Big Rigs: Over the Road Racing
|Big Rigs: Over the Road Racing|
This game has unused areas.
Big Rigs: Over the Road Racing is infamous for being released in a severely unfinished state, missing such basic things as collision, physics, and any kind of AI. You can also drive backwards to Ludicrous Speed, but letting go puts you right back at 0 MPH. Quite possibly the worst game ever made...or at the very least, the worst ever sold at retail.
YOU'RE WINNER !
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused Audio
- 4 Unused Vehicles
- 5 Unused Level
- 6 Vehicle Switch Key
- 7 Free Camera Mode
- 8 Leftover CarZ.exe
- 9 Revisional Differences
| Log File|
A file with the name of r3dlog.txt can be found in the game files.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: I looked closely at the title screen, and I swear I saw the Midnight Race Club: Supercharged! logo behind the Big Rigs one. Seems like they just overlaid the logo on top of the title (unless there's a separate title screen, though while I was looking through the game's files I didn't see one). Maybe check the game's code to see if it's ever loaded in?
The title screen from Stellar Stone's Midnight Race Club: Supercharged! is present and identical to the one used in that game.
The credits screen from Midnight Race Club: Supercharged! is present in this game's files as a .psd.
Vehicle Selection Screen
There is a second variant of the vehicle selection screen present in the game files. It is very similar to the one used in the game, except it has a "Change Color" option.
Present on the texture sheet for the Sunrise W2 is a picture of someone apparently named "Durik". It is not assigned to any of the UVs on the model, and thus cannot been seen in gameplay.
Both Thunder and Thunderbull have trailers fully modeled, but are unused in-game. Unlike Thunder, Thunderbull's trailer is rendered on the vehicle select icon.
A wind or plane-like sound effect that was apparently intended to be ambiance, judging by the filename.
A rocket-like sound effect that was also made for ambiance.
A louder version of the rocket-like sound effect, apparently for a waterfall.
A river sound effect, most likely for the "river" in the game.
Aside from the game's vast collection of four semi-trucks, four unused vehicles can be found in Data/Cars/.
A fully-functional model and textures for a Ford Expedition. Can be loaded onto the existing cars easily.
A fully-functional model and textures for a Toyota Celica. Can be loaded onto the existing cars easily.
The model and textures for a Hummer H1 are present, but the materials file needs to be edited before the textures will appear in-game.
Two identical sets of model and textures for a Nissan 350Z, both of which can be loaded onto existing cars easily. There also exists a menu preview for the Z350 (as it is called in the files), showing it with a yellow paint job instead of the grey textures present in-game.
The infamous Nightride level, which crashes the game when it tries to load, unsurprisingly has very few resources. The only resources it does have are:
- The level select icons.
- Minor world and environment data.
- The sky's texture (geo_sunset.bmp) and dome model. The texture is actually different to the sky as it appears in the level's menu icon.
Vehicle Switch Key
Pressing the Tab key will allow you to drive the opponent's vehicle, possibly for debugging purposes. However, doing so will often crash the game.
Free Camera Mode
The game has an easily accessible but little-known Free Camera mode. It allows full movement around the "tracks" and allows you to still control the vehicle you are linked to.
- C - Activates free-camera mode. Pressing it again leaves it and returns the camera to the vehicle you were last controlling.
- W A S D - Pans the camera around forward, back, left, and right respectively, relative to the camera's facing.
- Q E - Moves the camera up and down, respectively.
- Mouse - Looks around.
- Z - Moves your camera from anywhere in the map to directly below the vehicle you are linked to.
- Shift - Speeds up the camera's normally-slow movements a little.
In the original pressing of the game, a build of CarZ.exe compiled three hours before the retail version can be found in Carz.res. This version of the executable does not read the music from the disc and has a glitch on Forgotten Road 1 where the player will get violently pulled back while accelerating.
|Download Big Rigs (leftover CarZ.exe)
File: BigRigsLeftoverCarZ.zip (263KB) (info)
A patch was released that "improved" the game in a couple of ways:
- The AI actually moves, albeit at a speed of 1 MPH. It also stops just before the finish line, as there is no loss condition programmed and the game crashes if the computer somehow wins.
- The fourth map, Nightride, can be selected (it previously crashed the game when selected due to missing files), though it's just a mirrored version of the first map.
In addition, some of the copies sold change the infamous "YOU'RE WINNER !" graphic on the victory screen to "YOU WIN !"