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Bug Fables

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Title Screen

Bug Fables: The Everlasting Sapling

Also known as: Bug Fables: Mushi Tachi to Eien no Wakagi (JP), Bug Fables: El Retoño Eterno (ES)
Developer: Moonsprout Games
Publisher: DANGEN Entertainment
Platform: Windows
Released internationally: November 21, 2019 (Windows)

AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.

ProtoIcon.png This game has a prototype article

To do:
  • Create a prototype article for different builds of the game
  • Version differences
  • Unused code

Bug Fables is an indie RPG that follows the adventures of three bugs as they search for a treasure said to bring immortality. The game features gameplay mechanics heavily inspired by the Paper Mario series.

Unused Areas

There are a few rooms in the game that are completely inaccessible in a normal playthrough but can be accessed through an edited save file or the test room's room change NPC.

TestRoom - Room 0


This room uses the model and floor textures of the main room from the prototype version of the game. There is an exit on the west side, and exiting the room sends the player to the Ant Mines.

West side

On the west side of the room, there are NPCs that allow the player to change their current party, items, medals, experience points, stats, skills, save name, Chompy name, and room ID. There is another NPC that allows the player to view the IDs of items, medals, skills, and rooms. There is even a shop, but attempting to enter it will softlock the game. Certain NPCs can also softlock the game.

There are also various objects here, such as the save crystals, pressure plates, signs, a moveable rock, and a cuttable bush.

East side

On the east side of the Test room, there are NPCS that allow the player to warp to certain events in a Chapter. Near the south, there is a Mother Chomper that the player can talk to that offers unique battles. In the middle of this side, there are passive bandits and ruffians. Like the other side, there are various interactable objects.

SnakemouthEmpty - Room 15

In the demo, this room housed a Zombiant that allowed the player to re-fight the Chapter 1 boss. It was accessed by entering Snakemouth Den's big door. Although the room was later replaced by Upper Snakemouth, it is still present in the final game.

Demo v0.4.5 Final Game
BFsnakemouthemptydemo.png BFsnakemouthempty.png
SnakemouthEmpty.txt (Demo) SnakemouthEmpty.txt (Final)
Vi: ...Well, this is disappointing.
Leif: Yeah.
Kabbu: Maybe the door was a trap 
as well...
Vi: Oh well. Let's check the room out. 
Hey hey. Well done coming here!
Do you want to rebattle the spider?
>Bring it on!
   Alright alright! Here we go!
>No thank you!
   Well, that's too bad. 

Come back later when you think you 
can take it again!

I hope you had fun there! You can 
retry as many times as you'd like.
Kabbu: This ant is different from
other ants we saw.
Vi: How so?
Leif: For once, it is not trying to 
kill us.
Kabbu: Maybe we should talk to 
it to see what it wants.
Kabbu: @Test for global tag system@
Vi:Ok Kabbu, that's nice. 
Look at this: @Woooah! 

Developer Messages

Enemy_Tattle.txt contains this message from the developer for an enemy that is unable to be spied:

Maki@If you can access this data, you're one of 'em hackers. Good job 
finding this! @beetattle@beetletattle@mothtattle

The spy immediately following it contains this message:

 Web@You can stop now.@beetattle@beetletattle@mothtattle 

Unused Enemies

Mr. Tester


This enemy only appears in the test room. He has 0 defense, but 500 health. He acts as a dummy, so he will heal 500 HP to himself and 99 TP to the player every turn, unless he is frozen.

(Source: The Spriter's Resource)

Unused Text

Unused Translation

To do:
There are more

The following text files contain Portuguese dialogue and text. This implies that a Portuguese translation was intended for the final release of the game, but never finished.

  • ActionCommands_00002
  • AntBridge
  • Antpalace1_00002
  • Antpalace2
  • BoardQuests_00002
  • BugariaOutskirtsSnakemouthCorridor1_00003
  • BugariaOutskirtsSnakemouthCorridor2_00003
  • BugariaOutskirtsOutsideCity_00003
  • CommonDialogue_00002
  • DesertBadlands
  • EnemyTattle_00001
  • Items_00003
  • MenuText_00002
  • NearSnakemouth_00003
  • OutsideSnakemouth_00003
  • Skills
  • SnakemouthDoorRoom_00001
  • SnakemouthFallRoom_00002
  • SnakemouthLake_00002
  • SnakemouthMushroomPit_00001
  • SnakemouthTop
  • SnakemouthTreasureRoom
  • SnakemouthUndergroundDoor_00003
  • SnakemouthUndergroundLeftA
  • SnakemouthUndergroundLeftB
  • SnakemouthUndergroundRightA_00001
  • SnakemouthUndergroundRightB

Enemy Descriptions

Enemy_Tattle.txt contains even more unused text for enemies who can't normally be spied:

Wasp King@No one cared who he was until he put on the crown...
Mr. Tester@YAMEROOOOO@beetattle@beetletattle@Isn't this too meta?

Unused Dialogue

Unused Text Final Text
Some say regular termites aren't fit for combat.
To them I say - meet my blade and be proven wrong!

Vi: This guy's cool. I like him. 
Kabbu?:Feeling a bit identified, I presume. 
Vi: Yup! I'm all for those who say "shut up and watch me do great!"
Leif?:For everyone's sake, let's hope we don't need to beat him down then.
Hmph. They said that workers aren't strong enough to fight...
I will show them!

Vi: You go, super regular normal dude!
Kabbu: Vi's found a hero, eh? 
Vi: Wha-No! I'm my own hero! I should be HIS hero! 
Leif: |wavy|*Sigh*.|wavy|

Unused Audio

To do:
  • Upload the rest of the unused audio


An unused sound for charging an attack.


The sound of the leaf rustling that plays before a battle.


A short version of BeeFly2.



The sound effect for blocking an attack. Used in the demo versions, but not in the final game.


An alternate sound for bouncing on a spring.






An alternate version of CrowdChatter. The crowd sounds more humanlike.


The sound of an enemy dying. Used in the demo versions, but not in the final game.


An unused sound for Deadlander Omega.

Unused Arcade Games

Board Game

To do:
link to the video

There are unused sprites and text that suggest there was going to be a Mario Party styled arcade game. Additionally, the developer has released a short video showing off the basic functionality of the game.


You can't enter the gate without a key!
Open the gate?
Spaces Left:
Stop Wheel
Your inventory is full! 



These sprites were found on the sprite sheet that contained the other, used arcade games.

(Source: Developer Video)
(Source: The Spriter's Resource)

Kart Game

In the text files, there is an arcade game referred to as "Kart Kart". No kart game is ever seen in the arcade.