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Bonk: Brink of Extinction (Xbox 360)

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Title Screen

Bonk: Brink of Extinction

Also known as: PC Genjin: Kyodai Suisei Daisekkin! (JP), B.C. Kid: Brink of Extinction (EU)
Developer: Pi Studios
Platform: Xbox 360


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

In Bonk: Brink of Extinction, Earth is threatened by the approach of a giant meteor, and Bonk must travel to the planet's core in order to steer it away from the collision course.

While the game was cancelled, with it being thought to be in part due to the 2011 Tohoku disaster as well as Konami acquiring the game's to-be publisher Hudson Soft, three prototypes of the Xbox 360 version are known to have been released. This page covers the latest one, dated December 10, 2010, which was released as part of ObscureGamers' Terarelease 3.0.

NOTE: The game's .bnk files are merely .zip packages. In order to extract them, merely change the file extension.

Unused Graphics

Several unused graphics can be found within xbox360\xbox360.bnk.

Interface

These graphics can be found in the folder ui\assets.

achievement_txtjp.dds contains a placeholder graphic for Japanese achievement text strings.

Bonkbrinkofextinction-achievementtxtjp.png

backscreen.dds contains a drawing labeled "Wrong".
Bonkbrinkofextinction-backscreen.png

Particles

These graphics can be found in the folder gfx\particlesystems, and consist of several placeholder particles.

fish_trail.dds
Bonkbrinkofextinction-fishtrail.png

snot_splat.dds
Bonkbrinkofextinction-snotsplat.png

spit_trap_spit.dds
Bonkbrinkofextinction-spittrapspit.png

spitball_impact.dds
Bonkbrinkofextinction-spitballimpact.png

tank_muzzle_flash.dds
Bonkbrinkofextinction-tankmuzzleflash.png

tankwheel_sparks.dds
Bonkbrinkofextinction-tankwheelsparks.png

(Source: tikal.)

Unused Text

Throughout the executable are several leftover strings from Quake III Arena. It's worth noting that this game, as evidenced by the presence of a productid.txt file within bonk\bonk.bnk, as well as an abundance of familiar scripting and file formats, seems to have been created using a modified version of Quake III Arena‍ '​s id Tech 3 engine with the addition of (a modified version of) Doom 3‍ '​s MD5 model format.

0x2078C:

Map
Game type
Game name
Address
Name
45
55
65
95
None
IPX
UDP
Ping Time
Game Type
Open Player Spots
Map Name
Server Name
Team Tournament

0x20888:

Weapons Factory Arena
Alliance
Rocket Arena
Team Arena
Quake 3 Arena
All
Favorites
Internet
Mplayer
Local
Nightmare
Hardcore
Hurt Me Plenty
Bring It On
I Can Win

0x20B5C:

Press ENTER or CLICK to change, Press BACKSPACE to clear
Waiting for new key... Press ESCAPE to cancel
%i. %s
Refresh Time: %s
Getting info for %d servers (ESC to cancel)
PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)
VERSION: %s: %s
VENDOR: %s

0x20E10:

Welcome to Team Arena!
%s (%s)
%s [%s]
*%s
Loaded team %s with team icon %s.
Too many teams, last team replaced!

0x20EC0:

Janet
James
Loaded %s character %s.
Too many characters, last character replaced!
Loaded character alias %s using character ai %s.
Too many aliases, last alias replaced!
teams
characters
aliases
Too many net game types, last one replace!
Too many game types, last one replace!
Too many maps, last one replaced!
(Source: tikal.)

Development-Related Text

In the root of bonk\bonk.bnk is a file named version.txt, which contains a build date:

5495.14757 @ Thu, 09 Dec 2010 18:25:14

A build date can also be found in the game's executable when decrypted and decompressed, at offset 0x77CC:

Dec  9 2010
(Source: tikal.)