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Bubble Bobble Revolution

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Title Screen

Bubble Bobble Revolution

Also known as: Bubble Bobble DS (JP)
Developer: Dreams
Publishers: Taito (JP), Rising Star Games (EU), Codemasters (US)
Platform: Nintendo DS
Released in JP: November 24, 2005
Released in US: October 3, 2006
Released in EU: December 2, 2005

DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
A lot of regional differences, not only glitch-related, such as different choice of enemies throughout the entire game, changed behavior (either intentional or not), etc. Also include changes made from US 1.0 to US 1.1 version of the game, if any

A remake of the original Bubble Bobble arcade. The US version in particular is well-known for having a severe bug that makes the game unbeatable.

Build Dates

Version ROM Address Build Date
Europe 0x17B028 Aug 24 2005 19:21:44
Japan 0x17A5E8 Oct 5 2005 13:39:01
US v1.0 0x172AB4 Jul 10 2006 17:15:56
US v1.1 0x19FF94 Oct 12 2006 15:51:46
(Source: Original TCRF research)

Version Differences

Title Screen

Japan International
BBDS-title.png BBRevolution-title.png


Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See what glitches (if any) exist past Round 30.

Despite being released almost a year later, the original American release inexplicably features a large number of glitches not present in the Japanese and European versions. These glitches were fixed in an updated version.

Below is a list of all known glitches in the original American release:

  • Round 5 - No enemies spawn, and you're taken to the next level after a few seconds.
US v1.0 US v1.1
BBRevolution-boss1.png BBRevolution-boss2.png
  • Round 10 - The boss has a broken palette.
  • Round 19 - Same as Round 5.
  • Round 20 - The boss gets stuck between the two lower platforms, making it incredibly easy to defeat.
  • Round 21 - All enemies die instantly.
  • Round 23 - Some enemies die instantly.
  • Round 26 - Same as Round 23.
  • Round 28 - Same as Round 5.
  • Round 30 - The boss doesn't spawn. Unlike Rounds 5, 19, and 28, however, the game doesn't move you on to the next level, causing a softlock.