We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Bugs:007: Tomorrow Never Dies

From The Cutting Room Floor
Jump to navigation Jump to search

This page details bugs of 007: Tomorrow Never Dies.

Confused Audio

If the Triangle button is held before the end of the cutscene that plays after you deal with Carver, the game doesn't load the music track that would begin to play and the game's audio becomes confused. Specifically, the last sounds normally heard will be played during the item select. The game ends up playing other dialogue, unused dialogue, and the unused song.

Objective Oddity

After acquiring RL66, an objective is given to "destroy barricades". This implies that all of them must be destroyed, but the objective is marked complete upon destroying just one. The objective is also marked complete after every barricade you destroy.