Back to the Future (MSX)
|Back to the Future|
Developer: Makoto Ichinoseki
This game has unused graphics.
In the MSX game Back to the Future, Marty McFly gets stuck in the past and must get his parents to dance together and fall in love nine times in order to get back home.
At offset 0x4550 is the text "します！" (shimasu!). No Japanese text is displayed at any point during this game.
Nearby, at offset 0x4740, are graphics for an apple and a grape that never appear.
Right after, at 0x47C0, is a set of placeholder hexadecimal graphics.
At the title screen, press Space while holding Up, Left and Select. The player will then be redirected to a level select menu that only goes up to Level 6.
The Back to the Future series
|MSX||Back to the Future|
|NES||Back to the Future • Back to the Future Part II & III|
|SNES||Super Back to the Future Part II|
|Genesis||Back to the Future Part III|
|Master System||Back to the Future Part II • Back to the Future Part III|
|Commodore 64||Back to the Future Part II|
|DOS||Back to the Future Part II • Back to the Future Part III|
|ZX Spectrum||Back to the Future • Back to the Future Part II|
|Amstrad CPC||Back to the Future Part II|
|Atari ST||Back to the Future Part II|
|Amiga||Back to the Future Part II|
|Windows, Wii||Back to the Future: The Game|
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Opera House > Games developed by Makoto Ichinoseki
Games > Games by platform > MSX games
Games > Games by publisher > Games published by Pony Canyon
Games > Games by release date > Games released in 1985
Games > Games by series > Back to the Future series