We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Bullet (Sega)
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| Bullet |
|---|
|
Developer:
Sega
|
Uncompiled Code
| To do: There's more code. See if one can somehow mash all of these together semi-cohesively. |
Random bits of code are scattered throughout the game. These are found in epr-10994.b9, epr-10995.b10, and epr-10996.b11, but the addresses below apply to epr-10994.b9.
6FB8:
w #24*2,a3 adda.w #24*2,a5 dbra d6,flgy2_loop rts flag_check:
71C8:
ge x y_loop move.l 2(a0),a1 * a1=LINE1_0 move.l 6
73D0:
>> scroll_data transfer blk4_put: move.l (a4)
77C8:
w #1,d4 move.w d4,d2 bly_loop move.l a5,a3 move.w
7960:
(PAGEA_NDT).w,d0 and.w #$f,d0
79C3:
count_put: lea.l TEST_ADDR+$180+4,a0 move.w (SCR_POSI).w,
7AE0:
d0 and.w #$f00,d0 lsr.w #8,d0 bsr cnum_put rts *----------- scroll speed put ------------- speed_put: lea.l TEST_ADDR+$280+4,a0 clr.w d0 move.b (PRN_FLAG).w,d0 lsr.w #4,d0 bsr cnum_put rts *---------------------------------------------- scpage_pr: lea.l TEST_A
7EA8:
.w #$f,d0 bsr cnum_put rts *------------- locate put ---------------- loc_put: lea.l TEST_ADDR+$400+4,a0 move.w (SCR_YCEN).w,d0 and.w #$ff,d0 move.w d0,d1 lsr.w #4,d0 bsr cnum_put move.w d1,d0 and.w #$f,d0 bsr cnum_put lea.l TEST_ADDR+$480+4,a0 move.w (SCR_XCEN).w,d0 and.w #$ff,d0 move.w d0,d1 lsr.w #
77C8:
w #1,d4 move.w d4,d2 bly_loop move.l a5,a3 move.w
8230:
COUNT","S SPEED" align *--------- screen init ------------- chksc_int: move.w #0,(ROUND).w move.b #$70,(PRN_FLAG).w rts chksc_prn: TV_off move.b #0,(SCR_STAT).w bsr init_scr lea.l F_VRAM,a0 move.w #32*28-1,d5 fix_clr2 clr.l (a0)+ dbra d5,fix_clr2 bsr t_msg bsr scpage_pr TV_on rts ends end bra p_wr3 *------------------- page wright ------------------------ p_wr0: bsr pdata_set
8539:
p_wr2: bsr pdata_set clr.w d0 lsl.w #4,d1 move.w d1,d0 or.w d2,d0 lsl.w #8,d3 lsl.w #4,d3 or.w d3,d0 lsl.w #8,d4 or.w d4,d0 rts p_wr3: bsr pdata_set cl
