If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bugs:Sly Cooper and the Thievius Raccoonus

From The Cutting Room Floor
Jump to navigation Jump to search

This page details bugs of Sly Cooper and the Thievius Raccoonus.

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Paris, France

Explore Paris

In the intro level, which takes place on the roof of Police HQ in Paris, falling off the roof normally results in death. However, there is a small spot on one side of the roof that the "zap" collision doesn't cover, making it possible to fall down to the streets of Paris below. None of the buildings have collision, including the Eiffel Tower. If you walk far enough, you will reach the edge of the map which opens up to a boundless void.

Last Call

Muggshot Cutscene Skip

Normally upon completing the first phase of Muggshot's boss fight he will say a line of dialogue before walking over to the elevator. However, if you whack him with your cane just before the dialogue plays, the sequence will be interrupted and the dialogue will not play.

The Swamp's Dark Center

Moon Gravity

The cutscene leading into the Mz. Ruby boss fight is initiated by jumping onto a stone platform that raises Sly into the air. Once it reaches its peak, the cutscene applies a force to Sly that launches him towards the warp trigger. The cutscene also lowers Sly's gravity value to ensure he gains enough height to reach the trigger; this state is called moon gravity.

If you jump onto the stone platform in a such a way that Sly is very close to the edge, there is a chance that he will slide off the platform as it rises into the air. The game will still lower Sly's gravity and apply the launch force, but the angle will be wrong so he will not reach the trigger. Then the cutscene will end and you will be free to roam around the hub world with moon gravity enabled.

Rail Drown Launch

If you have water safety (or a lucky charm), walk along the wooden rail near the entrance of the level until you reach the two large drums. If you jump off the rail and land in the water near the base of the drum at just the right angle, then when the game launches Sly out of the water, it will fail to properly put him back on the rail. This results in Sly being launched towards coordinates (0, 0, 0). Most of the time it will overshoot and launch Sly far out of bounds, where he will escape the skybox and fall into the void forever.

Frozen Rat Guards

The two rats guarding the mask stirrer in the World 3 hub are programmed to be invincible and shoot you if you try to jump on the center platform where they reside. If you succeed in landing on the platform between them without dying, their animation will completely freeze and they will not shoot at you.

Descent Into Danger

Scuba

In the level "Descent Into Danger", there is a small spot where falling into the water isn't deadly. By carefully jumping into the water at this spot, you can fall out of bounds, land on the riverbed and head straight to the key, skipping the entire level.

Burning Rubber

Trap Lava Slugs

In "Burning Rubber", it is possible to knock the lava slugs over the edge of the arena into the lava pool. This is advantageous since the slugs have to take some time pathfinding around the edge of the map to climb back up the ramp and continue the battle. However, knocking the slugs off at a certain angle will cause them to get stuck, thereby rendering them harmless.

A Daring Rescue

Lucky Charm Animation

When you collect a lucky charm, it usually plays an animation of the charm spinning in the air and landing on Sly's back. However, in "A Daring Rescue", the animation is skipped and the charm appears instantly on Sly's back. It is unknown if the animation is simply not loaded in this level or if it is skipped for some other reason.

A Strange Reunion

Purple Rings

During the jetpack phase of the Clockwerk boss fight, Clockwerk shoots flying purple rings that you must fly through to survive. During this phase, the terrain that you run, jump, and climb across in the platforming phase is always loaded and has collision.

There is a very small chance that, during the jetpack phase, you will successfully fly through one of the purple rings, only for it to proxy off the terrain and fly back at you. If this occurs and the ring happens to hit Sly (which is unavoidable), it will kill Sly and potentially cause a game over. This is one of the most feared bugs in the speedrun community for its ability to kill a world-record pace run in the final boss fight by sheer bad luck.

Physics Bugs

Proxies

Due to issues with the game's collision detection, it is possible to be launched very far if you find Sly in a spot where the geometry of two objects intersect. These spots are called stuck-spots.

A proxy occurs when Sly gets wedged tightly in a stuck-spot; to prevent him from getting stuck or falling out of bounds, the game applies a requisite force to Sly in the opposite direction, which often results in extremely high launches. This can be utilized to skip portions of a level, or sometimes entire levels.

Superjumps

When Sly survives a fall into water or a bottomless pit, the game automatically flings him to the last position where he safely touched the ground. However, if you perform a jump on the same frame that Sly touches the ground, his last-grounded position is not properly updated. This is known as a superjump.

If Sly voids out after performing one or more superjumps he will be flung back to his position at the start of the chain, regardless of distance or obstacles in the way. This can cause Sly to clip through level geometry, even into otherwise inaccessible areas. This is used in any% speedruns to sequence break by clipping into cutscene triggers to access certain boss fights early.

Void Drown

When Sly falls into water, he will usually do a drowning animation on the surface of the water. If he has a lucky charm or the water safety powerup, he will then return to his last-grounded position. You can press X at any time during the drowning animation to cancel it, which immediately initiates the launch.

There are certain spots where falling into water causes Sly to drown, but he does not get caught by the surface of the water. In these cases Sly will still do the drowning animation, but he will continue falling infinitely into the void below. This is called a void drown.

It is possible to take advantage of this by carefully lining up your jump and timing your X-button press to control the height/direction of the launch. This is used in any% speedruns to skip World 4 by flying into the trigger that takes you directly to the Panda King boss fight.

Roll Hover

The Ninja Spire Jump ability allows you to jump and press the circle button to land on small points like lamps and fence posts. Likewise, the Roll ability allows you to curl up into a ball and roll around the map.

If you repeatedly jump, initiate a roll, then press the circle button over a spire point, you will lock-on to the same point over and over. Each time you lock-on to a point you gain a little bit of height, so these roll hovers allow you to gain potentially infinite height and even exceed the skybox.