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Brave Firefighters

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Title Screen

Brave Firefighters

Developer: Sega AM1
Publisher: Sega
Platform: Arcade (Sega Hikaru)
Released in JP: July 1999
Released in US: 1999


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


Placeholder Text

Present at 0xD08F8 in the program ROMs is placeholder text for the Game Over screen.

 ####     ##    #    #  ######   ####   #    #  ######  #####  
#    #   #  #   ##  ##  #       #    #  #    #  #       #    # 
#       #    #  # ## #  #####   #    #  #    #  #####   #    # 
#  ###  ######  #    #  #       #    #  #    #  #       #####  
#    #  #    #  #    #  #       #    #   #  #   #       #   #  
 ####   #    #  #    #  ######   ####     ##    ######  #    # 
(Source: Original TCRF research)

Development Text

Some text for possible debug displays can be found throughout the program ROMs.

0xD4DE0

HARA  :
MUNE  :
KUBI  :
KAO   :
KATA_R:
UDE_R :
TE_R  :
KATA_L:
UDE_L :
TE_L  :
KOSHI :
MOMO_R:
HIZA_R:
ASHI_R:
MOMO_L:
HIZA_L:
ASHI_L:

0xDA460

LightNum: %d Stat:%d  
LightID:%d  
Area : %d, %d, %d, %d    
Color:A%d R%d G%d B%d  
LightNo:%d
Pos  : %3.3f %3.3f %3.3f    
calcData 
gridData 
useGrid  
GroudDisp
Opacity      %5d
Transparency %5d
Translucency %5d

0xDB60C

CONFIG_1
POS
TGT
LIGHT
FOG
OLD_CAM
MOVE
EXIT
CONFIG_2(CAM)
CAM->POS.XP:%.2f
CAM->POS.YP:%.2f
CAM->POS.ZP:%.2f
CAM->TGT.XP:%.2f
CAM->TGT.YP:%.2f
CAM->TGT.ZP:%.2f
CAM->TGTANG:%04x
CAM->ANG.XA:%04x
CAM->ANG.YA:%04x
CAM->ANG.ZA:%04x
BACK
CONFIG_2(TGT)
CONFIG_2(LIGHT)
LIGHT_XA_:-----
LIGHT_YA_:-----
LIGHT_ZA_:-----
LIGHT_fR_:-----
LIGHT_FG_:-----
LIGHT_FB_:-----
GLOBALAMB:-----
VIEWANGLE:%2.2f
CONFIG_2(FOG)
FOG.RED__:%02x
FOG.GREEN:%02x
FOG.BLUE_:%02x
FOG.NEAR_:%.1f
FOG.FAR__:%.1f
CONFIG_2(old_cam)
CAM X  %.2f
CAM Y  %.2f
CAM Z  %.2f
TGT X  %.2f
TGT Y  %.2f
TGT Z  %.2f
BACK...PRESS_SHOT23
CONFIG_2(walk)
UP......UP
DOWN....DOWN
LEFT....LEFT
RIGHT...RIGHT
ENTER...SHOT20
BACK....SHOT22
BACK....PRESS_START

0x17A364

MODEL    %3d  <%28s >
MOTION   %3d  <%28s >
KUTIPAKU %3d  <%28s >
 LOOP      %1d
 <- ->   frame ->%4d   max <%4d>
POS X    %.4f
POS Y    %.4f
POS Z    %.4f
ANG Y    %04x
clear
->
PUSH13 KUTIPAKU
%d
%f
%x
nbPoly       %x
nbUqvtx      %x
uqvtx        %x
vtxbuf       %x
vtxbufsiz    %x
szUqvtxInfo  %x
nbUnionPoly2 %x
nbUnionSxvtx %x
%3d
VOLUME_%02d ON
NORMAL   7f
X ROT    %2x(CH0)
Y ROT    %2x(CH1)
Z ROT    %2x(CH2)
SCALE    %2x(CH3)
X POS    %2x(CH4)
Y POS    %2x(CH5)
Z POS    %2x(CH6)

0x17B0B4

 Name:%s:%d        
 %s 
 ID:%d    
 Fog:%s Fade:%s 
 BiL:%s 
 Flip:H:%s V:%s 
 Pos  :%3.1f %3.1f %3.3f
 Scale:%3.3f %3.3f
 uv 0 :%3.3f %3.3f
 uv 1 :%3.3f %3.3f
 Rot  :%04x 
SaveAddress:%08x(_SpriteDataSaveAddress)
Size :%08x
Off
On 
Pattern Change   
Position Change  
Scale Change     
CenterMode Change
Rotation Change  
UV Change        
Transl Change    
Attribute Change 
LeftTop     
LeftCenter  
LeftBottom  
CenterTop   
CenterCenter
CenterBottom
RightTop    
RightCenter 
RightBottom 
(Source: Original TCRF research)