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Battle Blaze (SNES)

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Title Screen

Battle Blaze

Developer: Electronics Application
Publishers: Sammy (JP), American Sammy (US)
Platform: SNES
Released in JP: May 1, 1992
Released in US: December 1993


DevTextIcon.png This game has hidden development-related text.
Sgf2-unusedicon1.png This game has unused abilities.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


DCIcon.png This game has a Data Crystal page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Battle Blaze is a wholly unremarkable one-on-one fighter with a medieval theme.

Palette Editor

Bb-paledit.png

The Pro Action Replay (PAR) codes below (for the US version) will replace the pause screen with a palette editor:

02B7D801 + 02B7DB54 + 02B810AD + 02B8D6A5 + 02BA1AA5

  • Target: Select between background palettes and sprite palettes.
  • Palette: Select one of eight 16-color palettes.
  • Cl. code: Select a color within the selected palette.
  • Red/green/blue: Edit the selected color's components.
  • Color data: Displays the hexadecimal representation of the color.
  • Dis mark 0-5: Unknown, cannot be selected.
(Source: Original TCRF research)

Development Text

Some leftover development-related text can be found starting at offset 0x02487A in an unheadered US ROM.

*** ki sextuto patan ***
*** KAMAE ***
*** ZENNSINN ***
*** KOUTAI ***
*** SUICYOKU JYANPU ***
*** MAE JYANPU ***
*** USIRO JYANPU ***
*** NO USE ***
*** TACHIAGARI ***
*** SYAGAMI ***
*** NO USE ***
*** TACHI BOUGYO ***
*** SYAGAMI BOUGYO ***
*** UE DATENN KOUGEKI ***
*** SITA DATENN KOUGEKI ***
*** ASIBARAI ***
*** MAE JYANNPU TEIICHI KERRI ***
*** MAE JYANNPU TEIICHI TSUKI ***
*** USIRO JYANNPU TEIICHI KERRI ***
*** USIRO JYANNPU TEIICHI SITATSUKI ***
*** suichoku JYANNPU TEIICHI KERRI ***
*** SUICYOKU JYANNPU TEIICHI SITA TSUKI ***
*** MAE JYANNPU KOUICHI KERRI ***
*** MAE JYANNPU KOUICHI SITATSUKI ***
*** USIRO JYANNPU KOUICHI KERRI ***
*** USIRO JYANNPU KOUICHI SITATSUKI ***
*** suichoku JYANNPU KOUICHI KERRI ***
*** SUICYOKU JYANNPU KOUICHI SITATSUKI ***
*** MAE JYANNPU KOUICHI KOUGEKI ***
*** MAE JYANNPU TAIMINGU KOUGEKI ***
*** SUICYOKU JYANNPU TAIMINGU KOUGEKI ***
*** USIRO JYANNPU TAIMINGU KOUGEKI ***
*** CH6 UE DATENN KOUGEKI ***
*** HITSUSATSU JYUUKA ***
*** HITSUSATSU ATATSUKU ***
*** HITSUSATSU RONNGU ATATSUKU ***
*** HITSUSATSU JYUUKA MODORI ***
*** ch-1 KOUHANNI ***
*** ch-1 TOBI ***
*** ch-3 TOBI ***
*** ch-4 TOBI ***
*** ch-5 TOBI ***
*** ch-6 TOBI ***
*** ch-7 TOBI ***
*** ch-1 KOUHANNI ***
*** ch-3 KOUHANNI ***
*** ch-4 KOUHANNI ***
*** ch-5 KOUHANNI ***
*** ch-6 KOUHANNI ***
*** ch-6 KOUHANNI ***
*** ch-1 NAGE ***
*** ch-3 NAGE ***
*** ch-4 NAGE ***
*** ch-5 NAGE ***
*** ch-6 NAGE ***
*** ch-7 NAGE ***
*** SITATSUKI ***
*** UE DATENN HANNGEKI ***
*** SITA DATENN HANNGEKI ***
*** ASIBARAI HANNGEKI ***

Regional Differences

Every character, except for Lord Gustoff, has different names in the Japanese and North American versions:

Japan North America
Faud Kerrel
Rangle Lang
Filea Tesya
Shazzer Shnouzer
Werleck Adrick
Gliformoth Autarch
Japan North America
Battleblazejp-filea.png Battleblazena-tesya.png

In addition, Filea/Tesya was given tights on her legs for the latter version, most likely because her costume was considered too revealing. (Even though Faud/Kerrel's outfit is more revealing...)

Oddities

Unfinished Move Inputs

Both Lord Gustoff and Shazzer/Shnouzer have movement inputs listed to do their ranged attacks in both Japanese and English manuals; claiming the move can be done just like by holding back and hitting Y. Gustoff's chain mace is even described as his signature move and is displayed in his character artwork.

However in the actual game, only their AI counterparts can perform this move contrary to the information in the manual or the other characters with ranged moves.