.
A mirrored Twin Pines Mall sign texture. The text is placed in a different location in comparison to the final version, and the clock's font is different.
Hidden Content in Images
Both the inventory icon and the texture for Arthur McFly's Subpoena are dated November 9, 1986, despite the subpoena being delivered on June 13, 1931.
The boxes used in the Soup Kitchen in 1931 have fairly modern logos for the time.
This texture is not used by the game anywhere. The Police logos used in the game are completely different.
Early Load Screen
A four-frame animated load screen. The final game uses similar screens, but without the game's logo.
Sam and Max Leftovers
Newspaper vending machines!
A texture from a Jukebox. Note how it features songs performed by The Mafia Bears and The Soda Poppers.
All the VHS tapes in the game feature Brady Culture's face.
Monkey Island Textures
A leftover texture from Telltale's Monkey Island game.
CSI (?) Textures
A broken watch, presumably from a CSI game.
Two environment map images from a CSI game crime scene.
An environment map for a Celebrity Poker tournament. Poker Night at the Inventory?