Blaster Master: Enemy Below
|Blaster Master: Enemy Below|
Also known as: MetaFight EX (JP)
Unused "Game Boy Color Only" Screen
The Japanese version of the game was released on the Game Boy Color, and will show an error message if played on a previous model. It translates to exactly what one would expect it to say. This screen still exists in the Game Boy-compatible US and European versions, and can be activated with the Game Genie code 0A2-0FF-E6E. The screen will disappear after two seconds.
Unused MetaFight EX Game Boy Compatibility
Making the Japanese version Game Boy Color-only appears to have been a very late decision, as the game can be played on all Game Boy types by entering the Game Genie code 011-FDF-C42.
Planned Super Game Boy Palette
Present in both versions is a list of palette commands and settings. The internal unused palette commands are located at 0xDC25F, while the entire Japanese command listing is located between 0xDC0C0 and 0xDC1FF. The Japanese version has Super Game Boy support, but the addressing was changed making it inaccessible.
Japanese Super Game Boy Support
A lot of bits were shifted over in the Japanese version; finish the access method for the Super Game Boy functions.
The Japanese version contains all of the Super Game Boy features that are in the international versions.
|Space Calendar Year 2107, Planet Theta|
|Satellite Nora-Science Academy|
|This man's name is "Leonardo Gardner".
He's a direct descendant of the hero who
|This man's battle is now over.
After that, Metal Attacker was sealed once again...
|The Blaster Master series|
|NES||Blaster Master (Prototype)|
|Game Boy (Color)||Blaster Master Boy • Blaster Master: Enemy Below|