If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bionic Commando (NES)/Regional Differences

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Bionic Commando (NES).

Introduction

Top Secret Bionic Commando
TopSecretFC-Introduction1.png
TopSecretFC-Introduction2.png
BionicCommandoNES-Introduction1.png
BionicCommandoNES-Introduction2.png

The antagonistic force in the Japanese version, whose title translates to "Hitler's Resurrection: Top Secret", are genuine neo-Nazis and have decorated their bases accordingly with swastikas all over the place, starting with the introductory cutscene. These symbols were changed to eagles in the (quite partially) censored English versions of the game. Basically, anywhere you see an eagle in Bionic Commando, it was a swastika in Top Secret (except the continue badges). In a video game context, Nazi symbolism is illegal to display in Germany, and potentially illegal in France and Hungary, which likely would have prevented publication of the uncensored title.

Title

Top Secret Bionic Commando
TopSecretFC-title.png Nesbcomm-title.png

In Top Secret, the first thing seen after turning the power on is the introduction. In Bionic Commando, the title screen displays immediately, playing the introduction after waiting for a bit.

Communication Rooms

TopSecretFC-Comm.gif

The red lights in Top Secret's communication rooms have an animated palette. The object responsible for this animation (object number 8B) was deleted from the object list in Bionic Commando (which has valid objects only up to 86).

  • Top Secret does not have Bionic Commando's problem where dialogue boxes clear and restart mid-conversation. This bug is due to the differences in message length which wasn't addressed during localization.

Boss Rooms

  • In Top Secret, the player retains control while destroyed boss room generators (and the Albatross) explode, whereas Bionic Commando disables input until returning to the map screen.

Enemy Convoys

TopSecretFC-ConvoySoldier.png

The top-down sequences in Top Secret all have a friendly soldier waiting for you at the end, strafing back and forth in front of the exit. They are ignored by enemies, and will leave through the exit with the player when they are all killed. They are palette swaps of the generic enemy troops; the soldier in the mountains/underground is blue, and the one in grassy areas is green. Touching them inflicts damage. The soldier's object number produces nothing when forced to load in Bionic Commando.

  • Enemy soldiers will jump down on the player from above in Top Secret. This behavior is not seen in Bionic Commando, but the object at least still exists in the ROM.

Area 1

Top Secret Bionic Commando
TopSecretFC-Area1SwastikaDoor.png BionicCommandoNES-Area1Door.png

Denazification of the decorations beside the doors. The door itself was also changed, which also applies to every other level where the doors lock.

TopSecretFC-Area1-1up.png

There is a 1-up located above the player starting position in Top Secret that is missing in Bionic Commando.

TopSecretFC-Area1itembox.png

Several enemy soldiers were removed from the exterior in Bionic Commando. Notably, there is an enemy in Top Secret (top-left) who seems to have been deliberately placed so that you'll bounce off his head when swinging on the first light pole over the water. Additionally, the item box that parachutes down on the second island was removed.

TopSecretFC-Area1elevator.png

In Top Secret, the left elevator is broken and quickly falls as soon as you step on it. This elevator is absent in Bionic Commando, making the wiretapping hint ("Commander, beware of the elevator") meaningless. Additionally, the behavior of the functioning elevator was changed a bit: when exiting the communication room in Top Secret, the elevator will descend to your level, while in Bionic Commando it resets to its starting position at the top of the shaft.

  • Bionic Commando lacks some of the bazooka-wielding soldiers and electric barriers present in Top Secret. Instead, regular soldiers (somehow) endlessly parachute down from above.

Area 4

TopSecretFC-Area4Rocks.png

Top Secret features an object that isn't seen in Bionic Commando: a barrier of rocks you must knock down with the bionic arm. Knocking a rock out of the way will destroy it and cause the rocks on top of it to fall down. It deflects your projectiles, but enemies can walk right through it. There are three of these placed in Area 4, and nowhere else: one at the cave entrance, one obstructing the door to the communications room, and the last one in the tunnel guarded by knife and rifle soldiers before the large open room. In Bionic Commando's object list the index for the individual rocks (39) was replaced with a new object (the falling mini-tank robots from Area 10), making the rock barrier impossible to load.

TopSecretFC-Area4POW.png

There is a POW item in the chamber at the top-left of the caves that is guarded by a knife-wielding soldier in Top Secret. Both the item and the soldier are absent in Bionic Commando, making the alcove useless.

TopSecretFC-Area4-1up.png

The 1-up hidden across the spiked floor near Top Secret's boss room entrance is also missing in Bionic Commando, making the obstacle pointless. The parachuting item box nearby is also missing.

BionicCommandoNES-FlareGlitch.png

A glitch involving the flare bombs curiously applies only to Bionic Commando. Making your way through the cave without lighting the flare, then doing so while standing directly beneath an enemy so the flare projectile hits them will instantly restart the stage and cost the player a life.

  • Top Secret has one more rifle soldier near the entrance to the communication room that was removed.

Area 5

  • Denazification during localization, also including the flag at the very top of the stage.
  • Top Secret has extra rolling balls in the first area, many of which hang from nothing.
  • An item dropbox was removed in Bionic Commando.
  • Top Secret has more helicopter soldiers that may cause slowdown and graphical glitches.

Area 16

Top Secret Bionic Commando
TopSecretFC-Area16NPC.png BionicCommandoNES-Area16NPC.png

The NPC inside one of the buildings was replaced. The Japanese version uses a generic hostile enemy soldier (one of the "Get the heck out of here, you nerd!" guys) instead of a generic neutral character.

Area 2

  • Denazification of the entrance building.

Area 3

Top Secret Bionic Commando
TopSecretFC-Area3itembox.png BionicCommandoNES-Area3itembox.png

The parachuting item box was moved from the far side of the second quicksand pit in Top Secret to the island between the quicksand pits in Bionic Commando.

TopSecretFC-Area3elevators.png

Top Secret has many useless elevators in the interior section of the stage, most of them trapped. The number of rifle soldiers was reduced, relieving some slow down.

TopSecretFC-Area3-1ups.png

This hard-to-reach area held a total of three 1-ups and a health refill in Top Secret, all of which were removed.

Area 6

TopSecretFC-Shootingstar.gif

Exclusive to Top Secret is a shooting star that flies over the area with a large stack of purple barrels. The object responsible for its appearance (object 89) is not included in Bionic Commando's object list.

TopSecretFC-Area6Platforms.png

Also exclusive to Top Secret are several moving platforms in the second part of the stage. Their removal makes the series of tricky swings over the pit more dangerous.

  • The ball-throwing enemy soldiers in the last portion of the stage alternate between throwing spiked and nonlethal spikeless balls in Top Secret. In Bionic Commando, every ball thrown is spiked, making the area more difficult and leaving the spikeless red ball object unused.

Area 14

TopSecretFC-Area14spider.png

In the first room, there is a spider present, but only in Top Secret.

Top Secret Bionic Commando
TopSecretFC-Area14CaptainMack.png BionicCommandoNES-Area14bullets.png

The contents of the second room are completely different. In Top Secret, there is a non-hostile enemy commander who offers to tell the player the location of the helmet. Bionic Commando replaces him with a room full of bullets. This soldier and part of his dialogue exist unused in the English ROMs.

Area 8

An item box was added to the vertical room with banners (which were also denazified) and bronze spikes.

Area 17

Top Secret Bionic Commando
TopSecretFC-Area17int.png BionicCommandoNES-Area17int.png

Interrogation of the captured enemy soldier who tells you about the secret underground passages is different between versions: in Top Secret, the player must hit him with the bionic arm five times to get him to talk. You can also shoot him, which prompts a response from the nearby friendly soldier. In Bionic Commando he talks when you swing to his side of the room, cannot be killed, and the friendly soldier is not present, but exists unused in the ROM. Additional unused dialogue for both of these NPCs was translated.

The Japanese version also has an obscure secret hidden in the interrogation. Address 7976 counts the number of hits dealt to the prisoner. Hitting him 255 times displays the following message and grants you all the weapons in the game:

Japanese Translated
えらい!てんさい
! フンフン・・
武器をぜんぶ
やるよ!
BionicCommandoNES-redsoldierface.png
You're amazing! A genius!
Hehe..
I'll give you all the weapons!

Area 9

TopSecretFC-Area9greensoldier.png

This single green enemy soldier was removed.

  • Wired Soldiers were removed throughout the level.
Top Secret Bionic Commando
TopSecretFC-Area9spikes.png BionicCommandoNES-Area9NoSpikes.png

A parachuting item box in the middle of the mine cart room and the spikes hanging over the tracks were removed.

Area 7

TopSecretFC-Area7secret.png

Top Secret has a hidden communication room with no door at the top of one of the towers. Selecting communicate contacts a mustachioed enemy soldier named Terukun (a name mentioned in the credits as a character designer), while wiretapping features an ally soldier named Sambo (presumably also a developer nickname), giving the player the following hints:

Japanese Translated
ぼくは てるくん
右のカベを
叩いてごらん

BionicCommandoNES-redmustacheface.png
I'm Terukun.
Inspect and hit the right wall.
わたしはサンボ
A・Bをどうじに
おしてね!
            
BionicCommandoNES-greensoldierface.png
I'm Sambo.
Press A and B simultaneously!

Grappling the wall on the right side of the room five times plays the 1-up sound effect and sets variable 1D6B in memory, which gives the player a POW every time both A and B are pressed. While the room still exists in Bionic Commando's data, its entrance was removed, as were the hints (the strings were not translated, and attempting to use the communicator will instantly end transmission). The object responsible for activating the cheat (6F in Top Secret) was both removed from the room and repurposed as the trigger for the self-destruct sequence countdown timer; setting the address equivalent to 1D6B in Bionic Commando does not enable the cheat.

BionicCommandoNES-Landmines.gif

Top Secret had land mines under the swing-path to the boss room door. Land mines remain unused in Bionic Commando.

  • The Helicopters are faster in Top Secret.

Area 15

Top Secret Bionic Commando
TopSecretFC-Area15spider.png BionicCommandoNES-Area15platform.png

In Top Secret, the room behind the barriers contains one of the spiders from area 3. This was removed in Bionic Commando, and a moving platform was added.

  • In Bionic Commando, the barriers in this area disappear automatically when provoking the neutral soldiers to attack with any weapon, allowing the player to acquire the delta communicator much earlier than necessary. In Top Secret and the European version, these barriers can only be removed by shooting them with the 3-way gun; however, it is possible in all versions to circumvent them without violating the ceasefire by swinging underneath.

Area 10

  • The Laser Cannons (also present in Area 11) had their movement speed reduced, and several of them were removed.
  • A mini-tank robot was removed from the platform above the spike pit.
  • Hanging spikes that force the player to crouch-grapple were removed from the opening to the first vertical shaft with slime extruders, which due to the changed behavior also seen in Area 2 do not produce slimes if they are the left-hand side of a pair.
  • Constantly air-dropping mini-tanks were added to the section with the pink background right after the last spike, and the statically-spawned mini-tank located there in Top Secret was removed. The falling mini-tank object does not exist in Top Secret, its index number instead being host to the rocks seen in its version of Area 4.
  • The bazooka soldier near the boss room was removed in Bionic Commando.

Area 11

TopSecretFC-Area11soldiers.png

Two Construction Soldiers were removed from the platforms outside the communication room, and one more from the fire pit near the boss room entrance. As a consequence, only two of these enemies exist in Bionic Commando.

Area 12

Top Secret Bionic Commando
TopSecretFC-Area12BallThrower.png BionicCommandoNES-Area12ball.png

A Heavy Object Throwing Soldier in the second room with electrified floors was replaced by a rolling ball in Bionic Commando, making it much easier to traverse the room from the bottom up.

BionicCommandoNES-Area12paratroopers.png

Paratroopers were added to the second generator room.