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Bubble Bobble Revolution

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Title Screen

Bubble Bobble Revolution

Also known as: Bubble Bobble DS (JP)
Developer: Dreams
Publishers: Taito (JP), Rising Star Games (EU), Codemasters (US)
Platform: Nintendo DS
Released in JP: November 24, 2005
Released in US: October 3, 2006
Released in EU: December 2, 2005


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Build Dates

Version ROM Address Build Date
Europe 0x17B028 Aug 24 2005 19:21:44
Japan 0x17A5E8 Oct 5 2005 13:39:01
US v1.0 0x172AB4 Jul 10 2006 17:15:56
US v1.1 0x19FF94 Oct 12 2006 15:51:46
(Source: Original TCRF research)

Regional Differences

Title Screen

Japan International
BBDS-title.png BBRevolution-title.png

Glitches

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See what glitches (if any) exist past Round 30.

Despite being released almost a year later, the original American release inexplicably features a large number of glitches not present in the Japanese and European versions. These glitches were fixed in an updated version.

Below is a list of all known glitches in the original American release:

  • Round 5 - No enemies spawn, and you're taken to the next level after a few seconds.
US v1.0 US v1.1
BBRevolution-boss1.png BBRevolution-boss2.png
  • Round 10 - The boss has a broken palette.
  • Round 19 - Same as Round 5.
  • Round 20 - The boss gets stuck between the two lower platforms, making it incredibly easy to defeat.
  • Round 21 - All enemies die instantly.
  • Round 23 - Some enemies die instantly.
  • Round 26 - Same as Round 23.
  • Round 28 - Same as Round 5.
  • Round 30 - The boss doesn't spawn. Unlike Rounds 5, 19, and 28, however, the game doesn't move you on to the next level, causing a softlock.