Blue's Birthday Adventure
|Blue's Birthday Adventure|
This page could use a little reorganizing.
A game based on the popular kids show Blue's Clues. The world is stuck in an infinite time loop, making every day Blue's birthday. The cruel mistress forces you to assist her unwitting accomplice in a game that will unlock the answer to the riddle of what is being served at the later party, what activities will occur, what other game will be played, and what the captive attendees will get as thanks for coming. It's so huge, it takes two discs to cover.
Please note that each disc shares the same resources (minus the assets for disc-specific rooms), so anything used only on one disc goes unused on the other.
- 1 Unused Subtitles
- 2 Unused Clickpoint
- 3 Item Debug
- 4 Unused Graphics
- 4.1 Room 3
- 4.2 Room 4
- 4.3 Room 5
- 4.4 Room 7
- 4.5 Room 11
- 4.6 Room 13
- 4.7 Room 14
- 4.8 Room 15
- 4.9 Room 16
- 4.10 Room 18
- 4.11 Room 20
- 4.12 Room 23
- 4.13 Room 24
- 4.14 Room 28
- 4.15 Room 9 (Bathroom, Red Disc)
- 4.16 Room 34 (Red Disc)
- 4.17 Room 45 (Mixed Up Instruments, Red Disc)
- 4.18 Miscellaneous
- 4.19 Hidden Textures
- 5 Unused Dialogue
- 6 Unused Sounds
- 7 Unused Music
Yet again, like most Humongous Entertainment games, this game features subtitles, but with no way to turn them on. They can be enabled through ScummVM's debugger or by adding the line
to the game's entry in hegames.ini or scummvm.ini. However, they are disabled in any FMV cutscenes. In the sign-in screen, the subtitles will be the same color as the player's set favorite color.
Adding the line
to hegames.ini or scummvm.ini will enable an unused clickpoint. It can be accessed by clicking the lamp in the toy room. It involves a light bulb doing silly things.
There is also one clicking on the clouds in the farm when that configuration is activated.
Graphics for an item debug like the ones in most Humongous games remain hidden in the game... but how to access the screen is a mystery. On the Yellow disc they're stored in room 40 and on the Red disc they're stored in room 37, but those rooms respectively contain the Flower Picking and Find My Friend minigames, which are on the other respective disc. It's also worth noting that most of the items here use different graphics than in the final game.
Storyboard for the game's intro, where Steve greets the player...
...and Blue entering.
Rough sketch of Steve talking.
Storyboard of Mailbox talking.
Storyboard of Steve walking.
Storyboard of Steve either calling for Blue or (judging from his hand motions) pointing out a skidoo location.
Storyboard of the "How to Play Blue's Clues" song.
Rough animation of the balloons from the "What Does Blue Want to Do?" path.
Another storyboard of Steve talking.
And another one.
A storyboard of Steve presumably at the Thinking Chair. The clues here are a reference to the very first episode of Blue's Clues, "Snack Time".
This room has a TON of storyboards of Steve.
A sketch of Mr. Salt and Mrs. Pepper.
A storyboard of Steve looking very excited about something.
A very tiny storyboard of Mr. Salt and Mrs. Pepper making the cake. The bowl with a face is presumably Bowl from the bakery. While Spatula would appear in Blue's Treasure Hunt, Bowl would not.
Another sketch of Mr. Salt and Mrs. Pepper similar to the first, except Paprika's mouth is open and there's a large amount of blank space.
A third sketch of Mr. Salt and Mrs. Pepper, presumably greeting Steve.
Another storyboard of Steve talking. Seeing a pattern?
A sketch of Steve just standing there.
A very crude storyboard of Steve standing idly.
A sketch of Steve skidooing into Storybook Land.
A sketch of Steve pointing something out.
A sketch of the camera.
A storyboard of Steve gesturing towards something.
A sketch of Steve being licked by Blue, but for some reason she's not actually drawn in. The background has been preserved so the transparent "spit drops" can be better seen.
A storyboard sketch of Blue popping her head in.
A storyboard of the "So Long Song".
A storyboard of Mr. Salt and Mrs. Pepper bringing in Blue's cake.
A storyboard of Steve giving the player their certificate.
A rough animation of the certificate.
A sketch of Blue skidooing.
Another sketch of Steve talking.
A sketch of Steve skidooing, presumably into the picture of the Present Store or the Farm, judging from the positioning.
Room 9 (Bathroom, Red Disc)
Sketches of the juice pop stick lying on the counter.
Room 34 (Red Disc)
Yet another storyboard of Steve talking. Thankfully, it's the last one.
Room 45 (Mixed Up Instruments, Red Disc)
Lots of crude placeholders for the instruments, some of which have been done in MS Paint. These animations are mock-ups and close approximations as to how they would look.
Also included are a bunch of stray "noise lines" meant to go with the instruments. They're entirely uninteresting, but hey, they're unused.
Placeholder icon for a striped balloon, meant for the item debug. The ripped graphic only uses the icon for the plain balloon, and the final game uses a spotted balloon instead.
Icons for the square and triangle keys, also meant for the item debug. The ripped graphic only includes the icon for the round one.
A red X, likely meant to go over currently selected items in the item debug. For whatever reason, it's duplicated multiple times.
Rooms 16 and 19 have hidden textures that are obscured by the inventory bar. They can be viewed by opening the ScummVM debugger (Ctrl+D) while in a room without the inventory bar and entering the commands "room 16" or "room 19".
|We left off right here. We still need to find three clues.||Likely meant to be used on the path select screen while a game is still in progress.|
|This is where you left off. We still need to find two more clues.|
|This is where we were. We still need to find one more clue.|
|This is where we were... we were at Blue's party!|
|"Continue".||Definitely meant to play when hovering over the "Continue" and "Start New" options on the path select, but they don't.|
|"Start New". Click here to start a new game of Blue's Clues!|
|Hey, we've been looking for a key! We better take it with us.||The final game uses three possible keys for the chest in Birthday Land. It was possible there was originally going to be only one key, or maybe this line was used as a catch-all for the three of them.|
|Hey, to color with the crayon, click anywhere on the picture.||Should play when idling at the coloring book while holding a crayon, but nope.|
|It's green, has a shell, and lives in a tank. Hmm...||These next five files are extra lines for the coloring book pages. This one should play on the page that reads "Remember what Steve gave Blue for her birthday?"|
|It smells like soap!||Should play on the page that reads "Do you know what Slippery gave Blue for her birthday?"|
|Yay for Slippery!||Should play on the page that reads "Slippery gave Blue bubbles!" For some reason, it's incorrectly sampled to play at half-speed. The sound file below is how it should play normally.|
|It's shaped like a circle. What do you think it is?||Should play on the page that reads "Do you know what Tickety gave Blue for her birthday?"|
|Thanks, Tickety!||Should play on the page that reads "Tickety gave Blue a clock puzzle for her birthday!"|
The disembodied child voices have a lot of lines that go unused, most of them seeming to pertain to hovering over objects in the inventory bar. In the final game, kids only say the names of non-permanent items when clicked, and then only in rooms when they don't need to be used.
|There! Right there!||Probably used as a generic placeholder for finding a clue. In the actual game, the kids point out what the clue is.|
|Handy Dandy Notebook!||Probably meant to play when hovering over the notebook.|
|The Handy Dandy Notebook!|
|No clues yet!||Probably meant for clicking a pawprint in the inventory, or for clicking on a blank page of the notebook. You can't click on a page if the notebook is blank, and clicking on a pawprint always plays the same line ("That's where our clues go!" said by one kid).|
|Blue's Clues go there!|
|You found one of Blue's Clues!||Kids commenting on the number of clues. It's unknown where the "you found three clues" line would have fit, considering finding all three clues sends you straight to the Thinking Chair where the inventory is disabled from that point forward.|
|One Blue's Clue!|
|There are two more clues to find!|
|You found two Blue's Clues!|
|Two Blue's Clues!|
|There's one more clue to find!|
|You found all three Blue's Clues!|
|Three Blue's Clues!|
|A package for someone!||The final game has two kids saying "a package" instead.|
|A key!||Again, either a catch-all for one of the three keys or there was originally only one key. The final game has the kids say "a [shape] key" instead.|
|That's your party bag!||Gee, I don't know. Maybe for hovering the party bag?|
|That stops the game you're playing.||Meant for hovering over the stoplight.|
|That's the exit!|
The Junior Adventure logo jingle found in most Humongous games. This game uses the Nick Jr. logo instead of the Junior Adventure one, hence it's unused.
Is this used?
It's the Spy Fox sting! Obviously not needed here.
Is this unused?
An instrumental of the "Pin the Flag on Mailbox" song. Presumably meant to play when talking to Mailbox on the "What Does Blue Want to Do?" path or at the party at the end, where he sings it, but it doesn't.