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Bejeweled (Windows, Mac OS Classic)

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Title Screen

Bejeweled Deluxe

Developer: PopCap Games
Publisher: PopCap Games
Platforms: Windows, Mac OS Classic
Released in US: May 30, 2001


MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Bejeweled, the one game that popularised the match-3 genre game massively. Most people who at least heard of the game would have figured out how it works: Swapping adjacent gems with your mouse to form 3 or more matches of the same colour. Then we have cascades for boosting scores and modes for a different challenge... Enough said.

Revisional Differences

Hmmm...
To do:
What bugs were fixed?

- v1.1 fixed bugs.

- v1.2 fixed more bugs, added debugging code for crashes and adjusted the time trial difficulty.

- v1.3 fixed framework issues and a sound issue.

- v1.41 added the game continue functionality which didn't exist until that point.

- v1.5 added update checking support.

- v1.73 for Macintosh fixed even more bugs and made the game compatible on a Mac OSX computer.

- v1.8 added localization support.

- v1.862 was the final bug fixing update.

- v1.87 Windows Vista Compliance, it had two different PopCap logos despite it being the same version. The older PopCap logo was presumably used on the PopCap CD version, while the newer PopCap logo, lacking GAMES, is used for Steam and final PopCap version.

Bejeweled Deluxe v1.87 (PopCap CD) Bejeweled Deluxe v1.87 (Steam/PopCap, latest)
Bejeweled-oldtitle.png Bejeweled title.png

Unused Music Sequences

All of the music sequences below are generally segments of the tracks themselves, that are scrapped throughout the songs' composition.

1980-Autonomus.s3m

Offset 1, with tempo 125. Alternative version of offset 20 with an instrument layer being extended. Unlisted in the music track file's surface.

Offset 9, with tempo 125. Unlisted.

Offset 11, with tempo 125. Readily similar with offset 20. Unlisted.

1981-DataJack.s3m

Offset 0, with tempo 133.

Offsets 50,51, with tempo 133.

Offsets 20,24,25,24,26,27,28,43, tempo 133. The longest unused sequence string.

1984-Network.s3m

Offset 10, with tempo 125. Likely used to end the track, but since the game continually runs it on loop, this sequence is ultimately abandoned. Unlisted.

Offset 11, with tempo 125. Unlisted.

Offset 41, with tempo 125. Unlisted.

Unused Sounds

goodbye1.ogg

A goodbye voice. Judging from future games in the series it is meant to play upon exiting the game, but was never implemented.

welcome1.ogg

A welcome voice that is also not played within the game for similar reasons.

Unused Text

Diamond Mine Leftovers

<String id="REGISTER_DIAMOND_MINE">REGISTER DIAMOND MINE</String>
<String id="YOU_MUST_REG1">You must register online now to continue playing Diamond Mine!</String>
<String id="DO_YOU_WANT_TO_CHECK_FOR_UPDATES_TO_DIAMOND_MINE">Do you want to check for updates to Diamond Mine? </String>
<String id="YOU_HAVE_PLAYED_DIAMOND_MINE_D_TIMES">You have played Diamond Mine %d times!&cr;&cr;</String>
<String id="YOU_ARE_A_DIAMOND_MINE_AHOLIC">You are a Diamond Mine-aholic!&cr;&cr;</String>

Diamond Mine was the initial name for Bejeweled when it was first published, which explains the presence of these duplicated (but renamed) strings.