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Baldi's Basics Plus/Revisional Differences

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This is a sub-page of Baldi's Basics Plus.

Baldi's Basics Plus was released in an Early Access state, as developer Mystman12 felt it was in an at least "playable" state and he didn't want to keep fans waiting. Several updates to the game have been put out since its Early Access release, and several more are to come until it reaches version 1.0 and becomes a finished game.

All of the information was taken from the official devlog.

Version 0.1.1

  • Fixed the game crashing when completing challenge maps.
  • Custom seed values are now limited to int32 min and max values.
  • Fixed a few bugs caused by trying to view the advanced map in field trips or the elevator.
  • The pause menu will now display the current seed to aid with bug reports.
  • Fixed Baldi not moving in the farm field trip.
  • Subtitles no longer prevent menu items from being clicked on.
  • Increased desk and lunch table spawn buffers so that they can no longer spawn so close to each other that they block areas off. Also reduced the size of their hitboxes.
  • Objects can no longer spawn in the center of the Principal's Office.
  • Implemented item slot hot keys and removed unused item slot 6 key option.
  • Fixed the advanced map crashing on pre-made levels.
  • Fixed pause screen weirdness, which involved the system cursor sometimes not re-locking and multiple menu screens rendering on top of each other.
  • The game will now load the last player's screen settings on start.

Version 0.1.2

  • Playtime now gets sad when you cut her jump rope.
  • Mrs. Pomp's timer will disappear once her class is dismissed.
  • Gave Mrs. Pomp a new voice line for when she spots a player.
  • The Principal whistle now makes the Principal of the Thing come to your location super fast. This is accompanied by a new voice line.
  • Principal of the Thing has been nerfed. Once he is tipped off, he can be lost, however if he sees you again he will automatically send you to detention. This change does not apply to the Stealthy Challenge.
  • Gotta Sweep has been nerfed.
  • WD-NoSquee can now be used on blue lockers. Nosqueed lockers can be used 3 times before making noise again.
  • Nerfed Beans' gum. It does not slow the player down as much as before, however it will still affect NPCs the same.
  • Safety Scissors can now be used to cut off Beans' gum.
  • One-way swinging doors can now be traveled through in any direction while open.
  • The version number on the main menu can now be clicked to view all devlogs on Itch.io.
  • Fixed a game breaking error that would occur if the NameList.dat file is corrupted.
  • Mrs. Pomp will no longer chase the player while they are wearing a faculty tag.
  • Fixed the Baldi "jump scare" only working sometimes.
  • Fixed a bug that allowed players to place portal posters on walls adjacent to the edge of the level.
  • Detention time will now properly jump to 99 after reaching a 60 second detention, instead of maxing at 65.
  • Fixed some missing and incorrect subtitles.
  • Playground trees no longer occasionally appear dark.
  • The map background is no longer effected by fog.
  • Fixed a few names that were cut off the sides of the screen in credits on 4:3 displays.
  • Subtitles no longer appear while inside the library.
  • Fixed a typo in farm field trip description.
  • Fixed the "jump scare" audio continuing to play when re-trying a level.
  • Fixed some environment audio loops not being effected by volume settings (Changes made to settings only apply to sounds that begin playing after changes are made)
  • Fixed the You Can Think Pad not rendering on certain challenge maps.
  • You can no longer see the game in the background when using the control mapper mid-game.
  • Fixed the bear traps using a placeholder sound.

Version 0.1.3

  • The faculty name tag item now works against Beans and Chalkles.
  • When wandering into open areas, NPCs will now avoid picking the edges to walk to if possible.
  • Principal of the Thing can now send It's a Bully to detention if he sees him bullying the player.
  • Extended time for the party event. It will now last anywhere from 50 to 80 seconds. Previously, it could last from 30 to 60 seconds.
  • Extended time for the mystery room event. It will now last anywhere from 90 to 120 seconds. Previously, it could last from 45 to 60 seconds.
  • Added a version number to the sign-in screen.
  • Lowered guilt time for using the BSODA from 3 seconds to 0.8 seconds.
  • Removed the rare one-way walls from level 3.
  • Subtitles that are missing a value will now simply display the key it's looking for instead of the generic "Localized text not found" message.
  • Removed some unnecessary debug warnings that could potentially cause slowdown.
  • NPCs can no longer pass through Math Machines.
  • Doors now make noise when opened by NPCs.
  • Fixed a bug that caused notebooks to spawn a bit further away from the math machine each time they were spawned in endless mode.
  • Made improvements to save functionality that prevent save data corruption.
  • Instead of crashing, the game will now display an error screen when a corrupted save is attempting to load.
  • If the high scores data file is corrupted, the game will now automatically reset it to defaults.
  • Fixed a bug that caused the backer credits not to display.
  • Fixed a bug that allowed buttons to spawn in mystery rooms.
  • Fixed the invisible trees in the playgrounds of pre-made levels.
  • Entering "-" into a seed field will no longer crash the game, and will instead select a random seed.
  • Fixed a bug that caused Mrs. Pomp to start attacking the player when they clicked on a locked door.
  • When getting moved while inside a locker (By using a teleporter or getting teleported by Arts and Crafters for example) you will now be removed from the locker.
  • Fixed a bug that allowed you to place portal posters on tiles that Chalkles could spawn on.
  • Fixed a bug that allowed you to place portal posters on tiles that are blocked on the player's side of the wall.
  • Fixed the subtitle for Chalkles spawning sound being too short.

Version 0.1.4

  • Re-added Baldi's countdown and "ready or not" audio clips.
  • Whirlpools no longer remove items. Instead, they will now suck the player and NPCs in and teleport them somewhere else on the map.
  • Also adjusted the amount of whirlpools that spawn in a flood, and the strength of whirlpools.
  • Tweaked shaders for potentially better performance when fog is not active.
  • Updated to the latest version of Unity 2019 (2019.4.5f1).
  • Added a text prompt on the sign-in screen to enter your name if no names have been added.
  • Made multiple fixes to the level generator. The following changes will result in seeds changing.
    • All types of swinging doors are no longer able to spawn on top of each other.
    • Rooms can no longer spawn at the corners of halls and other rooms.
    • Fixed multiple bugs which allowed things such as lockers to spawn over windows and posters to spawn behind wall-covering objects.
  • Principal of the Thing can no longer get stuck inside It's A Bully while trying to send him to detention.
  • Math Machine notebooks will now appear on the map in endless mode when they respawn.
  • The level generator will no longer connect tiles to null tiles, which are used on elevators.
  • Fixed a bug where Playtime wouldn't return to normal speed when using a Nametag while she was chasing you.
  • Fixed upside down locker textures.
  • Principal of the Thing will no longer stop running when being pushed by an outside force when using the Principal Whistle.
  • Fixed a missing subtitle for when notebooks respawn.
  • Fixed Chalkles sprite fade-in. It will now fade in from black to white, instead of from transparent to fully opaque.
  • Fixed Cloudy Copter continuing to blow wind even if he leaves his location to go to a party.
  • Elevators can now be exited from the inside when they are closed as a failsave if the player somehow accesses a closed elevator.
  • Stamina now recharges while inside lockers... except it doesn't because the developer screwed up. This really WAS fixed in the next update...

Version 0.1.5

  • Whirlpools no longer pull you all the way down to the ground.
  • Increased the speed at which teleporting whirlpools form.
  • Reduced the number of whirlpools that spawn in the flood event.
  • The tape player and pay phone now have a cooldown before they can be used again.
  • Playtime now gets sad and cancels the jump rope minigame if you enter a locker while playing.
  • Fixed a bug that would allow math machine balloons to get dragged down near then ground when being held while the player got sucked into a whirlpool.
  • Fixed the playground skybox.
  • Marked all shaders as opaque. All shaders are now cutout shaders.
  • Stamina now recharges while inside lockers, while teleporting, and while getting sucked up by a whirlpool.
  • Tweaked the NPC navigator to ensure the height value of destinations is always the same.
  • Fixed a bug that would cause NPCs to get stuck when wandering into open areas with only one entrance/exit and with no wall-less tiles.
  • Fixed a bug that would allow the player to retain the effects of the Faculty Nametag after it wore off if they died or quit with one and then used another before restarting the program.
  • Fixed a bug that would cause players to be stuck in the wrong layer (Removing all collision) when quitting while "hidden" (In a locker, while teleporting, or while getting sucked up by a whirlpool), and then hiding again before restarting the program.
  • Fixed a bug that allowed players to use tapes on tape players and quarters on payphones without the items being used up in explorer mode, allowing the items to be used infinitely.
  • Fixed a bug which caused "8" to show up as a subtitle when the fog event started.
  • Reworked the cameras a bit to remove conflicts when being assigned to multiple locations.
  • Fixed a bug that allowed whirlpools to spawn in locations that they shouldn't, like inside the elevator.
  • Fixed a bug that allowed whirlpools to send the player to locations where they could get stuck. This should no longer be possible.

Version 0.2

  • Added back 1st Prize from Baldi's Basics Classic.
  • Added Johnny's Store, where you can spend You Thought Points on items.
  • Added many new ways to earn You Thought Points, including:
    • Picking up regular notebooks (+10)
    • Finishing jump rope with Playtime (+25 if you do it perfectly, the reward drops by 5 each time you mess up)
    • Field trips (+100, +200, or +300 depending on performance)
    • Time bonus
    • Grade bonus
  • Added lots of new artwork, mostly replacing graphics that were previously placeholders. Updated graphics include:
    • The Elevator screen.
    • The Elevator in-game. The doors and inside now have proper textures.
    • Gotta Sweep's closet. The door now uses a new "Supplies" texture, and the inside uses whatever textures the halls are using.
    • The Math Machine, although some pre-made maps still use the old graphics.
    • The Grappling Hook. The icon is the same, but the projectile uses a much nicer sprite, and cracks appear where it hits a surface.
    • The Staminometer.
  • The elevator results screen now displays accurate values instead of placeholders (like the time being 99:99).
  • Added a new event: Gravity Chaos.
  • The grappling hook can now be used 5 times before it's used up.
  • Baldi can no longer end the game if his ruler is broken.
  • Made changes to the sprite shaders that should prevent automatic batching, which was causing sprites to turn dark when multiple of the same sprites were near each other.
  • Fixed the script that handles multi-angled sprites (1st Prize, The Test). Viewing angles weren't quite right before.
  • Reworked the script that NPCs use to "see" the player so that they consistently detect the player even if the player is moving quickly or is inside the NPC. This occasionally caused strange behavior.
  • Improved vertical mouse movement with the in-game mouse.
  • Fixed portal posters not rendering properly.
  • Fixed Chalkles not rendering properly.
  • Fixed the arrows not pointing in the direction the Principals are moving in in the Stealthy Challenge.
  • Fixed some materials that were using old shaders that did not have fog or lighting effects.
  • Fixed a bug that made it impossible to enter lockers while being pushed by an outside force.
  • Corrected the color of Principal of the Thing's "I'm coming!" subtitle.
  • Fixed a bug that caused NPCs in field trips to descend below the map.

Version 0.2.1

  • Made it so that 1st Prize can actually spawn.
  • Temporarily disabled Johnny's subtitles.
  • Fixed the store entrance icon not displaying correctly on some displays.

Version 0.2.2

  • Fixed endless mode using the old texture for Gotta Sweep's closet.
  • Fixed NPCs' vision not being affected by fog properly.
  • Fixed Principal of the Thing sending players to detention twice in a row for no reason.
  • Fixed issues caused by changes made to the way billboarded sprites work that would occasionally cause sprites to flip upside down and do other weird things during the flood event.
  • Fixed some visual issues with the credits.
  • Fixed an issue that sometimes caused posters to not render properly, making them invisible.
  • On OSX, fixed a bug that caused fog to always be white, even if it was supposed to be a different color.
  • On OSX, fixed a shader oversight that resulted in sprites causing extreme slowdown (On some OSX systems).
  • Fixed inaccurate textures on the roto-hall signs.
  • Items purchased from the store will now go straight to your inventory, instead of the counter, if there's room. Items will only go to the counter once the inventory is full.
  • When exiting the store, the confirmation dialogue will now only show if there are items on the counter.
  • The text on the exit confirmation dialogue has been changed to make clearer the fact that items left on the counter will be lost.
  • Shortened Johnny's voice line for when you mouse over the map fill item. He now simply says "This will fill out your map!"
  • Safety Scissors can now be used to stun 1st Prize for 30 seconds. The effect is cumulative, so using multiple scissors on it will result in the stun lasting even longer.
  • Updated the item description for Safety Scissors to offer clearer details on its use.

Version 0.3

  • Increased the overall game speed and re-adjusted overall game balance.
  • Added a save and continue feature.
  • The Camping Field Trip has been completely revamped. This was done to make it faster and more fun.
    • An endless variant of this minigame can be played in Field Trips mode.
    • All old Field Trip high scores have been erased.
  • Items are no longer lost when losing field trips.
  • While using a controller, you can now press and hold the run button to increase the speed of the virtual cursor.
  • Replaced the original ending of Baldi dabbing (which was meant as a placeholder) with something far more rewarding, although it's still considered a placeholder.
  • Reworked how Baldi moves. His speed is now controlled completely independently from his slap rate. His speed as his anger increases is also now controlled by a curve, and each level has its own curve to allow for a more finetuned difficulty per-level.
  • Baldi will now always reach the same speed once all notebooks are collected, no matter how many are collected before he spawns. The player still gets an advantage when notebooks are collected before he spawns, but once the last notebook is collected he will always be at the max speed for the level.
  • Instead of spawning NPCs once the player walks a certain distance away from Baldi, Baldi will begin counting down from 10 once the player leaves the elevator area, and when Baldi finishes counting, all NPCs will spawn.
    • Furthermore, NPCs (With a few exceptions) can no longer spawn near the player. If an NPC tries spawning while the player is nearby, they will wait until the player wanders away before spawning.
  • Made improvements to the level generator:
    • Added decorative objects
    • Large rooms will now always have swinging doors placed on opposite sides if possible
    • When generating extra hallways, sometimes they would stop at large rooms and not connect, creating very bad dead-ends. Now these will be forced to connect, reducing the chances of dead-ends generating in levels
  • When picking up items with a full inventory, the currently highlighted item will now be swapped with the item you picked up, instead of the highlighted item being destroyed.
  • When solving a Math Machine, Baldi will now stop and give the player positive reinforcement. While he is stopped, collision with him will not cause you to lose a life.
  • Math Machines use a new sound for correct answers.
  • Changed a Kickstarter backer poster at their request.
  • Vending machines will now run out of stock when used.
    • As of this update, vending machines in pre-made levels will not display signs when out of stock.
  • Each level now always generates with a static number of notebooks, instead of a varying number. Level 1 always has 4, level 2 always has 7, and level 3 always has 9. The only exception to this is in rare cases where not enough class rooms generate to place all notebooks.
  • 1st Prize's subtitles are now cyan.
  • Reduced the price of the map on levels 1 and 2.
  • Added Josh, Padre Snowmizzle, LiNX 4, Dave Microwaves Games, and JayskiBean to the credits as game testers.
  • Fixed coin doors occasionally spawning in blocked off areas, potentially trapping players.
  • Added many missing subtitles and fixed some typos.
  • Fixed a bug that could cause extra halls to generate without being connected to anything, creating small areas completely blocked off from the rest of the map.
  • Fixed a bug that caused objects next to a library to be silent.
  • Fixed a bug that caused Mrs. Pomp, Beans, and 1st Prize to not stay in the Principal's Office during the party event.
  • Fixed the water fountain blocking NPCs lines of sight.
  • Fixed a bug that caused subtitles to behave weirdly when entering the library.

Version 0.3.1

  • Made it so lunch tables require more space to spawn in faculty locker rooms, preventing blocked off areas from being created.
  • Mrs. Pomp's map timer now updates as soon as it appears to reflect the correct amount of time.
  • Fixed a crash that could occur when buying a map on level 1 or 2, and then beating the level before losing a life.
  • Playtime's music, conveyor belts, and the party music now all have subtitles.
  • Added some missing subtitles.
  • Certain NPCs besides Baldi will now ignore conveyor belts, as they were previously getting stuck on them.

Version 0.3.2

  • The Farm Field Trip has been completely revamped to match the style of the Camping Field Trip.
  • Adjusted the camping minigame difficulty to be slightly easier in-game. There is now one more three fire problem than before and one less four fire problem than before.
  • Pressing and holding escape for one second while playing an the endless variant of a field trip will allow you to exit it at any given moment. There is no pause function during these minigames to prevent cheating.
  • Reworked Arts and Crafters. The "attacking" animation is now completely different and less annoying. Now only the player will be teleported and Baldi will be unaffected.