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Bomberman B-Daman

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Title Screen

Bomberman B-Daman

Developers: Hudson Soft, A.I
Publisher: Hudson Soft
Platform: SNES
Released in JP: December 20, 1996


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


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Besides the inclusion of a character editor, it is the same as any other game in the series: blow up your enemies and Be the man!

Debug Mode

Pro Action Replay code 80807701 will enable a debug flag that allows you to do several things:

  • Press Select at any time to pause/resume the game, or hold L + R + Select and press Start to reset
  • At the Hudson logo, hold Select and press Start to enter the debug menu

Debug Menu

Bomberman-bdaman-debug.png

The initial screen looks like a stage select, but "stage" in this context refers to individual screens/modes rather than stages. The A / B / X / Y buttons increase/decrease the screen number and Start enters the selected screen.

Valid screen numbers:

  • $FB: bomb entry edit
  • $FC: move type edit
  • $FD: debug mode data
  • $FE: sound test
  • $FF: explosioin (sic) param

Other options correspond to various normal in-game screens. Pressing either L or R will go to screen $FB.

After exiting the debug menu, Select + Start can be pressed at any time during the game to enter the menu again.

A nearly identical debug mode can also be found in Bakukyuu Renpatsu! Super B-Daman.

Bomb Entry Edit

Bdaman-bombentry.png

This screen allows you to edit the placement of bombs on each single-player stage.

Pressing A / B / X / Y increases/decreases the current stage number. Pressing Down switches to editing; from here, use the D-pad and A / B / X / Y to edit the parameters of each bomb (though what each one does is currently unknown.) Press L / R to increase/decrease the number of bombs in the stage.

Press Select to select a new stage to edit; pressing Select again from here returns to the debug menu.

Move Type Edit

Bdaman-movetype.png

This screen seems to be for editing the movement types of each bomb on a particular single-player stage.

Debug Mode Data

Bdaman-dataset.png

This screen is used to set/clear various flags and change the values at various RAM addresses (most effects currently unknown). Pressing Start returns to the debug menu.

The flags are located in RAM from 0x7E1F4E to 0x7E1F55, with the remaining data fields located immediately after.

Flag effects:

  • 0.0: displays "move type" value on the main Edit Mode screen, though there is no apparent way to actually change the value

Sound Test

Bdaman-sound.png

The sound test screen allows you to test sound. (Wow!)

Pressing Y / B increase/decrease the sound or music number, and B plays the selected music track or sound effect. Start returns to the debug menu.

Explosion Param Set

Bdaman-explosion.png

The last debug screen allows you to change the size and animation properties of the three types of explosions seen in the game.

"INIT", "END", and "ADD" are probably the initial and final explosion sizes and the speed of size increase; the other options are unknown.

(Source: Original TCRF research)