Bound High!
Bound High! |
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Developer: Japan System Supply This game has unused graphics. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Bound High! is about a bouncing spherical robot named Chalvo who crushes his opponents from above in a top-down view. It's a lot better than it may sound.
This, along with Dragon Hopper and Zero Racers, comprised a trio of highly-anticipated Virtual Boy games that were announced to be coming as part of a system relaunch. Unfortunately, a planned February 1996 release in Japan never materialized, while in America it was pushed all the way to late August...and then Nintendo opted to just pull the plug on the system. A finished build of Bound High! was eventually leaked online.
The developer would later create a spiritual successor for the Game Boy in 1997 called Chalvo 55, which not only featured Chalvo and similar bounce-focused gameplay (albeit as a 2D platformer instead), but even arrangements of most of this game's soundtrack.
Unused Graphics
Beginning at 0x4C1B4 in the ROM are the title screen and main menu graphics.
Developer Logo Text
The company name in the intro is part of the cat logo, and on the title screen it's displayed in the game's normal font. This double-height "font" is included with the other title screen graphics, however.
Early Mode Names
Stored along with the rest of the menu graphics is this text which, given the letters, are early names for the four game modes. It's not abundantly clear what said early names were, but an educated guess would be "QUEST", "PUZZLE", "RANDOM", and "JOURNEY". Notably, the "Score Attack!!" mode uses puzzle pieces as its background.
While "Quest" and "Journey" kind of make sense for their respective modes, the synonymous names were probably considered too confusing.
Alternate Pause Graphic
The final game has this written in normal text instead.
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