Blinx: The Time Sweeper
BLiNX: The Time Sweeper |
---|
Developer: Artoon This game has hidden development-related text. |
To do:
|
Microsoft's attempt at creating a mascot character for the Xbox. Because the last orange cat mascot worked out well.
Contents
Sub-Page
Early Graphics Thomas was everywhere. |
Unused Videos
matu
Two alternate clips from the game's opening. Besides being longer and missing visual effects and audio, the first clip is reversed from the opening, and the second one has explosions. These can be seen in a trailer for the game.
Leftover Trailer from the Official Xbox Magazine and TGS 2002 (Xbox ISM) Demo Discs
blinx_pr001_jp.sfd | blinx_pr001.sfd |
---|---|
What looks like an early intro video, but could also have been made as a trailer, since it shows a release date at the end.
E3 Opening
E3 | Final |
---|---|
Audio couldn't be found for the E3 opening so the audio from the final game was used over it.
Notable differences:
- Every gameplay segment was rerecorded, the final shows off more.
- The font used for time controls was changed.
- The Dust Keeper boss is colored red here instead of yellow. This seems to have been changed very late in development, as it appears red in all early footage, and even in the final game's prologue cutscene.
- The Dust Keeper summons a large boulder instead of a 16-ton weight.
Time Square Music
The last 20 seconds of the music for the game's first round aren't played in-game, because it loops right before it.
Other tracks have something similar, however it's usually just an echo effect for a second.
Alternate Time Up Audio
A much longer and simpler version of the time up audio. Oddly, it's the last of the numbered tracks, the used version is one of the first.
Used | Unused |
---|---|
Demo Leftovers
To do: There's more, hidden in the main menu graphics. |
Used in the TGS2002 demo (Publicly released on the Xbox ISM 2002 disc).
Used in the Japanese demo released a month after TGS2002.
Used in both available demos for the US release of BLiNX: The Time Sweeper.
Save/Load?
It's not clear what these were used for, they likely were used for saving and loading the game, but could also have been used to debug the time control game mechanics and replays.
Unused Item
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This can be added in by replacing 0x0B (the flower pot near the second button in round 1-1) in the stage object table in the xbe at address 0x351EE0 with 0x53 (normal bullet). There is also "Bossbomb"(0x57, has no icon and works like a regular bomb), 2 piles of bricks (0x35 and 0x36) and "plank" (0x24). |
Early | Later |
---|---|
Hidden Font Text
Hidden within the font texture is text that shows the name and size of the font used.
Unused World Titles
In all versions of Blinx: The Time Sweeper there are unused internal names for all of the levels.
rd1 pelura 1 rd1 pelura 2 rd1 pelura 3 rd1 boss rd2 canal 1 rd2 canal 2 rd2 canal 3 rd2 boss
rd3 cave 1 rd3 cave 2 rd3 cave 3 rd3 boss rd4 kortam 1 rd4 kortam 2 rd4 kortam 3 rd4 boss
rd5 words 1 rd5 words 2 rd5 words 3 rd5 boss rd6 valley 1 rd6 valley 2 rd6 valley 3 rd6 boss
bossrush 1 bossrush 2 bossrush 3 bossrush 4 rd7 sunless 1 rd7 sunless 2 rd7 sunless 3 rd7 boss
rd8 fwire 1 rd8 fwire 2 rd8 fwire 3 rd8 boss last demo rd10-1(ending) ----- last boss
Revisional Differences
To do: Get screenshots and see if there are any other changes. |
Later releases of the game added demos and previews of other games. Within the demo files is some dummied out text in the credits for NFL Fever 2003:
# CREDITS.TXT # # This file contains the data for the scrolling credits screen. # # How it works: # # Lines that start with a # are comments and will be ignored. # Blank lines will also be ignored -- to have a blank line in the credit scroll, # make a line containing a single space. # # Lines beginning with an @ are directives. The following directives # are available: # # @align [left|right|center] : specify alignment of the scrolling text # @font [fontname] : specify the font of the text. Valid values are: # body, title, button, debug, quartz, body_small, # help, script_title, bignums, online, bigtext # Omit fontname for default # @linespace [#] : specify the number of pixels between lines, or # omit for default # # All other lines are scrolling text. A backslash (\) is used for formatting. # The following formatting tags are available: # # \b : toggle boldface # \i : toggle italics # \n : normal (boldface + italics off) # \s : toggle drop shadow (default = on) # \c : color (follow with 8 hex digits describing the color as AARRGGBB, or # 00000000 to revert to default color) # \\ : backslash (use if you actually want a backslash character) # # Directives and formatting tags are case-insensitive. # # End of credits
- Pages missing developer references
- Games developed by Artoon
- Pages missing publisher references
- Games published by Microsoft Game Studios
- Xbox games
- Pages missing date references
- Games released in 2002
- Games released in December
- Games released on December 12
- Games released in October
- Games released on October 7
- Games released in November
- Games released on November 8
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused items
- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Games with revisional differences
- To do
- To investigate
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Marvelous Inc. > Games developed by Marvelous AQL > Games developed by AQ Interactive > Games developed by Artoon
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Microsoft > Games published by Xbox Game Studios > Games published by Microsoft Game Studios
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 12
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 8
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 7